Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Out of the Blue - Ascend Version 1.1 Patch Overview

ShelassaShelassa MMORPG.COM Staff UncommonPosts: 616
edited December 2015 in News & Features Discussion

imageOut of the Blue - Ascend Version 1.1 Patch Overview

Hi-Rez Studios has announced a new update for Tribes: Ascend. The update has been deployed and includes enough significant changes that all previous purchases have been reverted and all Tribes Gold and XP have been refunded. The update includes three new maps, rebalancing and alteration to Light, Medium & Heavy classes, rebalanced weapons and vehicles and much more.

Read the full story here


Comments

  • jesteralwaysjesteralways Member RarePosts: 2,560
    The "dedicated and faithful fans" of tribes ascend were so active and supportive with $$ toward the game that hirez had to stop updating the game and take money from us smite players to give these "dedicated and faithful fans" their long awaited update!!! I hope these whiners stop bitching in smite forums now.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • SlothnChunkSlothnChunk Member UncommonPosts: 788
    If a tree falls in a forest and no one is there to hear it, does it make a sound?

    Who "F*cking" cares?
  • alf2oooalf2ooo Member UncommonPosts: 139
    So much negativity, must be painful having to spit shit on every game you don't play; on topic, patch seems good so far, game is fun and pop is good, overall a really good patch
  • KefoKefo Member EpicPosts: 4,229
    The "dedicated and faithful fans" of tribes ascend were so active and supportive with $$ toward the game that hirez had to stop updating the game and take money from us smite players to give these "dedicated and faithful fans" their long awaited update!!! I hope these whiners stop bitching in smite forums now.
    Kinda like how they stopped updating tribes to pour money into smite to chase the newest most popular thing?

    dont bitch because tribes players finally get a bone thrown their way
  • AstropuyoAstropuyo Member RarePosts: 2,178
    edited December 2015
    Remember how they totally stopped developing the game even though there are players who have long paid and paid for the game for a MOBA that was subpar and based on mythos over used for generations?

    Astropuyo remembers.

    I'm a hardcore tribes fan from the old days. I spend* so many hours on my 486 (Maybe it was a 600..) with Ascention it's not even funny. Pretty sure it helped dropped my GPA.

    I wasn't even aware this game was off life support.
    They ditched literally all dev for Smite i figured this game was done. Glad to see it's getting updated. I just might log in again. Edit: *Spent
  • MysteryBMysteryB Member UncommonPosts: 355
    Astropuyo said:
    Remember how they totally stopped developing the game even though there are players who have long paid and paid for the game for a MOBA that was subpar and based on mythos over used for generations?



    Astropuyo remembers.



    I'm a hardcore tribes fan from the old days. I spend* so many hours on my 486 (Maybe it was a 600..) with Ascention it's not even funny. Pretty sure it helped dropped my GPA.



    I wasn't even aware this game was off life support.

    They ditched literally all dev for Smite i figured this game was done. Glad to see it's getting updated. I just might log in again.


    Edit: *Spent


    Lol thinking 500-600 hours is "not even funny" amount, some ppl on WoW have 8,000+ hours, I have over 1,000 in Destiny, probably about 600 in Final Fantasy X haha

    Mystery Bounty

  • Panther2103Panther2103 Member EpicPosts: 5,777
    jesteralways said:
    The "dedicated and faithful fans" of tribes ascend were so active and supportive with $$ toward the game that hirez had to stop updating the game and take money from us smite players to give these "dedicated and faithful fans" their long awaited update!!! I hope these whiners stop bitching in smite forums now.


    I can't even fathom why you are complaining. Every time Hirez releases a new game they stop updating their old games. That's the issue everyone has with them. People find the Hirez game they like (Global Agenda and Tribes for me) and then they release a new game and abandon any updates for the prior games.

    Smite was a special game for them because it was the first game that actually started making them huge profits. There have been insane amounts of updating for the game and ever since it came out they abandoned any other game they have had (other than paladins but that's in early access right now).

    The fact that they did this, and released a patch for Tribes, basically shows they have enough money now to support updating more than one game at a time, they might actually have a big enough team now to split between games and not just focus what will make them money right then.

    You show no prior knowledge of the company before Smite, and you are basically saying you are tired of hearing their faithful fans of another game complaining about updates? Just wait, unless what I hope is right, you will see when paladins comes out, all of the updates for Smite will stop. Unless it proves to still be the cash cow, then you might never see what the fans of their older games had to deal with.
  • TalonsinTalonsin Member EpicPosts: 3,619
    After Global Agenda and Tribes, I decided to stay away from Hi-Rez games since they seem to just abandon them after a relatively short time. Glad to see they finally gave one of those games some love.
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • urbanmechurbanmech Member UncommonPosts: 200
    I have to admit, the patch notes sound like everything (or mostly) players have been wanting for years. This is defintaley worth a reinstall.

    My favourite part:

    Call-ins removed
    Credits have been removed from the game.
  • BaitnessBaitness Member UncommonPosts: 675
    edited December 2015
    While the patch notes are almost entirely good changes, the map design and weak shrike are still going to leave the game completely dominated by any capper willing to memorize a route.

    The small maps all leave flag stands insanely easy to clear out. When the flag is not placed in a safe spot, removing a heavy from the flag is all too easy. Almost all the maps in this game leave the flag open to bombardment from mortars. In earlier tribes games, the large maps meant that teamwork and skill was required to get the heavies into range to clear out the flag. Usually you would attempt to do it in vehicles because of how difficult it could be to get heavies across the map safely. When you actually reached the flag, it was usually protected from multiple angles to give the defense a chance against the high speed cappers. In this game the maps are so small that you are within mortar range seconds after spawning, and the flags are all in the open, making flag clearing a cakewalk.

    Even with the long needed removal of callins, the game is insanely biased in favor of offense over defense. Before the patch the only real defense against a capper was having a godlike sniper. Now the sniper has been nerfed, and there is no good defense against a capper. Heavy on the flag is easy to remove, the shrike is still slower than cappers and has been nerfed, and "rage" does nowhere near enough to boost a player to chasing speed.

    This favoring of offense over defense has always existed in this game, and continues to be a problem post patch. The generator is STILL not worth defending. They nerfed base turrets even further in this patch, and letting players spawn in as whatever armor they want has made base defending useless.

    I never realized tribes could be such a difficult game to balance, but HiRez does always struggle with understanding the balance of their own games. In older tribes games I enjoyed attacking the enemy base. It was challenging to go up against a good base defender, and if I really played well I would be able to get the base down and even help out to clear the flag. In this game that playstyle is so easy it it pointless. Nobody is defending the base because it doesn't matter. Heavies on the flag can be easily removed by the capper, they don't need me. This patch fixes several problems but does not balance the game any better than it was before. It is still not worth playing.
  • urbanmechurbanmech Member UncommonPosts: 200
    I do have to agree with you Baitness, the maps I miss the most are ones with the flags indoors that required more teamwork to get, not just insane speed.

    I figured those days are long gone, celebrate what you can.
  • dotdotdashdotdotdash Member UncommonPosts: 488
    jesteralways said:
    The "dedicated and faithful fans" of tribes ascend were so active and supportive with $$ toward the game that hirez had to stop updating the game and take money from us smite players to give these "dedicated and faithful fans" their long awaited update!!! I hope these whiners stop bitching in smite forums now.


    You're conveniently forgetting that TA paid for the development of Smite, and you're also forgetting that HiRez made clear they stopped TA development (and subsequently allowed the game to die a SLOW death) because they thought there was more money to be made through Smite (they were right), and said quite loudly and quite clearly that they would return to TA at some point in the future.
  • dotdotdashdotdotdash Member UncommonPosts: 488
    Baitness said:
    It is still not worth playing.


    Dude. You spent that entire post lamenting the fact that it's not like the older Tribes games, and then when you got to the bit where they made it more like the older Tribes games... you criticised it for being like the older Tribes games.

    BUT ANYWAY, your post is a bitter mess of "I'm not very good at this game ;(".
  • dotdotdashdotdotdash Member UncommonPosts: 488
    edited December 2015
    urbanmech said:
    I do have to agree with you Baitness, the maps I miss the most are ones with the flags indoors that required more teamwork to get, not just insane speed.



    I figured those days are long gone, celebrate what you can.


    That's the point though: TA was never about "slowing down" for that "slow-paced" ground pounding you noobs love so much. The entire point of the game is to go really fast (unless you're a heavy), shooting other stuff that's going really fast OUT OF MID-AIR. If you can't (a) keep up, or (b) shoot stuff in mid-air... then it clearly isn't the game for you...

    If you want to make a dent on cappers, learn to body check, learn the routes, practice your mid-airs, learn all of the skills that go with chasing, because that's where the bulk of flag defence is coming from in TA. The smaller maps make flag takes more common, but I've seen one-man chasers hold down entire games in mid-field simply because they knew the routes, knew what they were actually supposed to be doing... and (more importantly) were actually doing it. Tribes has ALWAYS, ALWAYS, ALWAYS been played in the chase, from an objective standpoint.
  • urbanmechurbanmech Member UncommonPosts: 200
    urbanmech said:
    I do have to agree with you Baitness, the maps I miss the most are ones with the flags indoors that required more teamwork to get, not just insane speed.



    I figured those days are long gone, celebrate what you can.


    That's the point though: TA was never about "slowing down" for that "slow-paced" ground pounding you noobs love so much. The entire point of the game is to go really fast (unless you're a heavy), shooting other stuff that's going really fast OUT OF MID-AIR. If you can't (a) keep up, or (b) shoot stuff in mid-air... then it clearly isn't the game for you...

    If you want to make a dent on cappers, learn to body check, learn the routes, practice your mid-airs, learn all of the skills that go with chasing, because that's where the bulk of flag defence is coming from in TA. The smaller maps make flag takes more common, but I've seen one-man chasers hold down entire games in mid-field simply because they knew the routes, knew what they were actually supposed to be doing... and (more importantly) were actually doing it. Tribes has ALWAYS, ALWAYS, ALWAYS been played in the chase, from an objective standpoint.
    So we have a different opinion of what we find fun with the game(s), no need to be a dick about it. Personally I really enjoyed the old Broadside/Blastside, and Scarabrea maps. But then again, being a Heavy was always my favourite choice.
  • expressoexpresso Member UncommonPosts: 2,218
    sweet, T:A is one of those under appreciated games, it's so much better than COD and all the other kid shooters. reinstalling today, ive played over 2.3k games https://account.hirezstudios.com/tribesascend/stats.aspx?player=supertino about time I got hat rank 50 I think, only 6 to go.
  • ThexReporterThexReporter Member UncommonPosts: 124
    LOL, look at all the angwy wittle Smite players.
  • jesteralwaysjesteralways Member RarePosts: 2,560
    edited December 2015
    Kefo said:
    The "dedicated and faithful fans" of tribes ascend were so active and supportive with $$ toward the game that hirez had to stop updating the game and take money from us smite players to give these "dedicated and faithful fans" their long awaited update!!! I hope these whiners stop bitching in smite forums now.
    Kinda like how they stopped updating tribes to pour money into smite to chase the newest most popular thing?

    dont bitch because tribes players finally get a bone thrown their way
    No, like how "dedicated and faithful tribes community" left the game and stopped spending money that hirez had to loan money from a holding company and develop SMITE, which by the way got a better community which appreciates the work hirez does and spend a lot of money in the game. The money which we smite players spend now being spent to develop that game which "dedicated and faithful community" abandoned.

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • dotdotdashdotdotdash Member UncommonPosts: 488
    jesteralways said:

    Kefo said:

    jesteralways said:
    The "dedicated and faithful fans" of tribes ascend were so active and supportive with $$ toward the game that hirez had to stop updating the game and take money from us smite players to give these "dedicated and faithful fans" their long awaited update!!! I hope these whiners stop bitching in smite forums now.

    Kinda like how they stopped updating tribes to pour money into smite to chase the newest most popular thing?

    dont bitch because tribes players finally get a bone thrown their way

    No, like how "dedicated and faithful tribes community" left the game and stopped spending money that hirez had to loan money from a holding company and develop SMITE, which by the way got a better community which appreciates the work hirez does and spend a lot of money in the game. The money which we smite players spend now being spent to develop that game which "dedicated and faithful community" abandoned.



    HiRez halted TA development (and closed down other teams working on other projects) to pile their assets into Smite.

    Shortly after TA release, HiRez made a point of saying that it was HUGELY profitable... and then they stopped supporting it so they could focus on Smite (and they did this quite publicly). Indeed, they moved their entire team bar a select few over to Smite, stopped trying to push TA as a pro-eSport, stopped map and content updates for TA, then ended content support entirely (ergo: there wasn't anything to buy), and then had to go to their holding company for a loan when *SHOCK HORROR* people stopped paying for and playing the game they had quite publicly abandoned.

    MEANWHILE; the vast majority of the money they made from TA was siphoned off to Smite, along with the team, and the creatives, and the marketing, all on the back of TAs initial success.

    So if we're going to have a big issue here about which community got shafted the most, I'd say that you guys got the better end of the stick because they've still got a multi-million dollar team working on your Shite... erm... I mean Smite... where TA got a basic balance patch after 2 years of literally nothing, has only a marginally larger team working on it (not enough people to produce actual new content), and isn't likely to get anything else in a long while.

    Also, critically... Tribes Ascend is a GOTY, highly rated as a brilliant tour-de-force in an otherwise barren FPS genre, where Smite is just LoL with a different camera angle.
  • jesteralwaysjesteralways Member RarePosts: 2,560
    jesteralways said:

    Kefo said:

    jesteralways said:
    The "dedicated and faithful fans" of tribes ascend were so active and supportive with $$ toward the game that hirez had to stop updating the game and take money from us smite players to give these "dedicated and faithful fans" their long awaited update!!! I hope these whiners stop bitching in smite forums now.

    Kinda like how they stopped updating tribes to pour money into smite to chase the newest most popular thing?

    dont bitch because tribes players finally get a bone thrown their way

    No, like how "dedicated and faithful tribes community" left the game and stopped spending money that hirez had to loan money from a holding company and develop SMITE, which by the way got a better community which appreciates the work hirez does and spend a lot of money in the game. The money which we smite players spend now being spent to develop that game which "dedicated and faithful community" abandoned.



    HiRez halted TA development (and closed down other teams working on other projects) to pile their assets into Smite.

    Shortly after TA release, HiRez made a point of saying that it was HUGELY profitable... and then they stopped supporting it so they could focus on Smite (and they did this quite publicly). Indeed, they moved their entire team bar a select few over to Smite, stopped trying to push TA as a pro-eSport, stopped map and content updates for TA, then ended content support entirely (ergo: there wasn't anything to buy), and then had to go to their holding company for a loan when *SHOCK HORROR* people stopped paying for and playing the game they had quite publicly abandoned.

    MEANWHILE; the vast majority of the money they made from TA was siphoned off to Smite, along with the team, and the creatives, and the marketing, all on the back of TAs initial success.

    So if we're going to have a big issue here about which community got shafted the most, I'd say that you guys got the better end of the stick because they've still got a multi-million dollar team working on your Shite... erm... I mean Smite... where TA got a basic balance patch after 2 years of literally nothing, has only a marginally larger team working on it (not enough people to produce actual new content), and isn't likely to get anything else in a long while.

    Also, critically... Tribes Ascend is a GOTY, highly rated as a brilliant tour-de-force in an otherwise barren FPS genre, where Smite is just LoL with a different camera angle.
    Yeah it was highly profitable 1st year and then the "dedicated and faithful tribes fans" started to leave servers, they became ghost servers, "dedicated and faithful tribes fans" always try to swing it like it was Hirez's fault for stopping development of a dead game. 

    Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.

  • BaitnessBaitness Member UncommonPosts: 675
    edited December 2015
    Dotdot it is clear you are not completely familiar with the game. There may not be many skilled players left to highlight the imbalances, but the balance issues are still there. Your trying to misrepresent my explanation of the issue doesn't help anybody.

    You claim that players should have the skill to shoot others out of the air, but if you had ever played against an even remotely skilled capper you would know that the projectiles are not fast enough to hit a 400+km/h player unless you are already at a similar speed or they screw up tremendously.  You can use nades to get fast enough to chase a poor capper, but you are not even going to come close to a capper with talent.  If you try taking pot shots at a good capper who is going that much faster than you, they easily dodge the projectiles before the shots actually catch up with them.

    You say that a player can stand at midfield and catch up with good cappers. You say they can memorize the routes as if there are not too many to stop on every map, and as if the best routes even touch the ground between flags.  The only thing that ever stopped good cappers in this game was godlike snipers, and they are no longer capable.

    I imagine you haven't run into any talented cappers if you are still unaware of these massive balance problems.  If a chaser is keeping up with a capper, they aren't running correctly.  If a midfielder is intercepting cappers, the cappers are crawling.  Good cappers should be taking under 15 seconds flag to flag, under 10 on smaller maps, grabbing at 450-550 km/h and able to clear the stand without even needing mortar support.  There is no chasing a good capper unless you already have the enemy flag.

    This patch also does nothing to make base defending worthwhile, and still offers no protection to the flag on most maps.  When a heavy can spawn and be within mortar range of the flag and base in 15 seconds, defending becomes a pointless task.  As it is, you get yelled at by your teammates if you bother defending the base, and they are right - there is no benefit to keeping the base up, and the small maps allow attackers to reach the base before they can be picked apart by any would-be midfielders.

    This game is imbalanced in favor of offense, it always has been and it will continue to be unless major changes are made.  Right now the best defense against a capper is to already be at the enemy base grabbing their flag, and the best defense against base attackers is to forfeit the base.  The best defense is to not play defense.  The balance issues in this game are out of control.

    This is just another example of hirez making a fun game they do not understand enough to balance.  Right now their best bet at balancing the game they have is to put forcefields powered by the generator around every flag, combined with removing health regen and impact nades.  Only let health regen when in range of the base sensor.  Leave the side routes open, put the forcefields on back to front routes.  It would be a low effort change that would rebalance the game drastically.  The removal of impacts would prevent cappers from solo clearing the stand and from building 500+km/h routes, the sides staying open means a flag D is still required to stop a solo capper, and that they are vulnerable to teamwork.  The front shields prevent players from just spawning and bombarding mortars over and over, as well as providing some incentive to base D.  The lack of health regen will help to make midfielding worthwhile, and give snipers a new role to play.  Enabling regen in sensor range is an added incentive to keep your base up, as the forcefield alone won't be enough (as Sunstar has shown).  Not perfect, but easy things to implement that would finally balance out the game a bit.
    Post edited by Baitness on
Sign In or Register to comment.