Been playing MMOs since AC/EQ in primordial times. Have played many (if not most) major MMOs over the years. I'm still playing FFXIV but am basically maxed out and just raiding a a few hours a week at this point so I need a new MMO to love.
Platform is irrelevant. Pay model is irrelevant. Graphics are irrelevant. Use of zoning/instances is irrelevant. Popularity is irrelevant. We are the Borg. You will be assimilated.
Here's what I do want:
Interesting, versatile classes or skills (supports, hybrids, crowd control, utility, etc).
No goddamn exclamation mark quests (quests are fine but I don't want to be led by the nose chasing glowy things).
Slower combat (I like the 2-2.5sec GCD of FFXIV, for example).
Meaningful, fun non-combat activities (crafting, housing, lore/RP, content creation, exploration, etc)
Horizontal growth emphasized over vertical. Ability to grow a single character indefinitely instead of rolling alts is a plus. Progression outside of gear is a plus.
A few examples of games that aren't doing it for me even though they sound good on paper:
I like GW2 but the combat is very spammy and crafting is pointless.
I like the idea of EVE but actual gameplay bores me to tears.
I like the promise of Project Gorgon but it needs more time in the oven to be genuinely fun.
I like much of what The Repopulation promises but as we know they are having issues.
Suggestions much appreciated. If nothing good clicks I'll probably just work through my Steam backlog till Pantheon and Camelot Unchained are available as they are my next MMO hopes. Thanks for reading
Comments
It's free to play, fairly "modern" in terms of it's themepark style, but has a lot of content, a good class system, interesting housing, lots of dungeons and open world events etc.
Worth a try I'd say (being free and all!)
I think it meets your requirements of interesting classes. EQ had that nailed - and slow combat... most important is its such a social game. You'll make some real friends there. Relationships that will hold strong over years and years if you stick around. As far as tradeskills go... well in EQ the tradeskills are indeed useful and wanted but man they are a LOT of work to raise. I don't know of a game that has awesome tradeskills and what you want in combat. Only game that had that was Vanguard Saga of Heroes and that is no more.
If you do decide to play P1999 and you want a hand starting out my main's name is Willber - 60 druid. I'll be happy to help.
"Horizontal growth emphasized over vertical. Ability to grow a single character indefinitely instead of rolling alts is a plus. Progression outside of gear is a plus."
DDO is in a league of its own when it comes to character building. Nothing comes close. And there is a huge, huge system to continue growing the same character that is all about progression outside of gear. No regular type quests. All quests are narrated dungeon instances. Combat is mouse look somewhat free targeting (outside of range which has a very forgiving auto-targeting function). CD actions, most actions on a decently long cd besides your autoattack. Has a huge crafting grind if you want to be a regular crafter, but also has a bunch of other crafting systems.
Second, and a more traditional mmorpg would be Rift. It has a system at end game that allows you to continue growing your character outside of gear. This game also allows interesting builds in the form of free placement skill trees for five base classes with a whole bunch of skill trees to choose from to determine functionality and role. Has a wow type crafting system.
Third, DCUO has a system to continue growing your class by doing a bunch of weird shit like finding all pieces of a costume set, or little voiced recording things, or winning races, or finding things in instances, or doing instances, etc. It has somewhat free target mouse look combat. Has a crafting system but I don't remember how it works.
Lastly, Asta online is a new game coming out that is like an Asian vanilla wow like game if you want to get into a new game soon. I only played the early levels in beta so cannot comment on end game growth or crafting.
The gameplay is a bit more unique in that it uses a system that could be compared somewhat to rock paper scissors. Basically, you select a skill and the skill has to be charged before it can be used. The charging time depends on the skill (magic will take longer, warriors will have a short charge, fighters a near instant-charge, archers charge to aim better). If for example you use normal attacks (not a skill to charge) but your opponent uses defense, you'll still hit him for very low damage but make yourself open to attacks for a second. But if you use the Smash skill, you'll break his defense skill. (Hence the rock paper scissor comparison). The combat is a bit slower because of this.
It has no classes. You level up the skills you want by fulfilling the skills' requirements to advance to the next rank. You can rebirth and choose a 'Talent' which basically helps you level up skills related to that talent by giving them a 2x XP bonus. A level up gives you 1 AP that you can use to rank up your skills, but at some point leveling becomes harder so you can rebirth, which resets you back to level 1 but you get to keep all your AP, skill ranks, inventory, etc.
I'm not sure about the "meaningful" part of the rest of Mabinogi though. Crafting is somewhat important, but more in an aesthetic sense because beside the bonus pertaining to the 3 categories (cloth, light, heavy armor), the armors are largely cosmetics. Weapons are more important though, but not necessary to craft except for some late game ones. There is a mini-game to crafting though, so for example if you're a blacksmith you'll have to hit random lights in an interface to finalize your item for example. There is actual housing, but it's horrible and just used to sell stuff. Most players rely instead on their Homestead which is basically a small instance that they can customize with either cosmetic items or utility items (for crafting).
I actually played on P99 for a while but this was before Kunark was even released. Didn't know they were up to Velious now. Maybe it's time to give an Iksar Shaman a whirl. Though I must admit, playing on the TLP servers at Daybreak made me a little soft with the fast xp and quality of life features. I fear the AA grind at classic xp rates as it can make you end up in the other AA, haha. Good to hear the population is healthy though, as EQ is the sort of game you can always go back to.
Also played DDO around the time of its F2P transition. It looks like they've really expanded the character customization and growth systems since then. I did enjoy it quite a bit, especially the way they did quests/dungeons and the reincarnation system, but didn't have a group to play with and could only solo so much. Dwarven bardbarian anyone?