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Chronicles of Elyria | Player-Created Dungeons | MMORPG

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Comments

  • aSynchroaSynchro Member UncommonPosts: 194
    edited December 2015
    Maygus said:
    Your character is always online, you as a player are not.
    You can script functions for your OPC (offline player character) to do while you are offline. It could involve "sleep and rest and consume minimal food" etc. kind of thing. So you'll just stay in your hidden dungeon room while offline.




    Ok I start to see the pattern here:
    Me: "They can't have think of that, that would be too awesome"
    You: "Well yeah, we thought of that and it's gonna happened".
    Me: \o/
  • ste2000ste2000 Member EpicPosts: 6,194
    To be honest this game looks just too good to be true.
    If they can really pull it off, that could be a gold mine for the developers.
    I really hope they are not just talk.

  • tom_goretom_gore Member UncommonPosts: 2,001
    I love the design journals, but I can't help to get a feeling that this project is becoming way too ambitious to pull off. I've seen too many cool design documents for MMOs turn into either nothing at all, or half-baked un-products like Mortal Online, for example.

    Here's to hoping I'm completely wrong and we'll be playing the game described in the next few years :)
  • archaelarchael Member UncommonPosts: 3
    edited December 2015
    VictoriaRachel said:
    I am wondering if hidden rooms, safes, basements and cellars tie into the architecture tool we saw previously. Can these all be added on after construction? If so do they need their own blueprint? Are architects going to be privy to some very valuable information such as exactly where you are likely to be hiding you treasure?

    --------------------------------
    Hand-in-hand with this goes another question: is it possible to blindfold player characters or put them in a closed wagon and thereby obscure the location of a structure?

    Would in-game information give away the location of a structure even if a player character could be blindfolded?

    Can NPCs be questioned/bribed/threatened/tortured/romanced/extorted/blackmailed to reveal architectural information?
  • WizardryWizardry Member LegendaryPosts: 19,332
    Zultra said:
    There will be Offline Player Characters AKA you are a NPC when you go offline


    I don't think that is possible,i can't see a developer loading thousands of player models,no way.So i assume that you are only pretending to be a npc offline,we won't actually see them.Or there will be some extreme limitations on visuals being drawn.

    The ideas are not too tough to pull off,we are just used to really lazy developers.Statistical and menu system ideas are only code,creating assets and animations takes way more work.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • JeromyWalshJeromyWalsh Soulbound StudiosMember UncommonPosts: 134
    Recent screenshot shared during a DM21 Gaming Live Stream. Enjoy!


    Jeromy Walsh, 
    Owner/CEO of Soulbound Studios
    ChroniclesOfElyria.com
  • VictoriaRachelVictoriaRachel Member UncommonPosts: 79
    edited December 2015
    Wizardry said:
    I don't think that is possible,i can't see a developer loading thousands of player models,no way.So i assume that you are only pretending to be a npc offline,we won't actually see them.Or there will be some extreme limitations on visuals being drawn.

    Actually the intention is they stay in the world the whole time. You can see them, you can interact with them, you fight with them and kill them. There are plans to be able to script your OPC (Offline Player Character) Behaviours and trade and share those codes.

    There is more about it in one of the earlier Developers Journals which is here: https://chroniclesofelyria.com/blog/347-Design-Journal-3--Time-Aging-and-Offline-Player-Characters

    Edit: Gosh I find the formatting here impossible. However, that screenshot is lush.
    Author of the Elyria Echo. Follow us here @ElyriaEcho.
  • ZultraZultra Member UncommonPosts: 385
    Crucial said:
    Can I dig a tunnel from a neighbor's house to go inside of other players dungeons?


    Yes
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • MaurgrimMaurgrim Member RarePosts: 1,327
    So many games have promised so much in feature lists and dev journals and none have even come close what they promised.

    Yes I am interrested in this game but I'm very, very sceptical with this massive feature list of yours, not just this one but all of them.
  • LucchenoLuccheno Member UncommonPosts: 65
    Impossible to not want this badlyyyyyyyyyyy *.*
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Things that make you go hmmm. Im watching.
  • KalinKalin Member UncommonPosts: 13
    I really love everything I read about CoE, however I hope it will be done properly, because I already see many exploitable holes and -even though the game addresses a niche of players- it can easily be ruined by the wrong crowd if not fortified properly on each and every one of those features.

    I'll be following this game and allow myself to -romantically- hope once again, that someone will make a proper... World that players can 'live' in.
  • FalendorFalendor Member UncommonPosts: 81
    Q and A from same day as this DJ whent up on youtube.
    https://www.youtube.com/watch?v=xL49aVYv9jc
  • st4t1ckst4t1ck Member UncommonPosts: 768
    Wizardry said:
    Zultra said:
    There will be Offline Player Characters AKA you are a NPC when you go offline


    I don't think that is possible,i can't see a developer loading thousands of player models,no way.So i assume that you are only pretending to be a npc offline,we won't actually see them.Or there will be some extreme limitations on visuals being drawn.

    The ideas are not too tough to pull off,we are just used to really lazy developers.Statistical and menu system ideas are only code,creating assets and animations takes way more work.
    It was done in Age of wushu. you could actually kidnap the player while they were offline

  • MaygusMaygus Member UncommonPosts: 374
    Zultra said:
    Crucial said:

    Can I dig a tunnel from a neighbor's house to go inside of other players dungeons?





    Yes


    Assuming they don't build stone walls
    Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions.
    Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!

    If you haven't yet, register with my referrer code on the official website: B0E240
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