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Looking for first hand opinions on classes

IselinIselin Member LegendaryPosts: 18,719
I'll probably be in the NA CB2 but until then...

Those of you who have played it, how do the different classes feel... strengths? weaknesses? play style?
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Comments

  • thunderclesthundercles Member UncommonPosts: 510
    edited January 2016
    Warrior felt good. Pretty easy. You can just button smash and you'll be fine. Using combos are fun and devastating. Hitting something feels like it impacts. Not floaty. Warrior is a kinda mindless tanky. But fun. 
  • ceratop001ceratop001 Member RarePosts: 1,594
    Kinda worried about this game seems it has some P2W advantages...
     
  • AlleinAllein Member RarePosts: 2,139
    Kinda worried about this game seems it has some P2W advantages...
    Depends on what you consider P2W, but from my end, KR does appear to cater to those that pay being that it is F2P, but people are still able to earn things the old fashioned way.

    Don't have any idea how NA/EU will work however, they'll be B2P and not much as far as cash shop and what folks can pay for or not. So far they seem aware that we aren't the same types as the KR market.
  • AlleinAllein Member RarePosts: 2,139
    Guides to almost all classes and fair assessment of each:
    https://www.youtube.com/user/Domeran/videos 

    Smaller info/guide on each:
    http://blackdesertfoundry.com/list-of-guides/ 

    Been playing Wizard mainly and it has longer cool downs and cast times compared to most other classes/abilities. Lots of AOE and heavy hitting spells.

    PVE easily one of the best farmers which is a lot of game play.

    PVP they are at a disadvantage 1v1 because of how fast other classes are, but mounted they look to be great (haven't done so myself) and group PVP they are the typical nuke from afar and blow things up. As I want to focus on guild PVP, 1v1 weakness doesn't matter and the pros cancel it out.

    Most "support" like class with self/group heal, mana regen, rez, buffs, etc.

    For the most part, all the classes are about pew pew pew. Each goes about it differently and even those that are similar still have enough different to justify having to take a second to decide.

    Luckily you can get to lvl 20-30 relatively fast, 50 isn't too far out of reach either. Try as many as you can during CB. Obviously the higher level and more skills you get things open up, but by 20 you should have a decent idea of how each plays. Awakenings at 56 do add a whole other play style on top, but those look to be a long way off for NA/EU and only about 1/4 have them in KR and the next 3 only being teased.
  • crasset15crasset15 Member UncommonPosts: 194
    Ranger is a pretty fun and easy class in PvE. In about 10 hours of questing only ~5 mobs actually got close enough to me to take a hit. Overall I'd say it's a kiting class that gets hit hard when you let stuff get close. PvE is still super easy, even if you screw up you can heal 25% of your HP bar every 3 seconds with potions.

    From what I understand there's 2 resources that you can use - the dodge bar and the stamina bar. Most basic attacks with LMB, leg kick and dagger hits with RMB are free, most others use stamina/dodge.

    Here's all the different attacks that I've discovered so far besides the basic RMB/LMB (can't understand the skill allocation page in the russian version so my experience may be a bit basic)

    - holding shift + RMB charges a long ranged standstill shot that uses stamina
    - holding LMB and using movement keys A, D, SD, AS, AW, WD makes you dash sideways or diagonally backwards/forwards and taking a shot between each dash. The aiming reticule has to be pretty close to the target so it is easy to miss if you don't track them very precisely because it goes off target every time you dodge. You can dodge like 10-15 times from a full dodge bar and it recharges in like 5 seconds.
    - holding S and doing a leg kick performs a backflip that knocks nearby mobs back a bit.
    - holding S and doind a basic LMB shot makes you take a crouching (double) shot. Also pressing RMB during this performs an AoE knockback shot that uses around 20% stamina.
    - holding shift + S makes you jump/dash like 5 meters backwards and uses like 30% dodge. Mostly used for evading charged attacks since normal backing off is slow.
    - holding shift and A or D (normal sideways dash) and RMB at the end will make you perform a stamina based shot (not the same as the charged one)
    - some dagger shenanigans that I only did one time accidentally on a nearby mob (probably a bunch of dagger combos actually but i focused on bow only)

    On small mobs it's a very easy class because you always have something to keep them at distance. You waste your LMB + WASD dashing shots, then while your dodge bar regenerates you can switch to stamina based attacks (the knockback AoE is most useful).

    From what I understand of the skill point screen, you can modify these attacks to be stronger/have additional effects, and unlock completely new ones (which in turn have their own combos with these basic attacks?)

    Bow range is only like 15 meters which was a bit disappointing. Easy to go accidentally out of range with dashing and the AoE knockback.

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