Yeah, this will probably restrict me to newer games. My preference is levelless and classless, and open world (even if zoned) over instancing. There should be as many players working on characters below the cap as there are raiding at the cap (or whatever you'd consider the "cap" in a levelless system.)
Keeping the first post short, details of my previous searches will be in the post below.
Comments
http://forums.mmorpg.com/discussion/422913/looking-for-open-world-pve-focus-crafting-heavy-grouping/p1
I had a perfectly functional topic for this going here, before it was randomly closed in spite of logic : http://www.mmorpg.com/discussion2.cfm/thread/157538/page/1
A recap of things I've tried, and the evolution of what I want in a game :
Did Darkfall, joined one of the most powerful guilds on the server. They were very helpful, defending our holdings was interesting, and my FPS and artillery game experience helped tremendously at archery. Forced onto a bad wifi connection, Darkfall doesn't handle latency at all (not just "poorly", if you drop packets ever, you might as well not even try to play), and I stopped to save the money and until I could get my proper connection back.
Played, would consider with a massive change in development focus or influx of players, etc : AO, CO, DDO, EVE, EQ, EQ2, LOTRO, MWO, PS2, Puzzle Pirates.
Vetoed, either due to my beta experience, reviews, or gameplay video : DAoC, The Crew, TSW, ESO.
I still play Football Superstars, but it has a distinct lack of stabbing or quests (or development.) I still randomly play MWO or PS2, but it doesn't take enough of my time.
Short version : *HUGE* open world, classless, levelless, PvE oriented, highly functional crafting, no instances if possible, some static quests and dungeons (or thematic equivalent), many procedural dungeons, grouping positively encouraged a lot, negatively encouraged if necessary (I don't consider the game being hard in this category if this isn't the reason it's hard), expansive lore. Shooters are also acceptable, genre and theme don't largely matter.
Did Darkfall, joined one of the most powerful guilds on the server. They were very helpful, defending our holdings was interesting, and my FPS and artillery game experience helped tremendously at archery. Forced onto a bad wifi connection, Darkfall doesn't handle latency at all (not just "poorly", if you drop packets ever, you might as well not even try to play), and I stopped to save the money and until I could get my proper connection back.
The only thing I come back to regularly lately is Fallout 4 (because I haven't finished it yet) and Rocket League (because yeah. Cars and soccer. Rockets are just a bonus.)
I think the solution for end game vs leveling is not to have an end game.
Honestly, that part doesn't bother me. I could go back to any of the games I played before and liked if there were actually people, a lot of them, around my level to group with. Instead, the games give some insane amount of XP and rush you up to the level cap, which is not why I'm playing the game. I want to play with other people, yeah, but I want to play the whole game, from the beginning.
I'd say Eve off the cuff is the only thing I can think of that hits your points in the first post, but you say you've already played it so I don't know... I think your F'd
As a side effect, it sandwiches more players into the lower end of a game rather than the high end. Even EQ itself acknowledged it - at some point when the level cap was 70, they released some statistics that the average active character was still only level 45, but even with that they couldn't convince the guys in the suits to let them develop anything but new end game content.
Also Haven and Hearth - low population but with very deep and copmplex crafting and pve. And permadeath pvp
Otherwise i would agree with people telling you dream too much hehe...
ps: probably Crowfall or Chronicles of Elyria(especially this one at least on paper - read game blogs) will be close to what you are looking for ... but its not sooner then late 2016-2017.
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