It looks like you're new here. If you want to get involved, click one of these buttons!
I think WoW should stop catering to new players, but finally should try to get old players back...
So what would the new EXPANSION require to pull you back and keep you playing for a longer time...
1) A graphics update of the whole world...
2) No more leveling, level 100 is top... but an alternate advancement system, which allows people at max level to differentiate their classes from other players... get rid of the current specs, but allow the players with this new advancement system to create the character they want.. No more simplifying of systems, you are aiming to get the old farts back and they want systems that have more depth and are fun at the same time
3) more content that allows people with niche builds access to the gameplay, try to get away from perfect groups, but keep the trinnity, maybe even add a support role to the trinnity
4) More challenging gameplay, not only in raids, but also in groups and soloing... maybe they should get rid of the current servers, but allow people to choose easy, normal, hard, etc for their server and content... also give them the option to choose a PvP or a PvE realm.. maybe several types of PvP, even an FFA serverchoice could be fun ... make sure people are allowed to change type of gameplay (server type) whenever they are in a safe spot.... Bring the challenge back to WoW and those players that want it, and reward people for choosing the harder options if they succeed and punnish them harder for failing..
5) Open world PvP goals and system giving people in the PvP servers a reason to PvP
6) Kill all level 1 to 90 content, and allow everyone to start at level 90.... and then convert all the old content to level 100... with a system sending people forward in time to the old content, making them do those questchains as part of the new endgame content
7) More diverse endgame content, not just raiding.. Add new mechanics to the open world, more dynamics, improve mob ai.
8) event system aiming to build a community, ie socialising by events..
9) keep sub prices low, and stay away from F2P, espescially the old farts are those prepared to pay subbs, while hating item shops...
10) start adding content to the game more regular, more new classes, more new races, new open world area´s new PvP types, more social thing and mini games... how about 3 huge patches yearly with a huge openworld zone including dungeonsand raids, and a new full expansion pack every year..
Anyway, it doesnt matter, but to safe the ship, they need to turn back time, and aim their efforts at the advanced MMO players, thos who left WoW behind (while still keep it accessible to newer players).. the upcomming movy is a great moment to do so... Changes are needed, thats for sure..
Looking forward to 6th of Augustus.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Comments
Wow already has an alternate leveling system.No more levels well i could see that.
Graphics update,most certainly but not going to happen,Blizzard is as cheap as the next guy,.they built a low poly game for a reason.
The way you improve a game is the same for E VERY game,scripted content and an eco system.You give players scripted content that is fun and no that does not mean simple cheap pvp ideas.You also should be trying to bring your world to life as every game has a static world,eco systems are imo the FIRST thing every game should create before doing anything else but again,same reason for lack of housing guild halls every other "lack of" >>>money...cheap.
Finally a personal change one that again would mean Blizzard has to do too much work and that is remove questing xp,progression should not be from doing quests,those should ONLY be done for favor with those npc or faction.There is anotehr area....faction/Lore.
Now that i think about it WOW lacks a LOT,just a shallow game of linear questing and end game raiding,it needs a LOT of work on NON linear systems.
Never forget 3 mile Island and never trust a government official or company spokesman.
Need more classes and races. The current one have gotten so old to play.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
They need to travel in time back to 2006 or 2007 and go to Blizzards office.. and when someone suggests: "Hmm, what if we do everything easy and more accessible to new players..", then someone has to say: "No, that's probably not a good idea".
In other words, that train has already gone. We'll see what WoW 2 will be like, if they ever are willing to make it.
If you kill all lvl 1-90 combat you also need to rename level 91 to level 1.
Doing that do have some sense but I am not sure people would be happy with just 10 playable levels. Maybe you instead should make lvl 81 to level 1 and use the older content into those 10 levels with some at levelcap. Then you have 20 levels instead of 10 and you still skip the pointless grind few even bothers with today.
You ideas are interesting but last time Wow did a great revamp they got a lot of crap for it.
At least having hard and easy mode servers is probably both the easiest and best idea here.
But the question is if it is worth all the work to make a serious revamp of the game. Creating Wow 2 would be more work but it also would be easier to pull off with a far greater sub potential than a revamped Wow. If I were Blizzard I would put my work on a sequel while releasing regular but smaller expansions to get in some funding.
Why? because every other game in the universe does so?
To me thats no reason..
But then if you want players to level, you could add 40 more levels of leveling content in an expansion... But then... why would a good game require leveling if there is another character advancement system in place? Sure you could add more levels.. but then you could also add more ilvlvs or another name...
So far changing games to rigorous has done them more bad then good... but i really think they should turn the orriginal WoW into a new fresh WoW2... and just forget to name it like that... New game, but with all the old content still available
I think SWTOR might be doing something similar right now.. throwing away all the old content when stepping to a new game version 2 really sounds like a pitty to me.. trying to create a game that survives time, which requires major changes and updates to the gameplay might be a better idea...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche
Deep into that darkness peering, long I stood there, wondering, fearing, doubting, dreaming dreams no mortal ever dared to dream before.
Edgar Allan Poe
While I appreciate this post, what you are asking for is an entirely new game. It would be much easier for Blizzard to create a completely new WoW than to go back and alter all of this. It cannot be done and won't happen. In doing this, they would isolate the majority of their current player base and run most of them out.
An updated graphic engine, as much as you think it will, will not bring more people to the game. Graphics are not everything and that's clear now. There are so many other mmorpg's out there with such 'advance' graphics that are having an extremely difficult time keeping afloat. Plus WoW just increased the models of the characters which was pretty awesome. At most maybe a higher resolution texture on some of the old content.
And they cannot simply kill all low level quests and areas, how would that even work? You can already boost a character to level 90 with $60. You would be surprised how many new players still come to WoW, plus some older players like going through some of the old contents with new toons.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
The real problem with WoW is that you crit for 10,000,000,000,000 on a rat, have 100,000,000,000,000 health, 200,000,000,000,000 strength, and 500,000,000,000,000 mastery. It costs you 100,000,000,000 gold to eat a burger, takes you 0.0001 seconds to fly around the entire zone, and you have a chore list that even Cinderella would never undertake.
If you think the game needs that much fixing, then this game isn't for you. And by the way, you are cherry-picking features from different games and trying to paste it onto WoW like a new coat of paint. You're not looking to play WoW anymore, your looking for something different, but even you have no idea what that *different* should be because you keep bringing up features found already in other MMOs... and remember, those features didn't last all that long in the other MMOs as new and refreshing now did they? People cheered for Garrisons and Farms until they saw them for what they were... dailies in a different coat of paint.
A different coat of paint is not what is needed here. AN ENTIRELY DIFFERENT GAME IS.
Hate to tell you this but no one out there is making a new game, they're making the same game with a different coat of paint.
Other then making a new game and they said they would not, open ten to twenty progression servers with different rule sets ranging from very hard, hard, classic, pvp you get the idea. Maybe half of them open with the blood elfs, these kinds of server seem to be all the rage these days and have done very well.
I know I would resub and would probably spend the next year goofing around a classic server then what they have at the moment that I will not sub for.
1: allow players to transfer achieve history to wow 2. There is a precedent, gw1-2 done the brilliantly.
2: same universe, Titan home world.
3: 3 alliances, human, horde and titan native.
4: core story line, where have titans gone, eat between old gods and titans.
5: 60 levels, massive skill trees.
6 each skill has a pve mode and a pvp mode, as with gear.
7. Dyes, housing, advanced componitisation of gear and housing elements.
8. New engine.
Who would not love this, it's a no brainer. The only blocker is greedy with their short term vision.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Thats exactly what i am asking for, a new game, with the old comtent still available and viable again...
there is absolutely no use in making a version 2 of an MMO, no use at all, as it means throwing away the old child, i say keep the old child alive and turn it into an addult... I think thats the way you need to go, if you want to keep an old game alive and kicking, turn it into a fresh new version
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
OK first i feel i need to correct the OP... What you are asking for is not really a new graphics engine... What you are asking for is a complete model and texture revamp, the current engine is very capable of producing stunning visuals. But a good chunk of the models are 10+ years old and no engine upgrade in the world will help that. Just look at the old vs the new player models as an example.
Beyond that Blizzard would never do a WoW2. So far no MMO 2 has fared well apart from perhaps EQ2 and that was at a genre breaking point. Also creating a new game would poach on their own playerbase. And that is kinda... well... bad.
Now there is also another fact we need to accept. World of Warcraft is in it´s sunset. Now it will take years before it stops being sustainable but there will not be any magical 6-8 mil new players converting to regular with no churn. The day when WoW sit stable at 3-4 mil players is coming. Nothing Blizzard can do will change that.
Also it would be pointless to spend a lot of money on old players who are no longer playing. Most opperate from a given pattern of coming back for a month or three each expansion.
Now what they could do...
A: Manage expectations.. last couple of expansions have had way to big of a scope from the start. Building hype for features that either had to be thrashed or re-worked.
B: In realtion to A, manage the story better. Both Cata and WoD had some fairly weird story quirks due to dropped zones and removed quest-lines.
C: Murlock hero race... .. .
This have been a good conversation
1. I want to see a diverse class system similar to what Rift has. Why can't a DK use a gun or shield, or a Mage duel wield swords?
2. Stop dropping gear in dungeons/raids and stop making it obtainable with currency. Drop items that can be taken to crafter's to make the gear. Give crafter's purpose.
3. Only give players with learned professions the ability to farm mats in Garrisons.
Just a FYI - Blizzard died long time ago. Activision is running the show. They kept the name Blizzard for obvious reasons.
Look at Heroes of the Storm. That game is so broken, fun, but broken.
The thing is, WoW is an adult. To a lot of people here, WoW was their first MMORPG and if you look to see where WoW came from to where it is, it grew with its' players. It caters to the 'casual' but what WoW has done is simplify itself enough that the children that were playing the game ten years ago now have adult life, children, marriage, etc that WoW molded itself around them making it easier to get into raids, easier to craft, easier to level up and to get into your class. That way hose adults now have the same time for WoW that they did 10 years ago.
I don't want to put words in your mouth, but what you are assuming is that an adult mmorpg is an game that is difficult to level, grouping is required, hundreds of spells/abilities per class. That's just a style of gameplay though. WoW turned into an adult long ago and even more so with WoD.
What you're probably looking for is a totally different game overall. One that isn't adult hood friendly.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
My short term solution would be an expansion where they go to a totally alien world that looks and feels like nothing we've seen before with totally unique looking races/beasts. Think BC on steroids. Add a new class and a couple of new races and a new profession.
The easiest way to do this would be to tie it to one of the burning legion worlds or a world they are about to invade. Get the hell off azeroth and away from Trolls/orcs or any of those races. Demon Hunter would seem to be the proper new class to introduce with melee or ranged trees (combo of D2 and warcraft demon hunters).
Pandaria, Deathwing and time travel were all stalls in my opinion.
If Blizzard just made WoW2, that would solve everything i.e. new everything including graphics, races, profs, zones, systems, taking the learning from the old and improving the new without rehashing it all.
Jeez, they can afford to.
Playing | GW2
Wanting | Pantheon
Watching | Crowfall
Retired | WAR, Cabal, MO, CO, SHK, WoW, FFXIV: ARR
Oh yeah good point, when you can find decent world PvP in WoW, it's really fun. Unfortunately for that you basically have to run to the other factions main city, then it's 30v1 lol.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D