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Hi! Looking for an MMO heavy on crafting (like Wurm, Tree of Life, Darkfall, SWG, etc) but with next to no PvP content. All I want is to spend my days crafting and harvesting, without having to worry about some random griefers or PK. Something relaxed, but with a deep and complex crafting system (something like Repopulation, but even more crafting-focused).
Any suggestions?
Thanks!
Comments
Besides that if you find any other game please let me know
PS: please do not mention EVE. Totally not what I am looking for. I want to have fun, not spreadsheets
If you enjoy some turn-based PvE battles now and then, then you might enjoy Dofus. It's relaxing to play and the crafting system is deep and really time-consuming grind.
Dofus is a grindfest. For me, it's the exact opposite of fun
Is it through wearout, or losing it (PvP).
If it is without PvP the wearout has to unavoidable. Which isn't the case in most PvE pure games.
So without PvP you'll end up with a playerbase, where most people need something only once and crafting becomes pretty useless.
To counter this you need an item threadmill which is horrible or you put the best crafted gear behind an enormous grindwall, so that not everyone will become a master crafter. (AA for example)
Imho crafting only has a meaning in full-loot games, everywhere else I encountered meaningless crafting OR uber grindfest.
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
try project: gorgon. the crafting is very good there. some skills are a little more grindy than others, but even for an alpha, it very fun. and there will be no wipes when release comes.
Oh and it's a pve game
Crafting feels really nice. It's what's used for leveling up both advancement systems, it feels like you're climbing up a tech tree building more and more complex things, and is pretty open about what you're allowed to do.
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I've played secondlife as a scripter/programmer. Some outstanding crafting there, if you're willing to use/have real world skills(modeling/art/texturing/programming).
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Are you sure you're looking for a real MMO though. And not just multiplayer
Right now I'm really liking space engineers(Minecraft in space, without cubes, vehicles(spaceships), and the ability to make your own robots).
Minecraft, though not much needs to be said there.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Edit:
FE: game long dead, unfortunately. Was fun years ago
H&H: populated by ruskies griefing everyone
SL: I'm a software dev myself, and want to use games to chillax, not do more work
SE: have it, but it really feels shallow
Bottom line: yes, I am looking for an MMO, as I want to craft for other's enjoyment
http://store.steampowered.com/app/346110/
You have full crafting game in a sick environment, Jurassic Era.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Mandatory requirement in the game I am looking for: farming for resources non-stop in a bot-filled enviroment is a dealbreaker.
Let me reply to all the ones you guys said:
ARK: not an MMO. Need a bigger community (thousands per server)
LOTRO: too old. Tried to get back to it, but the graphics unfortunately make me cry blood
GW2: no trinity system, cannot be a dedicated crafter. Two major dealbreakers for me
LiF: again, not an MMO
An old mmorpg with dated, yet beautiful graphics, but most intelligent crafting system I have ever seen. Intelligent combination of dozens of materials determine your gear stats.
Every gear has individual stats. Gear wears out with use. Most gear is player made.
Playes appreciate good gear for good price though most deals are bartering somehow.
Sandbox mmorpg with skill based leveling in a kind of 'organic' sci-fantasy setting.
No great questlines, players define what they want to do and to learn.
Materials can be acquired by either hunting animals or digging resource nodes. Animals can roam or change spawn area with season change. High level resource nodes can be available only at different daytimes, weather conditions or seasons.
Playing Ryzom by only material digging and crafting is absolutely possible and meaningful.
Yes, it can be grind, but addictive.
Pvp is possible, but mostly consensual. Only few pvp regions which can be bypassed.
Community very friendly and helpful.
Guess you were looking for spreadsheets and are now complaining about it.
Ppl complaining about content in a 100% sandbox game, that's a first.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
http://i.imgur.com/wTCDCTr.jpg
I'm a softwaredeveloper, I need something milder to have fun with, not convoluted interfaces
There is tons of other things to do. What is convulted about right mouse button click you use every day in any OS that uses mouse?
Just silly preconceptions...
Personally I liked crafting in Wildstar, especially because of how housing works,but where I had the most crafting-fun lately was in Final Fantasy XIV Online....one of the best crafting systems since Vanguard IMO, and you can just harvest and craft all friggin day long
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no sig
Obviously EQ2 also has great crafting but i would say is more like FFXIV and sort of easy mode crafting like most games.
Never forget 3 mile Island and never trust a government official or company spokesman.