Daybreak has claimed their development "focus" has shifted to EQN, so next month I hope you guys start getting EQN info. Except I know you will not, because I know the context of their last letter. (I am sure that last sentence upsets you, but you will have to just live with it).
How is the "Year of EQn" working out for Smed? It is much better to come clean with the community, than harbor secrets.
What secret(s) are they hiding? We know they are making huge change to the engine to support seamless world and DirectX11 by porting code from Forgelight 2 and that it will take months before they can show it. We know they have/had issues with the pathing AI in a voxel world. We know they have issues with dynamic water. We know they have/had issues with lightning, LOD and multi-threading. We know that they are working on the combat. We know that they are testing some part of the mob AI in H1Z1. We even know to not expect Landmark gamemaster and quest tools this year which was to be ready by open beta (not hard to say that there won't be any open beta this year for Landmark).
And when I say we, I'm talking about people who follow the development of the game. All that information was shared in official videos/twitch by the devs since SOE was sold to CN. I fail to see what secret they are hiding, they have been quite open about the issues that have impacted development.
IMO this is great news. This is the first step in keeping their word to make 2015 the year of EQN. Also love that pic =-) More pls
From producer:
While we do this, we’re working in areas with high amounts of creative risk. This means that while we know what we want to do, we know it will take an unknown amount of iteration, tweaking and sometimes drastic direction changes to get these in game and working the way they need to. Because of this, we simply cannot commit to any dates, because until we get much closer, even our best estimates are educated (but still fairly wild) guesses.
My statement:
Skyrim took a creative risk every single elder scrolls and made a really great RPG.
A look into the past. EQOA was for the PS2 at a time when MMORPG's were new to Consoles. If it had been released 5 years later with updated technology and given the amount of people who use the Internet and Consoles. It would have been a number 1 game for over a decade
I can say the same for Vangaurd, had it been given more and more fun updates to the game it could have been another MMORPG that would have done very well.
Both of these games lost me because of lack of updates/expansions and not utilizing new technology/moderinization/Sequel or I would have been playing both of them as well today.
Bottom Line:
Developers have to take creative risks that they know themselves as fun. Draw the line at where fun is and what players want that would take away from YOUR FUN as a DEVELOPER on the game and in the game. Only you know how fun the game is and if a feature that the people want would crap on that fun, such as PVP crapping on PVE or anything else the majority of the PVP or most shouting crowd of today is shouting at you every turn you look. Stay true to what you know to be TRUE FUN in your PVE aspect of the world when its comes to ADVENTURING your game world and INTERACTIVITY with the game world.
Take that risk. ITs worth it and I WANT YOU TO. I am a RPG only / PVE only fan of games.
Daybreak has claimed their development "focus" has shifted to EQN, so next month I hope you guys start getting EQN info. Except I know you will not, because I know the context of their last letter. (I am sure that last sentence upsets you, but you will have to just live with it).
How is the "Year of EQn" working out for Smed? It is much better to come clean with the community, than harbor secrets.
What secret(s) are they hiding? We know they are making huge change to the engine to support seamless world and DirectX11 by porting code from Forgelight 2 and that it will take months before they can show it. We know they have/had issues with the pathing AI in a voxel world. We know they have issues with dynamic water. We know they have/had issues with lightning, LOD and multi-threading. We know that they are working on the combat. We know that they are testing some part of the mob AI in H1Z1. We even know to not expect Landmark gamemaster and quest tools this year which was to be ready by open beta (not hard to say that there won't be any open beta this year for Landmark).
And when I say we, I'm talking about people who follow the development of the game. All that information was shared in official videos/twitch by the devs since SOE was sold to CN. I fail to see what secret they are hiding, they have been quite open about the issues that have impacted development.
Smed was not being honest with the community, nor his new bosses. He oversold, overstated how far along they were.
You are correct, that is all they have shown, why..? Why have they not shown anything more than the CGI vid from 2 years ago..? Because their actual game has not reached the level of their animated story.
Daybreak is still showing concept art for races. Then & now means that by 2017 EQN might get it's own code and server and break out from it's vaporware status. But by that time the community will have moved on with nobody looking back, except free loaders who like shiny free things.
From a business standpoint, EQN is already a flop and needs major revamp of doable ideas. The silence is killing them.
But hey, we do have Barbarian concept drawings. When will you see one walking in the woods?
Comments
Allein. Very well said.
That is truth not hidden by an ego which most people suffer from and I will say damn well said.
and enough said
What secret(s) are they hiding? We know they are making huge change to the engine to support seamless world and DirectX11 by porting code from Forgelight 2 and that it will take months before they can show it. We know they have/had issues with the pathing AI in a voxel world. We know they have issues with dynamic water. We know they have/had issues with lightning, LOD and multi-threading. We know that they are working on the combat. We know that they are testing some part of the mob AI in H1Z1. We even know to not expect Landmark gamemaster and quest tools this year which was to be ready by open beta (not hard to say that there won't be any open beta this year for Landmark).
And when I say we, I'm talking about people who follow the development of the game. All that information was shared in official videos/twitch by the devs since SOE was sold to CN. I fail to see what secret they are hiding, they have been quite open about the issues that have impacted development.
From producer:
While we do this, we’re working in areas with high amounts of creative risk. This means that while we know what we want to do, we know it will take an unknown amount of iteration, tweaking and sometimes drastic direction changes to get these in game and working the way they need to. Because of this, we simply cannot commit to any dates, because until we get much closer, even our best estimates are educated (but still fairly wild) guesses.
My statement:
Skyrim took a creative risk every single elder scrolls and made a really great RPG.
A look into the past. EQOA was for the PS2 at a time when MMORPG's were new to Consoles. If it had been released 5 years later with updated technology and given the amount of people who use the Internet and Consoles. It would have been a number 1 game for over a decade
I can say the same for Vangaurd, had it been given more and more fun updates to the game it could have been another MMORPG that would have done very well.
Both of these games lost me because of lack of updates/expansions and not utilizing new technology/moderinization/Sequel or I would have been playing both of them as well today.
Bottom Line:
Developers have to take creative risks that they know themselves as fun. Draw the line at where fun is and what players want that would take away from YOUR FUN as a DEVELOPER on the game and in the game. Only you know how fun the game is and if a feature that the people want would crap on that fun, such as PVP crapping on PVE or anything else the majority of the PVP or most shouting crowd of today is shouting at you every turn you look. Stay true to what you know to be TRUE FUN in your PVE aspect of the world when its comes to ADVENTURING your game world and INTERACTIVITY with the game world.
Take that risk. ITs worth it and I WANT YOU TO. I am a RPG only / PVE only fan of games.
Smed was not being honest with the community, nor his new bosses. He oversold, overstated how far along they were.
You are correct, that is all they have shown, why..? Why have they not shown anything more than the CGI vid from 2 years ago..? Because their actual game has not reached the level of their animated story.
Daybreak is still showing concept art for races. Then & now means that by 2017 EQN might get it's own code and server and break out from it's vaporware status. But by that time the community will have moved on with nobody looking back, except free loaders who like shiny free things.
From a business standpoint, EQN is already a flop and needs major revamp of doable ideas. The silence is killing them.
But hey, we do have Barbarian concept drawings. When will you see one walking in the woods?