Perhaps the title of this post is a bit grandiose, but I am fervently hooked so far on what the developers have been dishing out regarding Chronicles of Elyria. My role-play experience began years ago on paper and then wandered into the realm of pixelated reality where most of my role-play experience was spent in Lord of the Rings Online. If you never knew about that community; well, it was a thriving space for heavy role-players where deep stories were spun, and what is more, the game mechanics lent themselves wholeheartedly to the engendering of role-play. That community has died down to an extent. Since then, I have encountered the game Chronicles of Elyria, still in development, and believe that this particular world and what the developers have in mind promises a game that, even more than LOTRO, promotes the capacity for authentic role-play. The forthcoming list and description of features can be found more fully here:
https://chroniclesofelyria.com/blogWhat the game boasts is an immersive world where there is no proper HUD-- no mini-map as we know it from games like WoW, but instead a mini-map that relays sensory information your character would have but you, as the player, do not; after all, one cannot smell through one's computer screen. Natural character aging-- accompanied by the atrophy of physical skills as one's character ages--and character permadeath after about a year of playing said character. The ability to own land, become a noble (or a queen or king) and even name it via cartography (the only maps of the world are those made by players). Also, because of the lifespan of the individual characters, there is only really room to attempt to master one or two skills (no godmods permitted by these game mechanics). And there is a host of other facets that I do not have the time or memory to recount in any sufficient detail: professions, skills, talents, souls, families, contracts, laws, criminal acts, housing, etc. Take a look at the blog above for some proper information.
If you are intrigued, I therefore invite you to the forums: where the community resides in the absence of the realized client, and in particular to the role-playing forum. To see player-made families, guilds, and kingdoms dedicated to role-play would mean a truly intriguing world brought to life not only by virtual reality, but by the creative endeavors of talented writers who, through the ingenuity of the game's mechanics, can create a veritable world of their own.
I hope to see you in Chronicles of Elyria in the future, but for now, may we meet again on the forums:
https://chroniclesofelyria.com/forumP.S. If you decide to join our community and would like to be generous, please feel free to add my Friend Code when you register: 4E52A7
Comments
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
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IF they successfully released it AND if the game isn't too clunky/buggy, it could indeed be a huge hit for any RP lovers.
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Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
The other interesting thing the game does is aim to seperate the player and the character. The idea is there will be chat channels where you are you, you go by your account name only. Then there will be the in-game proximaty chats (yell, say, whispher) and these will be in your characters name. No one has to know which character is you, or if you have taken on a new identity! The possibilities to avoid meta gaming are quite entertaining, storylines that actually turn out to have a real twist that you just never saw coming.
Currently there is a lot of get me interesting in this game. I shall have my fingers crossed that it actually works well as a game, because I really can see it as being a great choice for roleplayers.
An example would be Elder Scrolls pick pocketing.I don't just want to be able to pickpocket,i want a deep system,perhaps you have a bad reputation withing nearby cities where people might recognize you as a thief and that also goes deeper where it has both positive and negative consequences.I think Elyria is trying to do just this create some depth in their systems,how it all comes out in the end only time will tell "John Wettland /Asia :P"
Never forget 3 mile Island and never trust a government official or company spokesman.
Of course, the final product will only succeed if the player base is giving great feedback and helping to support the efforts of the developers. If you haven't already, I think your voice would be appreciated on the forums. I hope to see you there.
Took a ‘short break’ from MMORPGs after the initial excitement about the launch of Ultima Online wore off. Beginning to reacquaint myself with the genre in anticipation of Chronicles of Elyria (friend code E1E266).
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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Hate to see the reserved space in the second post go to waste