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Although still in development, the crafting system in Gloria Victis has reached an impressive level of complexity and authenticity, which were the fundamental goals of its development. However, to make sure that becoming a master craftsman will not be achieved through mindless, tedious repetition of gathering exactly the same materials to craft exactly the same items over and over.
Comments
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
The system is not unique or creative anyhow,it is still the same old,gather resource craft resources. It needs a good mini game while crafting,a challenging one and some kind of system so that after a few months all combinations and locations are not on some Wiki so nobody has to ever think again.
Never forget 3 mile Island and never trust a government official or company spokesman.
If you are interested in making a MMO maybe visit my page to get a free open source engine.
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2024: 47 years on the Net.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/
Just like to know if they did any research on why past FFA PvP games failed because they seem to be following the exact same formula that has failed in the past.
"People who tell you youre awesome are useless. No, dangerous.
They are worse than useless because you want to believe them. They will defend you against critiques that are valid. They will seduce you into believing you are done learning, or into thinking that your work is better than it actually is." ~Raph Koster
http://www.raphkoster.com/2013/10/14/on-getting-criticism/