at the 0:24 mark the developers say so.
but this is a ARPG like Diablo.
This creates more confusion when trying to get info on games out there to play that are MMOs.
if I want to play ARPG/CORPG I would like these games to have the correct term, so I can easily find these kind of games when I want to play them. But calling them MMOs, just adds more non-MMOs to the list of games I may be trying to search for and now have to filter through, especially how Developers now days are very vague and secretive, the filtering duty can be harder..
And now there is becoming a negative sigma for pointing out this false advertisement I have notice from the MMO community.
Where do we go from here on this concern?
Philosophy of MMO Game Design
Comments
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Everything about this post was both funny and sad
And it has never meant large open areas. And if he believes WoW is the only true mmo, ignoring the one that arguably first defined MMO, well that is just sad.
If his definition of an MMO is large open spaces and claims WoW is the only real MMO that is both funny and sad.
And yes that is what MMO means - I completely agree.
So I'd say that's a pretty good fit for the classic MMO definition.
Feel free to use my referral link for SW:TOR if you want to test out the game. You'll get some special unlocks!
Devillian is a MMO, maybe not a very good one (depending on what you like) but that have nothing to do with it.
CORPGs have only instances and no open world like DDO, GW, STO and similar games, they have graphical hubs with other players though.
I get the impression you don't actually know what a MMO is, Meridian 59, UO and EQ are the classical examples and they all have servers still up and running. I could understand if you stated that only UO was a MMO. That would be wrong but still have some logic to it because at least the term was coined for that game and if any game must therefor be a MMO it is UO.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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UO was as much mmo as is any of the modern ones, rose tinted glass is not really a logical thing.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
But there you go.
This have been a good conversation
While Hearthstone is an online game and many people play it it is not an MMO, if you expand matches to 4v4, 8v8, 16v16 it still isnt an MMO, if you put 10 people in a room to kill a monster its still not an MMO.
Really it is simple for anyone with a brain.
There are many many MMOs with these features and WOW is not a definition of anything.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
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LordOfDarkDesire
It is really a pointless argument, what is real mmo or true mmo or what is not. People who talk about this shit are usually suffering from "old days were the better days" syndrome.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
If they use the more common way (for example, the classification on THIS site), it is not.
It is not like most players CARE one way or the other. And I doubt the devs would care enough about the MMO police on an internet forum.
hmm ... the OP said MMO ... not MMORPG. Some here who are ultra sensitive to the literal interpretation of every word in a label will tell you they are not the same.
Its been consistent... multiple players on a hosted persistent world server. The number of players isn't defined but logistics almost always are going to have large numbers to justify having the persistent server. Logistics also defines that its not practical to have thousands of players playing in one matched base game. . The term MMORPG was linked with Persistent World Online if I remember correctly by Richard Garrett.