It looks like you're new here. If you want to get involved, click one of these buttons!
Here is an extended look at the Sword Coast Legends Gamescom 2015 Press demo! Included is a sneak peek at custom player characters, the Lost Mines tile-set and The Beholder, one of Dungeons & Dragons most iconic monsters. In this demo, Design director Tim Schwalk and Community Manager Ash Sevilla show off SCL’s DM tools in action and challenge the n-Space QA team on their adventure through the mysterious ‘Lair of the Watcher’. Pre-order now! - https://swordcoast.com/preorder Subs
Comments
거북이는 목을 내밀 때 안 움직입니다
I have been waiting a long time for a game like this, but if the idea doesn't look fresh enough for you, no problem. But few games are really that original when it comes down to it.
Mess with the best, Die like the rest
Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.
Mess with the best, Die like the rest
This is just the kind of game that will be perfect for our small LAN, a case of beer, pizza and some nice custom made campaigns from the players.
I just hope I can get some puzzles to work in the game though, those dissapeared with the wikis and I have been missing them.
거북이는 목을 내밀 때 안 움직입니다
One could hope that if this becomes a hit they can release other campaigns with toolsets like Dragonlance and Ravenloft for it as well. Would be pretty simple to make.
Wa min God! Se æx on min heafod is!
Just like in NWO there are only so many assets,eventually you'll see all triggers and traps and then it gets boring.Also eventually you'll see all the bookshelves and Bosses then things look repeated and again gets boring just like in NWO.
These ideas are great on paper but in reality only work if the players can create content instead of just shifting assets and triggers around.
I realize in big name titles we still see the repeated npc's with a different name tag but this is not helping the situation it is just more of the same only your doing it instead of the developer.
I could go for an idea such as this if goes in a different direction. I would like to create a world such as Age of Empires and control the commands and ideas for each faction/race.Example controlling how fast a race evolves and it's aggression towards other factions and real players.Also control ideas like npc's discovery range,will they go out and discover your player town and attack it or try to encourage trading with your town.
I would also like to control an ECO system,every creature in the game should have an affinity to each other and attack each other.I would also like to control seasons and how often nodes spawn as well as control the crafting process and what can be crafted as well as adding my own items to the game.
I am looking for a Landmark+AOE+more tools+player modding.Yes i am asking a lot ,but i want a game like i described because it spells longevity,i don't want quick games that i get bored of in 1 month and never play them again.
grrrrr darn archaic html system.
Never forget 3 mile Island and never trust a government official or company spokesman.