Removed my post. I've had a change of heart and I apologize for my comments. I would encourage anyone that is vaguely interested in this game to play it and if you do... then you will love it.
I've only been playing this for a few hours, impressive. This is funner and better, so far than some other games I've played that have gotten millions in kickstarter funding.
It's simply untrue that the dev is catering to elites. Sure, there's more feedback for endgame content, but we're in a transitional phase where we're testing out the next tier (51-60) and need to offer feedback to help smooth out the wrinkles. Also, most of us have a number of alts that we play and offer feedback for the new player experience. I know Vzi has spent many days doing so! There's even a level 40 dungeon in the works right now in Kur Mountains.
As to the economy? Yeah, some players are going to get greedy with an economy like this one. Gold vanishes quickly, and stockpiles quickly. Then the stockpiling ends abruptly and you have to wait a few days or sell some stuff. A few thousand gold is chump change. Personally, I give away instead of sell essential things like Fire Dust, Sulfur, or Saltpeter and I regularly buy things I don't entirely need at high pricesfrom new players to give them a running start for gold.
This community is as good as it's going to get, and it's pretty amazing right now. People are only human, so it's natural we'll have greed or ulterior motives. A few flaws does not sack a pyramid, though they might strip it of the shiny marble it once had. The bigger limelight we're getting might ruin it, but it's still a mighty fine game and I'll bet the dev will add more social features to help out if it comes to that.
Dev really listens, just open up bug report and submit some feedback! Texture melding lines in the tutorial cave irking you? Report them. Had a lot of trouble finding the sword in tut cave? Report it.
I love project Gorgon. I have backed them on KS - but I have to bring up one issue I dislike. It's buy to play - fine, but a subscription fee on top that adds additional inventory - come on. So I buy the game, sub for a month, unsubscribe and i lose inventory space....
Just sell me the inventory space and let me keep it forever. Sub based inventory space - just no.
Also subscription character slots - EQ1 does this and I lost ability to access all my character when I unsubscribed - made me never go back frankly (to be fair EQ1 allows you to buy additional character slots and keep them forever in cash shop)
Bottom line taking inventory space or character slots away because you unsub without giving me an ability to buy them forever - poor monetization model.
They're trying to maintain subscriptions. Is this the best route? Probably not, but if you could purchase inventory space, for what maybe $10 w/o too many complaints, then you wouldn't need to sub to the game.
My point is, no matter what a company does to try and maintain subscriptions, people will complain. No matter what a company does to try and add a cash shop to a free to play game, people will complain.
Come up with a better solution that will help to actually sustain their business, then maybe they will listen.
I think this is going to be my first support in a Kickstarter ever, so I am really looking forward to what the devs can bring to the future. A good community, depth and fun gameplay is all I am asking for. Sure, better graphics can be implemented, but I rather see a good gameplay right from the start, than seeing it evolve over several years with good graphics until no one plays it anymore and then it is too late.....*hint hint, looking at some AAA mmorpgs*
It's simply untrue that the dev is catering to elites. Sure, there's more feedback for endgame content, but we're in a transitional phase where we're testing out the next tier (51-60) and need to offer feedback to help smooth out the wrinkles. Also, most of us have a number of alts that we play and offer feedback for the new player experience. I know Vzi has spent many days doing so! There's even a level 40 dungeon in the works right now in Kur Mountains.
As to the economy? Yeah, some players are going to get greedy with an economy like this one. Gold vanishes quickly, and stockpiles quickly. Then the stockpiling ends abruptly and you have to wait a few days or sell some stuff. A few thousand gold is chump change. Personally, I give away instead of sell essential things like Fire Dust, Sulfur, or Saltpeter and I regularly buy things I don't entirely need at high pricesfrom new players to give them a running start for gold.
This community is as good as it's going to get, and it's pretty amazing right now. People are only human, so it's natural we'll have greed or ulterior motives. A few flaws does not sack a pyramid, though they might strip it of the shiny marble it once had. The bigger limelight we're getting might ruin it, but it's still a mighty fine game and I'll bet the dev will add more social features to help out if it comes to that.
Dev really listens, just open up bug report and submit some feedback! Texture melding lines in the tutorial cave irking you? Report them. Had a lot of trouble finding the sword in tut cave? Report it.
It's always nice to see support for newer players like that. But how sustainable is that in a larger player base?
I think you may be doing them a disservice by covering up a flaw?
A question, as I'm just getting started on reading the wiki.
One thing I don't want in my MMO is zones based on levels (or skill levels). I don't want the player base divided up by game design like that. And I don't want my game content divided up like that. That's not to say that I don't want dangerous areas that take high skill to survive. But I want half developed characters to be able to function in such areas with those highly developed characters. And by "function" I mean that they would be able to add value to the party, do only less significant damage, not die on one hit (usually), etc.
So I looked at Archery in the wiki and the damages only seem a little strong from bottom to top, as far as my own thinking of how a game should be balanced. But that doesn't necessarily tell the whole tail.
Then I looked at "zones" in the wiki, and that didn't really tell me much for what I'm looking for.
Can I get any input on how this all plays out? Is this game going to have layers of zoned content based on skill levels and gear, a la Themepark games? To what degree?
I do like that HiveLeader offered to make their video free of charge. It shows this site's dedication to MMORPGs (since HiveLeader is part of this site).
But the current choice of colors shows the projects lack of an artist with any sense for that sort of thing. That is a major problem for them.
It's a fun game. Definitely not up to the AAA+ graphics, but if game play is more important it's worth giving it a shot.
Agree on the inventory/characters slots - a sub or purchase in the cash shop. So many people are in favor of no sub, cash shops seem to be what they want.
Best of luck and yeah for a game that you actually have to play, not feel like you can be in a coma and hit keys.
Thank you for posting this MMORPG.com, i had originally not looked into this game because i heard it was going to be F2P and now that I found out that it may be B2P it researched it a bit more. I played it a bit, and liked it. Their goals and visions for the game are in line with what I like.
My only concern is their cash shop (i read cosmetic items and xp potions may be on it and I prefer an all sub game). My preference is no cash shop, but I am open minded enough to wait and see how it is implemented. My major concern is - will anything on the cash shop be able to be sold or traded in game? If I can find out more about those plans I may support the kickstarter.
Easily the best tutorial zone I have ever played. Took me over an hour to complete all of it, but I loved every minute. Plenty of small interactions between skills and the environment, that is usually ignored in other games. Game definitely needs alot of work, but I love what they have so far.
It's a fun game. Definitely not up to the AAA+ graphics, but if game play is more important it's worth giving it a shot.
Agree on the inventory/characters slots - a sub or purchase in the cash shop. So many people are in favor of no sub, cash shops seem to be what they want.
Best of luck and yeah for a game that you actually have to play, not feel like you can be in a coma and hit keys.
I don't want a cash shop at all.
I don't like the idea of free accounts because they can be abused. But I need to find out more about this game to see if there's a problem with that (there likely is in some way, shape, or form) or how big of an issue it is.
My own preference, and I've also seen many others who agree in growing numbers, is purely a sub model (with a good game).
Games like this are all very well, however they need community. I played 4hrs of PG today for the first time and the community was full of unhelpful elitists thinking that newbies wanting basic guidance are just WoW players needing instant gratification who should gtfo.
Maybe just my experience on a particular day, but there go my thoughts of playing it again or supporting it.
Games like this are all very well, however they need community. I played 4hrs of PG today for the first time and the community was full of unhelpful elitists thinking that newbies wanting basic guidance are just WoW players needing instant gratification who should gtfo.
Maybe just my experience on a particular day, but there go my thoughts of playing it again or supporting it.
This is what I was wondering about while reading the lead's intro on the PG site. As he was essentially promising good community within a game all about "challenge".., which if community involvement is based on what you can do as well as what you've achieved, you're going to have a lot of what you described above. As that's how many of the hardcore PVE types are (the leets so to speak). IF you can't run this dungeon, defeat that boss you're no good to anyone, hence you're treated as a scrub.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Games like this are all very well, however they need community. I played 4hrs of PG today for the first time and the community was full of unhelpful elitists thinking that newbies wanting basic guidance are just WoW players needing instant gratification who should gtfo.
Maybe just my experience on a particular day, but there go my thoughts of playing it again or supporting it.
Ouch, has it really fallen so far? Played it a few months ago for some time, and while the community was extremely small, the players were always very well connected, and interested in helping others.
The graphics style is really horrific, but the animations are quite good, much better than what Camelot Unchained can currently present.
Could be an interesting game to watch out for. Just really... update those colors...
What a useless comment... both games aren't even in alpha yet, why would their animations be good? Besides, they're indie games that don't focus on graphics.
I played for maybe 3 hours today for the first time to check it out and the global chat was very active and everyone in it was helpful to anyone who had any questions. The game is rough around the edges which is expect in an alpha but so far alot of fun for people who like sandbox type games.
Its completly free to download and start playing and if you enjoy it you can choose to back it. Makes total sense to me and if you like old school mmos but dont atleast check it out you are doing yourself a disservice.
Games like this are all very well, however they need community. I played 4hrs of PG today for the first time and the community was full of unhelpful elitists thinking that newbies wanting basic guidance are just WoW players needing instant gratification who should gtfo.
Maybe just my experience on a particular day, but there go my thoughts of playing it again or supporting it.
Ouch, has it really fallen so far? Played it a few months ago for some time, and while the community was extremely small, the players were always very well connected, and interested in helping others.
This has also been me experience in the game and I have off and on played it for a couple of months now. I will be backing this as soon as my next pay check comes in this week.
I like the project, but that's why I stopped playing months ago, Vonatar.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The game currently looks like EQ/EQ2 back in the day. I recognize the Kickstarter is to upgrade the look of the game but it will need more than that.
At the outset of MMOs, they offered a unique experience shared with others; a social experience and an ongoing story that could be influenced by the player's actions and shared with those he or she wanted to interact with. This is what made the difference and separated MMOs from traditional RPGs.
Many publishers today have forgotten the formula; flashy AAA graphics with no story or great gameplay with sub-par graphics and performance. Few tools to allow people to play together or a variety of attempts to cater to everyone. Can I form a guild? Is there an incentive to be in a guild? Are there things the guild can work on together...Is the game fun to play with others or does it feel like a bunch of us just playing alongside each other.
Do you have an active community and dialog with the player base? Is it a welcoming group or a bunch of elitists? Elitists are poison. All of these things are factors that differentiate a game.
Nail the formula and provide a true MMO experience and you'll have something. Try to just compete with everything else our there and you won't. How you articulate that in your KickStarter may make the difference.
Comments
Removed my post. I've had a change of heart and I apologize for my comments. I would encourage anyone that is vaguely interested in this game to play it and if you do... then you will love it.
Ratero.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
It's simply untrue that the dev is catering to elites. Sure, there's more feedback for endgame content, but we're in a transitional phase where we're testing out the next tier (51-60) and need to offer feedback to help smooth out the wrinkles. Also, most of us have a number of alts that we play and offer feedback for the new player experience. I know Vzi has spent many days doing so! There's even a level 40 dungeon in the works right now in Kur Mountains.
As to the economy? Yeah, some players are going to get greedy with an economy like this one. Gold vanishes quickly, and stockpiles quickly. Then the stockpiling ends abruptly and you have to wait a few days or sell some stuff. A few thousand gold is chump change. Personally, I give away instead of sell essential things like Fire Dust, Sulfur, or Saltpeter and I regularly buy things I don't entirely need at high pricesfrom new players to give them a running start for gold.
This community is as good as it's going to get, and it's pretty amazing right now. People are only human, so it's natural we'll have greed or ulterior motives. A few flaws does not sack a pyramid, though they might strip it of the shiny marble it once had. The bigger limelight we're getting might ruin it, but it's still a mighty fine game and I'll bet the dev will add more social features to help out if it comes to that.
Dev really listens, just open up bug report and submit some feedback! Texture melding lines in the tutorial cave irking you? Report them. Had a lot of trouble finding the sword in tut cave? Report it.
is this not the game they tried to kickstart a view years ago and the developer also said they would have a subscription fee?
no kickstart game will work with as sub.maybe star citizen can get a view $ for ensurance but subscriptions are OUT!
Slacker extraordinaire!
They're trying to maintain subscriptions. Is this the best route? Probably not, but if you could purchase inventory space, for what maybe $10 w/o too many complaints, then you wouldn't need to sub to the game.
My point is, no matter what a company does to try and maintain subscriptions, people will complain. No matter what a company does to try and add a cash shop to a free to play game, people will complain.
Come up with a better solution that will help to actually sustain their business, then maybe they will listen.
It's always nice to see support for newer players like that. But how sustainable is that in a larger player base?
I think you may be doing them a disservice by covering up a flaw?
Once upon a time....
A question, as I'm just getting started on reading the wiki.
One thing I don't want in my MMO is zones based on levels (or skill levels). I don't want the player base divided up by game design like that. And I don't want my game content divided up like that. That's not to say that I don't want dangerous areas that take high skill to survive. But I want half developed characters to be able to function in such areas with those highly developed characters. And by "function" I mean that they would be able to add value to the party, do only less significant damage, not die on one hit (usually), etc.
So I looked at Archery in the wiki and the damages only seem a little strong from bottom to top, as far as my own thinking of how a game should be balanced. But that doesn't necessarily tell the whole tail.
Then I looked at "zones" in the wiki, and that didn't really tell me much for what I'm looking for.
Can I get any input on how this all plays out? Is this game going to have layers of zoned content based on skill levels and gear, a la Themepark games? To what degree?
Edit: Never mind, I found my answer.
Once upon a time....
I do like that HiveLeader offered to make their video free of charge. It shows this site's dedication to MMORPGs (since HiveLeader is part of this site).
But the current choice of colors shows the projects lack of an artist with any sense for that sort of thing. That is a major problem for them.
It's a fun game. Definitely not up to the AAA+ graphics, but if game play is more important it's worth giving it a shot.
Agree on the inventory/characters slots - a sub or purchase in the cash shop. So many people are in favor of no sub, cash shops seem to be what they want.
Best of luck and yeah for a game that you actually have to play, not feel like you can be in a coma and hit keys.
Proud member of Hammerfist Clan Gaming Community.
Currently playing: RIFT, EQ2, WoW, LoTRO
Retired: Warhammer, AoC, EQ
Waiting: SWToR & GW2
Thank you for posting this MMORPG.com, i had originally not looked into this game because i heard it was going to be F2P and now that I found out that it may be B2P it researched it a bit more. I played it a bit, and liked it. Their goals and visions for the game are in line with what I like.
My only concern is their cash shop (i read cosmetic items and xp potions may be on it and I prefer an all sub game). My preference is no cash shop, but I am open minded enough to wait and see how it is implemented. My major concern is - will anything on the cash shop be able to be sold or traded in game? If I can find out more about those plans I may support the kickstarter.
I don't want a cash shop at all.
I don't like the idea of free accounts because they can be abused. But I need to find out more about this game to see if there's a problem with that (there likely is in some way, shape, or form) or how big of an issue it is.
My own preference, and I've also seen many others who agree in growing numbers, is purely a sub model (with a good game).
Once upon a time....
Help support an artist and gamer who has lost his tools to create and play: http://www.gofundme.com/u63nzcgk
That's one of my issues. The graphics are way out dated, the targeting system is ancient , and it looks like it needs a lot of modernization.
Games like this are all very well, however they need community. I played 4hrs of PG today for the first time and the community was full of unhelpful elitists thinking that newbies wanting basic guidance are just WoW players needing instant gratification who should gtfo.
Maybe just my experience on a particular day, but there go my thoughts of playing it again or supporting it.
This is what I was wondering about while reading the lead's intro on the PG site. As he was essentially promising good community within a game all about "challenge".., which if community involvement is based on what you can do as well as what you've achieved, you're going to have a lot of what you described above. As that's how many of the hardcore PVE types are (the leets so to speak). IF you can't run this dungeon, defeat that boss you're no good to anyone, hence you're treated as a scrub.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Ouch, has it really fallen so far? Played it a few months ago for some time, and while the community was extremely small, the players were always very well connected, and interested in helping others.
What a useless comment... both games aren't even in alpha yet, why would their animations be good? Besides, they're indie games that don't focus on graphics.
You realize that... that's what this kickstarter is for? Like, do you people even read?
I played for maybe 3 hours today for the first time to check it out and the global chat was very active and everyone in it was helpful to anyone who had any questions. The game is rough around the edges which is expect in an alpha but so far alot of fun for people who like sandbox type games.
Its completly free to download and start playing and if you enjoy it you can choose to back it. Makes total sense to me and if you like old school mmos but dont atleast check it out you are doing yourself a disservice.
Mess with the best, Die like the rest
I like the project, but that's why I stopped playing months ago, Vonatar.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Some of the realities now in the MMO space:
The game currently looks like EQ/EQ2 back in the day. I recognize the Kickstarter is to upgrade the look of the game but it will need more than that.
At the outset of MMOs, they offered a unique experience shared with others; a social experience and an ongoing story that could be influenced by the player's actions and shared with those he or she wanted to interact with. This is what made the difference and separated MMOs from traditional RPGs.
Many publishers today have forgotten the formula; flashy AAA graphics with no story or great gameplay with sub-par graphics and performance. Few tools to allow people to play together or a variety of attempts to cater to everyone. Can I form a guild? Is there an incentive to be in a guild? Are there things the guild can work on together...Is the game fun to play with others or does it feel like a bunch of us just playing alongside each other.
Do you have an active community and dialog with the player base? Is it a welcoming group or a bunch of elitists? Elitists are poison. All of these things are factors that differentiate a game.
Nail the formula and provide a true MMO experience and you'll have something. Try to just compete with everything else our there and you won't. How you articulate that in your KickStarter may make the difference.
Best of luck.
Seaspite
Playing ESO on my X-Box