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Necromancy - Dr. Frankenstein, Eat Your Heart out!

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited January 2016 in News & Features Discussion

imageNecromancy - Dr. Frankenstein, Eat Your Heart out!

Dr. Frankenstein is the title character from Mary Shelley’s 1818 novel who, after studying the decay of living beings, assembled a humanoid creature comprised of a various collection of human remains. Talk about a gruesome crafting profession! Leave it to the folks at ArtCraft to say, “I think we’ll include that.” Yep, it’s in Crowfall and it’s a crafting profession called Necromancy.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • UtinniUtinni Member EpicPosts: 2,209
    Seems a bit unnecessary.
  • nationalcitynationalcity Member UncommonPosts: 501
    Yeah, it kinda does sound like more trouble then it's actually worth.......
  • PangscarPangscar Member UncommonPosts: 36
    I really like that it adds more depth to the Risk/Reward system the game is based on. More consequence's and weight for your actions in this type of game is a good thing, IMO.
  • RasaboxRasabox Member UncommonPosts: 1
    Really enjoy the idea. I am looking forward to seeing it in action. Perhaps after Siege. Well, I hope after Siege.
  • CaenthCaenth Member UncommonPosts: 13
    Nicely written article.
  • RadixMalorumRadixMalorum Member UncommonPosts: 143
    As I always say, Necromancers are just misunderstood. They just want to make new friends... from.. pieces of old friends...
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Oh, by the way...



     W...aaagh?
  • IselinIselin Member LegendaryPosts: 18,719
    Utinni said:
    Seems a bit unnecessary.
    We need more unnecessaries... lots more.
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • waynejr2waynejr2 Member EpicPosts: 7,771
    Iselin said:
    Utinni said:
    Seems a bit unnecessary.
    We need more unnecessaries... lots more.

    Yes.  Games have become too streamlined.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • Solar_ProphetSolar_Prophet Member EpicPosts: 1,960
    Utinni said:
    Seems a bit unnecessary.


    It's the kind of thing which adds depth to the world. It's like all the books in ESO, the NPC stories in Fallout: New Vegas which have nothing to do with quests, or being able to bake bread in Ultima 7. Stuff like this makes the world feel just a little bit more real, and if it can also accomplish something useful, then so much the better.

    I have little interest in the game because of its PvP focus, but this is an interesting feature.

    AN' DERE AIN'T NO SUCH FING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such fing as too much dakka. Say dere is, and me Squiggoff'z eatin' tonight!

    We are born of the blood. Made men by the blood. Undone by the blood. Our eyes are yet to open. FEAR THE OLD BLOOD. 

    #IStandWithVic

  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    "They give “body building” a whole new meaning!"

    lol I just noticed this!

    I like that we'll be able to build (or steal) epic and legendary bodies, change race/class and even sex (forced sex change, anyone?) quite often, like it or not.

    Also, this should give graveyards another dimension and double value - besides being "just" respawn points ?!?
     W...aaagh?
  • paulythebpaulytheb Member UncommonPosts: 363
    They are saying you can train 3 archetypes (classes) at a time with premium membership plus one general skill set that everyone can train in. Otherwise a non premium account will get the general training and only one archetype at a time. You will need a body for each archetype to play them.
    The thing to remember is the bodies you are inhabiting are fighting on dying worlds. It makes sense that your crow soul is permanent while bodies come and go if the world is also going to end. Only your Eternal Kingdom will have a sense of permanence for you in this game.
    You can compare the archetype bodies to ship in EVE to a small extent, and your crow soul will be like the pod. Except it doesn't sound like bodies will be destroyed as easily as EVE ships. The bodies will only be loot-able on the 2 most hardcore worlds in the beginning. (World rules being subject to modification and change on a regular basis is a major theme to this game.)So if you never want to lose your body, just don't go to those worlds. The most dangerous worlds will have the best rewards though. So there will be a balancing act based on risk vrs reward that the player will have decide how hardcore they are willing to play if they want access to the best materials and rewards.
    I plan on parking my original body in the Eternal Kingdom and only playing it there. The rest of the bodies I will play are just vessels provided by the gods for the waging of their war.

    Another handy little side effect of this new system is that you will only have one character name per account. The name of your crow soul. So if you want to be a successful merchant but also want to play a thief scammer douchebag, you are going to need 2 accounts or a really good PR department.

    After reading up on the new changes, I really approve. I think this game is heading in the right direction. Changes like this one leave me feeling almost good enough to back the game. Almost.

    ( Note to self-Don't say anything bad about Drizzt.)

    An acerbic sense of humor is NOT allowed here.

  • NavhkrinNavhkrin Member UncommonPosts: 12
    Utinni said:
    Seems a bit unnecessary.


    It may seem so, however, there are many systems similiar to this one which in the end form a legandary economical system unseen before. Every little thing contributes to economy of this game which hopefully will turn out to be very interesting game. Its more than word "Economy" , it means that every trading and flow of power will be done betwene players, it will force alliances aswell as giving much more interesting (and intelligent) ways to harras your opponent.
  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    waynejr2 said:
    Iselin said:
    Utinni said:
    Seems a bit unnecessary.
    We need more unnecessaries... lots more.

    Yes.  Games have become too streamlined.
    Reminds me of this
    Corpse Preparation
    It was one of my better play-throughs. Very unnecessary. But yeah. Fun.
  • Black-MagicBlack-Magic Member UncommonPosts: 103
    Personally I like the idea a lot seems like its a cool little feature.

    image
  • TacticalZombehTacticalZombeh Member UncommonPosts: 430
    Necromancy as a crafting skill.


    Be still my beatin... oh wait.
    Love it :D
  • WizardryWizardry Member LegendaryPosts: 19,332
    The question needs to be asked,does this idea revolve around a cash shop?I ask it because stuff like that always gets avoided.
    Also on the looting idea,is their any mention of cash shop items sold to protect looting?This all needs to be answered in a cash shop game.

    On the idea itself,it is a good idea,i like lots of crafting in a game as long as there is no sneaky stuff behind the idea.

    I don't understand this whole "customer" way of thinking,just as in real life or even as should be in gaming,you should be able to learn any class or skill however to maintain the CLASS and ROLE of your character there should be limitations depending on class you choose to play at the time.SO if this is somehow a way of having players EARN their different roles or class/character ideas i am good with that,if there is some other reason behind it,then i don't understand it.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • Arkade99Arkade99 Member RarePosts: 538
    Vessels are just a new type of gear and gear of any type will not be sold in the cash shop.
  • Abydos-CDDAbydos-CDD Member UncommonPosts: 98
    Malade !!! I love the idea.
  • JamesGoblinJamesGoblin Member RarePosts: 1,242
    Too many unanswered questions for me to get a feel for how I view the system. Off the top it's like using an axe when a scalpel was needed and I don't think it adds depth, I think it makes things less consequencial and removes meaning.
      I guess (also off the top) it depends on how quick /  hard / easy it will be to find new body or to, say, compensate for the loss of some expensive, epic one (bodies will have "gear" levels).
     W...aaagh?
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