A complete reboot from vanilla with modern graphics and improved talent trees + progression servers where next expansion launches when a certain milestone is reached. LFD and LFR removed, pet battles and toy boxes removed, more emphasized crafting /w more glyphs and enchants and gems. All removed skills in gear should be back, and elemental resistances should become more useful. All classes redesigned to be more gear dependent, no more fixed damage for casters.
Quest should be more like in vanilla, give only mediocre gear or only exp and coins. Dungeons and crafting as a main source of good gear.
Limited flying with a long grind to even have a flying mount + some areas only accessible with flying ability.
I've just started playing again casually and I'm enjoying it a hell of a lot. There are problems for sure and I am very nostalgic about older content but overall it's an enjoyable experience. PVP is as ridiculous as ever but there's a certain charm in it.
1) Get rid of Garrisons. Preferably replace them with FFXIV style housing where you have personal and guild housing along with actual neighbors rather than your own fortress of solitude like garrisons are designed now. I don't need housing but garrisons have to go.
2) Ease the race class restrictions.
3) Updates at a reasonable pace, 14 months of no new content is absurd for a game raking in a billion dollars a year.
- Horizontal Progression System like ESO's Champion's System or Diablo 3's
- ESO's Graphics, ESO's Art
- ESO's Story, Quests System and Voice Acting + SWTOR's Cinematics
- ESO's PvP System
- GW2's and Rift's Dynamic World
- ESO's Dungeons, WoD's Raids
etc.
Why not continue playing ESO then? My honest opinion is that ESO is far better a game than WoW and it seems you share that opinion, so why bother even thinking coming to WoW if they become ESO?
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
A complete reboot from vanilla with modern graphics and improved talent trees + progression servers where next expansion launches when a certain milestone is reached. LFD and LFR removed, pet battles and toy boxes removed, more emphasized crafting /w more glyphs and enchants and gems. All removed skills in gear should be back, and elemental resistances should become more useful. All classes redesigned to be more gear dependent, no more fixed damage for casters.
Quest should be more like in vanilla, give only mediocre gear or only exp and coins. Dungeons and crafting as a main source of good gear.
Limited flying with a long grind to even have a flying mount + some areas only accessible with flying ability.
Pandaren race extinction.
Gah, looks like i'm not going back. :P
Hmm, I don't totally disagree with anything you've listed, in fact it seems that's what a lot of previous players would return for. The problem is would they stay or become bored after a few weeks and start demanding change all over again because they feel something isn't "fair" for their chosen class?
There is simply too much they would have to re-do, simply starting with the graphics, moving on to the UI and addons and then getting back into what the game was about at release and into TBC... (I played beta 3, beta 4 and at release through to WOTLK and tried to return at the latest expansion) Regretfully, there is simply TOO much to do in WoW now, in order to even be remotely successful, I would have to log in for a minimum of four to six hours a night. To me, that's too much like having a second job for something that I pay to play for entertainment.
The biggest problem and reason I left WoW in the first place was the fact that nearly every raiding guild required you to have DeadlyBossMobs (or whatever it is), just to be able to raid. As someone who learned content and raiding in EverQuest, played WoW and EQ2, along with a LOT of other MMOs, I don't like having addons or UI elements that actually tell you what you are supposed to do for raids/dungeons. It makes the game easy-mode. Then they changed the Talent Trees and made the game even more dumbed down. It's not even an RPG anymore, you have specific builds that are pretty much required in order to be successful at your role.
In my opinion, WoW's day is done (for me, at least) and there is little that they could offer that would bring me to reinstall it on my computer.
In order for me to return to WoW, it would have to fundamentally depend a lot less on how much time you spend doing stuff and a lot more on what you actually do with that time. The range of level and gear for given content to be interesting is far narrower than most games, which limits the dependence on player skill. I don't like that.
The problem is that a lot of players do like that. WoW is very, very good at giving players a game where you spend time and you make steady progress without ever getting stuck on anything. Changing the game to be more to my liking would be a disaster for Blizzard, worse than SWG's NGE was for SOE. Which is why Blizzard shouldn't do that, and I'm content to find other games to play.
I don't need much to return, i just need to wake up tomorrow to return as i am still a subscriber to Wow. TBH it amuses me hearing why people don't play wow anymore. I have given up playing many times only to come back because Wow has something non of these new action combat, fancy graphics mmo's have, and thats immersion. In order to have amazing graphics something in a game has to give, and thats usually frequent loading screens and instanced restrictive worlds. Where as wow's graphics allow for a truely open world experience, in wow if i see a mountain far in the distance i can get to it and either walk, ride or fly to the top, the whole world is accessible and it doesnt have loading screens between zones. I have played many mmos and not one of them has such a pesistant, living online world and i believe this is what keeps wow head and shoulders above all other mmo's. I dunno how long this will continue because wow is getting very old now and even immersion isnt gonna save it indefinately especially with these last 6 months of Warloards of Draenor, hopefully today's announcement of the next expansion will start the hype train again and hopefully they will deliver.
PS. I hate action combat anyway, after a hard day you dont want to spend hours concentrating of every movement you make, it gets tireing after a while. Long live tab targetting
WoW only needs to do one thing to bring people back to their game, enhance the community. Those in Vanilla may remember the following things;
Sieging enemy capitals as a collective might, back in the day when guards have honor and people did this stuff for fun, rather than for gain.
As allliance, IF was always the place where people located, there and obviously Goldshire, people would chat and duel.
There was no LFG tool, we had to arrange this stuff ourselves, often summoning using the meeting stone, or if we had a lock we could summon.
Crossorads used to be smack talk central
People would randomly group with one another, have conversations, go on journies and adventures together taking them across zones away from their objectives.
I give these examples I can "remember" of the top of my head, but the point being is that the game was fun, but it was the players I met and friends I made that kept me returning.
Now the game is more a solo experience, effectively I might as well be playing with bots than other people.
Also, the gear needs to be sorted -
I always liked how vanilla did it, gear didnt have this "jump" to it, instead it moved sideways, MC required gear with Fire Resist, AQ required nature resist. This was not achieved through drops, but through investment in things like reputation.
All in all, the game is a solo game now for the most part, nothing is stopping people going and there is nothing to bring them back into the flock.
ESO, GW2, PS2, and SW:TOR would all have to shut down before I would even think about it. Even at that point, it would just be thinking.... might go back to Archeage before WOW....
Comments
- Action Combat
- Horizontal Progression System like ESO's Champion's System or Diablo 3's
- ESO's Graphics, ESO's Art
- ESO's Story, Quests System and Voice Acting + SWTOR's Cinematics
- ESO's PvP System
- GW2's and Rift's Dynamic World
- ESO's Dungeons, WoD's Raids
etc.
A complete reboot from vanilla with modern graphics and improved talent trees + progression servers where next expansion launches when a certain milestone is reached. LFD and LFR removed, pet battles and toy boxes removed, more emphasized crafting /w more glyphs and enchants and gems. All removed skills in gear should be back, and elemental resistances should become more useful. All classes redesigned to be more gear dependent, no more fixed damage for casters.
Quest should be more like in vanilla, give only mediocre gear or only exp and coins. Dungeons and crafting as a main source of good gear.
Limited flying with a long grind to even have a flying mount + some areas only accessible with flying ability.
Pandaren race extinction.
Gah, looks like i'm not going back. :P
8 years and counting addicted to
Avalon: The Legend Lives - the longest running online RPG in history
1) Get rid of Garrisons. Preferably replace them with FFXIV style housing where you have personal and guild housing along with actual neighbors rather than your own fortress of solitude like garrisons are designed now. I don't need housing but garrisons have to go.
2) Ease the race class restrictions.
3) Updates at a reasonable pace, 14 months of no new content is absurd for a game raking in a billion dollars a year.
Why not continue playing ESO then? My honest opinion is that ESO is far better a game than WoW and it seems you share that opinion, so why bother even thinking coming to WoW if they become ESO?
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
It would be a great themepark game again if it was more difficult again. It's become such a damn cakewalk, and all rewards seem trivial.
Why don't they setup different servers with vastly different rulesets etc...? Why does everyone have to play the same(ish) game?
Founder and Lead developer of Factions. The complete fantasy sandbox survival MMO.
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Hmm, I don't totally disagree with anything you've listed, in fact it seems that's what a lot of previous players would return for. The problem is would they stay or become bored after a few weeks and start demanding change all over again because they feel something isn't "fair" for their chosen class?
I self identify as a monkey.
Allow the community and living breathing world feeling to return by doing most (if not all) of the following:
There is simply too much they would have to re-do, simply starting with the graphics, moving on to the UI and addons and then getting back into what the game was about at release and into TBC... (I played beta 3, beta 4 and at release through to WOTLK and tried to return at the latest expansion) Regretfully, there is simply TOO much to do in WoW now, in order to even be remotely successful, I would have to log in for a minimum of four to six hours a night. To me, that's too much like having a second job for something that I pay to play for entertainment.
The biggest problem and reason I left WoW in the first place was the fact that nearly every raiding guild required you to have DeadlyBossMobs (or whatever it is), just to be able to raid. As someone who learned content and raiding in EverQuest, played WoW and EQ2, along with a LOT of other MMOs, I don't like having addons or UI elements that actually tell you what you are supposed to do for raids/dungeons. It makes the game easy-mode. Then they changed the Talent Trees and made the game even more dumbed down. It's not even an RPG anymore, you have specific builds that are pretty much required in order to be successful at your role.
In my opinion, WoW's day is done (for me, at least) and there is little that they could offer that would bring me to reinstall it on my computer.
In order for me to return to WoW, it would have to fundamentally depend a lot less on how much time you spend doing stuff and a lot more on what you actually do with that time. The range of level and gear for given content to be interesting is far narrower than most games, which limits the dependence on player skill. I don't like that.
The problem is that a lot of players do like that. WoW is very, very good at giving players a game where you spend time and you make steady progress without ever getting stuck on anything. Changing the game to be more to my liking would be a disaster for Blizzard, worse than SWG's NGE was for SOE. Which is why Blizzard shouldn't do that, and I'm content to find other games to play.
I don't need much to return, i just need to wake up tomorrow to return as i am still a subscriber to Wow. TBH it amuses me hearing why people don't play wow anymore. I have given up playing many times only to come back because Wow has something non of these new action combat, fancy graphics mmo's have, and thats immersion. In order to have amazing graphics something in a game has to give, and thats usually frequent loading screens and instanced restrictive worlds. Where as wow's graphics allow for a truely open world experience, in wow if i see a mountain far in the distance i can get to it and either walk, ride or fly to the top, the whole world is accessible and it doesnt have loading screens between zones. I have played many mmos and not one of them has such a pesistant, living online world and i believe this is what keeps wow head and shoulders above all other mmo's. I dunno how long this will continue because wow is getting very old now and even immersion isnt gonna save it indefinately especially with these last 6 months of Warloards of Draenor, hopefully today's announcement of the next expansion will start the hype train again and hopefully they will deliver.
PS. I hate action combat anyway, after a hard day you dont want to spend hours concentrating of every movement you make, it gets tireing after a while. Long live tab targetting
WoW only needs to do one thing to bring people back to their game, enhance the community. Those in Vanilla may remember the following things;