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Currently subbed to FFXIV (EVE is fun, but not really my type of MMO. I was subbed for a long time though because my group of friends in real life played it and thats why I play MMOs is for social aspect, but they moved onto FFXIV).
There is WoW, but WoD was super expensive and was abandoned in a mere 8 months. And WoD wasn't the greatest expansion. Very little content.
FFXIV just came out with an expansion, and they produce TONS of content. Which is, when me and my friends play an MMO, want the game to keep being updated and not abandoned for a year without content like what happens in WoW.
I can't think of too many pay to play MMOs left. GW2 and ESO are fun, and ESO I can pay for if I want...but they are more buy to play than pay to play. But that is a good model to me. I do play ESO a lot, and find that a lot of fun.
But it doesn't seem like really any pay to play/buy to play MMOs are coming out any time soon...seems really slow in the MMO world. A lot of freemium/free to play, but not too interested in that.
Anyone that is aware of any AAA pay to play or buy to play MMos, that may be coming out in the next 3 months? Or is it a slow time right now?
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Comments
SWTOR might as well be pay-to-play. The free-to-play experience is basically a generous trial.
FFXIV has a free trial. Check it out.
I was disappointed by the complete lack of sound when NPCs are talking in the first 30 minutes of FFXIV. Their mouths are animated but no sound comes out. I understand the game was made on too low of a budget for full voice acting, but they could have fixed the situation with their huge popularity and success. A simple WoW-style "hello" or "can you help me" would have sufficed. Even unintelligible mumbling would have beat the silence.
I believe that both UO and DAOC are sub games.
Scholes
Nope. The only AAA titles that are coming out are Asian ports that are coming over to the US/EU. And they won't be P2P or B2P.
The P2P model is pretty much on life support. The risks of trying it are way too great compared to the gains. FFXIV is the only MMO that came out in the last couple of years that's managed to stick with it. All the rest fell flat on their face and had to swallow their pride and convert to F2P or B2P. (Or was already planning to do that once the box sales dropped far enough.)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
FFXIV is also the only MMORPG thats come out in the last decade or so that had had decent retention.
The reason P2P games have been failing has nothing at all to do with the model, it has everything to do with the game. Wildstar is the biggest example, they went with a combat style that was in sharp contrast to their target audience. The result was a game with limited appeal.
I wouldn't call TOR P2P because of it's itemshop, it is a bit more than in any actual P2P game. The word about it is "Freemium", unlimited trial but the sub is more or less a must for serious players.
Voice overs do take up a lot of resources, both for the devs and your computer. It sure is nice but I can understand SE for not including it. But, yeah. Just adding a simple hello or something is not expensive or takes up much space.
There are far less players now then at launch but the added mega server technology makes it feel more. Then again, it was a must feature for that type of game and the important thing is that you have a lot of people to play with.
I wonder why they didn't use it from the start?
An item shop doesn't change the fact that a subscription is needed to access the game to its fullest. SWTOR is basically double-dipping with the subscription and item shop, but they do give subscribers currency every month. The Secret World was a subscription-based game when it released. I think they had an item shop for cosmetic items on release, but I don't remember. Wildstar and Eve have a subscription, but you can also buy in-game currency using real money. There are probably more examples, but I just wanted to point out that a game doesn't have to fit only one category.