I used to be hyped for this game, but the more videos and reviews I watch, the more I realize that I just dislike too many things about it.
The combat for instance looks terrible, for me. It looks like a console arcade action game rather than PC MMORPG. Seriously, does anyone above 30 who has experience with older RPGs / MMORPGs like this kind of arcade combat with exaggerated effects? Can you raise your hands?
It also seems that it is yet another MMO game heavily built around player skill / horizontal progression. I acknowledge that there is a large group of players in today's MMO market who believe that MMOs are about level playing field and competitive PvP in which character development and vertical progression should play as minor role as possible, but where is the RPG in that? Dont get me wrong, I love counter strike for instance which is exaclty about this, but in fantasy MMO, I would expect more RPG elements including meaningful character progression. In addition, it is another game where everyone will be max level sooner or later. I always preferred games in which it takes a long time period to get to the level cap. Such game is much more about the trip to the cap than getting to it as quickly as possible, so you can get involved in competitive world PvP and other endgame activities.
The melee / ranged hybrid sorceress class also does not look very attractive for me as a player who prefers pure caster classes.
All of the above is subjective, so that I am not saying here it is a bad game. I am certain it will be a great game for many people with different preferences, but for me, it is a game that I will, most likely, pass on.
This is 2015, people who have played many MMORPG's with tab target combat systems are tired of them, and if you're not that great.. but there are plenty of games that cater to your needs. I am not 30 yet, but I am nearly there and I absolutely love the combat in BDO.
There is no max level in Black Desert. Level 50 is more of a tutorial.. that is when you actually start doing things in the game. With each release of content the level soft cap gets raised. For example, right now it is 55, after 55 getting 56+ is very very slow. I expect when Valencia gets released the soft cap will be raised to 60-70.. so it will be *easier* than it is now to get to those levels.. but once you get there it will be dramatically slow.. then new content will come out and it will be raised again. Rinse.. repeat.
Well i can tell the narrator is super excited but i already did my homework on this game and it is really not very good.Think typical f2p Asian game but with better graphics,that is not enough to entice me.
I will still keep an eye on it,who knows maybe things will improve by time it releases here.
So you've played it?
Nothing about BDO suggests "typical f2p Asian game" to me.
Well i can tell the narrator is super excited but i already did my homework on this game and it is really not very good.Think typical f2p Asian game but with better graphics,that is not enough to entice me.
I will still keep an eye on it,who knows maybe things will improve by time it releases here.
So you've played it?
Nothing about BDO suggests "typical f2p Asian game" to me.
The idea is that it shouldn't feel like a typical asian grinder at the get go. It's hard to analyze an asian mmo with a quick playthrough at low levels because the F2P model usually puts effort into making hte game as enjoyable as possible in the early portion before hitting you over the head with the grindy and paywall bit later. Even if someone does have the time to get all the content without paying a cent, it's almost garanteed someone is going to pay money at some point.
How are the map channels lately? did they remove them yet :P
maybe someone could enlighten everyone on the map size
The pvp was dumbed down as well if I recall and pretty much every class can one shot the other class.
How have the changes been in the last 5mnths to deal with those issues?
The megaserver patch is coming tonight (or 7/14 in Korea). I believe the servers will be down for an extended period of time for this merge.
This is definitely not the case. Someone can get permanently CCed if they have no resistances socketed in their gear.. but if they are PvPing with such gear they probably shouldn't be
I personally think they have done a pretty good job balancing so far. There is still some work to be done but they generally have been on top of it. I am sure Pearl Abyss has a lot on their plate right now (Mega server.. valencia.. male ranger/female ninja) so I can't blame them if their balance work is going slowly.
Well i can tell the narrator is super excited but i already did my homework on this game and it is really not very good.Think typical f2p Asian game but with better graphics,that is not enough to entice me.
I will still keep an eye on it,who knows maybe things will improve by time it releases here.
So you've played it?
Nothing about BDO suggests "typical f2p Asian game" to me.
The idea is that it shouldn't feel like a typical asian grinder at the get go. It's hard to analyze an asian mmo with a quick playthrough at low levels because the F2P model usually puts effort into making hte game as enjoyable as possible in the early portion before hitting you over the head with the grindy and paywall bit later. Even if someone does have the time to get all the content without paying a cent, it's almost garanteed someone is going to pay money at some point.
Firstly, there is no paywall in BDO. I bought a costume - for looks - not because I needed it. Additionally, if it's not "almost guaranteed" that someone will make money.. how are the developers supposed to make money? You want to play the game for free and have them continue to develop content with no cash shop and no revenue? Nothing in the BDO cash shop gives any real advantage, so I'd say they have done a pretty good job.
Well i can tell the narrator is super excited but i already did my homework on this game and it is really not very good.Think typical f2p Asian game but with better graphics,that is not enough to entice me.
I will still keep an eye on it,who knows maybe things will improve by time it releases here.
So you've played it?
Nothing about BDO suggests "typical f2p Asian game" to me.
... and it couldn't just have been a "typical f2p game" it has to be a "typical f2p Asian game."
... because we all know that a "typical f2p western game" is not only much different, but also so much better than your "typical f2p Asian game."
/rolls eyes
Truth be told, If it weren't for the Asian game developers we would have very few games at all to play in the "great west."
1-2 years behind Korean version. There's nothing like playing a game with bugs, imbalances and exploits while knowing there's a better version going on... at the same damn time.
Terribad butcher job translations. I have yet to see an American publisher who hasn't use thed "65%-70% F%#K IT" rule when it comes properly finishing translations
Game/immersion ruining cash shop. Love the lore and the world? You'll love it MORE when swim suits, stupid weapon skins, and PIKA PIKA pets hit the cash shop. Not to mention "convenience items" that aren't technically P2W because they don't DIRECTLY add advantage.
Hacks, exploits, bots, gold sellers GALORZ! A staple of any good Korean > US MMO.
American Publisher thumping it's chest about how much control it has, only to later find out... they absolutely DO NOT.
Extreme Hardcore Grinding + Praying to RNGesus
Inept GMs CMs and Executives. No, they do not play the game and aren't aware of wtf you're talking about. Carry on.
"As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*"
What exactly have they tried and what game studios are you talking about. Give us some specifics or are we to just take your word for it? And what was said was that the masses would play these MMO's if they were released here, not that they are playing them now. Because we can't possibly know whether the masses would play them or not unless we try, could we? And if it has been tried, please do name the Asian games that have been released and failed.
Just so you know there is a huge multi-billion dollar market here in the west for "non-localized" console video games developed in the east, and a large majority of these games have not even been translated for language or culture. Yet and still, if it is true what you say that no successful Asian games have been released in the west without all of this extra stuff they need to do to make us "westerners" enjoy them, how are we to know whether they would be successful or not?
Oh no the only one here we are expected to take "their word for it" is you apparently:P
You keep spouting bunk about millions of players and billions of dollars just sitting there waiting for .....what exactly?
The dev that make games and would just love all those millions of players and billions of dollars that are just WAITING to be picked up. Right.....
This post and you are a waste of time...fantasies are well and good, in there place, .but not in the real world i am afraid.
That is all you are spouting is fantasies about millions and billions that only you can see...
Well i can tell the narrator is super excited but i already did my homework on this game and it is really not very good.Think typical f2p Asian game but with better graphics,that is not enough to entice me.
I will still keep an eye on it,who knows maybe things will improve by time it releases here.
So you've played it?
Nothing about BDO suggests "typical f2p Asian game" to me.
... and it couldn't just have been a "typical f2p game" it has to be a "typical f2p Asian game."
... because we all know that a "typical f2p western game" is not only much different, but also so much better than your "typical f2p Asian game."
/rolls eyes
Truth be told, If it weren't for the Asian game developers we would have very few games at all to play in the "great west."
I also find that Asian MMORPG's are generally more unique and fun to play. The US market is full of games that behave extremely similar.. with maybe the exception of GW2, ESO, or TSW. But then GW2 and ESO have a lot of similarities as well and TSW was really more of a single player game than an MMORPG.
Originally posted by FlyByKnight
Typical Bad Korean MMO Things:
1-2 years behind Korean version. There's nothing like playing a game with bugs, imbalances and exploits while knowing there's a better version going on... at the same damn time.
Terribad butcher job translations. I have yet to see an American publisher who hasn't use thed "65%-70% F%#K IT" rule when it comes properly finishing translations
Game/immersion ruining cash shop. Love the lore and the world? You'll love it MORE when swim suits, stupid weapon skins, and PIKA PIKA pets hit the cash shop. Not to mention "convenience items" that aren't technically P2W because they don't DIRECTLY add advantage.
Hacks, exploits, bots, gold sellers GALORZ! A staple of any good Korean > US MMO.
American Publisher thumping it's chest about how much control it has, only to later find out... they absolutely DO NOT.
Extreme Hardcore Grinding + Praying to RNGesus
Inept GMs CMs and Executives. No, they do not play the game and aren't aware of wtf you're talking about. Carry on.
How many games does it take to make something "typical"? How many Korean MMO's have you played? People seem obsessed with using generalization language without quantifying anything.
As far as how these things apply to BDO:
Yeah.. BDO will be 1 year behind. But because Daum is also the publisher in NA I expect the game will be pretty close to the same as Korea.
I've played quite a few Korean MMO's that have been released in NA and haven't noticed any "terribad butcher job translations".. more like a few things here and there that could use improvements.
Ok? You can't please everyone.
Hey guess what.. BDO will have no bots or gold sellers.. there's no player to player trading which completely eliminates this. I haven't seen/heard of any hacks and for exploits.. Daum has a unique approach.. they ban you and then put your name on their forums calling you an idiot.
Good thing Daum will be publishing in both Korea and NA
Just because YOU don't like grinding or RNG elements doesn't make it "bad"
1-2 years behind Korean version. There's nothing like playing a game with bugs, imbalances and exploits while knowing there's a better version going on... at the same damn time.
Terribad butcher job translations. I have yet to see an American publisher who hasn't use thed "65%-70% F%#K IT" rule when it comes properly finishing translations
Game/immersion ruining cash shop. Love the lore and the world? You'll love it MORE when swim suits, stupid weapon skins, and PIKA PIKA pets hit the cash shop. Not to mention "convenience items" that aren't technically P2W because they don't DIRECTLY add advantage.
Hacks, exploits, bots, gold sellers GALORZ! A staple of any good Korean > US MMO.
American Publisher thumping it's chest about how much control it has, only to later find out... they absolutely DO NOT.
Extreme Hardcore Grinding + Praying to RNGesus
Inept GMs CMs and Executives. No, they do not play the game and aren't aware of wtf you're talking about. Carry on.
Thanks for the list. Please allow me to expand on Ankhfnkhonsu post in countering your bad "Korean MMO things" list.
* This is more a fault of the process than of the MMO. And who is really at fault for the failure of the process? That's who you should be targeting, not the MMO.
* OK, so at least in this area you are blaming the American publisher ... otherwise more accurately described as a bad "Western MMO thing."
* Have you ever considered that the reason these cash shop items are introduced into the game is because they are popular with the masses? Did you know that the release of the bathing suit alone in TERA raised over 50 million dollars in revenue and saved the game? Game developers respond to what the masses want. Take a peak in NA TERA one of these days and note what the players in the "west" are wearing. It's obvious that the masses here in the "west" not only want, but will pay huge sums of money, for these "korean MMO" items. How is that a bad "Korean MMO thing?"
* Please do tell why these hacks, exploits, bots, and gold sellers are not controlled by "western" publishers when they release the NA versions in the"west." Shouldn't that be part of the "localisation" responsibility by the western publisher? They are the ones that control the server and client side hardware. How is this a bad "Korean MMO thing?"
* American publishers absolutely do have control over most everything, including cash shops. Generally, the only exceptions are the core feature functions and future development of the game.
* Again, this is a subjective preference. In the east they don't mind putting forth an effort into their games. They accept the challenge, even if the challenge is in a "grind." One might say the reason we in the "west" can't stand a "grind" is because we feel entitled to everything right away without putting forth an effort. Whereas the "east" has a workman's-like disposition to earning what they receive in the game, we in the west call that a "grind." I suppose this is one of those "cultural" differences everyone speaks of. If so, it isn't one I, for one, am particularly proud of.
* How exactly are inept GM, CMs and executives in the "west" a bad "korean MMO thing?
Our perceptions may be our reality, but they are often very far from the truth.
Originally posted by Nanfoodle Leaving foot prints in the muck means little to me when you dont have things like dungeons.
As has already been mentioned in this post, dungeons are being added. But what does a dungeon bring to the table that can't be accomplished with an open world system? A small area with mobs that you can kill over and over and over and over after a piece of gear that doesn't really matter at the release of the next expansion? I'm sorry, but dungeons in general are a terrible "feature" to have. If I have to run the same very small portion of content many many times to get a piece of gear I am not a happy camper. However, if I have a choice in what I can do to get my gear.. like the choices that BDO offers.. then I am much more content.
i was following that game, but after the Korean Open Betas the game prime concepts were nailed from the publisher who wanted a more mainstream game for the mases of mobile gaming... This is not my opinion but from dev interview from this March ...
so no more Open pvp, and extremely restricted trading features, at Closed Betas it was something like fantasy EVE online, now it looks like GW2 with better action combat .
My biggest issue with this game is that right now it is for Koreans only unless you're willing to pay to use someone else's KSSN. As to the rest dunno as I can't try the game..lol
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Originally posted by Fangrim This game is a total solo kill 10 mobs at a time over and over again,don't fall for the hype ......again.....I know it's a waste of breath (typing) saying this but meh
That is an absolute RIDICULOUS waste. This is my #1 problem with these great looking, full featured, mostly Asian MMO's.
This game gives you the ability to traverse using parkour, to sneak around crouched, to crawl... but is the quest writing/design making use of these things at all? No. A complete waste and missed opportunity.
The questing is just generally garbage. Garbage writing. Garbage quest design. Garbage waste of the great potential of the game. It's sad, really, because using these features, a good game designer could make the 'adventures' of questing even more immersive.
Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.
i was following that game, but after the Korean Open Betas the game prime concepts were nailed from the publisher who wanted a more mainstream game for the mases of mobile gaming... This is not my opinion but from dev interview from this March ...
so no more Open pvp, and extremely restricted trading features, at Closed Betas it was something like fantasy EVE online, now it looks like GW2 with better action combat .
This is complete and utter bullocks. I'm tired of people who played open beta (or who got information from people playing open beta) saying that the game's "concepts" have changed or that they were "promised" someone that wasn't delivered. Open beta was a time for testing. They tested OWPvP with low punishment, they tested different forms of PvE, they tested various things to see if the KOREAN market liked it. It wasn't geared for the US, and it DEFINITELY wan't s a "promise" of what was going to come at release. You should probably read the original interview with Pearl Abyss that steparu did back in 2012: http://www.steparu.com/previews/mmo-rpg-previews/897-black-desert-online-interview. That pretty much covers everything that BDO was "supposed" to be.
"No more open pvp"
Yeah.. great, you can't PK every noob you come across without being punished for it. If that's the only way that you can PvP, you are not a skilled player. Luckily, they released a new battleground system that is world-wide on the channel that you are in. You join a team and bam! open world PvP, at least to some extent.
"extremely restricted trading features"
I'm not really sure what you are referring to. Maybe you mean that there is no player to player trading.. well thank god for that. It is a blessing that prevents gold sellers from being able to control the market. Or maybe you meant that the AH prices have a range in which they can be listed? Again.. it is a blessing that they are controlling the market to prevent botters and gold sellers from being able to control it. Right now, in Korea, I doubt you would be able to find a single botter. Why? Because there's no reason for it.
I'm not saying that BDO is perfect.. far from it, but I'm tired of the same old arguments that have absolutely no merit and just harm the game before it is released in the US.
Originally posted by Fangrim This game is a total solo kill 10 mobs at a time over and over again,don't fall for the hype ......again.....I know it's a waste of breath (typing) saying this but meh
That is an absolute RIDICULOUS waste. This is my #1 problem with these great looking, full featured, mostly Asian MMO's.
This game gives you the ability to traverse using parkour, to sneak around crouched, to crawl... but is the quest writing/design making use of these things at all? No. A complete waste and missed opportunity.
The questing is just generally garbage. Garbage writing. Garbage quest design. Garbage waste of the great potential of the game. It's sad, really, because using these features, a good game designer could make the 'adventures' of questing even more immersive.
"Garbage writing. Garbage quest design. Garbage waste of the great potential of the game."
Have you played the game? Can you read Korean?
If either of these questions are no, then how do you know that the game has "garbage writing" or that it has "garbage quest design". There are a lot more quests than killing, anyone who says differently hasn't played the game or is a complete idiot.
Putting all that aside, the game was, and was always meant to be, centered around GvGs. Not PvE. Not OWPvP. Not Dungeons. GvGs. Additionally, the game is still in open beta.. the largest content release is coming soon (Valencia) which is *rumored* to have a lot of PvE content.
Please, stop making claims about the game without knowing what you're talking about.
Originally posted by Nanfoodle Leaving foot prints in the muck means little to me when you dont have things like dungeons.
As has already been mentioned in this post, dungeons are being added. But what does a dungeon bring to the table that can't be accomplished with an open world system? A small area with mobs that you can kill over and over and over and over after a piece of gear that doesn't really matter at the release of the next expansion? I'm sorry, but dungeons in general are a terrible "feature" to have. If I have to run the same very small portion of content many many times to get a piece of gear I am not a happy camper. However, if I have a choice in what I can do to get my gear.. like the choices that BDO offers.. then I am much more content.
I dont do dungeons for gear, if I get gear, awesome. I do it because I love the dynamic it brings to the game for teaming. Dungeon crawls are by far the oldest and IMO most rewarding type of PvE. Easy to make a small team and have fun.
Comments
This is 2015, people who have played many MMORPG's with tab target combat systems are tired of them, and if you're not that great.. but there are plenty of games that cater to your needs. I am not 30 yet, but I am nearly there and I absolutely love the combat in BDO.
There is no max level in Black Desert. Level 50 is more of a tutorial.. that is when you actually start doing things in the game. With each release of content the level soft cap gets raised. For example, right now it is 55, after 55 getting 56+ is very very slow. I expect when Valencia gets released the soft cap will be raised to 60-70.. so it will be *easier* than it is now to get to those levels.. but once you get there it will be dramatically slow.. then new content will come out and it will be raised again. Rinse.. repeat.
Play the Wizard/Witch then
So you've played it?
Nothing about BDO suggests "typical f2p Asian game" to me.
The idea is that it shouldn't feel like a typical asian grinder at the get go. It's hard to analyze an asian mmo with a quick playthrough at low levels because the F2P model usually puts effort into making hte game as enjoyable as possible in the early portion before hitting you over the head with the grindy and paywall bit later. Even if someone does have the time to get all the content without paying a cent, it's almost garanteed someone is going to pay money at some point.
The megaserver patch is coming tonight (or 7/14 in Korea). I believe the servers will be down for an extended period of time for this merge.
This is definitely not the case. Someone can get permanently CCed if they have no resistances socketed in their gear.. but if they are PvPing with such gear they probably shouldn't be
I personally think they have done a pretty good job balancing so far. There is still some work to be done but they generally have been on top of it. I am sure Pearl Abyss has a lot on their plate right now (Mega server.. valencia.. male ranger/female ninja) so I can't blame them if their balance work is going slowly.
Firstly, there is no paywall in BDO. I bought a costume - for looks - not because I needed it. Additionally, if it's not "almost guaranteed" that someone will make money.. how are the developers supposed to make money? You want to play the game for free and have them continue to develop content with no cash shop and no revenue? Nothing in the BDO cash shop gives any real advantage, so I'd say they have done a pretty good job.
... and it couldn't just have been a "typical f2p game" it has to be a "typical f2p Asian game."
... because we all know that a "typical f2p western game" is not only much different, but also so much better than your "typical f2p Asian game."
/rolls eyes
Truth be told, If it weren't for the Asian game developers we would have very few games at all to play in the "great west."
Typical Bad Korean MMO Things:
¯\_(ツ)_/¯
Oh no the only one here we are expected to take "their word for it" is you apparently:P
You keep spouting bunk about millions of players and billions of dollars just sitting there waiting for .....what exactly?
The dev that make games and would just love all those millions of players and billions of dollars that are just WAITING to be picked up. Right.....
This post and you are a waste of time...fantasies are well and good, in there place, .but not in the real world i am afraid.
That is all you are spouting is fantasies about millions and billions that only you can see...
I also find that Asian MMORPG's are generally more unique and fun to play. The US market is full of games that behave extremely similar.. with maybe the exception of GW2, ESO, or TSW. But then GW2 and ESO have a lot of similarities as well and TSW was really more of a single player game than an MMORPG.
How many games does it take to make something "typical"? How many Korean MMO's have you played? People seem obsessed with using generalization language without quantifying anything.
As far as how these things apply to BDO:
Thanks for the list. Please allow me to expand on Ankhfnkhonsu post in countering your bad "Korean MMO things" list.
* This is more a fault of the process than of the MMO. And who is really at fault for the failure of the process? That's who you should be targeting, not the MMO.
* OK, so at least in this area you are blaming the American publisher ... otherwise more accurately described as a bad "Western MMO thing."
* Have you ever considered that the reason these cash shop items are introduced into the game is because they are popular with the masses? Did you know that the release of the bathing suit alone in TERA raised over 50 million dollars in revenue and saved the game? Game developers respond to what the masses want. Take a peak in NA TERA one of these days and note what the players in the "west" are wearing. It's obvious that the masses here in the "west" not only want, but will pay huge sums of money, for these "korean MMO" items. How is that a bad "Korean MMO thing?"
* Please do tell why these hacks, exploits, bots, and gold sellers are not controlled by "western" publishers when they release the NA versions in the"west." Shouldn't that be part of the "localisation" responsibility by the western publisher? They are the ones that control the server and client side hardware. How is this a bad "Korean MMO thing?"
* American publishers absolutely do have control over most everything, including cash shops. Generally, the only exceptions are the core feature functions and future development of the game.
* Again, this is a subjective preference. In the east they don't mind putting forth an effort into their games. They accept the challenge, even if the challenge is in a "grind." One might say the reason we in the "west" can't stand a "grind" is because we feel entitled to everything right away without putting forth an effort. Whereas the "east" has a workman's-like disposition to earning what they receive in the game, we in the west call that a "grind." I suppose this is one of those "cultural" differences everyone speaks of. If so, it isn't one I, for one, am particularly proud of.
* How exactly are inept GM, CMs and executives in the "west" a bad "korean MMO thing?
Our perceptions may be our reality, but they are often very far from the truth.
As has already been mentioned in this post, dungeons are being added. But what does a dungeon bring to the table that can't be accomplished with an open world system? A small area with mobs that you can kill over and over and over and over after a piece of gear that doesn't really matter at the release of the next expansion? I'm sorry, but dungeons in general are a terrible "feature" to have. If I have to run the same very small portion of content many many times to get a piece of gear I am not a happy camper. However, if I have a choice in what I can do to get my gear.. like the choices that BDO offers.. then I am much more content.
Gotta be careful criticizing BD. The BD brigade gonna come after yo ass.
Somewhat joking....
I'm sure the game will be ok, zero chance of being a truly great game though.
i was following that game, but after the Korean Open Betas the game prime concepts were nailed from the publisher who wanted a more mainstream game for the mases of mobile gaming... This is not my opinion but from dev interview from this March ...
so no more Open pvp, and extremely restricted trading features, at Closed Betas it was something like fantasy EVE online, now it looks like GW2 with better action combat .
Graphics are nice, but the game's fundamental issues ensures there's no chance of me getting it.
We could use an incredible game right now.
Does that guarantee come in writing?
FFA Nonconsentual Full Loot PvP ...You know you want it!!
What fundamental issues?
Ah, autorun feature.
I'll pass.
My biggest issue with this game is that right now it is for Koreans only unless you're willing to pay to use someone else's KSSN. As to the rest dunno as I can't try the game..lol
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
That is an absolute RIDICULOUS waste. This is my #1 problem with these great looking, full featured, mostly Asian MMO's.
This game gives you the ability to traverse using parkour, to sneak around crouched, to crawl... but is the quest writing/design making use of these things at all? No. A complete waste and missed opportunity.
The questing is just generally garbage. Garbage writing. Garbage quest design. Garbage waste of the great potential of the game. It's sad, really, because using these features, a good game designer could make the 'adventures' of questing even more immersive.
BOYCOTTING EA / ORIGIN going forward.
This is complete and utter bullocks. I'm tired of people who played open beta (or who got information from people playing open beta) saying that the game's "concepts" have changed or that they were "promised" someone that wasn't delivered. Open beta was a time for testing. They tested OWPvP with low punishment, they tested different forms of PvE, they tested various things to see if the KOREAN market liked it. It wasn't geared for the US, and it DEFINITELY wan't s a "promise" of what was going to come at release. You should probably read the original interview with Pearl Abyss that steparu did back in 2012: http://www.steparu.com/previews/mmo-rpg-previews/897-black-desert-online-interview. That pretty much covers everything that BDO was "supposed" to be.
"No more open pvp"
Yeah.. great, you can't PK every noob you come across without being punished for it. If that's the only way that you can PvP, you are not a skilled player. Luckily, they released a new battleground system that is world-wide on the channel that you are in. You join a team and bam! open world PvP, at least to some extent.
"extremely restricted trading features"
I'm not really sure what you are referring to. Maybe you mean that there is no player to player trading.. well thank god for that. It is a blessing that prevents gold sellers from being able to control the market. Or maybe you meant that the AH prices have a range in which they can be listed? Again.. it is a blessing that they are controlling the market to prevent botters and gold sellers from being able to control it. Right now, in Korea, I doubt you would be able to find a single botter. Why? Because there's no reason for it.
I'm not saying that BDO is perfect.. far from it, but I'm tired of the same old arguments that have absolutely no merit and just harm the game before it is released in the US.
"Garbage writing. Garbage quest design. Garbage waste of the great potential of the game."
Have you played the game? Can you read Korean?
If either of these questions are no, then how do you know that the game has "garbage writing" or that it has "garbage quest design". There are a lot more quests than killing, anyone who says differently hasn't played the game or is a complete idiot.
Putting all that aside, the game was, and was always meant to be, centered around GvGs. Not PvE. Not OWPvP. Not Dungeons. GvGs. Additionally, the game is still in open beta.. the largest content release is coming soon (Valencia) which is *rumored* to have a lot of PvE content.
Please, stop making claims about the game without knowing what you're talking about.
But if you could teleport that would be ok right? Lol.
I dont do dungeons for gear, if I get gear, awesome. I do it because I love the dynamic it brings to the game for teaming. Dungeon crawls are by far the oldest and IMO most rewarding type of PvE. Easy to make a small team and have fun.