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When will we get a full blown Warhammer 40k Theme Park MMO?

burdock2burdock2 Member UncommonPosts: 420
To be honest, I wouldnt care if it was a re-skinned WOW clone! Finally Orks in Space! :) But seriously, I am keen for a full blown, Warhammer 40k Theme park game, with multiple races, factions, classes, questing in hubs, PVP battlegrounds and large open world (ship) spaces! I mean really, there is SO MUCH LORE, even more than Warcraft, that a full blown MMO should be a given. We had the fantasy version with Warhammer Online, and seriously, someone else should have bought the rights to that and kept it going! It was beautiful, majestic and huge but flawed! Give us that, not some Action RPG or Third Person PVP only fest - a real MMO! Heres Hoping! 
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Comments

  • DauntisDauntis Member UncommonPosts: 600

    Unfortunately it looks like we will get that right around never.


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  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    You mean something like this?

    https://www.eternalcrusade.com/

  • burdock2burdock2 Member UncommonPosts: 420
    Eternal Crusade was what I was referencing when I mentioned the Third Person PVP  - Unless I have missed something and your saying that aside from it being a Third Person PVP MMO, it will also have themepark elements? If so, sign me up! 
  • Adjuvant1Adjuvant1 Member RarePosts: 2,100
    ah, no. It's what passes as a "MMO" these days. It's not a mmorpg.
  • EzhaeEzhae Member UncommonPosts: 735
    Probably never. 40k doesn't really translate all that well into MMO. You have too huge power disparity between races/classes. Single Imperial Guardsman with his flashlight can't do much to anything. Spess Marines are stupidly overpowered. Orks run in WAAAGH!s rather than alone. Psyker classes would be hard to implement if they were to stay true to the source. 

    Fantasy WH was more plausible because everyone was more less equal, plus Mordheim specialist game provided good basis that RPG feel. 40k really shines in squad tactical battles and i thinkt hat's where it should stay. I know there's Rogue Trader and Dark Heresy pnp RPGs but neither of those would give you full feel of WH40k as MMO. 
  • tawesstawess Member EpicPosts: 4,227
    ... .. . 

    Never.

    They even tried their hand at making a more RPG ish take of the universe. Both atempts ended up with the players taking the role of humans outside of the army. 

    Not to mention that race balance is completely whack on a personal level... For an example who would play IG or Orks, needing a group to take down a single Space Marine... Or how the should fit the lore of the Dark Eldar in.. =P Now i personally see no problem with BDSM... But not everyone is as open to it.

    Finally we come back to the whole balance thing... Again have fun playing against SM/CSM whos main weapon in essence is a 1 shot kill on anything not in a powerarmor. 

    Nah... The days of crazy experimental on-line rpgs are over. 

    This have been a good conversation

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I doubt we will get anymore themepark in WoW vain anymore. The market is probably over saturated with them.
  • UnleadedRevUnleadedRev Member UncommonPosts: 568
    I agree with the OP, why can't all the great talent in the Dev World create a freakin WH40K MMO?
    Eternal Crusade was a cop out...sorry Nathan, you had an MMO and you went with a shooter instead.
    We already had that.
  • mrrshann618mrrshann618 Member UncommonPosts: 279
    There was one in the works. Dark Millennium or something like that ages ago. If I remember right the game was set on Armageddon during another (what like 7th) ork invasion. You had the ability to be either on the "good guys" side (Imperium) or the "bad guys" side (Choas, Ork) I do not remember hearing anything about the "neutral" races such as Eldar (either one) or the Tau, but  the Tyranids were to be an entirely NPC faction in the form of the Underhive Genestealer Cults.

    The company that was heading up the project went bankrupt and the title is in limbo.
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  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Probably not.

    But you will get a Diablo clone with WH40k skin though ... called Inquisitor i think. Personally i think that will be much more fun anyway.
  • hallucigenocidehallucigenocide Member RarePosts: 1,015
    Probably not.

    But you will get a Diablo clone with WH40k skin though ... called Inquisitor i think. Personally i think that will be much more fun anyway.
    better than a shooter i suppose.

    I had fun once, it was terrible.

  • SanisarSanisar Member UncommonPosts: 135
    I really love 40k and had highish hopes for dark millennium, but I don't think I would even play a 40k MMO if it was a 'full-blown themepark'.  I'm not even exaggerating, OP is the first person I have seen in years asking for wow-style questing in an MMO.  

    Pure themeparks are just too simple and linear to have any lasting appeal to me anymore.  The same ride just get so boring unless you are competing for top arena rankings or something.  I accepted it for a long time since themeparks were literally all the industry was producing, but now that developers are beginning to realize that that formula is only really working for one particular juggernaut (and less so every day) and are branching into more sandbox or open styles of games I won't be investing my time in any themepark.

    In short, I don't even think the 40k IP can salvage how fatigued MMOers are with themeparks these days.  The only one that has lasted since WoW is basically FFXIV (SWTOR survives as a single-player DLC game with a lucrative lootbox cash shop).
  • fascismfascism Member UncommonPosts: 428
    Honestly? Probably pretty soon.
  • waynejr2waynejr2 Member EpicPosts: 7,771
    I agree with the OP, why can't all the great talent in the Dev World create a freakin WH40K MMO?
    Eternal Crusade was a cop out...sorry Nathan, you had an MMO and you went with a shooter instead.
    We already had that.

    I was on the EC forums from the start, but as they announced changes I found myself there less frequently until I stopped going there at all.   :(
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  • TiamatRoarTiamatRoar Member RarePosts: 1,688
    edited January 2016
    So far all attempts at an MMORPG (um... maybe there was just one?  Or two. I forget) have been cancelled.  I imagine it's because it's impossible to capture the sheer SCALE of Warhammer 40k in an MMORPG.

    Warhammer 40k is a world of endless war, with lots of protocol you'd expect professional soldiers to follow.  Eternal Crusade is just an MMO shooter so it doesn't have to worry about that protocol because it only focuses on the combat alone (and even then, it's clearly restricted by the fluff in several places to what would actually make SENSE in the warhammer 40k universe, like how gear needs to be requisitioned, etc).  You make an MMORPG out of Warhammer 40k (which includes walking around towns at the very least, and crafting if you really want to be an MMO) instead of a shooter (which is all combat) and you get the stupidity of a space marine chilling at a bar alongside a commisar or a sister of battle sitting at a spawn point waiting for that lousy herald of khorne to respawn while a fire caste Tau spends his time gathering cooking ingredients, all in the backdrop of a puny hive city that consists of like, 10 NPCs you can interact with instead of the BILLIONS of population that HUMONGOUS hive cities have in the fluff.
  • AxehiltAxehilt Member RarePosts: 10,504
    Ezhae said:
    Probably never. 40k doesn't really translate all that well into MMO. You have too huge power disparity between races/classes. Single Imperial Guardsman with his flashlight can't do much to anything. Spess Marines are stupidly overpowered. Orks run in WAAAGH!s rather than alone. Psyker classes would be hard to implement if they were to stay true to the source. 

    Fantasy WH was more plausible because everyone was more less equal, plus Mordheim specialist game provided good basis that RPG feel. 40k really shines in squad tactical battles and i thinkt hat's where it should stay. I know there's Rogue Trader and Dark Heresy pnp RPGs but neither of those would give you full feel of WH40k as MMO. 
    Why do you feel that's a problem?

    We've seen WAR, and they did the "middle tier" classes and that worked.  We've seen WOW and they did the "middle tier" classes and that worked (in War 3 ghouls were the 'guardsman' equivalent and you can't play them.)

    A 40k MMORPG would use the "middle tier" characters of that universe.

    And there's no reason you couldn't include guardsmen in the form of an Imperial Sergeant class who commands a squad of guardsmen.

    Nobody complained that WOW Paladins weren't "true to the source" when they had a lot more abilities than War 3's Paladin (which only had 3 abilities and a passive because War 3 was an RTS.)  All they cared about was that Paladins were true to the archetype.  That's what mattered.  (And legitimate complaints were made of how Vanilla WOW's Paladins were healbots when everyone expected more of a tank.)

    Such a game would expand WH40k lore rather than let it languish.  You'd get to know these characters/classes closer than any other format that exists -- and any true fan of the universe should be interested in that.

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  • IsilithTehrothIsilithTehroth Member RarePosts: 616
    edited January 2016
    You had a WoW style Warhammer online which was pretty terrible. I lasted like 2-3 weeks playing a brightmage. Luckily for me Darkfall beta invites got sent out soon after i quit. We need a sandbox WH40k not a themepark imho. 

    I think Warhammer eternal crusade will be a bit of a let down and if it is anything like planetside 2 it will flop.

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  • AxehiltAxehilt Member RarePosts: 10,504
    edited January 2016
    You had a WoW style Warhammer online which was pretty terrible. I lasted like 2-3 weeks playing a brightmage. Luckily for me Darkfall beta invites got sent out soon after i quit. We need a sandbox WH40k not a themepark imho. 

    I think Warhammer eternal crusade will be a bit of a let down and if it is anything like planetside 2 it will flop.
    Space Hulk: Vengeance was a mediocre 6/10 game in 1995.
    Dawn of War was an amazing 9/10 game in 2004.
    Dawn of War II was an amazing 9/10 game in 2009.

    Not only is "it was done bad once before" a meaningless argument (based on the fact that mediocre early WH40k games didn't prevent DOW from being fantastic) , but WAR received a 7.9 from users, so it was considered reasonably good.

    Coincidentally Darkfall actually was considered mediocre (6.7) and even some of the most popular sandboxes (EVE, SWG) aren't rated as high as WAR.

    A WH40k MMOFPS or MMORPG is a good idea.  My lack of confidence that the developer working on Eternal Crusade will put out a good game doesn't change the fact that a well-made MMOFPS is still a good idea.  Besides, both Planetside games were fantastic (and profitable.)

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • Agent_JosephAgent_Joseph Member UncommonPosts: 1,361
    Adjuvant1 said:
    You mean something like this?

    https://www.eternalcrusade.com/

     it is  shooter in WAR 40k skin , I am have  hope but seems that game going in wrong way .

    I want mmoRPG not shooter ! Dark Millenium looked great but it is canceled 
  • SanisarSanisar Member UncommonPosts: 135
    Axehilt said:
    You had a WoW style Warhammer online which was pretty terrible. I lasted like 2-3 weeks playing a brightmage. Luckily for me Darkfall beta invites got sent out soon after i quit. We need a sandbox WH40k not a themepark imho. 

    I think Warhammer eternal crusade will be a bit of a let down and if it is anything like planetside 2 it will flop.
    Space Hulk: Vengeance was a mediocre 6/10 game in 1995.
    Dawn of War was an amazing 9/10 game in 2004.
    Dawn of War II was an amazing 9/10 game in 2009.

    Not only is "it was done bad once before" a meaningless argument (based on the fact that mediocre early WH40k games didn't prevent DOW from being fantastic) , but WAR received a 7.9 from users, so it was considered reasonably good.

    Coincidentally Darkfall actually was considered mediocre (6.7) and even some of the most popular sandboxes (EVE, SWG) aren't rated as high as WAR.

    A WH40k MMOFPS or MMORPG is a good idea.  My lack of confidence that the developer working on Eternal Crusade will put out a good game doesn't change the fact that a well-made MMOFPS is still a good idea.  Besides, both Planetside games were fantastic (and profitable.)
    I think if you were to take a new rating for WAR then it would be significantly lower today.  The rating is clearly incongruous with the actual support of the game seeing as how it shut down faster than any other AAA MMO I can think of.  99% of those votes probably occurred at the high end of the hype train, before people understood the very many and very real problems.

    If you don't believe that mistakes are very common in lists like this, look at all time lists and compare things from the last 5 years against what are viewed as the all-time greatest of the genre.  My favorite to do this with is movies: for instance Toy Story 3 is rated higher on Rottentomatoes than M, Seven Samuria (my #1 all time), 12 angry men, Lawrence of Arabia, etc etc.

    BTW, I don't disagree with what you are saying, but the point you are making about ratings is utterly meaningless and cheapens your argument IMO.  
  • hallucigenocidehallucigenocide Member RarePosts: 1,015
    Adjuvant1 said:
    You mean something like this?

    https://www.eternalcrusade.com/

     it is  shooter in WAR 40k skin , I am have  hope but seems that game going in wrong way .

    I want mmoRPG not shooter ! Dark Millenium looked great but it is canceled 
    oh wow i never heard of dark millenium.. that looked badass. someone with deep pockets throw money at it and make it happen please :P

    I had fun once, it was terrible.

  • SanisarSanisar Member UncommonPosts: 135
    Adjuvant1 said:
    You mean something like this?

    https://www.eternalcrusade.com/

     it is  shooter in WAR 40k skin , I am have  hope but seems that game going in wrong way .

    I want mmoRPG not shooter ! Dark Millenium looked great but it is canceled 
    oh wow i never heard of dark millenium.. that looked badass. someone with deep pockets throw money at it and make it happen please :P
    I was pretty hyped about the potential of DMO at the time, but it was kind of in the wrong place at the wrong time, and when SWTOR didn't directly compete with WoW (devs still believed in 2012-13 that there could be a WoW-killer) they re-purposed the assets into a multiplayer game which then also got canceled when THQ went bankrupt.  

    The game assets for the MMO and the multiplayer are presumably gathering dust on a shelf at Ubisoft, but nobody is 100% sure at this point.  It's conceivable that one of these games could still get made.  Ofc, you would still have to deal with Games Workshop so I wouldn't hold my breath.
  • scorpex-xscorpex-x Member RarePosts: 1,030
    burdock2 said:
    To be honest, I wouldnt care if it was a re-skinned WOW clone! Finally Orks in Space! :) But seriously, I am keen for a full blown, Warhammer 40k Theme park game, with multiple races, factions, classes, questing in hubs, PVP battlegrounds and large open world (ship) spaces! I mean really, there is SO MUCH LORE, even more than Warcraft, that a full blown MMO should be a given. We had the fantasy version with Warhammer Online, and seriously, someone else should have bought the rights to that and kept it going! It was beautiful, majestic and huge but flawed! Give us that, not some Action RPG or Third Person PVP only fest - a real MMO! Heres Hoping! 
    An MMO takes 5 years to make, there are very few mmo titles in production let alone one based on the warhammer universe.

    Go play one of the current mmo games and pretend it's space marines, eldar and orks.
  • AxehiltAxehilt Member RarePosts: 10,504
    Sanisar said:
    I think if you were to take a new rating for WAR then it would be significantly lower today.  The rating is clearly incongruous with the actual support of the game seeing as how it shut down faster than any other AAA MMO I can think of.  99% of those votes probably occurred at the high end of the hype train, before people understood the very many and very real problems.

    If you don't believe that mistakes are very common in lists like this, look at all time lists and compare things from the last 5 years against what are viewed as the all-time greatest of the genre.  My favorite to do this with is movies: for instance Toy Story 3 is rated higher on Rottentomatoes than M, Seven Samuria (my #1 all time), 12 angry men, Lawrence of Arabia, etc etc.

    BTW, I don't disagree with what you are saying, but the point you are making about ratings is utterly meaningless and cheapens your argument IMO.  
    Sure, I'd agree with that.  The way players vote with their wallets is more indicative of whether they truly enjoy a game.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • cameltosiscameltosis Member LegendaryPosts: 3,832
    I would really love to see a full-blown WH40k MMORPG. Hell, I'd just like to see a good WH40k RPG!


    My ideal 40k MMO has the following features:

    • Gears of War style combat / view
    • Is cross-platform
    • Hybrid PvE / PvP - good mix of both
    • PvP primarily territorial control of world
    • PvE primarily tutorials / small, well written stories - not for grinding xp
    • Limited level-based vertical progression - max 10 levels to unlock any skills / areas
    • Very large horizontal progression at endgame - ridiculous selection of weapons and armour please!
    • Vehicle combat - No 40k game would be complete without vehicles
    • Large, open worlds
    • Experimental crafting system (somewhere between complexity / depth of SWG and accessibility of WoW)

    Basically, Gears of War Online but with a 40k skin and some traditional MMO features. I think keeping the combat relatively simple but still tactical and engaging means it will have a much bigger uptake. Gamepad-style shooters also have a more PvP focused fanbase making the game more viable. 40k provides a wealth of lore to build on, so if you don't have the budget for vehicle combat at launch, you can focus the game more on jungle worlds, hive fighting, space hulks and the like and then open up more open worlds for vehicles later. 


    I think a 40k MMO could work and would work if done right. DMO could have been it, but folded. Eternal Crusade doesn't seem to have the budget to pull it off, gameplay and art style just aren't good enough to attract the masses.
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