This will revolutionize the game industry if it can actually bring to the table what it promises. VR-MMO's could become a reality in the next few years. Cool beans. Thanks for covering this RipperX.
Sounds great, parallel computing is the future of basically everything digital.
Though that World Apart game actually looked like pure ass, but hey I am sure they will put real textures in before launch.
Now use this engine running on a professionally managed cloud server infrastructure like Microsoft Azure - building virtual worlds? How about virtual universes!
ZirIce said:
This will revolutionize the game industry if it can actually bring to the table what it promises. VR-MMO's could become a reality in the next few years. Cool beans. Thanks for covering this RipperX.
I think there's a lot of potential with it, especially with ION and World's Adrift coming out in the near future. Again originally I thought this was an engine, but it's more a simulation system that can be used with Engines ie. Unreal4, Unity etc, to make more intelligent and interactive worlds. This could definitely be huge for future MMO's using this sort of technology. We shall see!
This is the direct definition of this which is basically an OS/operating system.
The SpatialOS platform, developed by Improbable, was unveiled at the Slush startup conference in Helsinki on Wednesday (11 November). It is effectively an operating system that allows developers to build detailed, dynamic worlds on an enormous scale, in real time, by harnessing the power of hundreds or even thousands of cloud computing servers.
Basically what this does is utilize Cloud gaming.
The part i find sort of skeptical is practical use.First of all they claim it can "predict the future" So yes as user above points out it sounds sort of like the matrix.
In real practical use,the cloud setup offers the "possibilities" but i don't see it happening.WHO is going to write all that code and AI?You might have 1 milllion entities that all react realistically but still someone has to write that AI and no it will NEVER be able to predict the future but only make calculated assumptions,so again more code.
The same thing i have been saying about VR gaming,we can't get developers to commit into in depth high quality game designs as is,so how can we expect them to start branching out even further without jeopardizing the low o average quality we already have?
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
거북이는 목을 내밀 때 안 움직입니다
intresting stuff. altho i cant find that much info on the web about it?
Do they have a website?
You stay sassy!
This will revolutionize the game industry if it can actually bring to the table what it promises. VR-MMO's could become a reality in the next few years. Cool beans. Thanks for covering this RipperX.
I think there's a lot of potential with it, especially with ION and World's Adrift coming out in the near future. Again originally I thought this was an engine, but it's more a simulation system that can be used with Engines ie. Unreal4, Unity etc, to make more intelligent and interactive worlds. This could definitely be huge for future MMO's using this sort of technology. We shall see!
I've got a feevah, and the only prescription... is more cowbell.
basicly a new server envoirement?
intresting stuff. altho i cant find that much info on the web about it?
Do they have a website?
yes they do
"I'll never grow up, never grow up, never grow up! Not me!"
The SpatialOS platform, developed by Improbable, was unveiled at the Slush startup conference in Helsinki on Wednesday (11 November). It is effectively an operating system that allows developers to build detailed, dynamic worlds on an enormous scale, in real time, by harnessing the power of hundreds or even thousands of cloud computing servers.
http://www.ibtimes.co.uk/simulation-startup-improbable-wants-make-matrix-possible-1528281
Basically what this does is utilize Cloud gaming.
The part i find sort of skeptical is practical use.First of all they claim it can "predict the future" So yes as user above points out it sounds sort of like the matrix.
In real practical use,the cloud setup offers the "possibilities" but i don't see it happening.WHO is going to write all that code and AI?You might have 1 milllion entities that all react realistically but still someone has to write that AI and no it will NEVER be able to predict the future but only make calculated assumptions,so again more code.
The same thing i have been saying about VR gaming,we can't get developers to commit into in depth high quality game designs as is,so how can we expect them to start branching out even further without jeopardizing the low o average quality we already have?
Never forget 3 mile Island and never trust a government official or company spokesman.