The most annoying thing for me is when people get all worked up about how other people communicate or label something and get offended if it is not in unison with their own personal views.
Both sides of the argument are idiotic, hence the whole debate is idiotic. It's like one of those religious debates between atheists and Christians. Both have their own views, one tries to claim the moral high ground and the other tries to claim the scientific high ground. To what end? Both are valid viewpoints and as bad as atheists in particular may hate to hear it, neither side has more evidence than the other. And Christians can't just rely on their own internal faith to convince someone else if they don't have it.
You can either accept what other people choose to call a particular thing or you can't. When it's something as subjective as a subclass within a genre it's a futile effort to try to coerce other peoples perception of it and keep barking your rhetoric down everyone's throat. This is one part of our society that needs to be dragged into the street and shot. Just stop.
If I am standing in a hub town in GW1 waiting to join a group, how is that different to waiting in a hub town in WOW waiting for group finder?
People get too caught up in semantics on this site. It does not matter, there are more important things in the world. If it involves a lot of players= an MMO.
Get the hell over your restricted vision of MMOs. Get the hell over you personal prejudice. If a lot of people can play together then it is an MMO. If a lot of people can stand in a hub-town together, then it is no different to the modern dungeon-finder based MMO you all espouse as the one true definition of MMO.
If you step away from the town it becomes very obvious why WoW is an MMO and GW1 isn't. Just because wow share some characteristic that lobby games have doesn't make lobby games MMO's.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
If I am standing in a hub town in GW1 waiting to join a group, how is that different to waiting in a hub town in WOW waiting for group finder?
People get too caught up in semantics on this site. It does not matter, there are more important things in the world. If it involves a lot of players= an MMO.
Get the hell over your restricted vision of MMOs. Get the hell over you personal prejudice. If a lot of people can play together then it is an MMO. If a lot of people can stand in a hub-town together, then it is no different to the modern dungeon-finder based MMO you all espouse as the one true definition of MMO.
If you step away from the town it becomes very obvious why WoW is an MMO and GW1 isn't. Just because wow share some characteristic that lobby games have doesn't make lobby games MMO's.
Now do not get me wrong- I am listening to Kate Bush and you can put that in your pipe and smoke it. But tell me this, why aren't you listening to Kate Bush? And also why does it make a blind bit of fucking difference if I am stood in Stormwind waiting for a group to pop or Ascalon? The difference is not obvious to me, it is people waiting for a group to pop- same difference.
If I am standing in a hub town in GW1 waiting to join a group, how is that different to waiting in a hub town in WOW waiting for group finder?
People get too caught up in semantics on this site. It does not matter, there are more important things in the world. If it involves a lot of players= an MMO.
Get the hell over your restricted vision of MMOs. Get the hell over you personal prejudice. If a lot of people can play together then it is an MMO. If a lot of people can stand in a hub-town together, then it is no different to the modern dungeon-finder based MMO you all espouse as the one true definition of MMO.
Get with the times people. MMOs have not been about any social interaction for years. Is that the fault of the dam name? No, it is the fault of the players for wanting to solo everything, and guess what, you are one of those players.
Multiplayer online is different from Massive multiplayer. My view but think if you can only play with group of 5-6 people at time it is MO. Now if you can do raid with lot of people at once then use MMO.
Who in their right mind would blame the MMO name for lack of social interactions?
Stop blaming the players. It's the game companies and devs. It's not that players want to solo everything. More that they want to be able to do stuff solo and groups/raid. Solo is great for when you can't find group or don't have time to do a full group event etc.
Feels like pointless rant but yet took time reply cause we all like to put our 2 cents in, as you did with the topic.
Good lucks, have fun, and here to hoping for good MMO again someday.
If I am standing in a hub town in GW1 waiting to join a group, how is that different to waiting in a hub town in WOW waiting for group finder?
People get too caught up in semantics on this site. It does not matter, there are more important things in the world. If it involves a lot of players= an MMO.
Get the hell over your restricted vision of MMOs. Get the hell over you personal prejudice. If a lot of people can play together then it is an MMO. If a lot of people can stand in a hub-town together, then it is no different to the modern dungeon-finder based MMO you all espouse as the one true definition of MMO.
If you step away from the town it becomes very obvious why WoW is an MMO and GW1 isn't. Just because wow share some characteristic that lobby games have doesn't make lobby games MMO's.
Now do not get me wrong- I am listening to Kate Bush and you can put that in your pipe and smoke it. But tell me this, why aren't you listening to Kate Bush? And also why does it make a blind bit of fucking difference if I am stood in Stormwind waiting for a group to pop or Ascalon? The difference is not obvious to me, it is people waiting for a group to pop- same difference.
WoW has become more like a lobby game, that doesn't make lobby games MMO's. The same applies for a fruit which they found out shares the characteristic with a herb, that doesn't make all other herbs a fruit.
Listening to the jesus and mary chain....
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
I guess those browser games that have millions of people playing yet you can only interact with a handful of them qualifies as a MMO as well.
I think it's hard to quantify what massively means nowadays since the genre has split off into so many different sub-genres. LoL has several million people playing it yet you only see 5 other people at once?
I think the traditional sense of the word is when you had the potential to see 100s of players on the screen at once.
If I am standing in a hub town in GW1 waiting to join a group, how is that different to waiting in a hub town in WOW waiting for group finder?
People get too caught up in semantics on this site. It does not matter, there are more important things in the world. If it involves a lot of players= an MMO.
Get the hell over your restricted vision of MMOs. Get the hell over you personal prejudice. If a lot of people can play together then it is an MMO. If a lot of people can stand in a hub-town together, then it is no different to the modern dungeon-finder based MMO you all espouse as the one true definition of MMO.
If you step away from the town it becomes very obvious why WoW is an MMO and GW1 isn't. Just because wow share some characteristic that lobby games have doesn't make lobby games MMO's.
Now do not get me wrong- I am listening to Kate Bush and you can put that in your pipe and smoke it. But tell me this, why aren't you listening to Kate Bush? And also why does it make a blind bit of fucking difference if I am stood in Stormwind waiting for a group to pop or Ascalon? The difference is not obvious to me, it is people waiting for a group to pop- same difference.
WoW has become more like a lobby game, that doesn't make lobby games MMO's. The same applies for a fruit which they found out shares the characteristic with a herb, that doesn't make all other herbs a fruit.
The OP made this thread as answer to one of my posts where a GW1 player was looking "for a game like GW1" and I simply stated that if he searches for MMOs he will find a lot of results, but not the experience he is looking for. That was meant as help but for some reason the OP took great offense in GW1 not getting the MMO label.
I find it rather funny that he makes this rant post where he claims "there are more important things" yet he is the one to bring up this nonsense again.
Either be polite and stay or be rude and leave, I do not mind which.
I do believe you were being rude.
It's hardly my fault that you attempted to start an argument that you have no stamina for. What are you, French?
But not that surprising, I only come to this site when I want to laugh at peoples cowardice. Thanks for fulfilling my expectations.
Deleted the unnecessary. Thanks for the trolling btw, I will feed this one because it is dam entertaining.
Sorry, he's not trolling and you are most certainly raging. In this thread, in another thread and who knows where else. I think it's nap time everyone.
hehe, just noticed I am raging. Oooh, I am angry, How dar people have opinions other than mine, oooh angry
Comments
Both sides of the argument are idiotic, hence the whole debate is idiotic. It's like one of those religious debates between atheists and Christians. Both have their own views, one tries to claim the moral high ground and the other tries to claim the scientific high ground. To what end? Both are valid viewpoints and as bad as atheists in particular may hate to hear it, neither side has more evidence than the other. And Christians can't just rely on their own internal faith to convince someone else if they don't have it.
You can either accept what other people choose to call a particular thing or you can't. When it's something as subjective as a subclass within a genre it's a futile effort to try to coerce other peoples perception of it and keep barking your rhetoric down everyone's throat. This is one part of our society that needs to be dragged into the street and shot. Just stop.
Who in their right mind would blame the MMO name for lack of social interactions?
Stop blaming the players. It's the game companies and devs. It's not that players want to solo everything. More that they want to be able to do stuff solo and groups/raid. Solo is great for when you can't find group or don't have time to do a full group event etc.
Feels like pointless rant but yet took time reply cause we all like to put our 2 cents in, as you did with the topic.
Good lucks, have fun, and here to hoping for good MMO again someday.
Listening to the jesus and mary chain....
I think it's hard to quantify what massively means nowadays since the genre has split off into so many different sub-genres. LoL has several million people playing it yet you only see 5 other people at once?
I think the traditional sense of the word is when you had the potential to see 100s of players on the screen at once.
That was meant as help but for some reason the OP took great offense in GW1 not getting the MMO label.
I find it rather funny that he makes this rant post where he claims "there are more important things" yet he is the one to bring up this nonsense again.