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Last month's Wintersday Wish List was my attempt at singling out a few of the easier-to-address issues with Guild Wars 2. Today, I'm rolling up my sleeves and getting a little more muck on my arms, looking forward to 2016 and the kinds of tasks that might take a wee bit longer, if not a good portion of the year.
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At the same time they still have their fans that still lo e it, so that is at least good.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
ANet needs to be quicker with their living story updates as well. Outside of the new personal story for HoT, which is very short, there isn't much going on. They need to start delivering and soon. HoT has only been out for two months and people are already in just farming mode.
@Thupli
I 100% agree they need new leadership over there at ANet. The sPvP community is in a shambles because of the current meta, which is both boring to play and boring to watch. League play has been abysmal. WvW is languishing, at least start another WvW season or something for pete's sake. WvW is also something that could use reward tracks. The meta events are pretty good in the new maps, and people are still doing the old ones as well. PvE is actually one of the few things that's doing pretty well, but they are slow to update it.
Finally, I feel like they need new class leads over there too. Some of the classes are in really good spots, but a good number are struggling quite a bit and silence is all the community gets.
ANet has squandered so much, the apparent focus on the gem store has really effed over many other aspects of the game. ANet is kind of the proverbial kid with dad's gun, they don't understand the potential power they wield and will most likely just wind up shooting themselves.
Anyways, they messed up the first year. It was almost impossible to consistently play with the same people the first few months, and after that you where limited to your server. Unfortunately, my friends where in different guilds, so we were spread across like 3 servrs or so. Not fun.
And the skill system threw away everything that made the original game good.
And then the focus on doing daily quests and such. Instead of "kill ten rats" it's "do ten dailies". The biggest problem: They are (were?) so rewarding, you'd be stupid not do them. And that everyone would gang up on the bosses, complete with boss timer and such thing is hardly surprising. That made world events incredibly boring. Either no one was around for hours (2 minutes after the boss was dead until two minutes before he spawned), or everyone and his mom.
And while i personally didn't have a problem with him, many people didn't like Trahearne. At all. Like "lets do this dungeon" "ah, thats totally boring, did it already 5 times today" "Mh..okay, then let's continue with my story. Now where's Trahearne.." "which dungeon was it again?"
That they decided it would be a good idea to not display some characters *at all* when there was too much going on when doing *PVP*..seriously? And that it took them that long to at least partially fix that (stopped playing long ago, so dunno if they ever had a real fix).
The saddest thing is that they messed up half the things at launch or in the first year, beta was mostly fine. There weren't that many daily quests, world events were not such a zerg fest, you could play with friends easily..
Skill system obviously was already lacking, but their doctoring with traits didn't help at all.
I actually didn't get to do much dungeons, because i stopped playing before i was ready (obviously with random you needed level 80 and end game gear for *every* dungeon - another side effect not being able to play with the same people/friends consistently), but some of my friends who did, they are overall rather boring and easy. The actual fighting might still be hard, but you can just zerg your way through, and with the cookie cutter "builds" public parties used, it was supposedly easy either way).
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
Thats what ArenaNet really needs to "fix" for 2016, they need to fix ArenaNet.
WVW needs massive help and bug fixes. Several of these issues are game breaking for the wvw community in gw2. At least we have Camelot Unchained to look forward to. Apparenty since Anet has not even fixed the bugs they don't care, its been months now with us playing the bug abuse wars.
The Hotbar skills still cant be re-arranged , you have to change the keybinds on every character change if your using a multibutton mouse....
As if its important to have Weapon skills on a specific row...
Why cant we just move Power 5 to Hotbar 1
Why cant we just move Power 2 to Hotbar 5
This new Super Auto-TARGET´ing is the last crap on earth. Its targeting everything but not what you consider to target. AoE Targeting is still stupid , Instant AoE Targeting with SNAP on target targets anything just not the target .......
Its a mess.. and thats the honest non fanboi truth
The expansion sucks the most players stay on the non expansion areas.
Revenant should be a buyable class for lets say 1200 GEMS
and the Expansion should cost not more than $25 for orignial game owners.
To charge the full price for owners hurts my pride.
GW2 has become a huge greedy profit Monster and ANet makes to myth about their greed.
My wife bought the expansion but i would never spend $50 for what i see on her monitor.
MORE MORE MORE $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
If they lower their greed and sell the expansion for $20-25 i might get it....
Conceptually great, awful execution.
3 game modes, 3 different balance philosophies. Yet the same skill set for all them. Obviously, it was never going to work. It's common ****ing sense. A bowling ball works great for bowling, it sucks for baseball.
Until they differentiate the skills by game mode, none of the non-bug related problems will ever be fixed.
- Sitting in chairs (and on stones/logs/etc.) + drinking & eating animations
- Roleplayer flag which also affects megaserver channel choice
- Consensual open world PvP (duels, voluntary flagging and guild wars)
- Player housing, semi-instanced like BDO
- Lots of pastimes like fishing, treasure hunting, etc.
For these I'd sacrifice the whole damn living story crap. 2-3 hours worth of scripted gameplay every 2-3 months? No thanks!
Is GW2 PvP balanced perfectly? Of course not. Is it good enough? Sure.
The new professions is another thorn in the foot!!! Lets take the reaper for an example,,, Necro is my main so I had to have a reaper! Although the reaper does put out a lot of damage I still find the vanilla necro to be more useful to a group and besides the great sword attacks are so slow that a mob can hit you 3 of 4 time as you wined up to hit them. And the mastery points OMG WHAT A "F...ing" grind!!!! And then crafting a legionary why so much???? You should be able to craft it for less the buying it but it will cost the same if not more and add the grind time to it for the matts needed is just insane!!!
And WvW...... it was the only PvP I did but now... well just like the rest of HoT the maps are empty and really are not that much fun to run!!!! I'm not sure what has changed with in Anet but it seams that the Devs have lost the vision for the game!!! Please guys and gals pull your heads out of you asses and get back to the roots of this game!!!!