Darkfall currently has gone silent. Community screaming that the game is shutting down, while the two Sub Darkfalls New Dawn and Rise of Agon will take over the Darkfall IP. Regardless of devs stating that they are still "Supporting" Darkfall. Since that statement from the Dev's we have not heard back from them.
Now we wait for Darkfall 2016? Darkfall 3? Darkfall R.I.P?
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Even EVE would be dead by now if it didn't have high-sec space.
Simple reason is they could not afford to take that half finished game and turn it into a triple A game.There is a reason the original game folded up shop.
There is a LOT more that needs to go into a game other than generate a map and flag players for pvp.
When i see a game focused on pvp,i know it is a shallow game not worth playing.
I actually played the original game for about idk close to a month.The little it did was ok but the entire experience just felt empty/dead,you cannot bring a game world to life when it is just dead.
It is basically like building a shopping mall,3/4 the stores are boarded up,the rest have little to sell in them,nobody would shop there.
I have never really figured out if this Greek guy was serious about gaming or if he was simply trying to make a buck.IMO he gave it a fair try considering his budget but it's just not good enough.If he truly has passion for the game it might stick around on life support but who really knows.
Never forget 3 mile Island and never trust a government official or company spokesman.
Hopefully the new IP handlers (if that is the case) do it right this time.
Aventurine have an interisting response to the "dying game" problem: just rename it and open more servers !
A map and PvP is functional, but its the mechanics and the synergy you put along with it that makes a PvP game good and last for years. Darkfall had no proper mechanics and absolutely no synergy.
All the full loot pvp does for me is cause me to wear low endurance gear to pvp (about to break) and have a warehouse full of random sets of armor for builds I don't play that I'll never use.
The full loot is also the screaming baby that keeps all the people from trying it out.
DFUW has massive pvp-free safe zones. The loot isn't amazing, the prowess is slow, and you're unlikely to find many resources, but you can farm enough here to make a few sets of low cost gear to wear out in the higher danger areas.
You don't ever go pve in your great armor anyway, a set of gear doesn't last more than 4 hours (real time) of usage in pve. Why would you make an amazing set of armor and go break it on monsters? Rather break it on someones face
The game gets good, joy starts to increase, then you get slapped with bugs, hackers, dupes, lack of content, disappearance of devs and the shopping list goes on and to top this all off they charge you 15 bucks a months for them to tell you No, we wont tent to this game the way it needs to and we will continue to be negligent and develop our half baked ideas that get scrapped anyway. I.E Darkfall 2010.
do not forget about facts of the orginal game:
Darkfall (1.0) sold 150k boxes in 4 years of his llifespan... you either pick that up as a company or make complete wrong decisions by revamping everything what made the orginal game great and die in the progress..
another note: this is not action packed game.. its pure FPS like planetside and cs:go only in fantasy settings.
I played darkfall 1.0 for 4 years i played unholy wars for 1 week.
Let me predict something..
When either riseofAgon or new dawn proves itself in being a competent developers company with skills to update and adjust the orginal game.. it will be success
on topic: darkfall unholy wars will not shutt down.. ZAD( the CEO) is coming from a very rich family.. he just "runs" the company by being occupied for working purposes
The only way FFA PvP works is when you have systems in place that cause consequences to that PvP. Games like EVE got it right, games like DF don't.
I can't say I'm surprised if it's true that the game is closing down.
What ever happened to DF 2010?
Take the Magic: The Gathering 'What Color Are You?' Quiz.
EVE is alive because of a thriving high-sec playerbase. It acts both as a stepping stone to players wanting to dip their toes into PvP at their own pace and terms, and a "safe" haven for players who are absolutely not interested in PvP.
Without high-sec that has enough stuff to do, players who are not (yet) interested in PvP would be thrusted into low/null far too soon and would probably quit. Why? Because games are entertainment, and people generally want to do stuff they like to do in games. If they're forced to do stuff they don't like to do, they rather quit and play another game. It's not rocket science.
If EVE never had a high-sec, and CCP never expanded it and gave more PvE content for the players, EVE would never have made it past a very marginal title and would most likely be dead or dying by now.
You can giggle as much as you want, but that's a fact.
Albion Online (a game with a pretty similar zone system as EVE) devs just recently posted their views, which I agree fully with:
https://forum.albiononline.com/index.php/Thread/25535-Hardcore-vs-Casual-Debate-Our-Stance/
I think FFA MMOs really need a bit more FPS influence, and not really combat mechnaics wise as such. In a FPS game any player can defeat anyone else and that is truly the key to fun PvP for more than a small minority. It is hard to balance this while still allowing the player character to gain power as you play but it is the key to making a large open world PvP game.
And the full looting thing is something that just gets annoying after a while, you constantly have to get new crap if you take any risks or you can play safe and run in zergs. Now allowing people to loot any cash on someone is fine but all the gear just get boring after a few hours.
Consequences aren't really a must as such but they do help, the more you lose on getting ganked the higher the consequences need to be. A lot of combats are after all very uneven both in powerlevel and player numbers so when not running in large packs is punished it makes the game less fun for most people.
Eve is bordering on SWG status at this point, a game everyone claims they have played and is 'the best' when it is actually a shell of it former self and has plenty of issues people over look or cant comment on because they, like me and our group, dont play anymore.
As for Darkfall, PvP is dead and trying to find an ultra niche group to bleed on a small time game isnt going to work either.
The irony is basically every new MMO coming out is PvP based, thats why theyre all going to fail miserably (if half of them even release which isnt likely) and they will have to find a new platform to run with. "Loot/Raiding" didnt work, "Dynamic" didnt work, "Open World'' didnt work, "Survival" didnt work, Making games based on cant lose IP didnt work, Open World PvP didnt work. Arena type PvP/MOBA/waiting room games are sort of working because of the 'tournaments' and cash prizes, but not for gameplay.
But MOBAs are far more popular then by people who can win cash prices
If Darkfall was a critical darling that had a few problems but was mostly considered a great example of the genre then "sure" I would be more inclined to see merit in your statement. But Darkfall has always had problems, from development to the first iteration to the closing down of that game and suddenly out of the blue a new iteration that really didn't speak to the fans of the original.
Not only did it have issues it also didn't have a lot to really "do it" for those who wanted this type of game.
There is a fanbase for these types of games. I imagine they just want a good game.
Of course, budgeting correctly for this type of game is also key.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Imagine playing MTG, and if you lost a match you lost the cards you played with...
But that was one card and losing one item when getting killed probably would be far more popular then losing everything.
Hi-sec and well developed games full of content do not grow on trees by themselves. First you need a competent team with enough money and endurance to actually create and evolve them. You can't compare that, to half developed worlds in alpha state made by 10 man teams and than put on life support for minimum maintenance. Ignoring these facts is like drawing conclusions out of thin air.
If anything CCP proved a real open world full loot sandbox game can be popular and a very viable source of income at the same time. How many teams out there have actually made an AAA sandbox that even with all the support wasn't popular? Let me tell you. None yet.
Oh and Darkfall has hi-sec (safe zones), you could never step out and be the richest man ingame.