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[Column] Elder Scrolls Online: Long Overdue PvP Changes Are Finally Happening

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

The Elder Scrolls Online is now, despite a few typical launch hiccups, a multiplatform release. Other than a few console launch matters, it finally begins to feel like all of the game's audience is being addressed again. While some felt cast aside in part due to the console announcements and stalled changes over the past three months, we're finally at the point where new announcements can happen. Although E3 came and went with a prime time conference from Bethesda, and even an ESO Live episode, there have been no major announcements in terms of new content just yet. Yet one of the areas of the game that many see among the most neglected is PvP, and changes, they are coming.

Read more of Christina Gonzalez's Elder Scrolls Online: Long Overdue PvP Changes Are Finally Happening.

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Comments

  • ArskaaaArskaaa Member RarePosts: 1,265
    hmm? still no AOE spam fix? why not make aoe split damage many target?
  • R_M_BR_M_B Member UncommonPosts: 42

    AOE is there to stop stupid zergs. Proper questions is: what about lag fix?  Getting total freeze every few seconds while in siege makes it unplayable at all. 

      
    B)
  • Joseph_KerrJoseph_Kerr Member RarePosts: 1,113
    Animation cancelling turned the pvp into a game of manipulating and exploiting poorly implemented mechanics instead of competitive play, kudos. 
  • GolbezTheLionGolbezTheLion Member UncommonPosts: 347

    ESO PvP was never designed to be competitive, and as a result of those initial design decisions it never will be.

    If you want competitive PvP play a MOBA or an FPS.

     
  • bcbullybcbully Member EpicPosts: 11,843

    "The long-lasting problem of Emperor trading will also be addressed. Instead of the Emperor scoring a permanent set of buffs, these buffs will now only last for as long as the person is actively Emperor. Players will still get the skill line but this won't cost points to invest into any longer. Emperor swapping among alliances has been a big joke, trivializing the whole Emperor role. With the changes, it seems Emperor will indeed keep being minimized for the good of PvP on the whole. The concept was interesting and fun, but sometimes other players can just run something promising right into the ground."

     

    This was an issue due to having to have X amount of servers in order for a person to be able to play a toon on all 3 faction in different campaigns. With everyone wanting to play on the same 1 or 2 servers this left some under populated servers in the early days of ESO. This is when "Emp trading". 

     

    Trading hasn't been an issue for nearly a year now. I can assure you getting Emp today is no joke. Prepare to put in many 18 hour days until you get it. 

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by GolbezTheLion

    ESO PvP was never designed to be competitive, and as a result of those initial design decisions it never will be.

    If you want competitive PvP play a MOBA or an FPS.

     

    Let me know what you think when 3 people wont let you 5 man casual group ride to the next keep. Killing you over and over while using perfectly selected emotes for one of ESOs 100s. image

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Effin_Rabbit
    Animation cancelling turned the pvp into a game of manipulating and exploiting poorly implemented mechanics instead of competitive play, kudos. 

    Complete l2p issue. ESO was designed for a player to be able to use a basic attack along with a skill or spell. Where as a game like Wushu was not designed for such which allowed the repeated use of some abilities with no animation at all.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Arskaaa
    hmm? still no AOE spam fix? why not make aoe split damage many target?

    It splits up to 60 targets with all targets outside of the closest 6 receiving less damage. AoE damage is still to high though. I was thinking about this last night in fact. I honestly believe that A0E could stand a 300% decrease across the board and still be effective. 

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by rbialo

    AOE is there to stop stupid zergs. Proper questions is: what about lag fix?  Getting total freeze every few seconds while in siege makes it unplayable at all. 

    Lag happens sporadically during a 2 hours window. Unfortunately it happens during prime time for a lot of people. Wheeler said they have isolated the root issue. It comes back to AoE. He went as far to say lag is nonexistent on the sub vet server because those player don't have access to a lot of the AoE that vets have.

  • AlomarAlomar Member RarePosts: 1,299

    All of this isn't set in stone plans nor is it actually been announced to be implemented at a planned time. This developer has let one of the more promising attempts at rvr post-Daoc fall to the curb and there is no coming back from it any longer. Not to mention many of the actual pvpers of ESO disagree with half or more of these "proposed changes". Some of the campaign ideas aren't bad, yet are ridiculously late if not too late. The removal of former emp passives just removes another feature of their game that many of the players of their game have worked extremely hard to achieve. I've played since launch and been emperor twice, each time it took days to weeks of hardcore pvping to pass rivals and accomplish crowning. If they consider it too easy, then make it harder don't remove another feature from the game. We're running out of pvp features already.

     

    The vast majority of the pvp'ers who've stuck with this game over the past year and a half have given up, I know as I am one of them who is still around and I've seen them leave. There has been no new content since launch and there has been content removed and never re-implemented in these "internally being tested plans coming soon" bullshit responses Zenimax has been giving us for 6-9+ months.

     

    The game is advertised as an rvr game hosting battles between hundreds of player. At launch, this could happen. There was hiccups and lag, but it could happen. Patch after patch it has gotten worse and the population caps in campaigns are now less than 1/3 of what they were at launch with 20-50x the lag.

     

    The problem of lag that ESO pvpers have faced grows worse and worse with less and less people. Yet, as us players can clearly see ZOS is the culprit and cause of this lag they ask players to "spread out" or "reset your routers", horrible lack of accepting the blame and doing something about it. There was a time when hiring new personnel or upgrading server tech could of been a cost worthy idea on their end, now there isn't the population of pvpers to make it worth that expense anymore, gg ZOS.

     
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • IselinIselin Member LegendaryPosts: 18,719
    Originally posted by bcbully
    Originally posted by rbialo

    AOE is there to stop stupid zergs. Proper questions is: what about lag fix?  Getting total freeze every few seconds while in siege makes it unplayable at all. 

    Lag happens sporadically during a 2 hours window. Unfortunately it happens during prime time for a lot of people. Wheeler said they have isolated the root issue. It comes back to AoE. He went as far to say lag is nonexistent on the sub vet server because those player don't have access to a lot of the AoE that vets have.

    While it's quite true that the Blackwater Blade non-vet campaign is almost completely lag-free, I'm not sure that the lack of high end AOE abilities is the reason.

     

    Other than Meteor, which very few sub-50 players have, AOE bomb groups exist just like in the vet campaigns - I know because I've been running in some. All other popular PVP AOEs like Novas, Negates, Caltrops, etc., + siege AOE are there and used often. So if AOE is the issue Meteor is the only problem lol.

     

    What is rare in non-vet PVP is massive concentrations with 100+ players fighting at the same objective or choke point mostly because there is much less coordination and a lot of noob "general"wannabes doing their own thing and bickering over what to do next so the pop is more spread out.

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  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Alomar

    All of this isn't set in stone plans nor is it actually been announced to be implemented at a planned time. This developer has let one of the more promising attempts at rvr post-Daoc fall to the curb and there is no coming back from it any longer. Not to mention many of the actual pvpers of ESO disagree with half or more of these "proposed changes". Some of the campaign ideas aren't bad, yet are ridiculously late if not too late. The removal of former emp passives just removes another feature of their game that many of the players of their game have worked extremely hard to achieve. I've played since launch and been emperor twice, each time it took days to weeks of hardcore pvping to pass rivals and accomplish crowning. If they consider it too easy, then make it harder don't remove another feature from the game. We're running out of pvp features already.

     

    The vast majority of the pvp'ers who've stuck with this game over the past year and a half have given up, I know as I am one of them who is still around and I've seen them leave. There has been no new content since launch and there has been content removed and never re-implemented in these "internally being tested plans coming soon" bullshit responses Zenimax has been giving us for 6-9+ months.

     

    The game is advertised as an rvr game hosting battles between hundreds of player. At launch, this could happen. There was hiccups and lag, but it could happen. Patch after patch it has gotten worse and the population caps in campaigns are now less than 1/3 of what they were at launch with 20-50x the lag.

     

    The problem of lag that ESO pvpers have faced grows worse and worse with less and less people. Yet, as us players can clearly see ZOS is the culprit and cause of this lag they ask players to "spread out" or "reset your routers", horrible lack of accepting the blame and doing something about it. There was a time when hiring new personnel or upgrading server tech could of been a cost worthy idea on their end, now there isn't the population of pvpers to make it worth that expense anymore, gg ZOS.

     

    Dude I think you are wrong. I too have been here from the start. Sure some people left, but isn't that natural? So many different names everyday.  Certainly more coming than going.

  • AlomarAlomar Member RarePosts: 1,299
    There are less campaigns now then there was at launch and the following months and the populations of each campaign have been reduced twice to be less than 1/3 total of what they were at launch. Combining that with the fact that the resurge of players after 1.6 which was filling every campaign and what we have now is an obvious answer mate.
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • BaitnessBaitness Member UncommonPosts: 675
    Yay for back on track with development now that the console release out.  Now get rid of the goddamn fog, I do not want to install that sketchy eso launcher to do it.
  • YashaXYashaX Member EpicPosts: 3,100
    Originally posted by bcbully
    Originally posted by GolbezTheLion

    ESO PvP was never designed to be competitive, and as a result of those initial design decisions it never will be.

    If you want competitive PvP play a MOBA or an FPS.

     

    Let me know what you think when 3 people wont let you 5 man casual group ride to the next keep. Killing you over and over while using perfectly selected emotes for one of ESOs 100s. image

    Three overgeared players waiting in stealth to gank an unorganized group of five undergeared/levelled players is not competitive in the sense that a moba is competitive, although it can certainly be fun (or frustrating).

     

    In fact I have seen one or two players destroy groups of five or more quite regularly. That kind of competition is like putting a junior football team up against an adult league team. Most mmos are like that though so its probably a moot point.

    ....
  • NomadMorlockNomadMorlock Member UncommonPosts: 815

    Spent all day in Cyrodiil today and got my achievement for landing the death  blow on the Emperor.  Great and busy day.  You may think that PvP is dying, but to be honest it's clear it's growing on the PC.

     

    In addition, the PC is now the smallest segment now that consoles have launched.  Xbox and PS4 players have barely experienced Cryodiil and what they are going to get is going to be even better than we had at launch.

     

    Not too late by a long run.  Too late for some who have left who were probably hard core min/max over achievers in the fist place.  Not going to miss that type.

  • JDis25JDis25 Member RarePosts: 1,353

    This is the problem with ESO, they barely change anything and it's regarded as a major change.

    PvP in this game will still be zergfest, it will still be boring, and neither open-world pvp or Imperial city have a release date...

    Now Playing: Bless / Summoners War
    Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
  • BladestromBladestrom Member UncommonPosts: 5,001
    ^> I can guarantee that when all of the above is introduced you will still find problems to complain about. People are happy because we know now that the Devs do properly understand the issues in pvp.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • ShadanwolfShadanwolf Member UncommonPosts: 2,392

    ESO devs are masters at promising ................

    and not delivering especially when it comes to AvA.

    I think that is all I just heard.......................again.

  • BladestromBladestrom Member UncommonPosts: 5,001
    Yes shad we know you don't like eso. the devs have been focused on the console release for the last 6 months, and now they have freed up and we can see the dev work on pc ramping up again, with part if that being they have now correctly identified the root cause of vet performance issues with large groups (Los calcs). Not everything in the world has to be a conspiracy by evil lazy developers.

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • unclemounclemo Member UncommonPosts: 462
    Dear Zenimax,

    Too fucking little.

    Too fucking late.

    Signed,

    Everybody
  • BladestromBladestrom Member UncommonPosts: 5,001
    Late for what?

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • YashaXYashaX Member EpicPosts: 3,100
    Originally posted by JDis25

    This is the problem with ESO, they barely change anything and it's regarded as a major change.

    PvP in this game will still be zergfest, it will still be boring, and neither open-world pvp or Imperial city have a release date...

    There hasn't been much in terms of content updates since launch for pvp, but the non-vet campaign is almost completely lag free and you can find a lot of small skirmish type pvp in that campaign which is quite fun (there are a lot of dead times as well).

    I remember at launch I felt pretty much confined to running in zergs (because there was no non-vet campaign) and it was extremely laggy with frequent roll backs/disconnects, so if they can work the magic found in the non-vet campaigns into the regular campaigns it would be good. 

    ....
  • meonthissitemeonthissite Member UncommonPosts: 917
    Yet another example of what happens when an MMO is ported to the console. If companies did that more often the players would get better results. It would benefit games like GW2, STO, SWTOR because the console audience demands quality whereas the pc audience has allowed certain things to go on in their game titles for far too long because of fanboyism and hype.
  • BensorBensor Member UncommonPosts: 66
    Originally posted by unclemo
    Signed,

    Everybody

    Too fucking no. So please too fucking stop too fucking talk for too fucking me.

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