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Player Versus Player: Should Studios Outsource?

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited September 2015 in News & Features Discussion
imagePlayer Versus Player: Should Studios Outsource?

Outsourcing. It’s a reality of the times. Companies all around the world ship their labor overseas, often to make the quickest buck at the least cost. What most people don’t know is that outsourcing is also part and parcel of modern game development, except that the jobs often stay in the U.S. But are so many hands in the cookie jar a good thing?

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Post edited by SBFord on

Comments

  • nimander99nimander99 Member UncommonPosts: 288
    edited September 2015
    Yes but game developments cost is nothing next to the cost of marketing said game... it's the marketing that should be outsourced...
  • rodingorodingo Member RarePosts: 2,870
    Being an animator in the film and game industry is tough. Usually the work is temporary/contract type work for the bulk of the animators. It gets even more rough when you find out that your next potential gig is going to be outsourced to India or Thailand instead. But what can you do? Studios make games to turn profits, and if they can get the same quality of of animation for cheaper then that's what is simply going to happen. It's a sad reality that some have to deal with.

    "If I offended you, you needed it" -Corey Taylor

  • gearchin13gearchin13 Member UncommonPosts: 44
    Yes but game developments cost is nothing next to the cost of marketing said game... it's the marketing that should be outsourced...
    The marketing is done 90% of the time by an outside company.
  • LunarpacLunarpac Member UncommonPosts: 57
    Sure, they can outsource as much as they want, but they're ultimately responsible for the quality of the work. "We outsourced" is not an excuse.
  • LudwikLudwik Member UncommonPosts: 407
    From a gamer's perspective, cost is irrelevant. You should hire devs on full time and don't let them go until the project is finished and bug free. From a business perspective, quality is irrelevant. It's about maximizing profits through cost reduction so obviously outsourcing. A poor product that's profitable is better than a good product breaking even. The problem here is that gamers don't make games, businesses do. Which is why your debate is flawed, Ryan's perspective doesn't actually exist at least from the stand point of someone actually in charge of development.
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