When you ask me whether I prefer highways with frequent mile-markers or infrequent mile-markers, give me an option for "it doesn't matter, as long as the drive is fun."
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Didn't see the option I really wanted, which is no leveling...which is not the same as no progression. I really prefer EVE's progression model over all others, and I like the fact there really aren't levels at all.
Trouble with levels is they generally lead to an end game where the "real fun?" supposedly starts, but for me the opposite is almost always true it really does mean the end of the game for me. (DAOC being the only real exception)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Didn't see the option I really wanted, which is no leveling...which is not the same as no progression. I really prefer EVE's progression model over all others, and I like the fact there really aren't levels at all.
Trouble with levels is they generally lead to an end game where the "real fun?" supposedly starts, but for me the opposite is almost always true it really does mean the end of the game for me. (DAOC being the only real exception)
Well, I think that is another discussion but I agree that there are a lot of leveless system I would like to see in MMOs and that Eves works fine, not perfect but it is better than many levelbased versions.
Didn't see the option I really wanted, which is no leveling...which is not the same as no progression. I really prefer EVE's progression model over all others, and I like the fact there really aren't levels at all.
Trouble with levels is they generally lead to an end game where the "real fun?" supposedly starts, but for me the opposite is almost always true it really does mean the end of the game for me. (DAOC being the only real exception)
Well, I think that is another discussion but I agree that there are a lot of leveless system I would like to see in MMOs and that Eves works fine, not perfect but it is better than many levelbased versions.
Well I ended up voting for slow leveling, a la DAOC, because due to it's design I spent a lot of time grouping with people and really getting to know my realm mates, which proved very useful when we all rolled out into the RVR battlegrounds and Frontiers
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Discussion needs more context. What about games that have all the content at max level like Final Fantasy XIV? Then players say the faster the better, since the leveling process is largely considered the 'tutorial' for that game. What about games where leveling is faster with a group, but you could still solo for slower leveling? What if progression is present but not the main focus of the game, such as in sandbox games like EVE?
The problem with how games handle this is the perceived level of power of your character, as well as the type of content you have access to and what other people in the world are getting into. The rush to endgame is all too real now with games and it seems people in the general chat will be very vocal if the leveling process is taking too long and preventing them from reaching 'the true game'. If you feel like your character is too weak to fight anything more than a wolf or a boar then leveling becomes something of a forced necessity to access other parts of the game, and in general this is something 'to be done faster'.
Didn't see the option I really wanted, which is no leveling...which is not the same as no progression. I really prefer EVE's progression model over all others, and I like the fact there really aren't levels at all.
Trouble with levels is they generally lead to an end game where the "real fun?" supposedly starts, but for me the opposite is almost always true it really does mean the end of the game for me. (DAOC being the only real exception)
Yes EVE's level less system is a great model, that or DDO's reincarnation system, which kinda fix the basic problem with leveling systems, that everyone end out being maxed out requiring most content to be at that level. In DDO content on all levels is always relevant and has active players, as people are constantly going through the leveling cycle.
As for the OP's question about speed, for me that depends on the quality of the content really. I dont mind a slow leveling through great content, but not many MMO's manages to have that, tbh. Leveling speed should match what the game have content for without said content feeling grindy.
Well I ended up voting for slow leveling, a la DAOC, because due to it's design I spent a lot of time grouping with people and really getting to know my realm mates, which proved very useful when we all rolled out into the RVR battlegrounds and Frontiers
Yeah, that is about the speed I prefer as well. Another advantage is that doing dungeons below max level suddenly becomes important since you don't outlevel your gear in a few hours, once people hit max they usually know their class in groups.
With fast leveling people tend to just run around and do easy quests until they max out, then when it is time for dungeons they have zero clue about group dynamics and in the beginning gear that is useless.
I like funny leveling too. i know the slow leveling in DaoC as a Pet-Enchanter. Nobody likes him but he is strong class:) 10 days i have tested WoW and i asked as Level 14 priestess the community for a group for an instance or funny playing. the answer was make minimum level 20 as solo for group. Hey i am a DaoC-Classic-Player and we played in group as level 1 - collected in chat. But in the new games u need fast leveling because they havent content for group - killquest 0/30 only.
Fast in general but it depends on how the game is put together. A good fast-paced game can have you so immersed that you don't notice when you ding a level. A game with slow leveling means I probably won't hit max on any character in that game, so I play to a point and just stop. I don't think I've ever leveled in a game just to get to end-game content, more so to open areas for exploration.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I voted slow but that also depends of the level in the game is fun. Also depends if its like WoW where you only get a few skills back in the day. Not being able to fill your role. I like games like GW2 where you get your skills fast so you can play your role and not look at the levels. Really depends on the game.
I voted slow but that also depends of the level in the game is fun. Also depends if its like WoW where you only get a few skills back in the day. Not being able to fill your role. I like games like GW2 where you get your skills fast so you can play your role and not look at the levels. Really depends on the game.
Yeah, spending a week with 4 skills gets old pretty quick. And even in the old games it was usually pointless to group before level 10 anyways. Things that just are tutorials need to go pretty fast, once you can go out and play the game for real it is different.
When you ask me whether I prefer highways with frequent mile-markers or infrequent mile-markers, give me an option for "it doesn't matter, as long as the drive is fun."
Same here. For example, I have no idea how long a level should take in Pirate 101 or even what level I currently am. I do know that I am enjoying the game and I feel like I'm progressing, and that's all that really matters to me.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
I really don't care, as long as the experience is fun. i originally loved leveling in WoW having to find groups for content, finding challenges around every corner, and it took a while.
Now It's so easy it becomes a chore, every mob feels the same because everything dies easily, you'll even have a difficult time finding an "elite" that offers any challenge whatsoever depending on your class.
I'm not saying challenge = fun, but i believe there has to be something to distract you from the mob/quest grind, unexpected niceties, a challenge, content that differs but still levels you ( Gardening, pet care? No real good ideas right now, but i hope you catch my drift )
A little bit of challenge mixed into a grind can change the entire experience from dull to wondering whats around the next corner.
Fast levels, slow levels, they don't matter, as long as theres a nice sense of progression to them.
Doesn't matter. Lineage 2 had a huge grind but the game was happening regardless of "max level"(Which most people weren't even there for a long time) That's what matters. If you can enjoy the game.
I really don't care, as long as the experience is fun. i originally loved leveling in WoW having to find groups for content, finding challenges around every corner, and it took a while.
Now It's so easy it becomes a chore, every mob feels the same because everything dies easily, you'll even have a difficult time finding an "elite" that offers any challenge whatsoever depending on your class.
I'm not saying challenge = fun, but i believe there has to be something to distract you from the mob/quest grind, unexpected niceties, a challenge, content that differs but still levels you ( Gardening, pet care? No real good ideas right now, but i hope you catch my drift )
A little bit of challenge mixed into a grind can change the entire experience from dull to wondering whats around the next corner.
Fast levels, slow levels, they don't matter, as long as theres a nice sense of progression to them.
I would say that being challenged is fun, but you have to have the right difficulty, getting steam rolled by every goblin isn't fun either.
The original Guildwars had relatively fast leveling (not as fast as it became once Factions came out but still pretty fast) and it was still fun because the game was challenging at the time. 2 campaigns and one expansion later together with loads of nerfing and the game lost most of it's fun, most of the game just became too easy for my taste.
The problem really is that the right amount of challenge depends on the player.
Comments
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Trouble with levels is they generally lead to an end game where the "real fun?" supposedly starts, but for me the opposite is almost always true it really does mean the end of the game for me. (DAOC being the only real exception)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The problem with how games handle this is the perceived level of power of your character, as well as the type of content you have access to and what other people in the world are getting into. The rush to endgame is all too real now with games and it seems people in the general chat will be very vocal if the leveling process is taking too long and preventing them from reaching 'the true game'. If you feel like your character is too weak to fight anything more than a wolf or a boar then leveling becomes something of a forced necessity to access other parts of the game, and in general this is something 'to be done faster'.
As for the OP's question about speed, for me that depends on the quality of the content really. I dont mind a slow leveling through great content, but not many MMO's manages to have that, tbh. Leveling speed should match what the game have content for without said content feeling grindy.
Quest based games I like a faster leveling experience. I think ESO is pretty close to having spot on pace.
Camp / Grind based games I like a slower pace. Slightly faster than vanilla EQ.
i used to love slow leveling , but today i will take fast , because mmorpgs are SOLO to max lvl and soloing slowly is anything but fun.
With fast leveling people tend to just run around and do easy quests until they max out, then when it is time for dungeons they have zero clue about group dynamics and in the beginning gear that is useless.
10 days i have tested WoW and i asked as Level 14 priestess the community for a group for an instance or funny playing. the answer was make minimum level 20 as solo for group. Hey i am a DaoC-Classic-Player and we played in group as level 1 - collected in chat.
But in the new games u need fast leveling because they havent content for group - killquest 0/30 only.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
i originally loved leveling in WoW having to find groups for content, finding challenges around every corner, and it took a while.
Now It's so easy it becomes a chore, every mob feels the same because everything dies easily, you'll even have a difficult time finding an "elite" that offers any challenge whatsoever depending on your class.
I'm not saying challenge = fun, but i believe there has to be something to distract you from the mob/quest grind, unexpected niceties, a challenge, content that differs but still levels you ( Gardening, pet care? No real good ideas right now, but i hope you catch my drift )
A little bit of challenge mixed into a grind can change the entire experience from dull to wondering whats around the next corner.
Fast levels, slow levels, they don't matter, as long as theres a nice sense of progression to them.
The original Guildwars had relatively fast leveling (not as fast as it became once Factions came out but still pretty fast) and it was still fun because the game was challenging at the time. 2 campaigns and one expansion later together with loads of nerfing and the game lost most of it's fun, most of the game just became too easy for my taste.
The problem really is that the right amount of challenge depends on the player.