hope not too many people find out about this, so we're going to have a smooth launch before the masses roll in and clog everything.
i'm also very exited that there will be a 3month closed beta period and then a fresh start again...the first 3 months of a game are usually the best, and here we basically can have that twice.
Comments
this game was pretty hyped on this site about a year ago. I know i'll be trying it.
and don't be so selfish. if people want to play it, let them.
You can't get away with a two lines sentence.
What is that gives this game the edge over the others?
What is the selling point, and what makes it fun?
I am genuinely interested, the reason why I haven't bought it is because it looks like a zerg/gank fest, with not much room for PvE activities.
Yeah I know it is a PvP game but any game in order to have an healthy population should have decent PvE.
I don't believe PvP MMOs should be just about PvP, they are all bound to be doomed IMO.
So what's your take on it?
What makes AO "poorly made" compared to UO? You obviously have some first hand experience, right?
But yes this game is a poorly made UO. This game focuses heavily on the guilds. Small solo play will be very hard to overcome (not saying it's not possible) but you'll be behind on those who collaborate since its' designed that way. UO focused on the individual and getting a 4-5x GM took about a week therefore you would spend most of your time playing how you wanted to play and not grinding like in this game.
This game focuses heavily on specialization and too much actually that if you decide to be a crafter of one thing and that thing gets nerfed well you'll lose out and you'll lose out big. Same if you were a specific fighter.
the combat is very simplistic not much spells or skill variety.
Check out this article on Why Crafting Sucks
Rules I live by.
1. Give every f2p game a chance to prove themselves.
2. Never buy early access.
So far I'm doing pretty good and very happy with it.
EX- UO, EQ, SWG Player
Currrently trying out GW and WoW
Holla-At-Your-Boy
They made the high end gear too powerful and you either have to spend 12+ hours a day to grind for it or throw down your credit card and sell the cash shop items to other players for in game currency.
Wa min God! Se æx on min heafod is!
Wa min God! Se æx on min heafod is!
It's a good thing as far as I'm concerned.
~~ postlarval ~~
When you need others to help you advance since most higher end mats ect are in PvP zones. And once you lose said items, back to square 1.
It's why, After an early closed Alpha I refunded my Pledge and never looked back.
Good luck to those who "Don't care..MUST PLAY."
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
The game WILL draw some people in that it reminds of UO and those that always try new games as well as those looking for a new sandbox title, it just will hold very few of them.
The game is an endless grind 'disguised' as a sandbox title.
You have 'zones' that have resources, enemies and animals of a tier based around the zones tier and to progress you need to kill the correct tiers of mobs based on your gear (aka level based zones and progression).
Same thing applies for crafting and resource gathering. The tiers of gear are considerably better than older ones, so it's a very gear/tier (read: level) based system that's very unlike normal sandbox games. You can't suddenly slap on tier 4 plate armor and just be crappy at using it, you can't even put it on until you've unlocked the tiers up to it.
Past the bad systems in place for progression there is little to actually do. Your choices come down to mindless grinding of NPCs for fame/gold, mindless gathering of resources for fame/gold, mindless refining/crafting for fame/gold and zerg based PvP with the rare 5v5 for scheduled events.
You won't be spending all your time running and keeping a shop stocked you found a good location to drop in the world. You won't be stealing items from people in town or running around dungeons stealthed picking locks and disabling traps. You won't be playing music in town and using it in battle to confused or turn enemies to your side. You won't be taming animals to get interesting pets for showing off or defending yourself in battle. You won't be exploring as every zone is bland and looks the same as every zone of the same tier, as well as the cities being identical copies of on another. And it goes on and on.
Zone layout is horrible as far as what are IN zones. Basically a zone consists of 4 exists, one on each side of the square zone. You then have a possible single player or group player dungeon which is generally the ONLY place where NPCs will actually be (there are a few exceptions), sometimes both a single and group dungeon or two single player dungeons. And then the rest of the zone is just randomized wilderness with the 1-2 animals in the zone for that tier and resource nodes spread about. You won't find any interesting ruins or areas with history or backstory or rare mobs or anything like that. It's just all very bland.
Because of the layout of zones, you can't actually spread out much. Like if you want to fight anything T5+ you have to venture out into the red/black zones (that's fine, I love PvP and no issue with that). But the mobs are so few and far between that you have crazy large guild groups of like 10+ people going from dungeon area to dungeon area clearing out all the mobs and moving on to the next. Considering these areas are the only place to find the mobs, you basically start a countdown when in these areas trying to farm that leads up to you being ganked by a 10+ man group. Happen to play on more popular times? That countdown is probably only a few minutes long and did I mention you need to grind crazy large amounts of these mobs to progress as there are no other options? So you can get the idea.
The crafting is bland theme-park spam out the same item to advance crafting, the economy is basically ruined by these countless items that people have to make to advance compared to what is actually used, and their ideas for fixing this stuff fall so far off what would actually help that it's laughable.
No, it's rather clear after you get past the initial hype you have over the game and the carrot in your face gets moldy after it's led you to grind for up to mid tiers that the devs spent most of their time making sure the game worked well on multiple platforms and wouldn't bog down tablets/phones that they actually spent very little time on basic mechanics, content and the economy.
So the chance that this game will be some kind of sleeper hit is rather low without them doing some pretty impressive magic in patches leading up to release.
Heck I can't even agree it's worth the cheapest price to hop into the game right now. I actually think it going B2P is them realizing the falloff of people playing the game and how a F2P model would not work for getting them any profits as everyone left. I think it's along the same lines as them not allowing refunds for packs after you've activated your beta code, basically they want to grab as much cash as possible from people before they play the game and spot all the holes in it.
The game is getting much more attention than they realized, they've said so several times. It was never meant to be such a huge title and getting the hype it's gotten on PC when there is no way it can live up to it, with it basically being a simple tablet game. They are just attempting to run with it and cash-in while they can.
TLDR: Save your money, the only sleeping hit this will lead to is your face on the keyboard when you pass out from boredom.
While most players are Sleeping, you can actually Hit nodes.
Might be all it has to do is........ not get canceled
~~ postlarval ~~