The main problem with this title has plagued open world PVP titles for a very very long time now. H1Z1, Archeage, DayZ have all had troll armies. H1Z1 and DayZ both had problems (and one still does) in which people can simply wait for new players to spawn in the spawn zones and pick them off before they can even do anything, Archeage has had road blocks on trade routes that they finally at long last addressed in a recent update to their code of conduct.
I'm not saying open world PVP shouldn't be a thing that's not an issue at all but there should be a beginner area in which people can at least get started and this game is lacking in that. Logging in and only finding Trade quests to get started making money by going out and finding cargo hardly supports all of the roles people can play in this title. It's a serious disservice to this game to only have that as the beginner gameplay and to allow people to troll you before you even have a chance of getting back to a station to sell what you've found.
The other problem I've had with this game plagued another space title that had a similar Faster Than Light travel type, Star Trek Online. When it first launched you were forced to drop out of Warp because a Borg Cube would intercept your warp trail. It went on for a long time until finally the complaints mounted to such a degree that they finally removed that and made other encounters to replace those in Sector Space.
If this game wishes to survive a long time they will need to attract new players, seems to me that the smart thing to do is to restrict being interdicted until new players travel to another system entirely rather than allowing it to occur in the beginner zone where you spawn in the first time you start the game and make a character. Nobody likes having to both have a massive learning curve and being trolled at the same exact time when starting a new game title.
I'm the explorer type, and from what I've seen of this game so far, I have to say you're definitely not supportive of this role. Until you are I don't think I'll bother logging in again. We need better ways of selling our data instead of one fraction at a time, we need a blackbox that's encrypted (IE not available to PVPers who are trying to grab it as if it's cargo) and we need the ability to sell from anywhere because communications are possible long distances in your game.
You've gone to such great lengths to make this a game that is at least as realistic as possible, let's not ruin it by not supporting all of the roles with common sense.
Comments
So how is this "The main trouble" for new players? Are you not aware that NPC's are probably the ones knocking you out of hyperspace and trying to gank you?
Solid squares are npc's and hollow squares are real players (cmdr's).
http://medias.luna-atra.fr/gw2/char_tool/CT_imageGenerator.php?pseudo=Centurion Mikal&lang=EN&code=&code=TSwtLDUsLSw2LC0sMjksOSwyMiwyMywyNCwtLDEwMiwzNiw4MSw4NCw4OQ==
I have never had another player interdict me, but I'm sure that it will happen eventually.
Really, most systems are peaceful and the further you explore, the less chance you'll run into...anything really. Exploring requires planning routes carefully. It took me two days to figure out my route back from that Nebula because the return route I chose ran through a large swath of systems with stars that I couldn't scoop. I had some close calls on the way back to inhabited space, but I made it.
Being over 1500 light years from the closest inhabited system, alone, with not a soul to talk to, really makes you appreciate things. Space is beautiful, but imagine being that far away from home and knowing that one mistake could cost you everything.
I ran out of fuel once, before learning of the Fuel Rats, and I wasn't aware of the self destruct option, so I drifted through space as my air slowly ran out. Gave me time to ponder just how terrifying that would be if it happened to me in real life.
After reading the OP and the replies, it appears to me the myth of open world PvP games is being perpetuated here, once again. All too often Care Bears or quasi Care Bears hear rumors of unwanted PvP or have one bad experience, and based on that small sampling Griefing is declared an epidemic and the game is in danger of failing.
Played: E&B, SWG, Eve, WoW, COH, WAR, POTBS, AOC, LOTRO, AUTO.A, AO, FE, TR, WWII, MWO, TSW, SWTOR, GW2, NWO, WoP, RUST, LIF, SOA, MORTAL, DFUW, AA, TF, PFO, ALBO, and many many others....
"Offline" in that case means you are still connected to the game server, but no other players exist in your own private universe.
Then you can go "online" again and start to interact with other players again, using all the money, ships and modules you gained during your solo play.
Have fun
The game is fairly quickly adding content. Most roles are supported. You can fly around and scan things, while you are doing a transport mission. You may get interdicted, which may allow you to turn in a bounty on the way for additional creds. With the new missions available, there should be tons to do. This game really is best enjoyed at a slow pace.
I would say, if anything, they need to do a better job at giving the player more information on upgrades and explaining to you how to go about doing things. More tutorial missions I think, like mining, scanning, interdicting, and more advanced things like that.
My feeling, as with all games, if players have to use 3rd party programs (like slopys tools) to trade and/or watch youtube videos on how to play the game, then the developers did something wrong. I don't like hand holding, but I don't see any reason why there can't be a fake 'space college' in the game(even if bareboned as training vids) that gives you some more in depth information about how things work.
I was lucky enough to have a friend who could explain most of the basic stuff to me. A lot of new players won't have that luxury.
H1Z1 is like the bottom of the barrel of games, its the slime you have to sometimes get out of the bottom of a garabage can. Its not a game that should be used as an example for PvP games although it can be used as an example of a crappy game in general
Archeage is not really a PvP game either. its more like a light hearted cartoon game for tweens or those interested in crafting.
Darkfall is an example of a PvP game
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I reckon it can probably happen in Hazardous Resource Sites on pristine metallic mining belts.
want 7 free days of playing? Try this
http://www.swtor.com/r/ZptVnY
It seems the main problem for new players is Elite Dangerous does not play like Candy Crush. Solo until you are ready for some danger. Allow danger into your play, gaming and life are not about "safe spaces".
We see everyone arguing over pvp versus PVE or camping over questing,well what else are devs giving us ?
NOTHING.
We see some sprinkling of crafting,maybe some half assed housing and what i feel is the MAIN reason for holding players attention are pets and mounts.Content wise we are getting nothing but quests or killing.
GW2 tries to claim they give us Dynamic content but in reality it is just phased in quests no different than simple quests.I have been asking for EPIC content like what FFXI has given us for 10 years now in it's Campaign or Besieged type battles ,especially besieged,that is what we need more of not quests.
The worst thing about pvp is it really seems that ONLY the games that utilize some sort of ranking system or esport are the ones that succeed.That really tells me that players don't even care about the pvp or even like it,they only like when some sort of bragging is tied into it.Take away the money and ratings from LOL or Dota i bet hardly nobody plays it,maybe 100k players tops.SO it is FALSE or shallow ideas that are driving these games and success not good game design.
Never forget 3 mile Island and never trust a government official or company spokesman.