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The latest issue of PC Gamer magazine has hit the stands with none other than Mark Hamill gracing the cover in his Star Citizen role of Lt. Commander Steve 'Old Man' Colton. The PC Gamer team has posted a great video showing the motion capture that Hamill underwent for his role. In addition, Hamill speaks to his role in the game, in Star Wars and much more. It's a fantastic fifteen minute look at a beloved star of movies and games.
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You stay sassy!
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Roberts has always been jealous of the whole Star Wars thing. He wanted to be the next Lucas with his Wing Commander movie, and it was a total failure. Now he's wasting money hiring old actors from the original Star Wars movie to be in his game. So much time and money wasted on this nonsense and so little progress on the game. Does he even know he's making a game and not a movie at this point? Can't wait for Alpha 5.0 in 2019.
Dude! You don't know what you talking about!
Like another poster said. Both Mark Hamill and John-Rhys Davies were major voice actors in Wing Commander 3 and 4!
The last 20 years or so, Mark Hamill ha done mostly voice acting for animation and games.
He was highly praised for doing the Joker in DC games, like DC Universe Online.
Wing Commander 3 and 4 had real movie scenes .. and lots of it. Not animated avatars.
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It was not only voice acting.
Wing Commander 3 and 4 had real movie scenes .. and lots of it. Not animated avatars.
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True! Man! I miss those two games. I tried running through that GOG or something it's called, but it just doesn't run anymore on todays systems hehe.
It may suck, but this is exactly what I was looking for when I pledged.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Exactly! Me too! I only pledged 50 bucks. No regrets. I just patiently wait. Got plenty of other games to play in meantime.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You'd think that all that work would have prepped Roberts for something better than his direction of Wing Commander: The Movie. Word I got was that Roberts spent almost all his time shooting the cutscenes for WC3&4, and the games themselves were mostly done by other Origin folks. So if that's what you liked best about those games......
Though if I could get Hamill and Rhys-Davies as voice actors in a game, I'd do it in a New York minute. No complaints there.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Wa min God! Se æx on min heafod is!
>>>Squadron 42 will feature celebrity voice-acting including at least one favorite from Wing Commander >>>
>>>Professional motion capture for the Squadron 42 cutscenes.>>>
CIG is doing exactly what they promised to do during the crowdfunding campaign.
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Guess that would depend on how much they spent on the mocap, wouldn't it? On a 60+ day shoot, I could see them spending close to a half mil just on studio rental. Not including the many other expenses. I don't recall all the stretch goals, but that one vaguely seemed like a +$500,000 level? Yes?
They were at an industry leading mocap studio. Advantage -- it should be done real well. (Down to the blood flow!) Disadvantage -- more expensive than most. Profligate? Who knows. History says profligate is more likely.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Again ... this (another) stretch goal
>>>>mocap studio to improve the quality of Star Citizen and Squadron 42’s cutscenes.>>>>
and furthermore this stretch goal
>>>Facial Capture System. We’ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities.>>>>
from the later crowdfunding campaign (with 1 M$ steps).
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2) Sell pictures of ships to get money from backers.
3) Keep adding stretch goals thus delaying delivering the original idea.
4) Have shills keep posting that the delays were because of stretch goals, code for put the blame for the delay on the same people giving them money.
5) Act all high and mighty when backers start asking about the game...how dare they.
6) Sell more digital ships.