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Build and customize your house and other buildings using Chronicles of Elyria’s player-created blueprints and modular housing. Also, learn how houses help store your extra inventory, make survival easier, and support CoE’s unique family system.
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But I think they're planning on something soon to showcase some of the world.
Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!
If you haven't yet, register with my referrer code on the official website: B0E240
You have to! :P
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https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
As always open world housing sounds great until it isnt and that doesnt take long. It does work in ARK mostly because no one plays on official servers anymore and private ones are more civilized. But with open world housing in open world servers I suspect some major issues.
"Best'' compromise is to have instanced versions of the open world and then you have 'neighborhoods', once that section is filled up thats it. But have it be a pretty large instance with multiple 'parcels' or whatever theyre called in it.
But with every new update on whats going on they definitely hit all the right hot buttons people look for.
Delivering it all is the challenge now.
It is open world housing, but with a twist that prevents players from putting houses down just anywhere. Don't forget that in CoE, all land (even unexplored land) is owned by someone. To build a house you need permission from whoever has the authority to assign that land. Smart rulers will not let people build just anywhere, they will have civil engineers of sorts plan out their cities.
While you can build without permission, you must be able to defend your land (likely from that land's owner) or you will lose your property. Better have an army or be too far away for the ruler/owner to bother dealing with you.
There is only one thing that wasn't made clear and that is this fly through architecture idea.Is this going to be like flying through for example in the Unreal Engine where you can see in real time what you are doing?
Using the Unreal engine idea/tools we simply make non textured surfaces/models/walls and can save it as this game is calling a blueprint or i just call it a file.Then it can be exported/imported and anyone can texture it themselves.
Is this basically what the architecture tool is going to be like or is it simply the lines we see and not an actual fly through?
Also will there be any animated textures to use and or will it be strictly straight lines or can actual architecture be created using vertices or whatever method?As for .ani textures i am thinking something along the lines of being able to have say a lamp in your house that has an actual light that flickers or goes off and on.Or perhaps if we want a guild sign on the front that has an animated logo or something.
Obviously animated textures is asking a lot,i am just curious,it is not a deal breaker by any stretch.
Never forget 3 mile Island and never trust a government official or company spokesman.
Well then, looks like your hype meter is going straight to 10. ;)
I'm okay with that :).
-Miguel
Chronicles of Elyria Community Manager
I seriously could design a WOW clone with my eyes closed,i wouldn't even have to break a sweat,so it really makes me happy to see a game take some risks on design.
i'll put my hype meter at 8/10 and from me that is pretty darn good.
Never forget 3 mile Island and never trust a government official or company spokesman.
I agree with Wizardry. Especially how we keep building it up in our minds, you really can't beat imagination. That's a problem with reading about something for a good few years before playing it. They're sailing in uncharted waters and it is not feasible to be able to deliver all features close to perfection. But their efforts toward innovation demand respect.
I don't expect anyone to blindly trust us, nor assume everything is going to be perfect out of the gate. But you guys have done a great job of separating your trepidation from how you interact with us. Much respect for that.
As an aside, the team is meshing very well, making great progress, and the rate at which new stuff is showing up in the client is astounding. We've even started showing unofficial videos of game-play to the more active community members over at ChroniclesOfElyria.com.
While it is still early, we're moving quickly. I think we'll have something available much sooner than people anticipate. Keep following along for our upcoming official videos.
Cheers!
Owner/CEO of Soulbound Studios
ChroniclesOfElyria.com