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Great combat system..

Lord.BachusLord.Bachus Member RarePosts: 9,686
i must be the only one that likes the combat system, i play a standard blade master and love the resource building/consumer system combined with the combo system and the way you can even specialise and make your own builds...  

There is one sad thing however, combat against basic ennemies is so short you cane one trick pony trough it witouth any real challenge...


but the system(mechanic)  is probably the best i have seen in any action based MMORPG.. Its fluent, its reactive, its fun...

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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Comments

  • SararielSarariel Member UncommonPosts: 301
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Combat is pretty fun, and how you can customize the effects of your attacks through training (at level 17) is what makes it better than TERA for me.

    We'll see how it pans out long term, and if they'll balance accordingly.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Sarariel said:
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
    Most people dont give the game the time to get there where combat becomes interesting, they left long before that moment..

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • PepeqPepeq Member UncommonPosts: 1,977
    People like the combat, just have little else good to say about the game.  What's the point in having fun combat when everything else in the game isn't as fun?  Hence the departures.

    Is the combat fun enough to justify a subscription model?  If you can't say yes, then it's a fleeting feeling at best.
  • Vada_GVada_G Member UncommonPosts: 85
    I didn't find there was enough 'meat' in the game for me and the majority of what was there had no real differentiation or offered any new experience. The combat was the best part of my experience in the game. Oh, if only those designers were on the Secret World team.
  • QuesaQuesa Member UncommonPosts: 1,432
    Vada_G said:
    I didn't find there was enough 'meat' in the game for me and the majority of what was there had no real differentiation or offered any new experience. The combat was the best part of my experience in the game. Oh, if only those designers were on the Secret World team.
    This was my experience as well.

    Just another MMO.
    Star Citizen Referral Code: STAR-DPBM-Z2P4
  • ThaneThane Member EpicPosts: 3,534
    Vada_G said:
    I didn't find there was enough 'meat' in the game for me and the majority of what was there had no real differentiation or offered any new experience. The combat was the best part of my experience in the game. Oh, if only those designers were on the Secret World team.
    yea, right?

    sucks that they all work against each other, instead of combining their powers and making one real mmo :proud: 

    a gamer may dream ^^

    "I'll never grow up, never grow up, never grow up! Not me!"

  • nationalcitynationalcity Member UncommonPosts: 501
    edited January 2016

    Every server is full and there adding new servers... So some of these comments are irrelevant......

    Granted it's the honeymoon phase and I'm sure it will die down but as of this moment it's pretty popular.......

  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    If you are not the PvE type, or the type that considers the "journey" trivial and just a chore to go through to get to end game, or the type that can't immerse yourself in a story (you know the whole RPG part of an MMORPG),  then you will find the experience lacking.  It's a really fun game, but it does target and caters to a specific group of gamers.
  • WightyWighty Member UncommonPosts: 699
    The combat in general feels fluid...

    It's the arcade style combos (at least on assassin) that I find a real struggle with.

    What are your other Hobbies?

    Gaming is Dirt Cheap compared to this...

  • QuizzicalQuizzical Member LegendaryPosts: 25,483
    Sarariel said:
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
    Most people dont give the game the time to get there where combat becomes interesting, they left long before that moment..
    How long does it take for combat to get interesting?  I've given games two months before giving up and had people tell me that I didn't play long enough to get to where it gets interesting.
  • MikehaMikeha Member EpicPosts: 9,196
    edited January 2016
    Quizzical said:
    Sarariel said:
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
    Most people dont give the game the time to get there where combat becomes interesting, they left long before that moment..
    How long does it take for combat to get interesting?  I've given games two months before giving up and had people tell me that I didn't play long enough to get to where it gets interesting.
    After you complete the Chapter 17 Story you are able to use skill points to enhance your skills. You also have to choose paths that locks out the other paths. This is when the combat got interesting to me.

    Tip:

    Dont use Recommended Builds. This auto distributes your points based on whether you choose PVP, PVE or Dungeon. 
  • Good_ApolloGood_Apollo Member UncommonPosts: 55
    edited January 2016
    Sarariel said:
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
    Most people dont give the game the time to get there where combat becomes interesting, they left long before that moment..
    Totally agree. I was so put off by the first few minutes of this game I didn't ever want to log back into it.

    I miss the days of MMOs that dropped you into a small corner of an engaging world without a bunch of bullshit fetch quests and "story" forced on you the first second you log in. I want to actually play the game, not be forced to skip and click past bullshit.

    And I can definitely see the combat and build system having promise, but getting to that point is a huge turn off.

    What happened to this genre...
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    Sarariel said:
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
    Most people dont give the game the time to get there where combat becomes interesting, they left long before that moment..

    I miss the days of MMOs that dropped you into a small corner of an engaging world without a bunch of bullshit fetch quests and "story" forced on you the first second you log in. 



    Care to name those MMOs?

    Me thinks those rose colored glasses are shining brightly.
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Oddly enough I'm really liking the combat, and I'm a die hard tab target fan. I've never really been into the action combat MMO's but this one feels different somehow.

    I also agree that the recommended auto builds are crap. They change skills to things I don't want and leave out some better options, things I use a lot. I found changing between the list and icon views helps to sort through things a bit and I can see which skills I'm using most based on the layout rather than scrolling down a very long list.

    I'd also say get into your mid 20's before giving up. Skills unlock all the time and you find yourself doing some new attack/animation and thinking WTF was that.

    Tried a few classes and Blade Dancer is definately my favourite so far. Tempted to try the LBM for a comparison.
  • carotidcarotid Member UncommonPosts: 425
    Sarariel said:
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
    Most people dont give the game the time to get there where combat becomes interesting, they left long before that moment..

    I miss the days of MMOs that dropped you into a small corner of an engaging world without a bunch of bullshit fetch quests and "story" forced on you the first second you log in. 



    Care to name those MMOs?

    Me thinks those rose colored glasses are shining brightly.
    I can think of two: EQ, UO
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    edited January 2016
    Pepeq said:
    People like the combat, just have little else good to say about the game.  What's the point in having fun combat when everything else in the game isn't as fun?  Hence the departures.

    Is the combat fun enough to justify a subscription model?  If you can't say yes, then it's a fleeting feeling at best.
    So far (level 11) the game seems better than others PVE wise.  I have no idea what endgame is like but the graphics are really nice, the dialogue is cute, some different kinds of fights. 

    I mean it's better than WoW up to 11.  Sure it's not different and I probably won't stick with the game long-term but I wouldn't call the rest of the game bad.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    edited January 2016
    carotid said:
    Sarariel said:
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
    Most people dont give the game the time to get there where combat becomes interesting, they left long before that moment..

    I miss the days of MMOs that dropped you into a small corner of an engaging world without a bunch of bullshit fetch quests and "story" forced on you the first second you log in. 



    Care to name those MMOs?

    Me thinks those rose colored glasses are shining brightly.
    I can think of two: EQ, UO

    It's been a long time for me and I was but a mere toddler then, but I don't recall EQ having many quests at all.  I remember it having a lot of group camping but as far as quests, didn't those come very sparingly, like every few levels or so?  I never played EQ2 so maybe that was different and can't say much about UO, it was a bit before my time :)
  • carotidcarotid Member UncommonPosts: 425
    carotid said:
    Sarariel said:
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
    Most people dont give the game the time to get there where combat becomes interesting, they left long before that moment..

    I miss the days of MMOs that dropped you into a small corner of an engaging world without a bunch of bullshit fetch quests and "story" forced on you the first second you log in. 



    Care to name those MMOs?

    Me thinks those rose colored glasses are shining brightly.
    I can think of two: EQ, UO

    It's been a long time for me and I was but a mere toddler then, but I don't recall EQ having many quests at all.  I remember it having a lot of group camping but as far as quests, didn't those come very sparingly, like every few levels or so?  I never played EQ2 so maybe that was different and can't say much about UO, it was a bit before my time :)
    EQ only had epic quests. For example, my bard, Singing Short Sword epic reward. Epics required groups to complete.
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    carotid said:

    EQ only had epic quests. For example, my bard, Singing Short Sword epic reward. Epics required groups to complete.

    Right.  And weren't those like every five levels or so?
  • TaishiFoxTaishiFox Member RarePosts: 999
    Have to say I love the combat system.

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  • Good_ApolloGood_Apollo Member UncommonPosts: 55
    edited January 2016
    Sarariel said:
    "I must be the only one" What makes you say? Every single person says that's the selling point of the game
    Most people dont give the game the time to get there where combat becomes interesting, they left long before that moment..

    I miss the days of MMOs that dropped you into a small corner of an engaging world without a bunch of bullshit fetch quests and "story" forced on you the first second you log in. 



    Care to name those MMOs?

    Me thinks those rose colored glasses are shining brightly.
    Considering the only MMO I play regularly right now is EQ on P1999, I think not. I end up back on EQ after every disappointing new MMO release, it's an enduring pattern for me over the last 8 or so years. The genre has devolved to the point where hyper-linearity is the norm. Original EQ was the prototype themepark, but by today's standards it plays more like a sandbox (how many starting zones, races, classes, how many choices in where to go level, etc).

    I had hopes for Black Desert but lately all I've heard is how the devs abandoned their initial vision for the game, the vision that first attracted me to it in the first place.

    On topic with Blade and Soul, the gameplay might be outstanding but I don't think I'll ever get to experience it because I'm fatigued from being bludgeoned by endless on-rails quests (that are exactly like every other themepark in existence..) that treat me like this is my first MMO, and by the obnoxious story.

    At what point are we as consumers going to start demanding something more from these by the numbers MMOs? Differentiating in the area of combat alone isn't enough. I suspect this is a big part of why most recent MMO releases have been busts, and no it isn't because some were P2P. People will pay for quality. Nothing released lately has been quality; it's all been another rehash of the same old bullshit.
  • hikaru77hikaru77 Member UncommonPosts: 1,123
    The combat is good, till u try the PvP, then is just Blade & CC. (thats where the game lost his soul).  
  • LacedOpiumLacedOpium Member EpicPosts: 2,327
    hikaru77 said:
    The combat is good, till u try the PvP, then is just Blade & CC. (thats where the game lost his soul).  

    Um ... CC is a combat tactic in PvP, and its just as important as far as strategy is concerned as any DPS skill.  An argument could even be made that perhaps even more so.  

    Geesh ... all I can do is *smh* at some of these complaints.
  • WizardryWizardry Member LegendaryPosts: 19,332
    One man's idea of good combat and my idea of good combat are two different things.
    Op said it himself,combat is just too quick.Well with quick combat how can you even  remotely say it is good?

    I will try to use some analogies to put it in perspective.


    I sort of look at it like you see that epic soccer game that ended 2-1 or 1-0 or that great legendary MTL-Russian hockey game that ended 3-3,tons of back n forth action,active and reactive plays ,nothing comes easy,everyone had to work their ass off.That is when fans sit back and say man that was an epic great battle.You'll never see someone say 3 second knockout....great fight.

    When i see people playing ARPG's like Diablo and all they do is just start spinning in a 360 wiping everything out,i think combat rating of 1/10 and i would fire that system designer  if he worked for me.

    To simplify it,there is a reason games use health totals,if they wanted combat over in one fell swoop then everyone would just have 1 hp and a weapon that does 1 dmg.




    Never forget 3 mile Island and never trust a government official or company spokesman.

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