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Saga of Lucimia (Sandbox Group Based MMORPG)

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  • AeliousAelious Member RarePosts: 3,521
    What!? They planned a fundraising campaign prior to asking fans what method they would prefer!?

    I'm... I'm just too shocked for words. For shame! /fingerwag
  • RenfailRenfail Member EpicPosts: 1,638
    edited August 2015

    Rather than grilling on the same questions that were obviously answered, I would rather read about plans for Saga of Lucimia. Hell, that is the reason at least I (and others) even bother clicking on this thread, named in reference to the conversation being about... *drum roll* ... Saga of Lucimia.


    I am sure if you dug enough into other companies (yes, companies), you would find that prior to any MMO-MMORPG produced, many of those involved had the same background as these people. But of course, their background is not specifically in building a video game, so people can not see the connections between that and what their backgrounds are.


    It's true; I've had to repeat the same answer to multiple users. All good, though :) Every comment is one I'm happy to reply to. 

    [mod edit]

    And hell yes to the second paragraph quoted above. I've listed multiple examples today, and can easily pull more as there are thousands of examples of such companies in existence today, both in and out of the gaming industry. 
    Post edited by Amana on
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    Arclan said:

    No minimap = awesome.  It was a pretty convenient feature when LDON launched, but before long all eyes were on the minimap instead of the landscape = lack of immersion.  And no more beautiful hand-made maps were being created.
    If we go back to our earliest discussions, the decision to have no mini map was one of the earliest, if not THE earliest, core feature that we knew we wanted to have in the game. @Arclan ;

    Our three core pillars are Immersion, Challenge, and Community. No mini map falls under the immersion pillar, because it forces players to pay attention to the environment, to landmarks, to the sky, trees, paths, rocks, mountains, forks in rivers, cave entrances, and beyond. 

    I love SW:TOR. I'm a huge SW nerd.  Waypoints and glowing dots on the map to lead you from point A to point B...and despite logging hundreds of hours, I cannot remember anything noteworthy about any of the zones because I was always only ever following the glowing dot on my map telling me where to go. 

    Now, if you go back to EQ? I can remember, with very little error, pretty much the entire game world up until the point of the GoD expansion when I moved to EQ2. There's a few places I don't remember that well because I didn't spent as much time there as other zones, but when you were spending months on end traveling through places and learning every rock, tree, fork of the road, river, cavern, canyon, and beyond, and you have to memorize it all in order to get around....THAT is immersion. 

    Getting lost was a HUGE part of the EverQuest experience, and you just don't have that in a mini-map game. 

    With our world, you get one map, and that's it: the world map. 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • CrimsonSixCrimsonSix Member UncommonPosts: 42
    This is an interesting project. Focus on single-player story and advent of automated LFD systems in modern MMOs left me utterly confused. It's like these games are trying to compete with queue-based games like LoL or single-player RPGs like Witcher 3. While letting the MMO aspect go by the wayside. For example, you can now literally solo World of Warcraft without ever uttering a word to another player or ever stepping foot outside your "garrison". Massively multiplayer experience, indeed. I am glad there is a backlash against this trend.

    I hope you guys succeed. I am bookmarking your website so I don't forget about you :)
  • RenfailRenfail Member EpicPosts: 1,638
    This is an interesting project. Focus on single-player story and advent of automated LFD systems in modern MMOs left me utterly confused. It's like these games are trying to compete with queue-based games like LoL or single-player RPGs like Witcher 3. While letting the MMO aspect go by the wayside. For example, you can now literally solo World of Warcraft without ever uttering a word to another player or ever stepping foot outside your "garrison". Massively multiplayer experience, indeed. I am glad there is a backlash against this trend.

    I hope you guys succeed. I am bookmarking your website so I don't forget about you :)
    Cheers !  :) 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • DakeruDakeru Member EpicPosts: 3,802
    Amana said:
    Once again, this thread is about Saga of Lucimia (not other posters and not other games). While we're not saying never mention other games or developers, whole tangents that derail the thread are another thing. 
    Distopia said:
    Dakeru said:
    Since when do you speak for anyone else.? 
    He speaks for me and for anyone else who is sick of scammers.
    Since you mention Brad - feel free to google what his devs say about his level of involvement in his own project.
    Define Scammer? that's quite the allegation, to approach someone outright with such based on no real evidence outside of scammers exist in the world, is paranoia at it's finest. IF you question the possibilities of a project succeeding wait and see, don't invest in it, it's quite simple. Yet to approach someone with such an attitude, someone that is willing to engage with folks on a forum, is down right rude as well as again... paranoid.
    Ok Amana I see you deleted my answer to Distopia but I will post it again because this is nothing but a proven fact.
    And if the mod team reached a point where you feel that you need to delete critical posts which can be be proven by using google for a minute then mmorpg.com is no longer a site I want to be part of.

    Renfail repeated several times here that they will not take money from players before the game is ready.
    greenreen proved that to be wrong by digging up posts where kickstarter and early access is the plan they are going for.
    Harbinger of Fools
  • ClywdClywd Member UncommonPosts: 261
    @Slapshot1188 Do you know that this "you must have experience exactly with the work's topic" is an US-only thing? The rest of the world cares more about qualifications. In my humble opinion the latter works better in project work, while the us way is better in standardized jobs. Maybe this is the reason why we only see standard-mmorpgs lately...

    Currently playing: EverQuest
    Waiting for Pantheon: Rise of the Fallen

  • RenfailRenfail Member EpicPosts: 1,638
    Aelious said:
    An absolutely rational point of view, and one we completely agree with. That's why we have no problems reminding people that our pre-orders and everything else are 100% optional. Some people will trust us enough to pre-order the game early, because they believe in the project and the team, and others will remain skeptical and wait until it launches. 

    For the sake of the project, one that hopes to bring many aspects not represeted in one package, I hope many people do trust that the team can do it. My main thought that was since spending money now (or soon) was not for a finished product it shouldn't be criticized as such. Is it a risk? Sure, but so is buying a released title.

    It's finished when it's finished. Until then, well, that's why we have the Our World, Our Way blog post up at our site. 

    Those who want to support us, can. Those who want to remain skeptical, can. Those who want to criticize, can. 

    Meanwhile, we keep showing up, day after day, working on the project. We've got a strong community that grows every day, and they're happy with what we're building, and for us that's all that really matters!

    https://sagaoflucimia.com/forums
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • RenfailRenfail Member EpicPosts: 1,638
    For interested parties!

    Barring any unforseen complications (his schedule is hectic and he has a newborn at home), Joey will be starting his live streams tonight. He's starting with development of Whitehall on Twitch, and will be working through the zone as he completes the city and surrounding area. Tune it at 9 p.m. EST for more information! http://www.twitch.tv/sagaoflucimia
    Tim "Renfail" Anderson | Wandering Hermits Patreon
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    The user and all related content has been deleted.

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  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Renfail said:
    That sound great, i mean Vanguards dungeon were great but this sounds more to the extreme scale. I guess in one way you could say "less is more" meaning vast quality dungeons.
    And we haven't even started talking about what we have in mind for raid dungeons yet. 


    But yes, we're designing things so that everything is epic in scope. This isn't you wandering down to the lake to gather daffodils for your mum or sweetheart. This is: 

    • Spending several game sessions preparing your caravan supplies
    • Ensuring you have a full compliment of crafting + adventure skills so you can remain self-reliant in the field, since you cannot recall back to town or fast travel in any way/shape/form
    • Spending several game sessions working your way overland, defending your caravan from attacks, as you work your way across the game world without a mini map and nothing more than vague directions about where the dungeon or ruin is located, exploring as you go along (all groups have an aggro radius attached to them and mobs in zones WILL seek you out and attack you even if you don't see them or think you are out of their range)
    • Resupplying at outposts along the way
    • Finally making it to the dungeon and having no map or any way of knowing what you will encounter within
    • Making sure you have supplies
    • Heading down into a dungeon that will take you a couple months or more to explore, across multiple game sessions, and your success/failure depends entirely upon how well-supplied your group is, how self-reliant they are, how relevant and talented are the members of your party
    • Working your way down only to find that you need more skill points to get past a certain door, so back tracking to clear another section of the dungeon while working on leveling up your skills and adventuring, then finding an extending bridge that can only be repaired by a skilled carpenter, which you have, but you are missing wood supplies, so you need to back out to the forest to harvest some wood, so you start to make your way out only to fall through a trap in the floor that your thief failed to detect, plunging half of your party down three levels and splitting the group up, and the only way to get down or back up is to have someone with a relevant climbing skill and/or supplies (better hope you brought some rope!), but then also discovering a seperate section of the dungeon that you have to decide if you want to explore now or later and.....etc. etc. etc. 

    I giggled like a school girl while reading this finally breaking out into a hilarious laughter as I finished reading it.  Your game play is borderline, if not outright, sadistic in nature and I am loving every bit of it.  I can envision the "content locusts" and "rush to end game" crowd as they whine and pull their hair out while playing your game.  Finally an MMORPG the way it is meant to be played.  Journey before endgame.  I am looking forward to it.
  • RenfailRenfail Member EpicPosts: 1,638
    Renfail said:
    That sound great, i mean Vanguards dungeon were great but this sounds more to the extreme scale. I guess in one way you could say "less is more" meaning vast quality dungeons.
    And we haven't even started talking about what we have in mind for raid dungeons yet. 


    But yes, we're designing things so that everything is epic in scope. This isn't you wandering down to the lake to gather daffodils for your mum or sweetheart. This is: 

    • Spending several game sessions preparing your caravan supplies
    • Ensuring you have a full compliment of crafting + adventure skills so you can remain self-reliant in the field, since you cannot recall back to town or fast travel in any way/shape/form
    • Spending several game sessions working your way overland, defending your caravan from attacks, as you work your way across the game world without a mini map and nothing more than vague directions about where the dungeon or ruin is located, exploring as you go along (all groups have an aggro radius attached to them and mobs in zones WILL seek you out and attack you even if you don't see them or think you are out of their range)
    • Resupplying at outposts along the way
    • Finally making it to the dungeon and having no map or any way of knowing what you will encounter within
    • Making sure you have supplies
    • Heading down into a dungeon that will take you a couple months or more to explore, across multiple game sessions, and your success/failure depends entirely upon how well-supplied your group is, how self-reliant they are, how relevant and talented are the members of your party
    • Working your way down only to find that you need more skill points to get past a certain door, so back tracking to clear another section of the dungeon while working on leveling up your skills and adventuring, then finding an extending bridge that can only be repaired by a skilled carpenter, which you have, but you are missing wood supplies, so you need to back out to the forest to harvest some wood, so you start to make your way out only to fall through a trap in the floor that your thief failed to detect, plunging half of your party down three levels and splitting the group up, and the only way to get down or back up is to have someone with a relevant climbing skill and/or supplies (better hope you brought some rope!), but then also discovering a seperate section of the dungeon that you have to decide if you want to explore now or later and.....etc. etc. etc. 

    I giggled like a school girl while reading this finally breaking out into a hilarious laughter as I finished reading it.  Your game play is borderline, if not outright, sadistic in nature and I am loving every bit of it.  I can envision the "content locusts" and "rush to end game" crowd as they whine and pull their hair out while playing your game.  Finally an MMORPG the way it is meant to be played.  Journey before endgame.  I am looking forward to it.
    Let us cackle together :) 

    MWUAHAHAHAHA

    And yes, it's ALL about the immersion, the journey, the experience, the COMMUNITY. Ideally, there is NO end-game, just a non-stop adventure where every day is a new one!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • AeliousAelious Member RarePosts: 3,521
    edited August 2015
    Renfail said:

    And yes, it's ALL about the immersion, the journey, the experience, the COMMUNITY. Ideally, there is NO end-game, just a non-stop adventure where every day is a new one!
    This. There is a domino effect when gamaplay is centered around the journey, not the destination, and there is a certain level of difficulty involved. Other players suddenly become opportunities, not roadblocks and distractions from your end goal. This breeds community, first out of necessity and continues through human nature. These connections still CAN happen in an easy, on rails, race to endgame MMO but since it is not required will happen mulitudes less IMO.

    In an MMO like SoL the goals and objectives of each player also start to center on mini events rather than just the meta ones because of the effort required. When one considers that content is always finite in an MMO the more meaningful each task within is the more value you get out of said content, as well as gameplay time.

    Better community interaction + more value and enjoyment for my playtime = an MMO I'm willing to devote time and money to.
  • PerjurePerjure Member UncommonPosts: 250
    Aelious said:
    Renfail said:

    And yes, it's ALL about the immersion, the journey, the experience, the COMMUNITY. Ideally, there is NO end-game, just a non-stop adventure where every day is a new one!
    This. There is a domino effect when gamaplay is centered around the journey, not the destination, and there is a certain level of difficulty involved. Other players suddenly become opportunities, not roadblocks and distractions from your end goal. This breeds community, first out of necessity and continues through human nature. These connections still CAN happen in an easy, on rails, race to endgame MMO but since it is not required will happen mulitudes less IMO.

    In an MMO like SoL the goals and objectives of each player also start to center on mini events rather than just the meta ones because of the effort required. When one considers that content is always finite in an MMO the more meaningful each task within is the more value you get out of said content, as well as gameplay time.

    Better community interaction + more value and enjoyment for my playtime = an MMO I'm willing to devote time and money to.
    I could not agree more! I have NEVER understood "endgame" , never liked it and never will. I wish this team the best and am looking forward to MANY YEARS playing SoL. A new adventure every day - 'bout time!
  • RenfailRenfail Member EpicPosts: 1,638
    edited August 2015
    Perjure said:
    Aelious said:
    Renfail said:

    And yes, it's ALL about the immersion, the journey, the experience, the COMMUNITY. Ideally, there is NO end-game, just a non-stop adventure where every day is a new one!
    This. There is a domino effect when gamaplay is centered around the journey, not the destination, and there is a certain level of difficulty involved. Other players suddenly become opportunities, not roadblocks and distractions from your end goal. This breeds community, first out of necessity and continues through human nature. These connections still CAN happen in an easy, on rails, race to endgame MMO but since it is not required will happen mulitudes less IMO.

    In an MMO like SoL the goals and objectives of each player also start to center on mini events rather than just the meta ones because of the effort required. When one considers that content is always finite in an MMO the more meaningful each task within is the more value you get out of said content, as well as gameplay time.

    Better community interaction + more value and enjoyment for my playtime = an MMO I'm willing to devote time and money to.
    I could not agree more! I have NEVER understood "endgame" , never liked it and never will. I wish this team the best and am looking forward to MANY YEARS playing SoL. A new adventure every day - 'bout time!
    Bringing a tear to my eye :) 

    THIS is why we are doing what we do, because of the comradarie and teamwork and COMMUNITY aspect of gaming. Finding others like you who align with the core values of what we find the most attractive in a virtual world, and exploring together. 

    Hoorah!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Question I have is does you caravan work as a log on point?  I had a similar idea for travel in a game design around resource gather and exploring.  But problem is if it takes hours to travel and can be dangerous.  How do you catch up if the crew leaves without you because your on vacation or busy at work?
  • Fractal_AnalogyFractal_Analogy Member UncommonPosts: 350
    edited August 2015
    YashaX said:
    ste2000 said:

    You know this is the same sort of practice that got pathfinder to where it is today. It's pretty foolish to only want to be surrounded by people that share your opinion about how the game should be. Sounds like you're building a community echo chamber full of yes men. Personally idc whether those you're talking down to are as you describe. it's common decency not to talk to people the way you have.  If you represent your community then from the looks of it i dont want to be anywhere near it.  But hey I'll just grab my tissues,  cry my way out the door, and fuck off.  Good job on that community building. 

    I don't think Tim is looking down on people or claiming that his idea of what makes a great MMORPG is better than everyone else.
    What he is saying is "I like Soccer, you like Football. We've got nothing in common to talk about. Bye"
    There is nothing insulting about that, why anyone would get offended by it?

    If that was what he said then there wouldn't be a problem. However,  what he said was:

    "we have zero problems telling the F2P babies to fuck off, here’s a tissue, cry yourself a river. "

    "the modern day generation of players are the 99% entitlement brats who think they deserve a first place medal simply for existing, because mommy and daddy have told them since they were little children that they are the special flower of the universe, that they deserve everything simply for existing, and that no one should ever tell them no.

    Personally, we have zero problem telling such self-entitled trolls to crawl back into their hovels and leave the big boys and girls alone with our big-boy-and-girl toys."

    "if you want to debate Early Access, bitch about how you think it’s a cash grab, about how we shouldn’t be charging money for something that hasn’t even been released fully…there’s the door.

    Seriously. Fuck off. You aren’t our target audience, and we have zero inclination to change your mind. "


    I would classify such statements as pretty insulting, I am sure I would be banned from these forums if I took that attitude and used that kind of language here. 

    Also he lies or at least bends the truth constantly- I can provide examples if you want - and when asked any direct question like "Does your team have any previous game development experience?" He makes snarky remarks and then has to "go to bed", or just ignores the question completely. 



    So you see yourself as a F2P baby... and so you are offended.


    Learn to deal with it. I think that is what makes this thread absolutely so hilarious. Most of those who can not grasp this concept, that others do not care about your wants & whimsical needs, are the same people crying here. He is not talking directly to you, you just happen to think he is.

    Same people with little kiddy avatars.



  • RenfailRenfail Member EpicPosts: 1,638
    edited August 2015
    Question I have is does you caravan work as a log on point?  I had a similar idea for travel in a game design around resource gather and exploring.  But problem is if it takes hours to travel and can be dangerous.  How do you catch up if the crew leaves without you because your on vacation or busy at work?
    Yes, at its most basic level, it functions as an optional log-in point IF you are part of a caravan and within range and other limitations. The other option will be the nearest outpost and/or safe spot, like a guard post in the same zone. We're still working on the limitations of the system and the full mechanics, but yes :) 

    It's designed so that players who have to take a few days for RL can still catch up to their group even if the group continues playing without them for a few sessions. @Vermillion_Raventhal ;

    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • DistopiaDistopia Member EpicPosts: 21,183
    edited August 2015
    Dakeru said:
    Amana said:
    Once again, this thread is about Saga of Lucimia (not other posters and not other games). While we're not saying never mention other games or developers, whole tangents that derail the thread are another thing. 
    Distopia said:
    Dakeru said:
    Since when do you speak for anyone else.? 
    He speaks for me and for anyone else who is sick of scammers.
    Since you mention Brad - feel free to google what his devs say about his level of involvement in his own project.
    Define Scammer? that's quite the allegation, to approach someone outright with such based on no real evidence outside of scammers exist in the world, is paranoia at it's finest. IF you question the possibilities of a project succeeding wait and see, don't invest in it, it's quite simple. Yet to approach someone with such an attitude, someone that is willing to engage with folks on a forum, is down right rude as well as again... paranoid.
    Ok Amana I see you deleted my answer to Distopia but I will post it again because this is nothing but a proven fact.
    And if the mod team reached a point where you feel that you need to delete critical posts which can be be proven by using google for a minute then mmorpg.com is no longer a site I want to be part of.

    Renfail repeated several times here that they will not take money from players before the game is ready.
    greenreen proved that to be wrong by digging up posts where kickstarter and early access is the plan they are going for.
    Greenreen from what I can see took comments and plans and spun his own narrative about them (I followed every link he offered and actually read the whole thing, not just that parts that fit his spin). I don't see it exactly refuting what was said, but hey it fits the narrative you want to see.. I couldn't care less about some game that may never be made, nor am I in on some us vs them BS you and slap are trying to present, I just see you two being your normal selves.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • RenfailRenfail Member EpicPosts: 1,638
    edited August 2015
    Aelious said:
    Renfail said:

    And yes, it's ALL about the immersion, the journey, the experience, the COMMUNITY. Ideally, there is NO end-game, just a non-stop adventure where every day is a new one!
    This. There is a domino effect when gamaplay is centered around the journey, not the destination, and there is a certain level of difficulty involved. Other players suddenly become opportunities, not roadblocks and distractions from your end goal. This breeds community, first out of necessity and continues through human nature. These connections still CAN happen in an easy, on rails, race to endgame MMO but since it is not required will happen mulitudes less IMO.

    In an MMO like SoL the goals and objectives of each player also start to center on mini events rather than just the meta ones because of the effort required. When one considers that content is always finite in an MMO the more meaningful each task within is the more value you get out of said content, as well as gameplay time.

    Better community interaction + more value and enjoyment for my playtime = an MMO I'm willing to devote time and money to.
    When you make the focus of the game the COMMUNITY and not some "end game" loot grind, the opportunities are endless. This is where true emergent gameplay and sandbox really have a chance to shine, because the players themselves are the ones creating the adventures within the lore of the world. 

    The journey and the adventure and the friendships and partnerships, not the destination. 

    The reason the Dragonlance Chronicles were always so fun to read was because it was about a GROUP of adventurers, their strengths and weaknesses, and the journey they undertook as a team. Same with the Fellowship, or the Serenity crew, or <insert epic group adventure here>. 
    Post edited by Renfail on
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • guniballguniball Member UncommonPosts: 109
    @Renfail thx man
  • RenfailRenfail Member EpicPosts: 1,638
    guniball said:
    @Renfail thx man
    Yep!
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Renfail said:
    Aelious said:
    Renfail said:

    And yes, it's ALL about the immersion, the journey, the experience, the COMMUNITY. Ideally, there is NO end-game, just a non-stop adventure where every day is a new one!
    This. There is a domino effect when gamaplay is centered around the journey, not the destination, and there is a certain level of difficulty involved. Other players suddenly become opportunities, not roadblocks and distractions from your end goal. This breeds community, first out of necessity and continues through human nature. These connections still CAN happen in an easy, on rails, race to endgame MMO but since it is not required will happen mulitudes less IMO.

    In an MMO like SoL the goals and objectives of each player also start to center on mini events rather than just the meta ones because of the effort required. When one considers that content is always finite in an MMO the more meaningful each task within is the more value you get out of said content, as well as gameplay time.

    Better community interaction + more value and enjoyment for my playtime = an MMO I'm willing to devote time and money to.
    When you make the focus of the game the COMMUNITY and not some "end game" loot grind, the opportunities are endless. This is where true emergent gameplay and sandbox really have a chance to shine, because the players themselves are the ones creating the adventures within the lore of the world. 

    The journey and the adventure and the friendships and partnerships, not the destination. 

    The reason the Dragonlance Chronicles were always so fun to read was because it was about a GROUP of adventurers, their strengths and weaknesses, and the journey they undertook as a team. Same with the Fellowship, or the Serenity crew, or <insert epic group adventure here>. 
    I agree but then again i loved Brent Weeks Night Angel trilogy and Robin Hoobs Farseer trilogy. But seriously i agree, mmo's are best placed in groups imo.




  • RenfailRenfail Member EpicPosts: 1,638
    I agree but then again i loved Brent Weeks Night Angel trilogy and Robin Hoobs Farseer trilogy. But seriously i agree, mmo's are best placed in groups imo.
    Even Fitz had a crew backing him up on the big jobs =P 
    Tim "Renfail" Anderson | Wandering Hermits Patreon
  • DakeruDakeru Member EpicPosts: 3,802
    Distopia said:
    Greenreen from what I can see took comments and plans and spun his own narrative about them (I followed every link he offered and actually read the whole thing, not just that parts that fit his spin). I don't see it exactly refuting what was said, but hey it fits the narrative you want to see.. I couldn't care less about some game that may never be made, nor am I in on some us vs them BS you and slap are trying to present, I just see you two being your normal selves.
    Hmm yeah

    "That being said, I’m not going to hide the simple fact that I want all of our team members to be able to make money from their time working on this sooner rather than later. I have a personal goal to get our crowdfunding campaigns and subscriptions to the 30k per month mark by the end of 2015."

    You are right, this part can be easily misunderstood. We just interepreted this wrong.
    It doesn't contradict with the 'we are funding ourselves until the game is ready' and 'the game is years from a release' at all.
    Harbinger of Fools
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