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Larian Studios has announced the commencement of the Divinity: Original Sin 2 KickStarter initiative. The team is hoping to raise $500,000 to create the sequel to one of the most successful RPGs in recent years.
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Anyways... D:OS is probably not only one of the best, but THE best RPG released within the last 5 years and I can't wait for the sequel.
Why the hell do they need a Kickstarter for a sequel? I thought the game was pretty successful?
Is this the way we make games now? Makes tons of cash with zero risk?
I see Kickstarter as a means to help talented people create something that they don't have the means to do so on their own, things that are difficult to raise money for.
Hey Divinity guys.... Put that cash you made without a publisher into your new game and stop asking for handouts.
I think I'll take a pass on Divinity 2
"Be water my friend" - Bruce Lee
I've been doing it all wrong.... Maybe I'll use Kickstarter to buy myself another industrial fiber laser. Heh I'll give you a limited edition lasercut keychain worth $59.99 if you pledge.
"Be water my friend" - Bruce Lee
Before you say I don't know anything about business, I own a small business which I created and run.
It allows companies to work with the community and to engage them further by allowing them to buy in early to support the development of the game prior to a proper release. As for putting words in his mouth, that's not the case. He's acting like they made money hand over fist and then they're coming back for a 'free handout'. "Zero risk". Yeah, alright. That isn't whats happening here but of course he's allowed to have an opinion and he's also allowed to pass up on what will probably be a great game because he's wrong.
We're just going to have to agree to disagree.
I know I would as long as I also delivered great products/services to my customers.
For instance, if your business carried product would you prefer to buy the product without hope of returning un-bought merchandise to the wholesalers and take the chance that your customers will buy it all or would you prefer to take product on consignment with the idea that any product that wasn't purchased could be returned and you would only pay for what was sold?
I imagine the latter.
All they are doing is minimizing their risk. In truth I don't have problems with big business doing this either as long as they deliver what was promised.
If, say, EA was to do this BUT deliver a good product with whatever perks they promised is there really something "wrong" with that?
The real issue is that this just "grinds one's gears" because one might feel that "this isn't the way it's been done and therefore it flies in the face of what one might feel as appropriate".
But in the end, if the product was delivered and was good and people got what the paid for then what is the issue?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Who would you rather a game developer be beholden to; people who have invested money because they want as much of a sizable return on their investment as they can get, or the players who have directly patronized (or invested but some people take that word to only mean one thing) the development of the game?
Though, as the some star citizen kickstarter patrons have proven, they are not very different from publishers "wanting to see it and wanting to see it now!"
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
http://www.journaldequebec.com/2015/04/01/choisir-quebec
"The same day we announced the arrival this summer of the Rolling Stones in Quebec, a developer of Belgium announces that he chose the capital to establish its new production studio in North America. Unable to meet Mick Jagger, I spoke with Swen Vincke.
@Ridrith
If these guys can sell over a million copies of a game without a publisher and need a kickstarter to fund a sequel. It would suggest that they are totally incapable of managing money.
p.s. I know my business. I have 36 employees, 14 of which are highly paid tradesmen. I'm a job shop that designs, prototypes, fabricates and manufactures metal parts for many different types of industry. I'm in Vancouver Canada, which isn't exactly a hot bed for manufacturing, it would take me 5 to 6 years to reach the sales numbers that took less than a year for Larian to make and I have raw materials and a fluctuating currency to deal with. I probably average about 500k in reinvestment for my company per year, for upgrading equipment etc. to stay competitive, money that has been put aside and comes out of my companies pocket, Not on some interest free pre-sales.
IMHO what Larian is doing goes totally against the spirit of what the idea of kickstarter is or was all about.
"Be water my friend" - Bruce Lee
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I agree with your examples, but everything within that process is accounted for so there's little to no exposure to abuse which is where my concerns about the whole kickstarter comes from. Kickstarter for development studios is still in it's infancy stage which mean is can be highly manipulated. It's not as if I'm completely against it, but understanding how it's been used so far leave with the impression of further abuse. Games in a "feature lite" state, abandon games with fund unaccounted for, ect. Personally I hope kickstarter works out in the end because I want to support my favorite studios any way I can, but until the kinks, exploits are worked out I don't see myself supporting it.
People want fairness and they want to root for the home team or the underdog. I think players like the idea of kickstarter (or anyone for that matter) because it gives a smaller group greater agency/say in what gets made over having to rely upon those with deep pockets to determine what is worth getting made.
However, in the end, any company that uses kickstarter still has to deliver and will be demonized if they don't. The only downside (as far as I know) is that they can fail without any repercussions.
So maybe that's what it comes down to, being able to punish companies/people who don't deliver.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
http://www.kickstart.org/
I hope it's not corrupt like so many others.
Time and expertise can be a lot more valuable than money.
"Be water my friend" - Bruce Lee
Updated post is below.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If they want to use kickstarter again then they should invest their own money to get some / much of the game done and then do another crowdfunding project once they have something to show. That way it isnt like their customers are shouldering so much of the dev costs.
I believe there comes a time when a successful company should get off the teet and stand on their own two feet. So why not have a kickstarter for Disney so they can put the funds into their next Star Wars film?
"Be water my friend" - Bruce Lee