OhhPaigey said:
Honestly, it doesn't matter what you wear you still look like a huge nerd while gaming.
If you look like a nerd while nobody is around, can anybody say you look like a nerd?
-Aside from that, I put off buying a 3D monitor because I was expecting something better to come along. Seeing as how, before the announcement, I heard the price for the Oculus could be as high as $1500 I'd say $600 doesn't sound so bad. Now as soon as a game that interests me comes out that actually makes use of the thing I'll put in an order and expect it . . . whenever I guess. Good thing I can wait.
I've got a feevah, and the only prescription... is more cowbell.
I find it funny how all these known facts are primarily speculation. Cant keep up with demand cause they sold out! ps4, Xbone didn't sell out! Yeah maybe where your at, couldn't find the ps4, xbone of Wiiu in any stores when they first launched. Honestly I don't know why people are so against this working/succeeding. Why do so many people want or like to watch things that could make a lot of stuff better fail? That's the more interesting part.
Oh and we are talking about the next batch being shipped a couple weeks later, its not months. But hey lets all cry fail cause we don't like it!!
I doubt these are collecting dust in a year,not because they shouldn't be but because times have changed,people feel the need to be a part of some cult.Look at me ,i have a cell phone,oh yeah well i have the best cell phone,oh yeah i have FB well i'm on FB too,now it'll be i have a VR oh yeah i have the better VR.
These are at least a 400% markup likely 500%,supporting that kind of pricing is stupidity.What are you going to do with it,play CSgo or Eve yeah really good games that would take advantage of some vr ...not.
To really take advantage of VR,a developer would have to spend time in every single aspect of it's game world including it's systems.We can't even get developers to give us housing or in depth game play outside of chasing around yellow markers,so how on earth are we going to get a developer to add cost and time to their game development cycle?Answer is we won't all applications using the VR will be completely meaningless ones just to say "we support VR".
Never forget 3 mile Island and never trust a government official or company spokesman.
The reason why it is costing that much is the fact that so many corporation is taking a shot at VR this year. If it is successful and VR becomes mainstream the one that got 1 of the first customer headsets will be able to brag about it plus they also include extra products that are not available normally with the device when you purchase it.
Remember also it is pre-order product it will go down in price shortly after release once a good majority of games are on the market. Why try to sell stuff that almost no game is available for it? So that people just try to return the product later on? No, so keep a high price for now and lower it down once more games or software is available for it.
I could be wrong here but i think all or some of the issue i mention here is the reason why the price is high but it could also be with how the market is having issue currently worldwide so parts are priced higher the usual so they most sell at higher price.
I completely agree its far far too over priced, and I know I can not afford it in any way. I'm disappointed as I tried the DK2 and LOVED it, such an amazing experience. Elite Dangerous was incredible, Alien Isolation was fantastic. But (in the UK) almost £600 is just too far outside anything I could afford - what with my mortgage and other financial commitments.
But you know what - a week after pre-order... I'm still waking up thinking "...but... I could get a credit card..." and that to me is why it might just do well. The iphone is around that price and that took off. I don't know, it might surprise people. Me included. But it needs the games to do it. If ESO adds a solid Oculus mode - then I might have to rethink
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
"Overpriced" and "too expensive for me" are not the same thing.
What is the production cost of each unit, and how many millions of dollars in R&D costs have to be recovered ?
As for the baseless allegation that Oculus is "in trouble", that's just a clickbait headline of the worst kind. MMORPG.COM should be embarrassed to have to resort to such cheap tactics.
Pass. And for the record, there was a leaked posting on Amazon (CANADA) for Sony's VR headset and it's price was a whopping $1200. If VR is really poised to take off (for the average consumer), there has to be enough bells and whistles to justify the price. And right now, they don't have enough of either to warrant an extra $600 or $1200 from me.
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
I agree $600 is way over priced with the current technology, companies like Microsoft, Nintendo and Sony take a loss on their console's in order to sell them to an affordable market, not everyone is rich, so the cheaper the better as more units will sell thus meaning on paper the device will be more than successful, it will sell out. Greed is what tags the high price mark.
We all know VR is the next step in gaming. We don't know if now is that time. Does look like its very close. I remember ps3 selling out in about 10 minutes and then people were buying them on Ebay for $5000.00. First launch of a product is always underpriced. But look ps3 price never went down for at least 5 years.
People need to be really cautious when it comes to interpreting pre-order sell outs as anything other than a cynical marketing move designed to absorb the negative consequences that the price point has created.
When Google first launched the Nexus, they limited the run on pre-orders in order to make it appear that the units were selling well. That's precisely what the Rift team have done here, and the rumour is that they're absorbing an eye-watering loss on that process to generate buzz.
Rift haven't released pre-order numbers, so we have no idea of knowing how much success they have actually seen. Couple this with the pre-release comments about not hitting pre-order capacity, and you can pretty much guarantee that the numbers they're filling with the first round of Rifts are not that impressive at all. The entire pitch right now is designed to make the product seem more successful than it actually is, so that second round and post-release sales benefit from a perception of luxury that doesn't actually exist.
The price point is shocking, however. More than double the price point that the CEO claimed the Rift would launch at in previous comments. Those previous comments were consistent as well, mentioned many times in many different settings, so the idea that it was a "mistake" on behalf of the CEO is nonsense. More likely that the CEO lied, misleading consumers in order to generate more buzz. Another cynical attempt to market the product.
In the UK, a GTX970 + an OR will set you back around £1,000. If you're looking to buy a new rig to run the OR, then you're looking at a total price of around £2,000. That's truly shocking, considering ORs statements about the intended audience not being limited to enthusiast users. They've managed to price themselves out of 95% of the market, and that isn't going to change in the next 5 years or so; setting the bar so high means that as technology continues to iterate and develop the price point will remain relatively static.
In short, the OR isn't going to be a profit making product any time soon. With Facebook behind them however that doesn't seem to be an issue. OR is a company on welfare, and will be a company on welfare for many, many years.
zymurgeist said:
Oculus rift sold out. Uhh how many did they sell? Without that bit of information it's hard to decide what, if anything, selling out in two hours means.
which is EXACTLY why it doesnt make a lot of sense to go around saying 'oculus will fail because its over priced' instead of saying 'it appears at this time people want Oculus rift and its in demand despite the price.
however, people are hanging on to creating in their mind a world view based on the exact opposite of evidence we do have.
so who should be at most fault for suggesting an outcome with the least amount of infomration?
That appearance is down to marketing, not demand. Without knowing what the actual figures are behind pre-orders, there is no way to determine whether the product is in demand or not. OR are trying to cultivate a "mass market" image, so they've limited their first run intentionally not based on demand but based on perception.
Given that OR have refused to reveal pre-order numbers, and have simply said pre-orders have sold out, it stands to reason that this is a marketing gimmick. Logically, the fact that they can afford to give out free ORs to KS backers whilst also selling out of pre-orders suggests that the current appearance of demand is almost entirely and totally fabricated.
SEANMCAD said:
so on pre-orders specfically what that means is that they had more orders then their delivery or manufacturing plans to handle.
No. That is not what it means, What it means is that without releasing actual numbers, they want us to believe that demand is high in order to generate more demand.
The part about "more orders then their delivery or manufacturing plans to handle" is the conjecture on your part that they want you to make.
And the fact that they can afford to drop 9,500 free units on KS backers suggests that the pre-order limit is entirely artificial, created as a cynical marketing gimmick rather than a testimony to the popularity of the product.
very simply. this is not too much money, i would pay this amount for a fantastic monitor, and i would pay this amount for a computer or console,so i will be buying the oculous rift
Yeah and now you can buy them for half price everywhere was 199,- now one can buy them everywhere for 99 :pleased: 199,- for just a galaxy s6 holder, kunda funny.
I predict Oculus is gone in 14 months. anyone wanna bet ? :P
I would call myself a power user, constantly upgrading to say, maybe not at the top end, but at least the middle-high end of gaming components. I looked at the $600 price tag and chuckled. My first thought was, "guess I'll wait until the competition drives the price down" which is probably not for at least another year.
600$ VR set plus a top range PC is going to be expensive.
$1499 for PC with Rift. Oculus has worked out a deal with third party computer companies and discounting oculus by $200 if bought together as a bundle. Right now they have bundles for Asus, Alienware/Dell.
But in this case I think this has a 'fair' chance of success.
Why?
It seems there are many people out there with very deep pockets who are prepared to buy on spec based on an unproven idea. Kickstarter and all the pre-order games have shown that. People are prepared to spend hundreds on a life time sub for a game they haven't even seen. (I never would - but that's just me)
Next, the specs required seem high... but at the speed computer tech updates in 12-24 months those specs will probably be considered 'recommended' for new release games anyway.
Finally, gamers have been stuck with the keyboard / mouse / monitor combination for years now. A new interface is desperately needed. Voice / VR / motion / and maybe virtual keypads and control panels have the potential to allow gamers to interact faster. Motion is a little bit iffy - since that requires prolonged periods of activity (which is tiring) and that limits game time in some cases.
The critical thing will be which games support it. One good title can be all it takes. I nearly brought a PS3 just for one game - How many people brought an XBox just to play Halo?
It's too pricy for me, personally, and no one I know is getting one. It's not exactly foolproof evidence, but I know a lot of very hardcore gamers and am one myself.
I think they really needed to find a way to make it work for much less, especially because there isn't going to be a large selection of games designed with Oculus in mind. Adapting current games to it, I'm sure, will be clunky at best and just unplayable at worst.
LacedOpium said:
New technology is always over priced upon initial release. It will go down considerably after the "pioneers" have been drained of their money.
"Patience" is always the best tactic to employ whenever new technology is released to the mainstream.
Absolutely this. +1
1st gen, new tech. Just look at the history of VCR/DVD/Blu Ray/HD/nextgen Vid cards/EcoCars etc etc.
Patience is the key if you have more common sense than mad-money.
I really want one, I have played with DEV2 kit and would love to see it in mmo's but the current cost is too high, I would have pre-orded if the price was closer to the originally stated $350, but $600 is way too high for me, I will wait now for the competition or eventual price drops.
Playing: FFXIV Future: wishing for SWG 2, World of Warcraft Classic Played: Most current and extinct MMO's - 18 Years in....
Comments
If you look like a nerd while nobody is around, can anybody say you look like a nerd?
-Aside from that, I put off buying a 3D monitor because I was expecting something better to come along. Seeing as how, before the announcement, I heard the price for the Oculus could be as high as $1500 I'd say $600 doesn't sound so bad. Now as soon as a game that interests me comes out that actually makes use of the thing I'll put in an order and expect it . . . whenever I guess. Good thing I can wait.
I've got a feevah, and the only prescription... is more cowbell.
Oh and we are talking about the next batch being shipped a couple weeks later, its not months. But hey lets all cry fail cause we don't like it!!
These are at least a 400% markup likely 500%,supporting that kind of pricing is stupidity.What are you going to do with it,play CSgo or Eve yeah really good games that would take advantage of some vr ...not.
To really take advantage of VR,a developer would have to spend time in every single aspect of it's game world including it's systems.We can't even get developers to give us housing or in depth game play outside of chasing around yellow markers,so how on earth are we going to get a developer to add cost and time to their game development cycle?Answer is we won't all applications using the VR will be completely meaningless ones just to say "we support VR".
Never forget 3 mile Island and never trust a government official or company spokesman.
http://fyspringfield.com/post/71782770189/would-you-buy-the-first-hover-car
Remember also it is pre-order product it will go down in price shortly after release once a good majority of games are on the market. Why try to sell stuff that almost no game is available for it? So that people just try to return the product later on? No, so keep a high price for now and lower it down once more games or software is available for it.
I could be wrong here but i think all or some of the issue i mention here is the reason why the price is high but it could also be with how the market is having issue currently worldwide so parts are priced higher the usual so they most sell at higher price.
But you know what - a week after pre-order... I'm still waking up thinking "...but... I could get a credit card..." and that to me is why it might just do well. The iphone is around that price and that took off. I don't know, it might surprise people. Me included. But it needs the games to do it. If ESO adds a solid Oculus mode - then I might have to rethink
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
My current iphone is €1000, i could buy a €300 phone, but i am prepared to pay for a better experience
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
What is the production cost of each unit, and how many millions of dollars in R&D costs have to be recovered ?
As for the baseless allegation that Oculus is "in trouble", that's just a clickbait headline of the worst kind. MMORPG.COM should be embarrassed to have to resort to such cheap tactics.
Re: thread title—Surprise!!!
But don't worry, hipsters.
iVR is surely right around the corner, and it will run $1800. Totally worth it for that cute logo though, right?
Warning: planned obsolescence proprietary connectors not included. Lifetime Free Bi-Annual Version Upgrades plan, only $3k!!
iVRs commercial jingle: "Brand Loyalty, $ka-ching$"
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
When Google first launched the Nexus, they limited the run on pre-orders in order to make it appear that the units were selling well. That's precisely what the Rift team have done here, and the rumour is that they're absorbing an eye-watering loss on that process to generate buzz.
Rift haven't released pre-order numbers, so we have no idea of knowing how much success they have actually seen. Couple this with the pre-release comments about not hitting pre-order capacity, and you can pretty much guarantee that the numbers they're filling with the first round of Rifts are not that impressive at all. The entire pitch right now is designed to make the product seem more successful than it actually is, so that second round and post-release sales benefit from a perception of luxury that doesn't actually exist.
The price point is shocking, however. More than double the price point that the CEO claimed the Rift would launch at in previous comments. Those previous comments were consistent as well, mentioned many times in many different settings, so the idea that it was a "mistake" on behalf of the CEO is nonsense. More likely that the CEO lied, misleading consumers in order to generate more buzz. Another cynical attempt to market the product.
In the UK, a GTX970 + an OR will set you back around £1,000. If you're looking to buy a new rig to run the OR, then you're looking at a total price of around £2,000. That's truly shocking, considering ORs statements about the intended audience not being limited to enthusiast users. They've managed to price themselves out of 95% of the market, and that isn't going to change in the next 5 years or so; setting the bar so high means that as technology continues to iterate and develop the price point will remain relatively static.
In short, the OR isn't going to be a profit making product any time soon. With Facebook behind them however that doesn't seem to be an issue. OR is a company on welfare, and will be a company on welfare for many, many years.
zymurgeist said:
Oculus rift sold out. Uhh how many did they sell? Without that bit of information it's hard to decide what, if anything, selling out in two hours means.
which is EXACTLY why it doesnt make a lot of sense to go around saying 'oculus will fail because its over priced' instead of saying 'it appears at this time people want Oculus rift and its in demand despite the price.
however, people are hanging on to creating in their mind a world view based on the exact opposite of evidence we do have.
so who should be at most fault for suggesting an outcome with the least amount of infomration?
That appearance is down to marketing, not demand. Without knowing what the actual figures are behind pre-orders, there is no way to determine whether the product is in demand or not. OR are trying to cultivate a "mass market" image, so they've limited their first run intentionally not based on demand but based on perception.
Given that OR have refused to reveal pre-order numbers, and have simply said pre-orders have sold out, it stands to reason that this is a marketing gimmick. Logically, the fact that they can afford to give out free ORs to KS backers whilst also selling out of pre-orders suggests that the current appearance of demand is almost entirely and totally fabricated.
SEANMCAD said:
so on pre-orders specfically what that means is that they had more orders then their delivery or manufacturing plans to handle.
No. That is not what it means, What it means is that without releasing actual numbers, they want us to believe that demand is high in order to generate more demand.
The part about "more orders then their delivery or manufacturing plans to handle" is the conjecture on your part that they want you to make.
And the fact that they can afford to drop 9,500 free units on KS backers suggests that the pre-order limit is entirely artificial, created as a cynical marketing gimmick rather than a testimony to the popularity of the product.
But in this case I think this has a 'fair' chance of success.
Why?
It seems there are many people out there with very deep pockets who are prepared to buy on spec based on an unproven idea.
Kickstarter and all the pre-order games have shown that.
People are prepared to spend hundreds on a life time sub for a game they haven't even seen.
(I never would - but that's just me)
Next, the specs required seem high... but at the speed computer tech updates in 12-24 months those specs will probably be considered 'recommended' for new release games anyway.
Finally, gamers have been stuck with the keyboard / mouse / monitor combination for years now.
A new interface is desperately needed. Voice / VR / motion / and maybe virtual keypads and control panels have the potential to allow gamers to interact faster.
Motion is a little bit iffy - since that requires prolonged periods of activity (which is tiring) and that limits game time in some cases.
The critical thing will be which games support it. One good title can be all it takes. I nearly brought a PS3 just for one game - How many people brought an XBox just to play Halo?
Nothing says irony like spelling ideot wrong.
I think they really needed to find a way to make it work for much less, especially because there isn't going to be a large selection of games designed with Oculus in mind. Adapting current games to it, I'm sure, will be clunky at best and just unplayable at worst.
New technology is always over priced upon initial release. It will go down considerably after the "pioneers" have been drained of their money.
"Patience" is always the best tactic to employ whenever new technology is released to the mainstream.
Absolutely this. +1
1st gen, new tech. Just look at the history of VCR/DVD/Blu Ray/HD/nextgen Vid cards/EcoCars etc etc.
Patience is the key if you have more common sense than mad-money.
Playing: FFXIV
Future: wishing for SWG 2, World of Warcraft Classic
Played: Most current and extinct MMO's - 18 Years in....
Interesting Fact - I own 27 Tarantula's