Can't even access MMOFTW without clicking past an advert now. Sigh.
MMOs are increasingly becoming about eastern games because the west does not want to make anything other than F2P tinyMMOs.
Players complaining in SWTOR about their companions being nerfed so they are not untouchable gods. Thats were we are now, npcs are not allowed to inconvenience players.
In a game designed based on player gaining level to increase power, low level mob are not allowed to bother players. Imagine you are level 110 demon hunter in WoW and you go to level 50 area and get killed by a level 50 elite, sounds fun? No it is not, that is what happening in swtor, swtor open world is balanced around player power+ companion power, when they decided to add level gimp for players it created controversy, so the devs assured players that they are buffing companion in a way that we will not be powerless in doing things that we used to do with our eyes closed before the 4.0. With 4.0,2 they turned back from that statement and made companions so messed up that we players who used to solo many low level stuff now dying there because not only that we are gimped but also our companion is worthless. It has nothing to do with "challenge", companion nerf or player gimping suddenly did not make mobs intelligent, they are still the same mob doing same damage but we players are gimped, it is not challenge, it is nonsense.
Just for clarification, are you complaining about dying on content you're scaled down for? Or are you complaining that you can't do leveling content with your eyes closed?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The Lead Designer, Michael Backus, has posted on the SWTOR forums to clarify why the changes were made and what they now plan to do about it. Basically it boils down to a buff for companions.
Companion channel heal power increased by 61%
Companion single target heal power increased by 42%
Companion single target heal over time power increased by 43%
Companion base stats increased by 15%
This will be implemented in a patch coming tomorrow, Tuesday the 24th.
The Lead Designer, Michael backus has posted on the SWTOR forums to clarify why the changes were made and what they now plan to do about it. Basically it boils down to a buff for companions.
Companion channel heal power increased by 61%
Companion single target heal power increased by 42%
Companion single target heal over time power increased by 43%
Companion base stats increased by 15%
This will be implemented in a patch coming tomorrow, Tuesday the 24th.
"Our misstep was in not realizing that our goals we had set no longer fit
with the game all of you were enjoying. The emergent gameplay that was
created didn’t fit what we had embraced as our mandate within the Design
Team."
Yeah well sorry to say but I think this pretty much describes how they've handled the game since its inception.
That was a nice way of saying we are giving in to the whining pansies. Same as WoW with flight.
When I first tried the update I noticed two things, first being..it was nice to not have to do all of the boring filler questing, Second being, everything was too easy to do. That isn't what made it fun, it was the first thing that did. Which the second took away from that. Especially when you usually duo with the wife.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
People complaining that companions are worse than before 4.0 quite honestly don't know what they're talking about. I have little trouble on any class soloing heroics at any level with ilvl 208 gear from FPs and vendors which anyone with a pulse can get.
It's funny to see some of the people who constantly espouse the idea that MMOs are extremely dumbed down these days are now complaining that SWTOR isn't dumbed down enough for them.
Honestly, I'd say just put a big 'I WIN' button in the UI for people to click to be showered in XP, credits, and gear, but then they'd probably complain about having to click it.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
I personally think it was more giving in to the paying customers that actually canceled their accounts. With this new expansion they really tried to switch back to the subscription model, which tells me the FTP route wasn't cutting the mustard. Unfortunately for them they wooed the ultra casual single player crowd in doing so and then with this patch managed to take a dump in their cereal bowl. And since money talks and bullshit walks, as it were, I don't think its fair to call the customers whining pansies, when all they did was pay to play a game and then had said game drastically changed a month later. Bioware fucked this up from the get go. Let's put the blame on the people who actually deserve it.
Oh and a little more thought on Mr. Backus's little "we didn't realize" spiel .. Really you numpty? You guys didn't understand this nerf would piss off a significant portion of your player base? Is that why you guys decided to release the thing like a thief in the night and just hope nobody noticed?
How long are they going to be paying customers when content is faceroll easy and presents no real hurdle to reaching the end of the line?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I love how they ask for feedback yet deny the privilege to post for half their customers. The people running SWTOR are either extremely greedy or extremely incompetent. They advertise and sell it as a F2P game but have essentially crippled it for anyone not subbed. While the amount of unlocks are somewhat ridiculous, it comes down to the credit cap. You will always either be paying cartel credits on unlocks or escrow vouchers. There is nothing I regret more in gaming than buying into the lie that is SWTOR.
How long are they going to be paying customers when content is faceroll easy and presents no real hurdle to reaching the end of the line?
As long as SWTOR keeps putting out more story content these customers will stay subscribed, something this whole expansion and everything after was touted as being. A casual solocentric experience making the game more like Knights of the Old Republic 3 than an MMO.
Do I agree with the idea? No. Do I enjoy ultra casual games? Again, no. Did Bioware cater to and bring in a bunch of that kind of gamer? A most emphatic yes. So whatever you or I may think Bioware's own boomerang behavior just showed where they think their bread is being buttered, and who by.
I don't disagree.. However you as well as I know no company can put out story content fast enough to feed that revenue stream. Especially on such a level of presentation. Hence the real problem in the end here after all is said and done.
Balancing trivialized the content, if you're looking to keep subscribers that isn't the way to do it, as they'll be gone when they reach the end of the content available, then you're back to square one. Sure we can call it incompetence, we can call what caused this whatever we want. It's a matter of getting two-three months sub revenue vs one months sub from players, of course in the end we see who really holds the power in these situations. As when threatened with no subs they'll gladly take the latter.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I don't disagree.. However you as well as I know no company can put out story content fast enough to feed that revenue stream. Especially on such a level of presentation. Hence the real problem in the end here after all is said and done.
Balancing trivialized the content, if you're looking to keep subscribers that isn't the way to do it, as they'll be gone when they reach the end of the content available, then you're back to square one. Sure we can call it incompetence, we can call what caused this whatever we want. It's a matter of getting two-three months sub revenue vs one months sub from players, of course in the end we see who really holds the power in these situations. As when threatened with no subs they'll gladly take the latter.
My problem with thinking that the standard repetitive game play like operations and PVP can keep the game afloat is that they already tried that with quite a few of those players being FTP. Obviously it didn't work. I fail to see how they'd do better by making those once FTP players pay a subscription for the same kind of content.
That kinda plays into my point above, the story content is the only thing keeping many people subbed, certainly not all, yet it's not a game exactly known for stellar end-game.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
How long are they going to be paying customers when content is faceroll easy and presents no real hurdle to reaching the end of the line?
As long as SWTOR keeps putting out more story content these customers will stay subscribed, something this whole expansion and everything after was touted as being. A casual solocentric experience making the game more like Knights of the Old Republic 3 than an MMO.
Do I agree with the idea? No. Do I enjoy ultra casual games? Again, no. Did Bioware cater to and bring in a bunch of that kind of gamer? A most emphatic yes. So whatever you or I may think Bioware's own boomerang behavior just showed where they think their bread is being buttered, and who by.
I don't disagree.. However you as well as I know no company can put out story content fast enough to feed that revenue stream. Especially on such a level of presentation. Hence the real problem in the end here after all is said and done.
Balancing trivialized the content, if you're looking to keep subscribers that isn't the way to do it, as they'll be gone when they reach the end of the content available, then you're back to square one. Sure we can call it incompetence, we can call what caused this whatever we want. It's a matter of getting two-three months sub revenue vs one months sub from players, of course in the end we see who really holds the power in these situations. As when threatened with no subs they'll gladly take the latter.
This theory of yours is so hilarious.
Oh, youre having fun?
But if we take away your fun youll play our game LONGER! Brilliant
Yeah,no. It doesnt work that way. People who are not happy will stop playing NOW. An its quite obvious there are LOT of unhappy people AND that their long term strtategy relies on that same unhappy people
Theres 2 ways of ensuring subs:
1. "old school" artificially inflating content with epic grinds
2. Making new content on monthly basis
No. 1. is proven to be obsolete
No. 2., well, Telltale games are doing fine, and BW said they aim for that. They DONT need to keep people playing whole time. They need to get them on board once/month
Now, will it work out? Depends on story and is it good enough
Oh, and for developers out there: you cant make your game hardcore and casual at the same time, you have to pick one.
MisterZebub said:
I don't disagree.. However you as well as I know no company can put out story content fast enough to feed that revenue stream. Especially on such a level of presentation. Hence the real problem in the end here after all is said and done.
Balancing trivialized the content, if you're looking to keep subscribers that isn't the way to do it, as they'll be gone when they reach the end of the content available, then you're back to square one. Sure we can call it incompetence, we can call what caused this whatever we want. It's a matter of getting two-three months sub revenue vs one months sub from players, of course in the end we see who really holds the power in these situations. As when threatened with no subs they'll gladly take the latter.
My problem with thinking that the standard repetitive game play like operations and PVP can keep the game afloat is that they already tried that with quite a few of those players being FTP. Obviously it didn't work. I fail to see how they'd do better by making those once FTP players pay a subscription for the same kind of content.
That kinda plays into my point above, the story content is the only thing keeping many people subbed, certainly not all, yet it's not a game exactly known for stellar end-game.
Well I'm sorry but I find myself a bit confused at your point of view. You seem to be dead set against Bioware reverting to how the expansion started, but then again you also seem to be against them changing the way the game played at the launch of said expansion, AND how the game performed before. May I ask you to explain exactly what it is you expect from this game?
id say a lot of people are confused right now, mostly because BWs goals are significantly missaligned. ATM they seem like they think they can have it both ways. Which, in the end, is worst scenario for themselves as number of people that fall under both target audiences they flirt with is very small: hardcore player that will pay sub for a bit of story each month.
There's a saying that goes something like " a good compromise is one that leaves both parties equally dissatisfied".
And that's about the response on the game forums. Patch is today, so we'll see how the game play is later on.
Expect the game forums to still churn on about this for days - then the next 'sky falling in' thing will crop up and we'll move on.
Can't even access MMOFTW without clicking past an advert now. Sigh.
MMOs are increasingly becoming about eastern games because the west does not want to make anything other than F2P tinyMMOs.
Players complaining in SWTOR about their companions being nerfed so they are not untouchable gods. Thats were we are now, npcs are not allowed to inconvenience players.
In a game designed based on player gaining level to increase power, low level mob are not allowed to bother players. Imagine you are level 110 demon hunter in WoW and you go to level 50 area and get killed by a level 50 elite, sounds fun? No it is not, that is what happening in swtor, swtor open world is balanced around player power+ companion power, when they decided to add level gimp for players it created controversy, so the devs assured players that they are buffing companion in a way that we will not be powerless in doing things that we used to do with our eyes closed before the 4.0. With 4.0,2 they turned back from that statement and made companions so messed up that we players who used to solo many low level stuff now dying there because not only that we are gimped but also our companion is worthless. It has nothing to do with "challenge", companion nerf or player gimping suddenly did not make mobs intelligent, they are still the same mob doing same damage but we players are gimped, it is not challenge, it is nonsense.
I did not realise it was as bad as lower level mobs being a
problem, but I do have a solution. Form a group, maybe even just a duo would
sort that out.
DAOWAce said:
" So what about solo players getting shafted? As a healer am I going to be incapable, or at least heavily restricted, from doing content if I go back to the game?
If so, forget it. Was bad enough as it is with the specialization crap they took wholesale from WoW that ruined hyrbrid, aka solo, builds, which all my characters were."
It's people like you that are ruining it for everyone else. People like you is why we can't have nice things.
Can't even access MMOFTW without clicking past an advert now. Sigh.
MMOs are increasingly becoming about eastern games because the west does not want to make anything other than F2P tinyMMOs.
Players complaining in SWTOR about their companions being nerfed so they are not untouchable gods. Thats were we are now, npcs are not allowed to inconvenience players.
In a game designed based on player gaining level to increase power, low level mob are not allowed to bother players. Imagine you are level 110 demon hunter in WoW and you go to level 50 area and get killed by a level 50 elite, sounds fun? No it is not, that is what happening in swtor, swtor open world is balanced around player power+ companion power, when they decided to add level gimp for players it created controversy, so the devs assured players that they are buffing companion in a way that we will not be powerless in doing things that we used to do with our eyes closed before the 4.0. With 4.0,2 they turned back from that statement and made companions so messed up that we players who used to solo many low level stuff now dying there because not only that we are gimped but also our companion is worthless. It has nothing to do with "challenge", companion nerf or player gimping suddenly did not make mobs intelligent, they are still the same mob doing same damage but we players are gimped, it is not challenge, it is nonsense.
I did not realise it was as bad as lower level mobs being a
problem, but I do have a solution. Form a group, maybe even just a duo would
sort that out.
Why should i have to group up to fight a mob that is 40 level below me? what is the point of me leveling up and gearing up then? EAWare Austin specifically stated that point of level gimp was not to make players worthless or take away solo capability from older content, it is to make them relevant again, which was completely ruined by 4.0,2 companion nerf. Before you provide solution think of the scenario properly.
Well anyways, it is over and done with now. Companions are now balanced with 4.0.2a and i am again capable of satisfying my itch for killing low level zone rare spawns when i see them while running around there doing my heroics for alliance.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
FOr some one that came back to SWOTR because of the movies. I was like OK you let me down when i paid on hte launch day. Hit 50 in a week of half assed playing, so I know i could solo the old content of Heroic 2 mans. I had Raid gear and PvP gear that was bascily at that time the best you could get for me and my compaions.
Comming back to find out that the game basicly said Derp your toons extra armor sucked so i move on. The legacy tree and affection tree was annoying also. What annoyed me to again for the 3rd time uninstall was how In raid gear for the appoperiate content I could hardley kill some vets and elites. My Compaion tank were just getting hosed so i went from DPS (sith Sorrcer) to healing. Yeah hardley any better and taking to long wtih The CC and tank just wet blanket slapping stuff. SO even before the nerfs I could do this with my companions now im glad i quit and will sadly never go back to follow my chars story.
Comments
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Companion channel heal power increased by 61%
Companion single target heal power increased by 42%
Companion single target heal over time power increased by 43%
Companion base stats increased by 15%
This will be implemented in a patch coming tomorrow, Tuesday the 24th.
Edit:
Read the full post here http://www.starwarstheoldrepublic.com/community/showthread.php?t=856224
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It's funny to see some of the people who constantly espouse the idea that MMOs are extremely dumbed down these days are now complaining that SWTOR isn't dumbed down enough for them.
Honestly, I'd say just put a big 'I WIN' button in the UI for people to click to be showered in XP, credits, and gear, but then they'd probably complain about having to click it.
AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!
We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD.
#IStandWithVic
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Balancing trivialized the content, if you're looking to keep subscribers that isn't the way to do it, as they'll be gone when they reach the end of the content available, then you're back to square one. Sure we can call it incompetence, we can call what caused this whatever we want. It's a matter of getting two-three months sub revenue vs one months sub from players, of course in the end we see who really holds the power in these situations. As when threatened with no subs they'll gladly take the latter.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
MisterZebub said:
Distopia said:
MisterZebub said:
How long are they going to be paying customers when content is faceroll easy and presents no real hurdle to reaching the end of the line?
As long as SWTOR keeps putting out more story content these customers will stay subscribed, something this whole expansion and everything after was touted as being. A casual solocentric experience making the game more like Knights of the Old Republic 3 than an MMO.
Do I agree with the idea? No. Do I enjoy ultra casual games? Again, no. Did Bioware cater to and bring in a bunch of that kind of gamer? A most emphatic yes. So whatever you or I may think Bioware's own boomerang behavior just showed where they think their bread is being buttered, and who by.
I don't disagree.. However you as well as I know no company can put out story content fast enough to feed that revenue stream. Especially on such a level of presentation. Hence the real problem in the end here after all is said and done.
Balancing trivialized the content, if you're looking to keep subscribers that isn't the way to do it, as they'll be gone when they reach the end of the content available, then you're back to square one. Sure we can call it incompetence, we can call what caused this whatever we want. It's a matter of getting two-three months sub revenue vs one months sub from players, of course in the end we see who really holds the power in these situations. As when threatened with no subs they'll gladly take the latter.
This theory of yours is so hilarious.
Oh, youre having fun?
But if we take away your fun youll play our game LONGER! Brilliant
Yeah,no. It doesnt work that way. People who are not happy will stop playing NOW. An its quite obvious there are LOT of unhappy people AND that their long term strtategy relies on that same unhappy people
Theres 2 ways of ensuring subs:
1. "old school" artificially inflating content with epic grinds
2. Making new content on monthly basis
No. 1. is proven to be obsolete
No. 2., well, Telltale games are doing fine, and BW said they aim for that. They DONT need to keep people playing whole time. They need to get them on board once/month
Now, will it work out? Depends on story and is it good enough Oh, and for developers out there: you cant make your game hardcore and casual at the same time, you have to pick one.
In this case incompetent or a company that realized an error in their design that needed to be addressed
Distopia said:
MisterZebub said:
I don't disagree.. However you as well as I know no company can put out story content fast enough to feed that revenue stream. Especially on such a level of presentation. Hence the real problem in the end here after all is said and done.
Balancing trivialized the content, if you're looking to keep subscribers that isn't the way to do it, as they'll be gone when they reach the end of the content available, then you're back to square one. Sure we can call it incompetence, we can call what caused this whatever we want. It's a matter of getting two-three months sub revenue vs one months sub from players, of course in the end we see who really holds the power in these situations. As when threatened with no subs they'll gladly take the latter.
My problem with thinking that the standard repetitive game play like operations and PVP can keep the game afloat is that they already tried that with quite a few of those players being FTP. Obviously it didn't work. I fail to see how they'd do better by making those once FTP players pay a subscription for the same kind of content.
That kinda plays into my point above, the story content is the only thing keeping many people subbed, certainly not all, yet it's not a game exactly known for stellar end-game.
Well I'm sorry but I find myself a bit confused at your point of view. You seem to be dead set against Bioware reverting to how the expansion started, but then again you also seem to be against them changing the way the game played at the launch of said expansion, AND how the game performed before. May I ask you to explain exactly what it is you expect from this game?
id say a lot of people are confused right now, mostly because BWs goals are significantly missaligned. ATM they seem like they think they can have it both ways. Which, in the end, is worst scenario for themselves as number of people that fall under both target audiences they flirt with is very small: hardcore player that will pay sub for a bit of story each month.
There's a saying that goes something like " a good compromise is one that leaves both parties equally dissatisfied".
And that's about the response on the game forums. Patch is today, so we'll see how the game play is later on.
Expect the game forums to still churn on about this for days - then the next 'sky falling in' thing will crop up and we'll move on.
I did not realise it was as bad as lower level mobs being a problem, but I do have a solution. Form a group, maybe even just a duo would sort that out.
Instead they make the game more fun and increase Companions power etc etc they doestroy them.
How stupid can a company and their people in charge be ?
They program games like SWTOR but are not able to see the most simple psychic properties of humans.
More fun = more players
Less fun (Nerfs) = Less players
Unbelievable stupid !
btw... i play GW and Wildstar meanwhile
" So what about solo players getting shafted? As a healer am I going to be incapable, or at least heavily restricted, from doing content if I go back to the game?
If so, forget it. Was bad enough as it is with the specialization crap they took wholesale from WoW that ruined hyrbrid, aka solo, builds, which all my characters were."
It's people like you that are ruining it for everyone else. People like you is why we can't have nice things.
You should watch this video https://youtu.be/50lSIaSR3zc
Well anyways, it is over and done with now. Companions are now balanced with 4.0.2a and i am again capable of satisfying my itch for killing low level zone rare spawns when i see them while running around there doing my heroics for alliance.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Comming back to find out that the game basicly said Derp your toons extra armor sucked so i move on. The legacy tree and affection tree was annoying also. What annoyed me to again for the 3rd time uninstall was how In raid gear for the appoperiate content I could hardley kill some vets and elites. My Compaion tank were just getting hosed so i went from DPS (sith Sorrcer) to healing. Yeah hardley any better and taking to long wtih The CC and tank just wet blanket slapping stuff. SO even before the nerfs I could do this with my companions now im glad i quit and will sadly never go back to follow my chars story.