To be honest, I wouldnt care if it was a re-skinned WOW clone! Finally Orks in Space!
But seriously, I am keen for a full blown, Warhammer 40k Theme park game, with multiple races, factions, classes, questing in hubs, PVP battlegrounds and large open world (ship) spaces! I mean really, there is SO MUCH LORE, even more than Warcraft, that a full blown MMO should be a given. We had the fantasy version with Warhammer Online, and seriously, someone else should have bought the rights to that and kept it going! It was beautiful, majestic and huge but flawed! Give us that, not some Action RPG or Third Person PVP only fest - a real MMO! Heres Hoping!
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Unfortunately it looks like we will get that right around never.
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https://www.eternalcrusade.com/
Fantasy WH was more plausible because everyone was more less equal, plus Mordheim specialist game provided good basis that RPG feel. 40k really shines in squad tactical battles and i thinkt hat's where it should stay. I know there's Rogue Trader and Dark Heresy pnp RPGs but neither of those would give you full feel of WH40k as MMO.
Never.
They even tried their hand at making a more RPG ish take of the universe. Both atempts ended up with the players taking the role of humans outside of the army.
Not to mention that race balance is completely whack on a personal level... For an example who would play IG or Orks, needing a group to take down a single Space Marine... Or how the should fit the lore of the Dark Eldar in.. =P Now i personally see no problem with BDSM... But not everyone is as open to it.
Finally we come back to the whole balance thing... Again have fun playing against SM/CSM whos main weapon in essence is a 1 shot kill on anything not in a powerarmor.
Nah... The days of crazy experimental on-line rpgs are over.
This have been a good conversation
Eternal Crusade was a cop out...sorry Nathan, you had an MMO and you went with a shooter instead.
We already had that.
The company that was heading up the project went bankrupt and the title is in limbo.
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Several Unlocks and a few days game time to make the F2P considerably easier
But you will get a Diablo clone with WH40k skin though ... called Inquisitor i think. Personally i think that will be much more fun anyway.
I had fun once, it was terrible.
Pure themeparks are just too simple and linear to have any lasting appeal to me anymore. The same ride just get so boring unless you are competing for top arena rankings or something. I accepted it for a long time since themeparks were literally all the industry was producing, but now that developers are beginning to realize that that formula is only really working for one particular juggernaut (and less so every day) and are branching into more sandbox or open styles of games I won't be investing my time in any themepark.
In short, I don't even think the 40k IP can salvage how fatigued MMOers are with themeparks these days. The only one that has lasted since WoW is basically FFXIV (SWTOR survives as a single-player DLC game with a lucrative lootbox cash shop).
I was on the EC forums from the start, but as they announced changes I found myself there less frequently until I stopped going there at all.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Warhammer 40k is a world of endless war, with lots of protocol you'd expect professional soldiers to follow. Eternal Crusade is just an MMO shooter so it doesn't have to worry about that protocol because it only focuses on the combat alone (and even then, it's clearly restricted by the fluff in several places to what would actually make SENSE in the warhammer 40k universe, like how gear needs to be requisitioned, etc). You make an MMORPG out of Warhammer 40k (which includes walking around towns at the very least, and crafting if you really want to be an MMO) instead of a shooter (which is all combat) and you get the stupidity of a space marine chilling at a bar alongside a commisar or a sister of battle sitting at a spawn point waiting for that lousy herald of khorne to respawn while a fire caste Tau spends his time gathering cooking ingredients, all in the backdrop of a puny hive city that consists of like, 10 NPCs you can interact with instead of the BILLIONS of population that HUMONGOUS hive cities have in the fluff.
We've seen WAR, and they did the "middle tier" classes and that worked. We've seen WOW and they did the "middle tier" classes and that worked (in War 3 ghouls were the 'guardsman' equivalent and you can't play them.)
A 40k MMORPG would use the "middle tier" characters of that universe.
And there's no reason you couldn't include guardsmen in the form of an Imperial Sergeant class who commands a squad of guardsmen.
Nobody complained that WOW Paladins weren't "true to the source" when they had a lot more abilities than War 3's Paladin (which only had 3 abilities and a passive because War 3 was an RTS.) All they cared about was that Paladins were true to the archetype. That's what mattered. (And legitimate complaints were made of how Vanilla WOW's Paladins were healbots when everyone expected more of a tank.)
Such a game would expand WH40k lore rather than let it languish. You'd get to know these characters/classes closer than any other format that exists -- and any true fan of the universe should be interested in that.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I think Warhammer eternal crusade will be a bit of a let down and if it is anything like planetside 2 it will flop.
MurderHerd
Dawn of War was an amazing 9/10 game in 2004.
Dawn of War II was an amazing 9/10 game in 2009.
Not only is "it was done bad once before" a meaningless argument (based on the fact that mediocre early WH40k games didn't prevent DOW from being fantastic) , but WAR received a 7.9 from users, so it was considered reasonably good.
Coincidentally Darkfall actually was considered mediocre (6.7) and even some of the most popular sandboxes (EVE, SWG) aren't rated as high as WAR.
A WH40k MMOFPS or MMORPG is a good idea. My lack of confidence that the developer working on Eternal Crusade will put out a good game doesn't change the fact that a well-made MMOFPS is still a good idea. Besides, both Planetside games were fantastic (and profitable.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I want mmoRPG not shooter ! Dark Millenium looked great but it is canceled
If you don't believe that mistakes are very common in lists like this, look at all time lists and compare things from the last 5 years against what are viewed as the all-time greatest of the genre. My favorite to do this with is movies: for instance Toy Story 3 is rated higher on Rottentomatoes than M, Seven Samuria (my #1 all time), 12 angry men, Lawrence of Arabia, etc etc.
BTW, I don't disagree with what you are saying, but the point you are making about ratings is utterly meaningless and cheapens your argument IMO.
I had fun once, it was terrible.
The game assets for the MMO and the multiplayer are presumably gathering dust on a shelf at Ubisoft, but nobody is 100% sure at this point. It's conceivable that one of these games could still get made. Ofc, you would still have to deal with Games Workshop so I wouldn't hold my breath.
Go play one of the current mmo games and pretend it's space marines, eldar and orks.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
My ideal 40k MMO has the following features:
Basically, Gears of War Online but with a 40k skin and some traditional MMO features. I think keeping the combat relatively simple but still tactical and engaging means it will have a much bigger uptake. Gamepad-style shooters also have a more PvP focused fanbase making the game more viable. 40k provides a wealth of lore to build on, so if you don't have the budget for vehicle combat at launch, you can focus the game more on jungle worlds, hive fighting, space hulks and the like and then open up more open worlds for vehicles later.
I think a 40k MMO could work and would work if done right. DMO could have been it, but folded. Eternal Crusade doesn't seem to have the budget to pull it off, gameplay and art style just aren't good enough to attract the masses.