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Star Citizen - Live from Manchester (Star Citizen Conference 2015)

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  • ThourneThourne Member RarePosts: 757
    BMBender said:
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 

    It is impressive from a techinical standpoint, however there is a caveat.  From a gameply point of view it was a lot of walking down corridors.  That isn't a critisim it's a matter of taste, some people like that type of seemlessness some want to Pew Pew now.  It's somewhat unfortunate that they chose that way to highlight gameplay that by necessity doen't entice all backers/watchers.  Particularly at this point in time.  Look at SWTOR and the voice overs whats immersive to some is break in gameplay for others.   By defenition that portion was always going to get a mixed reception.   No matter how well done.

    EDIT if your only going to show 1/2 an hour of gameplay I might have chosen different things to highlight that fit a larger demographic.
    I agree that it definitely depends on personal preferences. For me personally, I love that kind of stuff just as much as the pews, and the seemlessness of it is something I have been waiting literally decades to enjoy. 
  • ThourneThourne Member RarePosts: 757
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 
    It is impressive. Just as the fully rendered cut scenes are impressive. But neither are a substitute for gameplay and content.  
    I'd have to argue that getting up and moving around and from place to place exploring is game play and what you would be exploring is content.
    Now if you want to say it isn't your favorite kind or even a type that you find amusing I'm fine with that.
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Thourne said:
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 
    It is impressive. Just as the fully rendered cut scenes are impressive. But neither are a substitute for gameplay and content.  
    I'd have to argue that getting up and moving around and from place to place exploring is game play and what you would be exploring is content.
    Now if you want to say it isn't your favorite kind or even a type that you find amusing I'm fine with that.
    Yes, and standing looking at paint dry on a very well rendered wall is also content. 
  • YanocchiYanocchi Member UncommonPosts: 677
    edited October 2015
    Cryptor said:


    The only way I see Star Citizen coming out & actually delivering will be if/when they find their investor (another rumor), chances are you will see the EA sticker on this one once everything is said and done.

    In my opinion Squadron 42 will be the savior of Star Citizen MMO. Right now the most rational thing for the developers would be to concentrate as much effort and funds as possible into completing and releasing Squadron 42. They should be able to get at least $50 million infusion to complete MMO from people buying the finished single player game. It costs $45 to get access to Squadron 42 and by a modest estimate there is at least another million of potential new buyers interested in the release of the single player game.

    If a PC game like Euro Truck Simulator 2 managed to sell 2 million copies on Steam for $39.99 in 2012, Squadron 42 should be able to achieve at least the same.


    I doubt it will be significantly worse than this...


    http://truepcgaming.com/2013/03/19/euro-truck-simulator-2-review/

    Edit: Lol, just checked. Euro Truck Simulator 2 is continuing to sell for $19.99 on Steam.
    Baldur's Gate Online - Video Trailer
    * more info, screenshots and videos here

  • JohnP0100JohnP0100 Member UncommonPosts: 401
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 
    Ummm....pretty sure D_Smart's game did that 10 years ago.
    I ain't talking about the quality of the game  or Smart but tech wise it has been done before.
    The irony that Cig is getting praise for something their nemesis did over a decade ago is delicious! 

    It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard

    Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited October 2015
    Well i think what has happened is we often hear too much about story so devs are trying too hard to create a story which comes off as linear rather than solid game play.
    I personally love cut scenes especially if done where your actual player is in them.
    However if i had my way,i would not want any linear story added to my game,i prefer to have creative ideas with the same cutscenes just happen over the course of a game if we happen to stumble into them through game discovery.

    To go one further,i would like to see ALL games have those unique cutscenes/quests come about in random fashion.That opens up 24/7 discovery,something i "think" all gamer's enjoy.There is nothing worse than one month down the road a WIKI comes up and every detailed answer and quest is posted,taking away all future discovery.

    However i feel having 99% of a game as just null space does not bode well for doing much at all,except the typical linear type space missions we have already seen and played a thousand times before.Now if you could land on planets or discover new stations or create your own space stations,that would be totally different and enjoyable.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • user547user547 Member UncommonPosts: 150
    Wasn't the gameplay that they showed exactly what Derek Smart said would be impossible?
  • BrenicsBrenics Member RarePosts: 1,939
    user547 said:
    Wasn't the gameplay that they showed exactly what Derek Smart said would be impossible?
    Not sure, you mean when they were doing FPS but not hitting anyone? When they were doing the ship stuff that was looking more like a movie than real game play but I guess it was from what some have said in here.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • Xeno.phonXeno.phon Member UncommonPosts: 350
    Brenics said:
    Xeno.phon said:
    Brenics said:
    LOL @Xeno.phon So 2013 passed and people said that 2014 passed, now 2015 is going to past. So let me ask you how much money and ships should everyone keep giving him? Like I said this could go on till 2020, if you look at what he has been doing 2020 isn't really unrealistic. 
    I use 2016 as the date because that is when RSI has stated they want a persistent universe beta out by. You wouldnt know that though, seeing as you are just on the drama queen train and dont actually read the news they put out.

    Really though, people like you dont matter. As I said, the only thing that matters is that they put out a decent game in a reasonable time frame (AAA dev avg 4y, new team so I give them 5).

    Sounds to me like you not noly dont know what you are talking about in regards to RSI, but dont even know about the industry itself. So again, you dont matter.
    So I guess 2016 is cool but didn't CR say he was releasing in 2013? Or was that a date where he wanted to expand the business because this sure isn't about making a game anymore, it is about building a business. 
    Nope, they never stated that. What you may be thinking of is the initial KS news where they stated they wanted to be in a beta stage by 2013, which was then later rescinded when the money poured in and they decided to expand on their original pitch.

    In the same vid that they stated they would not be beta ready for 2013, they also stated that they hoped for initial module release in 2015, with a persistent universe beta late 2015, early 2016.

    They have NEVER even once to my knowledge given anything more than that for dates. They have never stated when they hope to launch, so I am not sure why people are saying the sky is falling when to this date they are meeting all their soft goals they have stated.
  • laseritlaserit Member LegendaryPosts: 7,591
    JohnP0100 said:
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 
    Ummm....pretty sure D_Smart's game did that 10 years ago.
    I ain't talking about the quality of the game  or Smart but tech wise it has been done before.
    The irony that Cig is getting praise for something their nemesis did over a decade ago is delicious! 

    Kind of ironic wouldn't you say.  CIG is just doing now, what Pong was able to do back in 1972

    Tech wise its been done before.



    "Be water my friend" - Bruce Lee

  • ThourneThourne Member RarePosts: 757
    Thourne said:
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 
    It is impressive. Just as the fully rendered cut scenes are impressive. But neither are a substitute for gameplay and content.  
    I'd have to argue that getting up and moving around and from place to place exploring is game play and what you would be exploring is content.
    Now if you want to say it isn't your favorite kind or even a type that you find amusing I'm fine with that.
    Yes, and standing looking at paint dry on a very well rendered wall is also content. 
    So are you saying people who don't like the same gameplay experience as you are having "wrong bad fun" or do you concede that it may be someones cup of tea but not yours?
    I fully understand that the "explorer" type player isn't the only one that exists but what is wrong with a game catering to this type of gamer as well as the "pewpewers"?
  • darker70darker70 Member UncommonPosts: 804
    edited October 2015
    laserit said:
    JohnP0100 said:
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 
    Ummm....pretty sure D_Smart's game did that 10 years ago.
    I ain't talking about the quality of the game  or Smart but tech wise it has been done before.
    The irony that Cig is getting praise for something their nemesis did over a decade ago is delicious! 

    Kind of ironic wouldn't you say.  CIG is just doing now, what Pong was able to do back in 1972

    Tech wise its been done before.



    So Mr Smart did this ten years ago so did he?, he should have all the tech and know how  to make a wonderful game,so how is it Line of Defence sits at 21% negative on Steam.

    Afterall his new game does not feature top range graphics features,or any ground breaking technology,and as Smart is such a genius and know it all who are we to trust.?

    Chris Roberts stalwart of the industry,freinds with every legendary dev on the planet creator of a masterpiece IP and 2 companies sold for a small fortune,plus seemiingly all round nice guy.

    Derek Smart Known for 1 IP that was one of the buggiest messes of all time,known to troll for fun just to piss people off,locks down threads for no reason,but he did release BC3000 for free I will give him that !

    Also to have a hate campaign against SC/Chris Roberts and now Sandi Gardener,and he seems to leave a trail of destruction in his wake Alganon springs to mind.

    I think I will trust Roberts with my money hopefully somebody will sue Smart anybody up for a sue Smart KS. ;)

    p>
  • user547user547 Member UncommonPosts: 150
    I don't think Derek Smart has ever created a game, has he?  He must be green with envy that the module integration works, and that his predictions of disaster have been totally disproven.  Real classy going after the wife too, eh?
  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Thourne said:
    Thourne said:
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 
    It is impressive. Just as the fully rendered cut scenes are impressive. But neither are a substitute for gameplay and content.  
    I'd have to argue that getting up and moving around and from place to place exploring is game play and what you would be exploring is content.
    Now if you want to say it isn't your favorite kind or even a type that you find amusing I'm fine with that.
    Yes, and standing looking at paint dry on a very well rendered wall is also content. 
    So are you saying people who don't like the same gameplay experience as you are having "wrong bad fun" or do you concede that it may be someones cup of tea but not yours?
    I fully understand that the "explorer" type player isn't the only one that exists but what is wrong with a game catering to this type of gamer as well as the "pewpewers"?
    Why do people feel the need to take someone's opinion, as expressed in my post (reposted below)... 

    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.  

    ... and then attempt to refute it as if it were a fact. These are opinions, we all have one. Getting offended and defensive when someone else's opinion does not match yours, and then trying to censor these opinions through these straw man posts is a waste of everyone's time. 

    So in answer to your question, am I saying any of the words you are trying to attribute to me? No, I am stating my opinion on the state of the game. It is in the post above. They are my words, not the words you invented in your response. 





  • laseritlaserit Member LegendaryPosts: 7,591
    edited October 2015
    darker70 said:
    laserit said:
    JohnP0100 said:
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 
    Ummm....pretty sure D_Smart's game did that 10 years ago.
    I ain't talking about the quality of the game  or Smart but tech wise it has been done before.
    The irony that Cig is getting praise for something their nemesis did over a decade ago is delicious! 

    Kind of ironic wouldn't you say.  CIG is just doing now, what Pong was able to do back in 1972

    Tech wise its been done before.



    So Mr Smart did this ten years ago so did he?, he should have all the tech and know how  to make a wonderful game,so how is it Line of Defence sits at 21% negative on Steam.

    Afterall his new game does not feature top range graphics features,or any ground breaking technology 
    and as Smart is such a genius and know it all who are we to trust.?

    Chris Roberts stalwart of the industry,freinds with every legendary dev on the planet creator of a masterpiece IP and 2 companies sold for a small fortune,plus seemiingly all round nice guy.

    Derek Smart Known for 1 IP that was one of the buggiest messes of all time,known to troll for fun just to piss people off,locks down threads for no reason,but he did release BC3000 for free I will give hime that !

    Also to have a hate campaign against SC/Chris Roberts and now Sandi Gardener,and he seems to leave a trail of destruction in his wake Alganon springs to mind.

    I think I will trust Roberts with my money hopefully somebody will sue Smart anybody up for a sue Smart KS. ;)

    I agree


    I was trying to make my statement sound as preposterous as the statement I was quoting.

    "Be water my friend" - Bruce Lee

  • darker70darker70 Member UncommonPosts: 804
    laserit said:
    darker70 said:
    laserit said:
    JohnP0100 said:
    Thourne said:
    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.   
    You didn't find the tech allowing seamless transitioning from area to area; ship to eva to satellite to eva to ship to station to landing on station to entering station to engaging in fps gameplay all without load screens impressive?
    Just asking cuz I most certainly did. 
    Ummm....pretty sure D_Smart's game did that 10 years ago.
    I ain't talking about the quality of the game  or Smart but tech wise it has been done before.
    The irony that Cig is getting praise for something their nemesis did over a decade ago is delicious! 

    Kind of ironic wouldn't you say.  CIG is just doing now, what Pong was able to do back in 1972

    Tech wise its been done before.



    So Mr Smart did this ten years ago so did he?, he should have all the tech and know how  to make a wonderful game,so how is it Line of Defence sits at 21% negative on Steam.

    Afterall his new game does not feature top range graphics features,or any ground breaking technology 
    and as Smart is such a genius and know it all who are we to trust.?

    Chris Roberts stalwart of the industry,freinds with every legendary dev on the planet creator of a masterpiece IP and 2 companies sold for a small fortune,plus seemiingly all round nice guy.

    Derek Smart Known for 1 IP that was one of the buggiest messes of all time,known to troll for fun just to piss people off,locks down threads for no reason,but he did release BC3000 for free I will give hime that !

    Also to have a hate campaign against SC/Chris Roberts and now Sandi Gardener,and he seems to leave a trail of destruction in his wake Alganon springs to mind.

    I think I will trust Roberts with my money hopefully somebody will sue Smart anybody up for a sue Smart KS. ;)

    I agree


    I was trying to make my statement sound as ridiculous as the statement I was quoting.

    Thanks I think this post is a tad confusing not sure who I was replying tbh it was just a statement in the end. ;)
    p>
  • TalonsinTalonsin Member EpicPosts: 3,619
    Xeno.phon said:
    In the same vid that they stated they would not be beta ready for 2013, they also stated that they hoped for initial module release in 2015, with a persistent universe beta late 2015, early 2016.

    They have NEVER even once to my knowledge given anything more than that for dates. They have never stated when they hope to launch, so I am not sure why people are saying the sky is falling when to this date they are meeting all their soft goals they have stated.
    The initial kickstarter listed Nov 2014 as the expected delivery date for most parts of the game.  In 2013 CR said in a letter to the chairman that stretch goals would NOT delay the release.  The original backers of the kickstarter were all expecting the game to be at least in alpha by Nov 2014 since CR stated he had been working on the game with a small team for a year already before the kickstarter even launched in 2012 and his letters from the chairman posts through 2013 never gave any indication that 2014 was no longer attainable.  It was sometime in 2014 I think that things got out of hand and the original schedule for development was too far behind to save.  At this point there is no concrete release date listed that I know of.  It is wait and see at this point and hoping for 2016 rather than 2017.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • JohnP0100JohnP0100 Member UncommonPosts: 401
    Thought we could have a factual discussion without personal attacks. Guess not. :(

    It shows what PvP games are really all about, and no, it's not about more realism and immersion. It's about cowards hiding behind a screen to they can bully other defenseless players without any risk of direct retaliation like there would be if they acted like asshats in "real life". -Jean-Luc_Picard

    Life itself is a game. So why shouldn't your game be ruined? - justmemyselfandi

  • ThourneThourne Member RarePosts: 757
    Thourne said:
    Thourne said:
    Thourne said:
    It is impressive. Just as the fully rendered cut scenes are impressive. But neither are a substitute for gameplay and content.  
    I'd have to argue that getting up and moving around and from place to place exploring is game play and what you would be exploring is content.
    Now if you want to say it isn't your favorite kind or even a type that you find amusing I'm fine with that.
    Yes, and standing looking at paint dry on a very well rendered wall is also content. 
    So are you saying people who don't like the same gameplay experience as you are having "wrong bad fun" or do you concede that it may be someones cup of tea but not yours?
    I fully understand that the "explorer" type player isn't the only one that exists but what is wrong with a game catering to this type of gamer as well as the "pewpewers"?
    Why do people feel the need to take someone's opinion, as expressed in my post (reposted below)... 

    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.  

    ... and then attempt to refute it as if it were a fact. These are opinions, we all have one. Getting offended and defensive when someone else's opinion does not match yours, and then trying to censor these opinions through these straw man posts is a waste of everyone's time. 

    So in answer to your question, am I saying any of the words you are trying to attribute to me? No, I am stating my opinion on the state of the game. It is in the post above. They are my words, not the words you invented in your response. 





    Actually I never got offended mate. Sorry if you took it that way.
    I simply asked you follow up questions. Note that they were question not statements and rendered no conclusions.
    I did this because you equated a style of play to being about as valid, for you, as watching paint dry.
    I was attempting to see if you believed a game could be acceptable in the end without catering 100% to your preferred play style or if instead you personally found these sorts of things deal breaking.

  • BrenicsBrenics Member RarePosts: 1,939
    Talonsin said:
    Xeno.phon said:
    In the same vid that they stated they would not be beta ready for 2013, they also stated that they hoped for initial module release in 2015, with a persistent universe beta late 2015, early 2016.

    They have NEVER even once to my knowledge given anything more than that for dates. They have never stated when they hope to launch, so I am not sure why people are saying the sky is falling when to this date they are meeting all their soft goals they have stated.
    The initial kickstarter listed Nov 2014 as the expected delivery date for most parts of the game.  In 2013 CR said in a letter to the chairman that stretch goals would NOT delay the release.  The original backers of the kickstarter were all expecting the game to be at least in alpha by Nov 2014 since CR stated he had been working on the game with a small team for a year already before the kickstarter even launched in 2012 and his letters from the chairman posts through 2013 never gave any indication that 2014 was no longer attainable.  It was sometime in 2014 I think that things got out of hand and the original schedule for development was too far behind to save.  At this point there is no concrete release date listed that I know of.  It is wait and see at this point and hoping for 2016 rather than 2017.
    It really is sad, the guy has talent but he has no one behind him like he had at Origin to say stop stay on track. I still think someone really needs to look at the books and see what he is doing with the money. Like I said before he is a visionary not a business man.
    I'm not perfect but I'm always myself!

    Star Citizen – The Extinction Level Event


    4/13/15 > ELE has been updated look for 16-04-13.

    http://www.dereksmart.org/2016/04/star-citizen-the-ele/

    Enjoy and know the truth always comes to light!

  • FomaldehydeJimFomaldehydeJim Member UncommonPosts: 673
    Thourne said:
    Thourne said:
    Thourne said:
    Thourne said:
    It is impressive. Just as the fully rendered cut scenes are impressive. But neither are a substitute for gameplay and content.  
    I'd have to argue that getting up and moving around and from place to place exploring is game play and what you would be exploring is content.
    Now if you want to say it isn't your favorite kind or even a type that you find amusing I'm fine with that.
    Yes, and standing looking at paint dry on a very well rendered wall is also content. 
    So are you saying people who don't like the same gameplay experience as you are having "wrong bad fun" or do you concede that it may be someones cup of tea but not yours?
    I fully understand that the "explorer" type player isn't the only one that exists but what is wrong with a game catering to this type of gamer as well as the "pewpewers"?
    Why do people feel the need to take someone's opinion, as expressed in my post (reposted below)... 

    I'm going to share my opinion on the CitizenCon. I saw some pretty graphics (and many more unfinished graphics) and a lot of A-list voice actors, and I also saw some unexciting gameplay.  The gameplay really did strike me as mediocre and forgettable. But, what really struck me was the difficulty they had pulling together circa 20 minutes of unique and interesting content for their presentation. 

    This is my perception and it may be wrong, but it seems that too much attention has been directed towards creating cinematic cutscenes and rubbing shoulders with A-listers, and far too little on making a fun game. I hope that attention is very swiftly turned to gameplay.  

    ... and then attempt to refute it as if it were a fact. These are opinions, we all have one. Getting offended and defensive when someone else's opinion does not match yours, and then trying to censor these opinions through these straw man posts is a waste of everyone's time. 

    So in answer to your question, am I saying any of the words you are trying to attribute to me? No, I am stating my opinion on the state of the game. It is in the post above. They are my words, not the words you invented in your response. 





    Actually I never got offended mate. Sorry if you took it that way.
    I simply asked you follow up questions. Note that they were question not statements and rendered no conclusions.
    I did this because you equated a style of play to being about as valid, for you, as watching paint dry.
    I was attempting to see if you believed a game could be acceptable in the end without catering 100% to your preferred play style or if instead you personally found these sorts of things deal breaking.

    Well, in answer to that, I saw the following in the presentation:

    • Superbly rendered graphics in areas; 
    • some limited fully voice acted, motion captured and animated cut scenes; 
    • a half finished tutorial of sorts, which seemed to be an interactive cut scene; 
    • the seamless transitioning between ship and base, which is a nice immersive way of upgrading the cryengine;  
    • some largely homogeneous corridors that could be explored. 

    For me there felt to be a disconnect between these elements, as if they were not really part of a cohesive hole, but some elements scrambled together for a presentation. Some work had been done but it seemed a long, long way from anything approaching a finished game. 

    What was conspicuous by its absence was any real gameplay demonstration, and this is usually the element that retains players in a game. I saw a character walking corridors, and getting locked in many animations as they perform actions, that look cute once, but will become infuriating after the tenth time. 

    I saw no FPS combat, I saw no examples of the AI in action, I saw no space combat. I just saw someone walking some corridors. If that is all you want from your gameplay, then so be it, but I would imagine you are in the minority.  

  • ThourneThourne Member RarePosts: 757
    Thourne said:
    Thourne said:
    Thourne said:
    Thourne said:
    It is impressive. Just as the fully rendered cut scenes are impressive. But neither are a substitute for gameplay and content.  




    Actually I never got offended mate. Sorry if you took it that way.
    I simply asked you follow up questions. Note that they were question not statements and rendered no conclusions.
    I did this because you equated a style of play to being about as valid, for you, as watching paint dry.
    I was attempting to see if you believed a game could be acceptable in the end without catering 100% to your preferred play style or if instead you personally found these sorts of things deal breaking.

    Well, in answer to that, I saw the following in the presentation:

    • Superbly rendered graphics in areas; 
    • some limited fully voice acted, motion captured and animated cut scenes; 
    • a half finished tutorial of sorts, which seemed to be an interactive cut scene; 
    • the seamless transitioning between ship and base, which is a nice immersive way of upgrading the cryengine;  
    • some largely homogeneous corridors that could be explored. 

    For me there felt to be a disconnect between these elements, as if they were not really part of a cohesive hole, but some elements scrambled together for a presentation. Some work had been done but it seemed a long, long way from anything approaching a finished game. 

    What was conspicuous by its absence was any real gameplay demonstration, and this is usually the element that retains players in a game. I saw a character walking corridors, and getting locked in many animations as they perform actions, that look cute once, but will become infuriating after the tenth time. 

    I saw no FPS combat, I saw no examples of the AI in action, I saw no space combat. I just saw someone walking some corridors. If that is all you want from your gameplay, then so be it, but I would imagine you are in the minority.  

    Did you miss the video section where they jumped to the satellite and fought the ships there?
    There was also a 4v4 fps on the station near the end. The pirates killed the marines and took their ship.
    Wondering if maybe you didn't catch those parts?
  • BMBenderBMBender Member UncommonPosts: 827
    edited October 2015
    Thourne said:


    Did you miss the video section where they jumped to the satellite and fought the ships there?
    There was also a 4v4 fps on the station near the end. The pirates killed the marines and took their ship.
    Wondering if maybe you didn't catch those parts?
    It's possible as all that was at the tail end of the corridor walking simulator; some people may have turned it off.  Like I said earlier, the presentation could probably have stood a bit more gameplay and bit less aimless walking.  Exploration is great but somethings only new once.  And it's likely that everystation you visit will have that pointless(in some peoples opinion) corridor from ship selector to actuall ship.  You know whats going to happen the 1st 10 times or so it's neat after about 100 different people are going to be asking at different stages "why am I doing this again?"   You'll be able to cut/paste the same debate over SWTOR transfer stations into the threads hat will start popping up on the RSI boards.  Over a 6mo time period I bet the trend lines match almost perfectly.

    image
  • ThourneThourne Member RarePosts: 757
    BMBender said:
    Thourne said:


    Did you miss the video section where they jumped to the satellite and fought the ships there?
    There was also a 4v4 fps on the station near the end. The pirates killed the marines and took their ship.
    Wondering if maybe you didn't catch those parts?
    It's possible as all that was at the tail end of the corridor walking simulator; some people may have turned it off.  Like I said earlier, the presentation could probably have stood a bit more gameplay and bit less aimless walking.  Exploration is great but somethings only new once.  And it's likely that everystation you visit will have that pointless(in some peoples opinion) corridor from ship selector to actuall ship.  You know whats going to happen the 1st 10 times or so it's neat after about 100 different people are going to be asking at different stages "why am I doing this again?"   You'll be able to cut/paste the same debate over SWTOR transfer stations into the threads hat will start popping up on the RSI boards.  Over a 6mo time period I bet the trend lines match almost perfectly.
    Yah it is possible people stopped watching and missed it.

    It will be interesting to see how people react to it once we can play alpha 2.0. That should create some solid feedback for them at least.

  • KefoKefo Member EpicPosts: 4,229
    Thourne said:
    BMBender said:
    Thourne said:


    Did you miss the video section where they jumped to the satellite and fought the ships there?
    There was also a 4v4 fps on the station near the end. The pirates killed the marines and took their ship.
    Wondering if maybe you didn't catch those parts?
    It's possible as all that was at the tail end of the corridor walking simulator; some people may have turned it off.  Like I said earlier, the presentation could probably have stood a bit more gameplay and bit less aimless walking.  Exploration is great but somethings only new once.  And it's likely that everystation you visit will have that pointless(in some peoples opinion) corridor from ship selector to actuall ship.  You know whats going to happen the 1st 10 times or so it's neat after about 100 different people are going to be asking at different stages "why am I doing this again?"   You'll be able to cut/paste the same debate over SWTOR transfer stations into the threads hat will start popping up on the RSI boards.  Over a 6mo time period I bet the trend lines match almost perfectly.
    Yah it is possible people stopped watching and missed it.

    It will be interesting to see how people react to it once we can play alpha 2.0. That should create some solid feedback for them at least.


    to be honest I fell asleep at some point. I'm not a huge fan of the genre but gonna agree with BMBender that something more should have been shown
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