I see a lot of Korean MMORPGs on the table. I'm not sure how to feel about Black Desert (a lot of people say it's insanely easy and devoid of all noteworthy endgame), and, after looking over Blade and Soul extensively, I can go ahead and rule this one out given that it's an MMO built around dueling, which just isn't my scene.
Beyond these two, and some oddball newcomers like The Division (I haven't seen enough to judge -- the premise looks cool, but I don't know if this one doesn't stray too far into the FPS category to sate my needs), what else is there? It really seems like 2016 is going to be the year without a flagship "WoW Killer" -- and I know we're all tired of that term being used, but at least it represented a company's latest attempt to unseat Blizzard (and no, I'm not interested in playing Legion, before someone name drops that -- I've had my fill of Azeroth).
So... what am I missing?
Comments
MMO's come and go and making lists really would not cover a potential hit or miss.
With regards to Legion: I just can't go there anymore. I've played WoW off and on (mostly on) since launch, and it just feels like the game moves farther and farther away from what originally made it fun with each successive expansion (since Wrath). I hated the ability pruning for WoD, and was enormously discouraged to see the development team embarking on still more of it as a prelude to Legion. Frankly, I just don't think Blizzard's callous B-team WoW design staff has earned my monthly tribute anymore.
Crowfall looks interesting, but I also get the strong sensation that release is a ways away -- perhaps a full year, just looking at videos. It's a neat idea, and I was following development somewhat closely for a while, but it's certainly not a project most of us will be playing in the near future.
As for the WoW-Killers, they have already released and are very much alive to see it go through. They are getting closer to WoW every year now..Ever since ESO, FFXIV, GW2 and SWTOR released, they pretty much stole more than 60% of WoW players.
Hell Blizzard never even published how many Active Players there are in the West, which is the only important information. With "Subs" supposedly being under 5mil, who can really say that WoW has more than 2mil subs in the West.
This won't be a standard go quest to get to cap and dungeon MMO. There are no instances and the economy, at least so far, seems to be fairly deep. They have an Archeage-style labor system but it's not as restrictive either. There is actually quite a lot to it, I'd take a look at some Youtube vids from Hakurai where there is some pretty good overviews of those systems.
I'd link the video/channel but these forums...
The Repopulation was looking good but seems to have stalled a bit with Hero Engine issues.
Divergence: Online looks like it may have promise but it's being developed by 2 people, although they purport that the true spiritual successor to SWG (pre SOE).
Another promising MMO looks to be Camelot Unchained. IIRC they are about to start their CBTs within a month or two so we should have some good detail on how the various mechanics will interplay. They just finished with their class reveals so there isn't much left.
Albion Online looks to have some hype but it just doesn't capture me.
I'd say most of the innovation is coming from Indie shops where the primary motivation isn't grabbing as big of a market share as possible. All that does, in my eyes, is create more white-washed experiences.
TBH, I'll see what BDO and Camelot Unchained are like during their betas. Most of my gaming activities tend to be playing a game for 3-6 months and moving on. There hasn't been a real MMO out there that has been able to tickle my fancy since WoW (pre-WotLK) or Eve Online.
As for now, I'll do the CBTs and then move on to the XCOM 2 release in Feb.
I don't know if any games will launch in 2016 that I'll like. But if any do, there's a decent chance that I haven't even heard of them just yet. There's no need to decide which future games you'll play just yet. A lot can change in a year.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Camelot Unchained
Crowfall
Pantheon Rise of the Fallen
Shards Online
Shroud of the Avatar
Star Citizen
Warhammer 40k Eternal Crusade
not all of them will launch in 2016, but will be playable in one way or another for sure.
- Albert Einstein
Black Desert and Blade and Soul not sure how there going to go got to wait and see but there are many mmo coming out for 2016 none of them wow killers many of them pretty good to stand on there own.
But I'm waiting for Peria Chronicles to come out my self.
I think I will skip BDO, looking forward to co-op The Division with friends and will definitely play Camelot Unchained with the guild.
I would love it if The Division was a success, but I suspect it will vanish off the radar soon after launch. Besides, it's more FPS than MMO by all accounts.
Most of the "small budget" or indie MMO's currently in the works are heavily slanted toward PVP. That shouldn't come as a surprise, seeing as PVP games are the easiest and cheapest to make. Most of them will probably keep a few thousand players after the initial launch rush.
If you like asian MMO's, then 2016 will be a bumper year (just like every year before it). They churn them out faster than you can say "cookie cutter"...
I will be playing ESO in 2016, but most of my time will go to single-player games. Many of my favourite franchises seem to be delivering in 2016: Mass Effect, Dishonered, Deus Ex and I've not even scratched the surface of moddable Fallout 4 yet. Star Citizen's single-player component (Squadron 42) will most likely also launch next year...