It looks like you're new here. If you want to get involved, click one of these buttons!
Now a week since going live, we caught up with Zenimax Online’s Matt Firor to chat about the Orsinium DLC pack, the reception it has received, and what the team has planned for the next update.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
At any rate, I expect it to go away when the Thieve's Guild comes in. January - March.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Stop wasting Money on dumb PVE DLC content till you get crap fixed. Or your going to be bankrupt and closing shop before you know it.
Sic semper tyrannis "Democracy broke down, not when the Union
ceased to be agreeable to all its constituent States, but when it was upheld, like any other Empire, by force of arms."
As Todd Howard would say - it just works. We can't say the same about the Auction House System in other MMOs. They are broken, they are exploited, they favor the grinders / gold sellers over casual/average players.
I mean I wouldn't object against the Auction House System if it would actually work. When 0.1% of the playerbase controls the prices for the other 99.9% players it's just bad game design. You can't make one Auction House for millions of players without destroying the game economy in the process, there needs to be a lot more of them. Even adding 1 per ESO Zone would not be enough.
I agree with the slow loading screens as of late. Its getting a bit ridiculous.
I am still on the fence with a global auction house. Its nice being a member of several different trade guilds and working with different stores. From a supply side there are some relevant community benefits and price dynamics which remain in play. From a buyer's side, its a serious pain in the ass hunting down guild store after guild store to buy something specific.
Del Cabon
A US Army ('Just Cause') Vet and MMORPG Native formerly of Trinsic, Norath and Dereth. Currently playing LOTRO.
You have to assume however that existing players have bitten the bullet and then moved on. Which suggests to me that the optimum time to get rid of it would be when they launch a "Legendary" edition - next fall maybe? as this would then include Thieves' Guild, Dark Brotherhood in particular which would resonate with previous ES buyers who have so far given ESO a miss (is the new title as well of course).
And if it has gone before then - a bonus.
Historically it is the "dumb PvE" stuff that makes the money.
Is IC "empty" because of the changes; or because so few people pvp; or because the pve folk who bought or had access to IC moved on - another way of saying so few pvp?
I think Orsinium has moved ESO into its "traditional" territory: a pve adventure orientated franchise. What happens to the pvp part only time will tell.
"Cross-Faction dungeoneering" is supposedly only the first step. They seem to have plans to expand that system on the world activities. Perhaps they'll remove the Cadwell's Silver and Gold separate phases, and still leave the option for players to explore those Zones if they wish to. I know PvP players wouldn't be impressed by that, but I say keep the War and PvP only in Cyrodiil, PvP is a niche anyway.
You stay sassy!