What year did you start playing MMORPGs? Why was this game the best for you? If you're not playing it now, why did you leave it?
My first MMORPG was WoW back in 2007. The best game I've ever played, in spite of its ,many flaws, was Darkfall (the original, not DFUW). I started playing that from late 2008 till they wiped all my accounts.
Morrowind is my favorite game of all time. Darkfall came the closest for me, to replicating that type of feel. But it was online and the combat was much better. The world was huge. There was a real feeling of adventure and excitement that I have never experienced in any other game.
Yes, there were cheaters and the company that ran the game never seemed to execute the full potential of what that game could have been. People wanted more sandbox elements and they gave us funhulks (for those who played, you know what I'm talking about). And there was the Darkfall 2010 that never came. In spite of that and all the game's other flaws, this was still my personal favorite of all time.
That is a very personal question, what is the best for one person could be the worst for another person.
I started playing mmorpgs in 2005-2006, it was Metin 2. At that time i always saw ads and images about WoW and i always found laughable to pay monthly to play a game so i never got into WoW until much much later. At that time i only played F2P mmos. The first mmo i ever purchased was GW1 when i finally realized that B2P was more consumer friendly (and higher quality) than F2P.
Now, which mmo do i consider the best? WoW story wise, GW2 gameplay wise. It would have been just GW1 overall if it wasnt instanced.
Best MMORPG I ever played, ever, since I started in 1999, was The Chronicles of Spellborn. If this game was ever revived/rebooted - provided they didnt screw it up, I would play it till the day I die. Asheron's Call is a very close second, then EverQuest 1, then maybe TSW or DDO.
Hard to say.. WoW is the one I've spent most time in. GW1 is a strong one, but I do still believe Darkfall gets my vote. The concept is the best around... Just need to get better.
Darkfall Online (Not UW it was a horrible mistake) 2009 - Server shut down, unless Realm Zero or Revival can actually pull it off ill probably never play another Mmo again tbh.
Final fantasy 11 online started at NA release 2003 and still playing. It was the only real mmorpg all the other games are solo mmorpg. Said was cause now days you can solo the game has changed a lot but still has its charm.
There is no best overall for me - the answer changes over the years - like what's the best movie or best song - it changes over time for me.
Back in 1998 UO was best, than1999 EQ1 was best, then DaOC, then SWG, then, CoH, Vanguard, AoC, Aion,
Currently ArcheAge and Trove, Dota2 are best for me
Asking for a singular answer is like asking who is your favorite child.
You always have a favorite child though... How unfair or sad that sounds.
Speak for yourself, not true for me.
Well, I do not have kids yet so I do not know the feeling. Unless they are like equally great, there's usually one you "click" better with. Maybe same interests or w/e. I might be wrong and will probably figure out when I am old enough to have my own.
FFXI. Was my real "first" MMO, even though I had cut my teeth on SWG long before FFXI. It just had the most immersive quality to it that has yet to be matched. I don't play it anymore due to it's age mostly, it was very unwieldy and clunky to play and after being pulled away by WoW it was very hard to go back. It's still better than WoW in many aspects like storylines, jobs, quests, immersiveness, challenge, content and depth but WoW blows it away with sheer quality of controls and character feedback and a UI that is like melted butter on hot bread, so yummy.
So basically, FFXI and WoW are my tops favorites of all time. Sadly, FFXIV is not the FFXI sequel I was hoping for. It grabbed many aspects from WoW but didn't keep the important stuff from FFXI. But even the WoW mechanics aren't as polished and combat and character controls/feedback is still behind the norm(from WoW standards).
I do like dabbling in EQ2 as a good third option, it has a lot of depth and content. Just wish it had a real narrative and less strange aesthetics and better quest delivery.
Runescape. People tend to trash talk about the game but I'd like to give credit where credit's due. Many of today's generation of MMO gamers started off from Runescape. The game, in its own rights, was a decent one. It had offered me some unique experiences I've never quite found in any other MMO. The f2p/p2p system was more than reasonable and the content was diversified enough to keep you hooked. But that's more than a decade ago, every MMO I've tried since has disappointed me in some ways.
EVE Online Currently: Not playing Why the love: For me this is about the only REAL MMO I can think of. The single shard design is for me the key. (Yup, ignoring the China server completely here...) If you are playing EVE you are playing on TQ, and your story is part of that grater whole. Why not playing atm.: I got tired of the game. I know this is a passing state, and I will eventually get sucked in again.
Dungeons & Dragons Online Currently: Playing Why the love: D&D nostagia. While the game is arguebly not even a real MMO (Nearly none of the so called MMO's are in IMHO.) I have had loads of fun with the game. Also the game sports one of the most fair f2p models out there, which is a big plus in my book, and makes it a game I play whenver I feel like it, and not when a sub tells me I really should be playing to not just waste money...
I played Everquest when it was first released in March 1999 until Fall 2004. Everquest has been my favorite MMO experience so far, and I can explain why without referring to nostalgia as the source. Ultima Online had been out since September 1997 and Asheron's Call would be released in November 1999. The genre of massive online RPG games was still defining itself and there were not many games out yet for there to be a strong sense of what these games were and how to play them.
What made playing Everquest so unique during that time was the expectations and assumptions the players had while adventuring in this new genre and online world. Because the genre was so new, we had no anticipation of immediately rushing to max level and preparing for endgame raiding - sure we began hearing rumors of massive dragons and giants in the high level areas that needed several groups of people, but the point is that our expectations from the game were not entirely centered around this - leveling and adventuring was still a huge undertaking. There were no maps, no quest markers, no fast travel or mounts - and we didn't have any expectations that these should be there to help us, because the genre had yet to set that as a standard. So playing at the time meant working with the systems the game had given us to experiment with - buying teleports from other players, using a high traffic tunnel as a general trading area, self made maps with landmarks and many others ways we were adapting to the game.
So Everquest is still my favorite MMO experience because the player base had yet to have tons of expectations and assumptions they would later bring into the MMO genre about what systems should be in place and what endgame play should be like. We would feel accomplished spending the evening with our friends adventuring to some obscure lake on a quest, even though it wasn't the best gear in the game or the highest level monster. The leveling and adventuring process was in itself the game-play.
Sometime between 1999 and 2001, hard to be sure. That's a hard call, because I like different MMOs for different reasons. Of the first few I played AC and DAOC stand out.
The best mmorpg I've ever played was Lineage 2. Everything about it when I first started playing it was amazing, from the first time I got ganked (3 minutes into playing the game the first time outside the elf starter village) to the first siege I took part in. It slowly went downhill although I still find it fun from time to time to pop in and grind out a level or two just to see whats going on.
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I started playing mmorpgs in 2005-2006, it was Metin 2. At that time i always saw ads and images about WoW and i always found laughable to pay monthly to play a game so i never got into WoW until much much later. At that time i only played F2P mmos. The first mmo i ever purchased was GW1 when i finally realized that B2P was more consumer friendly (and higher quality) than F2P.
Now, which mmo do i consider the best? WoW story wise, GW2 gameplay wise. It would have been just GW1 overall if it wasnt instanced.
2009 - Server shut down, unless Realm Zero or Revival can actually pull it off ill probably never play another Mmo again tbh.
Games != Kids though :P
So basically, FFXI and WoW are my tops favorites of all time. Sadly, FFXIV is not the FFXI sequel I was hoping for. It grabbed many aspects from WoW but didn't keep the important stuff from FFXI. But even the WoW mechanics aren't as polished and combat and character controls/feedback is still behind the norm(from WoW standards).
I do like dabbling in EQ2 as a good third option, it has a lot of depth and content. Just wish it had a real narrative and less strange aesthetics and better quest delivery.
Currently: Not playing
Why the love: For me this is about the only REAL MMO I can think of. The single shard design is for me the key. (Yup, ignoring the China server completely here...) If you are playing EVE you are playing on TQ, and your story is part of that grater whole.
Why not playing atm.: I got tired of the game. I know this is a passing state, and I will eventually get sucked in again.
Dungeons & Dragons Online
Currently: Playing
Why the love: D&D nostagia. While the game is arguebly not even a real MMO (Nearly none of the so called MMO's are in IMHO.) I have had loads of fun with the game. Also the game sports one of the most fair f2p models out there, which is a big plus in my book, and makes it a game I play whenver I feel like it, and not when a sub tells me I really should be playing to not just waste money...
What made playing Everquest so unique during that time was the expectations and assumptions the players had while adventuring in this new genre and online world. Because the genre was so new, we had no anticipation of immediately rushing to max level and preparing for endgame raiding - sure we began hearing rumors of massive dragons and giants in the high level areas that needed several groups of people, but the point is that our expectations from the game were not entirely centered around this - leveling and adventuring was still a huge undertaking. There were no maps, no quest markers, no fast travel or mounts - and we didn't have any expectations that these should be there to help us, because the genre had yet to set that as a standard. So playing at the time meant working with the systems the game had given us to experiment with - buying teleports from other players, using a high traffic tunnel as a general trading area, self made maps with landmarks and many others ways we were adapting to the game.
So Everquest is still my favorite MMO experience because the player base had yet to have tons of expectations and assumptions they would later bring into the MMO genre about what systems should be in place and what endgame play should be like. We would feel accomplished spending the evening with our friends adventuring to some obscure lake on a quest, even though it wasn't the best gear in the game or the highest level monster. The leveling and adventuring process was in itself the game-play.
MAGA
1. DAoC
2. UO
3. AoC
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I would say Vanilla WoW,
It could possibly be another if I hadn't found WoW first when I was looking back in 2004.
So in order,
WoW
D&D Online
Vanguard
EQ2 ( kind of )