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The Elder Scrolls Online is now, despite a few typical launch hiccups, a multiplatform release. Other than a few console launch matters, it finally begins to feel like all of the game's audience is being addressed again. While some felt cast aside in part due to the console announcements and stalled changes over the past three months, we're finally at the point where new announcements can happen. Although E3 came and went with a prime time conference from Bethesda, and even an ESO Live episode, there have been no major announcements in terms of new content just yet. Yet one of the areas of the game that many see among the most neglected is PvP, and changes, they are coming.
Read more of Christina Gonzalez's Elder Scrolls Online: Long Overdue PvP Changes Are Finally Happening.
Comments
AOE is there to stop stupid zergs. Proper questions is: what about lag fix? Getting total freeze every few seconds while in siege makes it unplayable at all.
ESO PvP was never designed to be competitive, and as a result of those initial design decisions it never will be.
If you want competitive PvP play a MOBA or an FPS.
"The long-lasting problem of Emperor trading will also be addressed. Instead of the Emperor scoring a permanent set of buffs, these buffs will now only last for as long as the person is actively Emperor. Players will still get the skill line but this won't cost points to invest into any longer. Emperor swapping among alliances has been a big joke, trivializing the whole Emperor role. With the changes, it seems Emperor will indeed keep being minimized for the good of PvP on the whole. The concept was interesting and fun, but sometimes other players can just run something promising right into the ground."
This was an issue due to having to have X amount of servers in order for a person to be able to play a toon on all 3 faction in different campaigns. With everyone wanting to play on the same 1 or 2 servers this left some under populated servers in the early days of ESO. This is when "Emp trading".
Trading hasn't been an issue for nearly a year now. I can assure you getting Emp today is no joke. Prepare to put in many 18 hour days until you get it.
Let me know what you think when 3 people wont let you 5 man casual group ride to the next keep. Killing you over and over while using perfectly selected emotes for one of ESOs 100s.
Complete l2p issue. ESO was designed for a player to be able to use a basic attack along with a skill or spell. Where as a game like Wushu was not designed for such which allowed the repeated use of some abilities with no animation at all.
It splits up to 60 targets with all targets outside of the closest 6 receiving less damage. AoE damage is still to high though. I was thinking about this last night in fact. I honestly believe that A0E could stand a 300% decrease across the board and still be effective.
Lag happens sporadically during a 2 hours window. Unfortunately it happens during prime time for a lot of people. Wheeler said they have isolated the root issue. It comes back to AoE. He went as far to say lag is nonexistent on the sub vet server because those player don't have access to a lot of the AoE that vets have.
All of this isn't set in stone plans nor is it actually been announced to be implemented at a planned time. This developer has let one of the more promising attempts at rvr post-Daoc fall to the curb and there is no coming back from it any longer. Not to mention many of the actual pvpers of ESO disagree with half or more of these "proposed changes". Some of the campaign ideas aren't bad, yet are ridiculously late if not too late. The removal of former emp passives just removes another feature of their game that many of the players of their game have worked extremely hard to achieve. I've played since launch and been emperor twice, each time it took days to weeks of hardcore pvping to pass rivals and accomplish crowning. If they consider it too easy, then make it harder don't remove another feature from the game. We're running out of pvp features already.
The vast majority of the pvp'ers who've stuck with this game over the past year and a half have given up, I know as I am one of them who is still around and I've seen them leave. There has been no new content since launch and there has been content removed and never re-implemented in these "internally being tested plans coming soon" bullshit responses Zenimax has been giving us for 6-9+ months.
The game is advertised as an rvr game hosting battles between hundreds of player. At launch, this could happen. There was hiccups and lag, but it could happen. Patch after patch it has gotten worse and the population caps in campaigns are now less than 1/3 of what they were at launch with 20-50x the lag.
The problem of lag that ESO pvpers have faced grows worse and worse with less and less people. Yet, as us players can clearly see ZOS is the culprit and cause of this lag they ask players to "spread out" or "reset your routers", horrible lack of accepting the blame and doing something about it. There was a time when hiring new personnel or upgrading server tech could of been a cost worthy idea on their end, now there isn't the population of pvpers to make it worth that expense anymore, gg ZOS.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
While it's quite true that the Blackwater Blade non-vet campaign is almost completely lag-free, I'm not sure that the lack of high end AOE abilities is the reason.
Other than Meteor, which very few sub-50 players have, AOE bomb groups exist just like in the vet campaigns - I know because I've been running in some. All other popular PVP AOEs like Novas, Negates, Caltrops, etc., + siege AOE are there and used often. So if AOE is the issue Meteor is the only problem lol.
What is rare in non-vet PVP is massive concentrations with 100+ players fighting at the same objective or choke point mostly because there is much less coordination and a lot of noob "general"wannabes doing their own thing and bickering over what to do next so the pop is more spread out.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Dude I think you are wrong. I too have been here from the start. Sure some people left, but isn't that natural? So many different names everyday. Certainly more coming than going.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Three overgeared players waiting in stealth to gank an unorganized group of five undergeared/levelled players is not competitive in the sense that a moba is competitive, although it can certainly be fun (or frustrating).
In fact I have seen one or two players destroy groups of five or more quite regularly. That kind of competition is like putting a junior football team up against an adult league team. Most mmos are like that though so its probably a moot point.
Spent all day in Cyrodiil today and got my achievement for landing the death blow on the Emperor. Great and busy day. You may think that PvP is dying, but to be honest it's clear it's growing on the PC.
In addition, the PC is now the smallest segment now that consoles have launched. Xbox and PS4 players have barely experienced Cryodiil and what they are going to get is going to be even better than we had at launch.
Not too late by a long run. Too late for some who have left who were probably hard core min/max over achievers in the fist place. Not going to miss that type.
This is the problem with ESO, they barely change anything and it's regarded as a major change.
PvP in this game will still be zergfest, it will still be boring, and neither open-world pvp or Imperial city have a release date...
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
ESO devs are masters at promising ................
and not delivering especially when it comes to AvA.
I think that is all I just heard.......................again.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Too fucking little.
Too fucking late.
Signed,
Everybody
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
There hasn't been much in terms of content updates since launch for pvp, but the non-vet campaign is almost completely lag free and you can find a lot of small skirmish type pvp in that campaign which is quite fun (there are a lot of dead times as well).
I remember at launch I felt pretty much confined to running in zergs (because there was no non-vet campaign) and it was extremely laggy with frequent roll backs/disconnects, so if they can work the magic found in the non-vet campaigns into the regular campaigns it would be good.
Too fucking no. So please too fucking stop too fucking talk for too fucking me.