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Chronicles of Elyria | Design Journal #3 –Time, Aging, and Offline Player Characters | MMORPG

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  • LucchenoLuccheno Member UncommonPosts: 65
    Right now, it's one of the most promising, community-developer interactive project i've seen in the last 15years i've been around. Not that long I know, yet still :)
  • BlaedusBlaedus Member UncommonPosts: 100
    I swear I'd commented on this game before, either on the first or second Design Journal, but I can't find it for anything. Oh well, I'll just reiterate that this will be a game I'll keep my eye on. A lot of features proposed are things I've long thought about. I wish them all the luck.
  • WolfClawsWolfClaws Member UncommonPosts: 638
    This gimmick is what was needed in all serious MMOs. He is right, without death there is no real sense of risk. I would love to see my characters get older as I play them, procreate, have a child, or several children, then pass on my teachings to get them started on their own path...
  • WizardryWizardry Member LegendaryPosts: 19,332
    I some how missed the whole idea behind offline and i have to say i am disappointed.One of my biggest peeves in gaming is offline gaming,imo there should be absolutely none of it.I hate the idea so much the game could be a 9.9/10 and i would not play it. It is too bad they put so much great thought into making this game as close to realism as a computer product can and turn around and ruin it with FAKE offline play.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • mikeyb138mikeyb138 Member UncommonPosts: 20
    Was I the only one who read the FAQs on their website? Sounds great except when it comes to $. They will charge normal retail value so like 60$ for game. Then say an average life lasts 8-10 months but can be shortened with deaths or imprisonment. Then when you do get that permadeath and you want to play again you have to pay the cost of average expansion pack, so what is that like 10-15$ Then they throw in the option to just buy in game currency with real $? So would that not be p2w? They need to rethink that aspect imo.
  • Nitan66Nitan66 Member UncommonPosts: 16
    To those concerned about the OPCs, one thing that has been mentioned by the developer is that he wants the world to be massive. Massive enough that anyone who wants to claim land may do so and there still be no conflict over space (not to say that there won't be conflict over certain resources). Additionally we know that it will not be easy for characters to survive in the wilderness for large stretches of time. This indicates to me that the majority of OPCs will be either clumped in cities and settlements, or so dispersed that they won't be much of a bother. Needless to say I'm very excited about this game and hope the devs keep up the good work and the constant communication with their community.
  • liva98989liva98989 Member UncommonPosts: 252
    I'm really looking forward to this game, I'm a bit scared of getting hyped but I can't help it. I've read about it starting yesterday, and the only thing I'm a bit scared of is the payment system, I don't know how to feel about paying for each life, but then again, if they make it so it last around a year, and they also talked about the possibility of immortality through... darker.. means.. It really got me! I mean who doesn't want to be a lich and give a the box with your soul to someone dear, or become a vampire and roam a maybe ruined castle, it could be awesome. Also the fact that you can become a count/countess, duke/duchess or king/queen with land around you is also amazing! Who haven't waited on a game with at least some intrigue political instead of just killing and farming, just for gear, here you can create your lineage, make your family royal through.. means.. I'm hyped, but for the first time in a long time, I actually think they really got a hold of a solid concept compared to a lot of the other games I've seen. I gladly pay once a year for a new life.

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  • FvonSFvonS Member UncommonPosts: 10
    mikeyb138 said:
    Was I the only one who read the FAQs on their website? Sounds great except when it comes to $. They will charge normal retail value so like 60$ for game. Then say an average life lasts 8-10 months but can be shortened with deaths or imprisonment. Then when you do get that permadeath and you want to play again you have to pay the cost of average expansion pack, so what is that like 10-15$ Then they throw in the option to just buy in game currency with real $? So would that not be p2w? They need to rethink that aspect imo.
    I believe the developers said on the forums that you start with three "coins". You can then play three generations, probably lasting two to three years in the real world. Or you can play three characters at the same time if you'd like to go down that road. Also you can turn into a soul-eater, possible greatly prolonging your existence in-game (or reducing it if you are caught). BTW: I'd be willing to pay 15 $ a year to play this game but think it is just as much about financing to them as it is about making dying and reincarnation meaningful: Here you don't only get scars if you happen to step into the wrong cave once too often.
  • FlawSGIFlawSGI Member UncommonPosts: 1,379
    Sounds neat and I can't wait for more information to come out. Anything different from the generic circle of mmo's has my attention.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • SouzouMiguelSouzouMiguel Soulbound StudiosMember UncommonPosts: 17
    mikeyb138 said:
    Was I the only one who read the FAQs on their website? Sounds great except when it comes to $. They will charge normal retail value so like 60$ for game. Then say an average life lasts 8-10 months but can be shortened with deaths or imprisonment. Then when you do get that permadeath and you want to play again you have to pay the cost of average expansion pack, so what is that like 10-15$ Then they throw in the option to just buy in game currency with real $? So would that not be p2w? They need to rethink that aspect imo.
    Hi there, Community Manager for CoE here. You can rest assured that this is something we have considered. We have taken several steps to ensure that people from different economic backgrounds will be able to get fulfillment out of the game. While you can buy currency, the bottom line is that because CoE is skill based, it doesn't matter how much money you have. Let's say that someone were to shell out the money necessary to acquire the fanciest armor in the game. Now let's say that someone then decides to get into a duel with another individual who, for example, HADN'T bothered investing in the game and only possessed a rusty iron sword and chestplate. In the end, if Mr. Iron Sword has spent months playing the game and practicing his swordplay skills, he will win the duel 99% of the time. So while you can pay to possess certain things, it won't make a difference if you rely solely on that alone. Does that answer your question? If not, let me know :)

    -Miguel
    Chronicles of Elyria Community Manager

  • [Deleted User][Deleted User] UncommonPosts: 0
    edited August 2015
    The user and all related content has been deleted.
  • tyranadetyranade Member UncommonPosts: 18
    Love the concept- this may very well be THE game I have been waiting for! :)
  • mikeyb138mikeyb138 Member UncommonPosts: 20
    mikeyb138 said:
    Was I the only one who read the FAQs on their website? Sounds great except when it comes to $. They will charge normal retail value so like 60$ for game. Then say an average life lasts 8-10 months but can be shortened with deaths or imprisonment. Then when you do get that permadeath and you want to play again you have to pay the cost of average expansion pack, so what is that like 10-15$ Then they throw in the option to just buy in game currency with real $? So would that not be p2w? They need to rethink that aspect imo.
    Hi there, Community Manager for CoE here. You can rest assured that this is something we have considered. We have taken several steps to ensure that people from different economic backgrounds will be able to get fulfillment out of the game. While you can buy currency, the bottom line is that because CoE is skill based, it doesn't matter how much money you have. Let's say that someone were to shell out the money necessary to acquire the fanciest armor in the game. Now let's say that someone then decides to get into a duel with another individual who, for example, HADN'T bothered investing in the game and only possessed a rusty iron sword and chestplate. In the end, if Mr. Iron Sword has spent months playing the game and practicing his swordplay skills, he will win the duel 99% of the time. So while you can pay to possess certain things, it won't make a difference if you rely solely on that alone. Does that answer your question? If not, let me know :)
    So with a game that involves politics, land management, siege/expansion gaining influence and becoming king/duke/count etc. (All great btw) a person with a huge abundance of in game currency wont have any advantage?
  • RiverBirdRiverBird Member UncommonPosts: 33
    mikeyb138 said:
    Was I the only one who read the FAQs on their website? Sounds great except when it comes to $. They will charge normal retail value so like 60$ for game. Then say an average life lasts 8-10 months but can be shortened with deaths or imprisonment. Then when you do get that permadeath and you want to play again you have to pay the cost of average expansion pack, so what is that like 10-15$ Then they throw in the option to just buy in game currency with real $? So would that not be p2w? They need to rethink that aspect imo.
    Except none of the payment modules have been released or finalized yet. They stated the average life was 10-16 months, not 8-10. They also didn't mention the game being buy to play, and yes, the lives can be shortened by deaths but all that does is take years off your maximum expected lifespan, not permakill you if you drown or die in a quest. so $10-$15 every 10-16 months sounds great to me. Haven't heard anything specific about anything, you may have just been reading the forums if there are so many inaccuracies.
  • RiverBirdRiverBird Member UncommonPosts: 33

    mikeyb138 said:
    mikeyb138 said:
    Was I the only one who read the FAQs on their website? Sounds great except when it comes to $. They will charge normal retail value so like 60$ for game. Then say an average life lasts 8-10 months but can be shortened with deaths or imprisonment. Then when you do get that permadeath and you want to play again you have to pay the cost of average expansion pack, so what is that like 10-15$ Then they throw in the option to just buy in game currency with real $? So would that not be p2w? They need to rethink that aspect imo.
    Hi there, Community Manager for CoE here. You can rest assured that this is something we have considered. We have taken several steps to ensure that people from different economic backgrounds will be able to get fulfillment out of the game. While you can buy currency, the bottom line is that because CoE is skill based, it doesn't matter how much money you have. Let's say that someone were to shell out the money necessary to acquire the fanciest armor in the game. Now let's say that someone then decides to get into a duel with another individual who, for example, HADN'T bothered investing in the game and only possessed a rusty iron sword and chestplate. In the end, if Mr. Iron Sword has spent months playing the game and practicing his swordplay skills, he will win the duel 99% of the time. So while you can pay to possess certain things, it won't make a difference if you rely solely on that alone. Does that answer your question? If not, let me know :)
    So with a game that involves politics, land management, siege/expansion gaining influence and becoming king/duke/count etc. (All great btw) a person with a huge abundance of in game currency wont have any advantage?
    You could buy a lot of stuff lol.
  • mikeyb138mikeyb138 Member UncommonPosts: 20
    @Riverbird go look at their faqs section. I may have misread the lifespan but they talk as if it will be b2p "Q. How much does the game cost? How much does a life cost? No exact price has been set, but we anticipate it will be on par with the retail cost of other PC games. Lives will be roughly the cost of a game expansion." And yes you can buy a lot.of stuff but will that put you in a better position to become king/ruler etc? That was my question @souzoumiguel i never mind in game purchases for cosmetics but if a person can dump a few hundreds and become king or spend a few hundreds and squash a rebellion/opposing guild/kingdom/etc then its p2w... literally.
  • lobotarulobotaru Member UncommonPosts: 165
    edited August 2015
    The problem with aging, in my opinion, is this. You come back to the game after a long hiatus. If the character ages while you are not playing, many players may just decide "Well, I don't like my character being this old so let's find some creative ways to kill myself and start as a young guy again." People like to play as a persona of themselves or an idealized fantasy figure. Rarely are such figures old men and women. I predict much mass suicide for the sake of eternal youth, lol.
  • XiaokiXiaoki Member EpicPosts: 4,036
    Yeah, it all sounds great in concept but there is an old saying -

    "No plan survives contact with the enemy"

    And, in this scenario, we are the enemy.

    Sandpark MMOs are more susceptible to what can go wrong than theme park MMOs so have they also considered what can go wrong as well?

    What happens when you have hackers ruining the economy? What happens when you have large zerg guilds steam rolling through resources and other players? What happens when players exploit broken mechanics or skill builds?

    Players and developers alike can look back on old MMOs such as UO or SWG and dreamily imagine what a modern sandbox can be like but those days are long gone.
  • ROFLcopter13ROFLcopter13 Member UncommonPosts: 44
    demodar said:
    There are a lot of complex and interesting concepts that you can add to gaming , but so far i don't think its in the possibility of the game developers to do and our computers (generally , game console /pc machines) to handle . The general part of an mmo to create thats a huge chunk of time and if they do everything chances are it will take them too long and their mmo will be old before it comes out . Not to mention making some mechanics seemless and into the world and good to control with the UI is down right close to impossible. Not to mention if estimated time is actually 2016 , they would have screenshots not concept art , and probably prealpha gameplay
    This "keep it simple stupid" mentality is the ONE THING that's been holding back a lot of MMO dev's for a long time. Its time for someone to break that mold and I believe that's what Soulbound Studios is doing, and for that - they have my utmost respect. You talk about them having concept art, well look at the following that Star Citizen has and so far the community has bread crumbs to go by. They also are supposedly incorporating that "out of the box" thinking as well. You have to understand that some of these new wave MMO's are in unfamiliar territory with these new dynamics they are fleshing out, so one thing important to keep in mind here is: Be Patient! I don't want another Wildstar, and I CERTAINLY don't want CoE to go the way of EQN (effectively VAPORWARE). I want them to take their time on this and do this right! I am sure they feel exactly the same way. I for one will definitely be following this title for as long as I can, and I wait for baited breath for this title to be the change that this industry desperately needs.. Please don't follow the "cookie-cutter" MMO route or the "tried and true" method, please, break that mold into a billion pieces! We need this!
  • LucchenoLuccheno Member UncommonPosts: 65
    edited August 2015
    Got a certain issue with people talking about the KISS principle lol. Thank god that principle never reached medicine, or otherwise we would still be making wholes in peoples heads to take out demons -.-''. Seriously guys, in which century are we? LOL

    Plus, although the game will have some things you can buy with cash, other than your life of course, it will be mainly focused on skill based gameplay and not items or buyable stuff. They also made that very clear in several conversations so far, so at least with that detail i'm not worried
  • SweetPaladinSweetPaladin Member CommonPosts: 2
    Just reading this article has me excited for this game's future. The concept for this sounds amazing. All we need now is some gameplay that is as exciting as the concept and then I will be really looking forward to playing this game.
  • happyfartshappyfarts Member UncommonPosts: 95
    I'm excited ... yet afraid to be too hopeful. Will wait and see
  • pokrakpokrak Member UncommonPosts: 111
    hmm why play game so similar to real life? this article pushed me back from this project but maybe I will give it a shot when its ready somehow I like to see my character as growing in power immortal demigod with purpose of never ending WAR but well who knows what I will like to play in time maybe some old dieing farmer
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