I was reading Forbes today and I saw this:
"According to an industry trade group, around 42% of Americans play videogames regularly; the average age of a gamer is 35, with 27% aged 50 or over; women 18 or over amount to a third of the game-playing population versus only 15% for boys 18 and younger."
It means that 72% (35+) of players have 35 years or more. Well, that means that have a job and prolly play few hours day and/or weekends.
I must say, there is no place for free players, only 15% 18 and younger. Why a developer/publisher would care to focus their game, into someone that can play several hours a day, in order to achieve playing free?
Next time, you see something in the cash shop, think twice about screamming P2W, you might be part of the 15%. A small group that doesn't give much profit and they won't care (they don't do care right now)
There is more whales in the ocean than freeloaders (thank god) and we will get more content.
All Hail the Whales
Source:
http://www.forbes.com/sites/investor/2015/10/14/how-to-profit-from-escapism/
Comments
I'm 55 and play free games without paying moderately often. Of the F2P games I've played, at least 75% of them I never paid a penny to. Even when I do pay, I'm definitely no whale. I'm more of a bargain shopper.
Does that make me part of the 72% or the 15%?
"This may hurt a little, but it's something you'll get used to. Relax....."
I spent little over the 15$ a month when playing an MMO (usually even less than that, since I tend to go with multiple months subscriptions).
But yes, the cheapskates that scream P2W at everything because they feel they're entitled to get it all for free are pretty silly.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Originally posted by Scagweed22
is it the graphics? the repetativenesses? i mean what is the point? you could be so much more productive in real life
Real life brings repetition and pointlessness too. The only thing real life offers is Great graphics. Its kinda expensive too and way to dependent on the cash shop. Totally pay to win as well. No thank you. Ill stick to my games.
How did they get these statistics, how accurate are they. Those figures honestly look rubbish, in every way I can think of that they could of got those numbers people lie.
"signs up for an mmo: are you over 18? YES!"
"signs up for steam: are you over 18? YES!"
How many kids say they are under 18 when there are limitations for doing so?
That aside, what does this article have to do with your thread? It doesn't mention mmorpg titles, nor computer games at all. Keep in mind mobile games such as candy crush are counted as computer games now too.
Forbes is a worthless rag these days.
The age of the consumer is a separate subject from the amount of money they have available to invest into a title. There is a slight degree of correlation, but that's often circumvented by obvious points such as allowance and the use of a parent or guardian's money.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
"This may hurt a little, but it's something you'll get used to. Relax....."
im 35 and have been enjoyng f2p mmorpg's regularly. gw2, aion, everquest2, ultima online on T2A.. all fun games I put no sub or cash shop buys into.
I will say this though, games like Hearthstone is bullshit as you need to pay hundreds if not thousands of $$ to get all the content.. and that's fucked up.
If your facts are right then it's interesting how small a percentage of woman actually play. When I play games now it feels like a lot of things were added just for women to draw them in. I always get the feeling most women think video games are just not important enough to play. The ones I talk to who are older would rather do other things. Even men play a lot less now.
I don't think it's accurate to say that most people have whale money to spend on video games and most that cry free to play is bad want an even playing field for everyone in terms of cost and rules in game. They would probably be willing to pay a one time fee or a subscription, but not buy items in game.
When your game isn't quite good enough to get enough subs, which means you don't have a lot of players, making the game free to play means you will get more warm e-bodies for your paying players to play with, and hopefully get some cash shop money. Myself I will pay for any game I like enough, but not more than one at a time. Now I'm paying for SWTOR, (let the $%@#& sub auto renew for another 3 months . . . XD) so I won't pay for another game for now. I will play some F2P games though for a change, to play with friends, or to check out new stuff. Once again more bodies and cash shop money potential.
I'd like to see some percentages on how many players in F2P games are actually paying their sub or whatever you call the monthly premium access.
Seeing 2.2%, but I knwo I have logged in to almost every F2P games, but only "played" a few, so I cna see where that number comes from, I mean people who play regularily.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
The point is that they don't know who is a whale, or they cast a wide net to get everyone, THEN they try to identify and fleece the whales.
Lots of free loaders is a BY-PRODUCT to this process. Devs cannot just attract the whales. If they can, there will be no f2p.