Darkfall (the original) in my honest opinion was the best PvP MMO ever, its PvP had purpose, 1 to 1 was somewhat balanced, and the Guild war system with its geopolitical implication was awesome. It wasn't perfect of course, it had its issues. But the reason why the game eventually failed was because the game wasn't PvE friendly, and that indirectly affected PvP gameplay. People like me who don't dislike PvP but generally spend more time doing PvE errands after a while quit in frustration, the reward just wasn't there for us, we were just walking loot bags for PvPers Once the easy prey (PvE peeps) were gone only hardcore PvPers remained, and that's where the reality of Full PvP sets in.
I agree Darkfalls game world is arguably one of if not the best MMO's ever made as far as world size, exploration, skill depth and meaningful gameplay, however what killed it is what has killed every game like it. Full loot. Sorry but its true, games like this launch , peak then slowly start the spiraling death that is full loot PvP.
Its not a growth based gameplay model. Looting players is cool for everyone at first, but quickly grows old when you realize that its generally the same players doing the looting, the ones that aren't slowly quit, the games skill levels readjust, the new losers slowly quit, repeat until game dies or stabilizes in a non profitable state with a very small base.
Yeah right. Ignore the fact that Darkfall had a terrible grind, macroers, swimming on a wall and everything.
But hey, since full loot is in there, it might be why it failed.
Again, ignore the fact there was no skill cap. Ignore the fact that it was not possible to place houses and things like that anywhere. Ignore the fact that the game never got patched cosistently. IGnore the fact that only mages were viable.
Ignore all of that. Nitpick on the fact that full loot is there and that's it.
Fact is, we have yet to see a 3ple A title making a full loot mmo. Every full loot games we got are either incomplete or they're simply not good games.
Suppose there is a great game with full loot that fails. You can still claim it is a bad game. Stop taking that as a point.
How about this. Invest your time and money into making such a game. IF (BIG IF) you are correct (PROVE US WRONG) you stand to make a ton of money AND you will be able to show everyone here how much smarter you are than us.
You watch ''the noob'' comic. I expected much more from you. In ''the noob'' comic, there's full loot. There's even a part in the story where they attempted perma death for a period.
Why you think it's so fun to read? IF it was not for how hardcore it is, i know it wouldnt be that interesting since watching a character die in the noob without full loot would not matter at all.
Your avatar represent one of the best mage pker in his server in the comic.
I agree Darkfalls game world is arguably one of if not the best MMO's ever made as far as world size, exploration, skill depth and meaningful gameplay, however what killed it is what has killed every game like it. Full loot. Sorry but its true, games like this launch , peak then slowly start the spiraling death that is full loot PvP.
Its not a growth based gameplay model. Looting players is cool for everyone at first, but quickly grows old when you realize that its generally the same players doing the looting, the ones that aren't slowly quit, the games skill levels readjust, the new losers slowly quit, repeat until game dies or stabilizes in a non profitable state with a very small base.
Absolutely no, played the game from 2009 to 2012, the issue of the game was not full loot (since you can make a set in 10 minutes, full loot games aren't gear based like themepark, UO is another example where gear don't matter but players skills), but the lacks of skills cap that promote jack of all trades where everyone was melee/mage/archer/crafter, the insane grind necessary to compete against macroers, an unfriedly interface where you are forced to use a script to use all these skills, lacks of pve and non pvp content (pratically the game was only about pvp and clan warfare).
If you think DF1 failed for full loot you are so naive and wrong and you know nothing about this game, yours are just biased speculations with zero evidence. If you don't like full loot sandbox then say so but spread lies make your argoument ridiculous.
Back in topic, i agree with the OP, having 2 different ruleset is the best way to please everyone without make players unhappy of the actual partial ruleset.
Mortal definitely didn't fail due to full loot. It failed due to lack of proper outlets for pvp, and making things far to complicated and tedious. Everything is a grind in thar game, and the opposite of df, it made people specialize too much. As well as a number of other reasons.
Also as many people have said, full loot games usually have a way of getting geared relatively easy.
Mortal definitely didn't fail due to full loot. It failed due to lack of proper outlets for pvp, and making things far to complicated and tedious. Everything is a grind in thar game, and the opposite of df, it made people specialize too much. As well as a number of other reasons.
Also as many people have said, full loot games usually have a way of getting geared relatively easy.
Not only that, but ppl must know that in a full loot game, a naked player with basic weapons can win against a fully geared player. Of course, it's gonna required a lot more efforts for the naked player to win.
Gear is not everything in a full loot game. 1 rank above what you're currently wearing adds a very slight advantage.
In a full loot game, a purple item(something you see in diablo or wow) is nothing, but an other gray piece of shit item. Its not because you got the best gear in the game in a full loot game that you're already the winner when a player with the most basic gear ever challenges you.
Comments
Why you think it's so fun to read? IF it was not for how hardcore it is, i know it wouldnt be that interesting since watching a character die in the noob without full loot would not matter at all.
Your avatar represent one of the best mage pker in his server in the comic.
C:\Users\FF\Desktop\spin move.gif
If you think DF1 failed for full loot you are so naive and wrong and you know nothing about this game, yours are just biased speculations with zero evidence. If you don't like full loot sandbox then say so but spread lies make your argoument ridiculous.
Back in topic, i agree with the OP, having 2 different ruleset is the best way to please everyone without make players unhappy of the actual partial ruleset.
Crowfall - LiF: MMO - Darkfall: New Dawn
Also as many people have said, full loot games usually have a way of getting geared relatively easy.
Gear is not everything in a full loot game. 1 rank above what you're currently wearing adds a very slight advantage.
In a full loot game, a purple item(something you see in diablo or wow) is nothing, but an other gray piece of shit item. Its not because you got the best gear in the game in a full loot game that you're already the winner when a player with the most basic gear ever challenges you.
C:\Users\FF\Desktop\spin move.gif