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Business Model

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  • ZarriyaZarriya Member UncommonPosts: 446
    Zarriya said:

    Thank you for posting that Yanocci. I read through that post and I think we all enjoy killing bots.  In CoE they sound like they are doing something similar and said :

    "Also, CoE is different than most MMOs because there is no mail system. People have to physically take money and give it to another person. I don't know about you, but if I discovered certain characters were gold farmers, I'd probably become a highwayman and repeatedly steal from them... just sayin'. ;-) They'd be forced to pay for bodyguards, etc... and would very quickly end up using all their farmed gold to protect the gold."

    source:https://chroniclesofelyria.com/forum/General-Discussion/59-Pay-to-win



    That's pretty cool but I'm not sure how it would fit in the whole going against the law will have consequences. I guess we'll have real vigilantism in this game. 

    Yes, I am a murderer now. But I did this for all of us. You all wanted to kill that goldfarmer but you were too afraid! I did what needed to be done. And I don't care what you'll do to me now!!

    lol, Yea I agree - I am interested in learning  more.
  • Superman0XSuperman0X Member RarePosts: 2,292
    Zarriya said:
    Zarriya said:

    Thank you for posting that Yanocci. I read through that post and I think we all enjoy killing bots.  In CoE they sound like they are doing something similar and said :

    "Also, CoE is different than most MMOs because there is no mail system. People have to physically take money and give it to another person. I don't know about you, but if I discovered certain characters were gold farmers, I'd probably become a highwayman and repeatedly steal from them... just sayin'. ;-) They'd be forced to pay for bodyguards, etc... and would very quickly end up using all their farmed gold to protect the gold."

    source:https://chroniclesofelyria.com/forum/General-Discussion/59-Pay-to-win



    That's pretty cool but I'm not sure how it would fit in the whole going against the law will have consequences. I guess we'll have real vigilantism in this game. 

    Yes, I am a murderer now. But I did this for all of us. You all wanted to kill that goldfarmer but you were too afraid! I did what needed to be done. And I don't care what you'll do to me now!!

    lol, Yea I agree - I am interested in learning  more.
    The one thing you can depend on is that players will abuse the system for their own advantages. Expect players to abuse the system in ways that are extremely unfriendly to others.
  • ZarriyaZarriya Member UncommonPosts: 446
    edited December 2015
    Zarriya said:
    Zarriya said:

    Thank you for posting that Yanocci. I read through that post and I think we all enjoy killing bots.  In CoE they sound like they are doing something similar and said :

    "Also, CoE is different than most MMOs because there is no mail system. People have to physically take money and give it to another person. I don't know about you, but if I discovered certain characters were gold farmers, I'd probably become a highwayman and repeatedly steal from them... just sayin'. ;-) They'd be forced to pay for bodyguards, etc... and would very quickly end up using all their farmed gold to protect the gold."

    source:https://chroniclesofelyria.com/forum/General-Discussion/59-Pay-to-win



    That's pretty cool but I'm not sure how it would fit in the whole going against the law will have consequences. I guess we'll have real vigilantism in this game. 

    Yes, I am a murderer now. But I did this for all of us. You all wanted to kill that goldfarmer but you were too afraid! I did what needed to be done. And I don't care what you'll do to me now!!

    lol, Yea I agree - I am interested in learning  more.
    The one thing you can depend on is that players will abuse the system for their own advantages. Expect players to abuse the system in ways that are extremely unfriendly to others.

    I agree Super, when I was reading the FAQ one of my concerns was, well if CoE says go make a highwayman to steal from goldfarmers, will  others attack me? I had read about their justice system, but this highwayman statement concerns me.
    Post edited by Zarriya on
  • jesteralwaysjesteralways Member RarePosts: 2,560
    edited December 2015
    Zarriya said:
    Zarriya said:

    Thank you for posting that Yanocci. I read through that post and I think we all enjoy killing bots.  In CoE they sound like they are doing something similar and said :

    "Also, CoE is different than most MMOs because there is no mail system. People have to physically take money and give it to another person. I don't know about you, but if I discovered certain characters were gold farmers, I'd probably become a highwayman and repeatedly steal from them... just sayin'. ;-) They'd be forced to pay for bodyguards, etc... and would very quickly end up using all their farmed gold to protect the gold."

    source:https://chroniclesofelyria.com/forum/General-Discussion/59-Pay-to-win



    That's pretty cool but I'm not sure how it would fit in the whole going against the law will have consequences. I guess we'll have real vigilantism in this game. 

    Yes, I am a murderer now. But I did this for all of us. You all wanted to kill that goldfarmer but you were too afraid! I did what needed to be done. And I don't care what you'll do to me now!!

    lol, Yea I agree - I am interested in learning  more.
    The one thing you can depend on is that players will abuse the system for their own advantages. Expect players to abuse the system in ways that are extremely unfriendly to others.
    Since millions of people are abusing internet should we shut down internet for whole world? Nope, we don't. We just keep things same way they always have been and let abusers abuse it.

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  • OainOain Member UncommonPosts: 59
    edited December 2015
    as far as killing gold farmers, its simple. you kill one, you're labled as a murderer, and people will kill you, and the cycle resets. unless they say being a highwayman won't lable you as a murderer, if thats the case then that would be exploited to the uttermost.

    EDIT: the thing about the anybody can buy gold thing is this. you got the peple that has money but no time, so they buy gold. you got the people with a lot of time but no money, cool. but then you have the people with time and money. they will skyrocket up the leaderboard. but it does stop some gold farmers. to an extent. do anybody have the numbers for how many people acutally bought gold from gold farmers in games? if that number is low then they don't need to sell in-game gold to players. if it is high then i can see that as being a counter for gold sellers. i can tell you right now though that the ones with time and money are going to be at the top real, real fast. but i cant argue, they are paying for better quality of life in their games. but then compettition shouldnt be a word used in this game because it won't be even to begin with. it probably wasen't advertised that way, i didn't read up on the game. but im halfway sure no game was truly even. 

    Either way we look at it there are going to be downsides to any payment model. i also think subscription is the best route with less exploits.
  • TimberhickTimberhick Member UncommonPosts: 554
    edited December 2015
    What is never said, what the gold farmer is doing to make all of that gold.
  • OainOain Member UncommonPosts: 59
    What is never said, what the gold farmer is doing to make all of that gold.
    numerous things. 24hr farming/botting, hacking accounts, botting the auction hall, scamming.

    the problem is you can't limit things without making turning the game in communism, if im using the word correctly. there won't be a rich or poor. that can't happen seeing that CoE will sell gold.

    but that just might be a good formula....limit farming(fighting monsters for items, mining, etc.) and have gold selling.....but you can't stop them from making multiple accounts...so that idea is gone out the window. if a guy for 20 bucks can last a whole year, even if you limit farming things, they will make a big profit from a mere 20 bucks when the guy dies(ESPECIALLY when he comes back as his child). unless, unless theres someone banning bots left and right. but then you would have to decide whos a bot and whose not. ive seen things like having to add some numbers after being in the game an hour, but how do you know bots don't know how to add numbers/decode that system and to give the right answer/ or even give random pathways to a certain area so it won't seem like they're taking the same exact steps... variables everywhere. too many things and people to manage. you're going to take some loss somewhere, whether it be cash or the enjoyment of your customers.
  • Righteous_RockRighteous_Rock Member RarePosts: 1,234
    Not going to lie on this one, kind of hoping for pay to win to keep all the turds out of the game.
  • WizardryWizardry Member LegendaryPosts: 19,332
    No OP...
    You missed the point entirely even after you mentioned the reasoning.

    THEY as in Soulbound are not directly attacking your. wallet.If you are careless or sloppy or a reckless gamer then YOU are attacking your own wallet.

    You don't walk out of a stripper bar broke and blame the establishment for luring your money away with cute chicks.You have full control or somewhat full control over your money.

    Obviously we need see the whole design layout on the monetary design before drawing final conclusions.

    Having said that i have played these types of games before and yes the system can be VERY bad,so bad i would run far far away.An example is bounties,these types of games like to introduce bounties also that players spend more on trying to get even with someone who killed them.It creates a never ending spending cycle.

    Then we need to consider benefits if any from dying,if there are benefits,then that would be construed as p2w.

    The game MUST make money,we know that as fact and as long as every player is treated equally i am ok with pretty much any system.We just need to see if the system is over the top costly,example seeing games charging 200+ on packages is total bullshit.A subscription normally is 180 bucks a year and past has shown us that gamer's have not been staying in games for longer than a few months.

    So two things...
    1 Value
    2 The game needs to really put a lot of thought into their game and longevity,otherwise their whole monetary system won't matter one bit if everyone is gone after 2 months.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • TimberhickTimberhick Member UncommonPosts: 554
    Oain said:
    What is never said, what the gold farmer is doing to make all of that gold.
    numerous things. 24hr farming/botting, hacking accounts, botting the auction hall, scamming.

    the problem is you can't limit things without making turning the game in communism, if im using the word correctly. there won't be a rich or poor. that can't happen seeing that CoE will sell gold.

    but that just might be a good formula....limit farming(fighting monsters for items, mining, etc.) and have gold selling.....but you can't stop them from making multiple accounts...so that idea is gone out the window. if a guy for 20 bucks can last a whole year, even if you limit farming things, they will make a big profit from a mere 20 bucks when the guy dies(ESPECIALLY when he comes back as his child). unless, unless theres someone banning bots left and right. but then you would have to decide whos a bot and whose not. ive seen things like having to add some numbers after being in the game an hour, but how do you know bots don't know how to add numbers/decode that system and to give the right answer/ or even give random pathways to a certain area so it won't seem like they're taking the same exact steps... variables everywhere. too many things and people to manage. you're going to take some loss somewhere, whether it be cash or the enjoyment of your customers.
    Couple issues with that mind set.

    Farming isn't going to net you monies.  According to CoE 'mobs' will have appropriate loot.  No weapon/armor drops from giant rats.

    There is no auction hall.

    Hell, according to CoE bartering is going to be the commerce mainstay.  Kinda makes you wonder why they are suggesting buying gold doesn't it?
  • KonfessKonfess Member RarePosts: 1,667
    Let them try this model.  If in time they feel it is not working, then they can change it.  When a dev hears woe for a business model, all they hear is "I don't want to pay that and you can't make me!"  They don't care what those who can't pay think.  They believe they have found the path to wealth, they deserve to explore it.

    Pardon any spelling errors
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    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • OainOain Member UncommonPosts: 59
    Oain said:


    Couple issues with that mind set.

    Farming isn't going to net you monies.  According to CoE 'mobs' will have appropriate loot.  No weapon/armor drops from giant rats.

    There is no auction hall.

    Hell, according to CoE bartering is going to be the commerce mainstay.  Kinda makes you wonder why they are suggesting buying gold doesn't it?

    Ohhhh.....
  • Gaming.Rocks2Gaming.Rocks2 Member UncommonPosts: 531
    Oain said:
    What is never said, what the gold farmer is doing to make all of that gold.
    numerous things. 24hr farming/botting, hacking accounts, botting the auction hall, scamming.

    the problem is you can't limit things without making turning the game in communism, if im using the word correctly. there won't be a rich or poor. that can't happen seeing that CoE will sell gold.

    but that just might be a good formula....limit farming(fighting monsters for items, mining, etc.) and have gold selling.....but you can't stop them from making multiple accounts...so that idea is gone out the window. if a guy for 20 bucks can last a whole year, even if you limit farming things, they will make a big profit from a mere 20 bucks when the guy dies(ESPECIALLY when he comes back as his child). unless, unless theres someone banning bots left and right. but then you would have to decide whos a bot and whose not. ive seen things like having to add some numbers after being in the game an hour, but how do you know bots don't know how to add numbers/decode that system and to give the right answer/ or even give random pathways to a certain area so it won't seem like they're taking the same exact steps... variables everywhere. too many things and people to manage. you're going to take some loss somewhere, whether it be cash or the enjoyment of your customers.
    Couple issues with that mind set.

    Farming isn't going to net you monies.  According to CoE 'mobs' will have appropriate loot.  No weapon/armor drops from giant rats.

    There is no auction hall.

    Hell, according to CoE bartering is going to be the commerce mainstay.  Kinda makes you wonder why they are suggesting buying gold doesn't it?
    Availability of currency makes bartering obsolete, like how it happened in the real world. 
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  • TimberhickTimberhick Member UncommonPosts: 554
    Yet people still barter.

    Hell according to CoE, Blacksmiths will be able to make coinage.  I understand what you are saying though.

    This is what some of us are trying to impress upon others.  CoE seems to have a couple different minds about what's what. Some days CoE is a survival MMO where players aint got squat and other days it's the Renaissance with near steampunk tech.  It's unfortunate that the DoE seem unable to understand that issue or refuse to acknowledge it.
  • MaygusMaygus Member UncommonPosts: 374
    Yet people still barter.

    Hell according to CoE, Blacksmiths will be able to make coinage.  I understand what you are saying though.

    This is what some of us are trying to impress upon others.  CoE seems to have a couple different minds about what's what. Some days CoE is a survival MMO where players aint got squat and other days it's the Renaissance with near steampunk tech.  It's unfortunate that the DoE seem unable to understand that issue or refuse to acknowledge it.
    The steampunk is one possible option it might reach in 10 years...  Might. It has never been a gaurantee.
    Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions.
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  • StreiterwulfStreiterwulf Member CommonPosts: 3
    Vada_G said:
    The model concerns me in a different manner than the OP.

    I'm actually very interested in how the pay-for-soul model impacts the community and players. Do they take deaths more seriously now in a manner that makes random non-story pk something that completely ostracizes players? Does it create 'real' in-game villains for the community to rally against? Does the model itself push the game into 'carebear' land?  It's untried outside of old arcade gaming and is a very interesting experiment.

    My concern is from the business standpoint,

    - A buy to play of $40 and pay $40 a year in souls for a base of 20k players only nets 1.6M which barely keeps the lights on. 

    - A buy to play of $40 with 1 month free, then $20 a month sub with a base of 20k players nets 5.2M annually which means the company can grow and the game can grow.

    You can play with the numbers, but the simple matter is the pay/per/soul model doesn't make business sense. For reference, in 2014, GW2 had an average revenue per user of $66 ($46 + box price) with roughly 500k users, and that's with a cash shop.  

    Realistically are we looking at over 50K-100K users? the number to really make the first model an option? Can Soulbound even afford to support that many users? Is management trained in dealing with highly seasonal cash flow models?

    As much as I'd love to see the experimental model in action, is it worth risking the whole dream?

    I believe the majority of the player base would rather pay $40/box+20/mo for a good quality game than <$60/year for yet another mediocre offering. 
    Vada_G has a solid point here.

    I however don't think the current model should be removed. I know a lot of friends who would play certain MMO's if those MMO's didn't not require a month to month payment, and you don't want to lose those players.

    However you have some players that are ok with a month to month payment plan. Maybe make a few different payment plans? if you don't want to charge the general 15 or 20 dollars a month then make a sub for 10 dollars a month.

    People can either do the sub or pay per perma death. However people who are going to sub may want extra stuff for their money.

    I am against pay to win models, but I am not against small perks. Maybe ingame skins, or like Star Wars where they have their cash shop where you can buy custom skins, nothing game breaking just to make you stand out, give suber a monthly equivelant to like 5 or 10 bucks in that cash shop. I am not sure if CoE plans on even have a cash shop like that or anything. I am just giving a few thoughts towards small perks that subscribers could have to thank them for subscribing and paying 10 to 15 dollars a month. As I said nothing game breaking, but something to make them feel noticed and appreciated. 
  • VucarVucar Member UncommonPosts: 311
    The payment model isn't a subscription because a subscription would tear apart the whole point of the game: risk vs. reward. What risk is there in attacking a caravan on the road for their valuables if I know that it won't cost me any more either way? 

    I read this whole thread and a lot of people seem to think this will be a game similar to other mmos they've played in the past but with a twist. They are wrong. 

    This is not going to be a game you are familiar with, or have anything to compare it to.

    -You won't be throwing out 'x's in region chat to party up with a healer, dps and a tank to go do the region dungeon for the purple chest piece your class needs and level up to 50.
    -You won't be queueing up with teams to do team death matches and walk away with all of your gear.
    -You won't be walking out of the city walls and immediately find groups of goblins manifesting out of nothing, being slain en masse by you and other players, just so they can re-manifest out of thin air, and drop lots of gold for you to spend at the global auction house.
    -You will not move through a loading screen to new zones, where tons of other people are going from one "!" to the next "?", just like you, following the same path, doing the same storyline quests, breadcrumb-trailing you through the entire world

    There are, however, countless different ways of playing the game you might see

    -You might see one guy who spent $30 for one Spark of life, became the city blacksmith and spent 12 months IRL never dying, just becoming the greatest most well-known sword maker in the land.
    -You might meet another guy who rides into town on some never-before-seen beast as a mount, having traveled to the far edges of the world to explore the most hidden pockets of the game and returning with his finds
    -You could come into contact with a royal guard; a player whose character comes from a long bloodline of skilled guards and whose family name is famous for defending the king, including when the player is offline and his OPC guards the King at night.
    -You unfortunately could be the player who finds the unassuming cave entrance to the player who months ago discovered and utilized a ritual turning them into a lich, or a vampire, only to very quickly be torn apart by them, far out in the wild away from civilization and without any help
    -You might be lucky enough to actually be the player who one day discovers he has a natural talent for manifesting fire in the palm of his hands... a gift no one has ever seen before in your city

    Yes; making thoughtless risky decisions will take away your game time. Planned risky decisions, however, are entirely different. The player who gets ganked (Coup de graced) ten times in a day of playing because he kept trying to kill the king all day and be a troll deserves to lose play time. The player who spends weeks or months IRL (years in game) plotting the assassination of the king for one clutch attempt may actually succeed, and if he dies, he has only "died" once.

    Trolls in this game will quickly learn the real-life cost of their in-game actions. Very rich trolls may stay at it for a long time, but unless they have a clan of other very rich trolls, all willing to spend real money to be trolls in game, its not going to end well for them. 

    Nothing "respawns" in this game, so I don't know what you could bot, and if you did bot, it wouldn't be hard for an assassin to throw on a mask or a disguise, make a quick kill, and escape, leaving the afk-corpse to be looted by other players while the assassin tosses the disguises and stays low for a few days.

    Suffice to say, a lot of you are trying to use past mmos as mental schemas to interpret and understand this game, when really you should treat this as if it was something completely new, because it is.
  • AlzuuleAlzuule Member UncommonPosts: 15
    Vucar gets it.
  • Shadow_FoxShadow_Fox Member UncommonPosts: 47
    Props to Vucar
  • ZultraZultra Member UncommonPosts: 385
    Vucar said:
    The payment model isn't a subscription because a subscription would tear apart the whole point of the game: risk vs. reward. What risk is there in attacking a caravan on the road for their valuables if I know that it won't cost me any more either way? 

    I read this whole thread and a lot of people seem to think this will be a game similar to other mmos they've played in the past but with a twist. They are wrong. 

    This is not going to be a game you are familiar with, or have anything to compare it to.

    -You won't be throwing out 'x's in region chat to party up with a healer, dps and a tank to go do the region dungeon for the purple chest piece your class needs and level up to 50.
    -You won't be queueing up with teams to do team death matches and walk away with all of your gear.
    -You won't be walking out of the city walls and immediately find groups of goblins manifesting out of nothing, being slain en masse by you and other players, just so they can re-manifest out of thin air, and drop lots of gold for you to spend at the global auction house.
    -You will not move through a loading screen to new zones, where tons of other people are going from one "!" to the next "?", just like you, following the same path, doing the same storyline quests, breadcrumb-trailing you through the entire world

    There are, however, countless different ways of playing the game you might see

    -You might see one guy who spent $30 for one Spark of life, became the city blacksmith and spent 12 months IRL never dying, just becoming the greatest most well-known sword maker in the land.
    -You might meet another guy who rides into town on some never-before-seen beast as a mount, having traveled to the far edges of the world to explore the most hidden pockets of the game and returning with his finds
    -You could come into contact with a royal guard; a player whose character comes from a long bloodline of skilled guards and whose family name is famous for defending the king, including when the player is offline and his OPC guards the King at night.
    -You unfortunately could be the player who finds the unassuming cave entrance to the player who months ago discovered and utilized a ritual turning them into a lich, or a vampire, only to very quickly be torn apart by them, far out in the wild away from civilization and without any help
    -You might be lucky enough to actually be the player who one day discovers he has a natural talent for manifesting fire in the palm of his hands... a gift no one has ever seen before in your city

    Yes; making thoughtless risky decisions will take away your game time. Planned risky decisions, however, are entirely different. The player who gets ganked (Coup de graced) ten times in a day of playing because he kept trying to kill the king all day and be a troll deserves to lose play time. The player who spends weeks or months IRL (years in game) plotting the assassination of the king for one clutch attempt may actually succeed, and if he dies, he has only "died" once.

    Trolls in this game will quickly learn the real-life cost of their in-game actions. Very rich trolls may stay at it for a long time, but unless they have a clan of other very rich trolls, all willing to spend real money to be trolls in game, its not going to end well for them. 

    Nothing "respawns" in this game, so I don't know what you could bot, and if you did bot, it wouldn't be hard for an assassin to throw on a mask or a disguise, make a quick kill, and escape, leaving the afk-corpse to be looted by other players while the assassin tosses the disguises and stays low for a few days.

    Suffice to say, a lot of you are trying to use past mmos as mental schemas to interpret and understand this game, when really you should treat this as if it was something completely new, because it is.
    You seem a very insightful fellow, would you be interested in putting your skills to good use within Zygethia?
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  • MaygusMaygus Member UncommonPosts: 374
    edited January 2016
    Hell, according to CoE bartering is going to be the commerce mainstay.  Kinda makes you wonder why they are suggesting buying gold doesn't it?
    I imagine it'll depend on the area. More remote/smaller towns and hamlets will prob barter goods for goods.

    What use is 10gold to a half-dozen players in a small closed community in the woods that are self-sufficient in their playstyle to repair your sword you have damaged in the last 2 weeks of venturing back and forth on the land, they'd prob much rather an hour or two of your labour or some other goods you might have to trade. I know I would.

    Take ARK for example, at one point I was trading some eggs with other players for various materials I needed as I didn't have the dino's to farm those materials myself as efficiently as I wanted. Took me about a month and got what I needed and no longer needed to trade eggs, or have as much egg production for kibble etc. now I trade those same materials I needed out to other players for various things.


    Zultra said:
    You seem a very insightful fellow, would you be interested in putting your skills to good use within Zygethia?


    *sigh* this is about business model, not recruitment. :P
    Visit the Chronicles of Elyria official site and the Official Wiki... an upcoming MMO from Soulbound Studios with real consequences to your actions.
    Finite Resources, WYSIWYG looting to player created and maintained maps and a deep modular crafting system. So much more that hasn't been said, ask questions! Post your thoughts! Spread the word of COE!

    If you haven't yet, register with my referrer code on the official website: B0E240
  • TimberhickTimberhick Member UncommonPosts: 554
    Vucar said:
    The payment model isn't a subscription because a subscription would tear apart the whole point of the game: risk vs. reward. What risk is there in attacking a caravan on the road for their valuables if I know that it won't cost me any more either way? 

    I read this whole thread and a lot of people seem to think this will be a game similar to other mmos they've played in the past but with a twist. They are wrong. 

    This is not going to be a game you are familiar with, or have anything to compare it to.

    -You won't be throwing out 'x's in region chat to party up with a healer, dps and a tank to go do the region dungeon for the purple chest piece your class needs and level up to 50.
    -You won't be queueing up with teams to do team death matches and walk away with all of your gear.
    -You won't be walking out of the city walls and immediately find groups of goblins manifesting out of nothing, being slain en masse by you and other players, just so they can re-manifest out of thin air, and drop lots of gold for you to spend at the global auction house.
    -You will not move through a loading screen to new zones, where tons of other people are going from one "!" to the next "?", just like you, following the same path, doing the same storyline quests, breadcrumb-trailing you through the entire world

    There are, however, countless different ways of playing the game you might see

    -You might see one guy who spent $30 for one Spark of life, became the city blacksmith and spent 12 months IRL never dying, just becoming the greatest most well-known sword maker in the land.
    -You might meet another guy who rides into town on some never-before-seen beast as a mount, having traveled to the far edges of the world to explore the most hidden pockets of the game and returning with his finds
    -You could come into contact with a royal guard; a player whose character comes from a long bloodline of skilled guards and whose family name is famous for defending the king, including when the player is offline and his OPC guards the King at night.
    -You unfortunately could be the player who finds the unassuming cave entrance to the player who months ago discovered and utilized a ritual turning them into a lich, or a vampire, only to very quickly be torn apart by them, far out in the wild away from civilization and without any help
    -You might be lucky enough to actually be the player who one day discovers he has a natural talent for manifesting fire in the palm of his hands... a gift no one has ever seen before in your city

    Yes; making thoughtless risky decisions will take away your game time. Planned risky decisions, however, are entirely different. The player who gets ganked (Coup de graced) ten times in a day of playing because he kept trying to kill the king all day and be a troll deserves to lose play time. The player who spends weeks or months IRL (years in game) plotting the assassination of the king for one clutch attempt may actually succeed, and if he dies, he has only "died" once.

    Trolls in this game will quickly learn the real-life cost of their in-game actions. Very rich trolls may stay at it for a long time, but unless they have a clan of other very rich trolls, all willing to spend real money to be trolls in game, its not going to end well for them. 

    Nothing "respawns" in this game, so I don't know what you could bot, and if you did bot, it wouldn't be hard for an assassin to throw on a mask or a disguise, make a quick kill, and escape, leaving the afk-corpse to be looted by other players while the assassin tosses the disguises and stays low for a few days.

    Suffice to say, a lot of you are trying to use past mmos as mental schemas to interpret and understand this game, when really you should treat this as if it was something completely new, because it is.
    You say:
    You might see
    You might meet another guy
    You could come into contact
    You unfortunately could be
    You might be lucky enough

    And you could just as easily see

    -You might see one guy who spent $30 for one Spark of Life, became the city blacksmith and spent months IRL never dying, just becoming extremely frustrated in not having enough resources and finally rage quitting.
    -You might meet another guy who rides into town on some never-before-seen beast as a mount, having traveled to the far edges of the world to explore the most hidden pockets of the game and returning with his finds which ended up being nothing, because there was nothing there to find.  He got the never-before-seen beast as a mount 3 towns over bartering with a guy for resources that he stole from someone else.
    -You could come into contact with a royal guard; a player whose character comes from a long bloodline of skilled guards and whose family name is famous for defending the king, including when the player is offline and his OPC guards the King at night, but you don't know any of that because you came from the other side of the continent and have no clue who this dude is.
    -You unfortunately could be the player who finds the unassuming cave entrance to the player who months ago discovered and utilized a ritual turning them into a lich, or a vampire, and got turned into a vampire thrall.  so much for your plans, you buy another spark and start over.  Yea you!
    -You might be lucky enough to actually be the player who one day discovers he has a natural talent for manifesting fire in the palm of his hands... a gift no one has ever seen before in your city and instantly die because it manifests in town in front of everyone that is how the AI works in the game.



  • ZultraZultra Member UncommonPosts: 385
    It is part of the story for AI and OPCs to automatically attack those with talents on sight. 
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  • TimberhickTimberhick Member UncommonPosts: 554
    Wonder what happens when the king is the one with a talent or any other important person.

    Yep that is silly.   Hey I know how does this sound.  We give a random small number of people quasi-nifty abilities then code the game to attack anyone that shows one of these abilities.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Wonder what happens when the king is the one with a talent or any other important person.

    Yep that is silly.   Hey I know how does this sound.  We give a random small number of people quasi-nifty abilities then code the game to attack anyone that shows one of these abilities.
    StarWars Galaxies (SWG) started out with a similar idea: players could unlock their Jedi slot (most powerful class ingame) by a long and mysterious process. But the Jedi would suffer permadeath when killed, as a counter to their excessive power. This would supposedly force Jedi to remain hidden and seldom seen in public.

    Yeah, riiiight...

    A year after launch, Jedi were duelling each other in full public view. Permadeath was removed due to massive player demand, and as a result, Jedi were also stripped of their extreme power. 
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