You ever think that if you spent hours upon hours pretending to like people to get a group, it was your lack of social skills that were the problem, instead of blaming the game.
Socializing takes skill too. It's not something you're born with knowing how to do, the more you practice it, the better you get at it.
Come on, anyone who was there back then knows this is a fairy tale. Getting the right group together often took as much time as you then had left to actually play the game. Not to mention the parts where everyone had to go and meet at a specific spot.
Did I say social skills don't help? Nope, I didn't. But what you say is just blatantly wrong.
Actually, I'd say that if you aren't able to make friends to group with today in the modern games that don't FORCE people to group with YOU, maybe it's actually... YOU who lack social skills? Or why don't people come to you when they aren't forced to? Mmhh?
My experience of manually finding groups versus dungeon finders is it massively depends on your personality type.
In MMOs, I'm a leader. I led raids, I ran my guild for years, I formed PUGs for group content. This meant that it was my responsibility to make the group work, including socially. I'd chat to each member of my group, assess knowledge levels and adapt group strategy accordingly.
I'm not the norm. Most people are sheep. They don't want the responsibility of forming groups, of making it social, of leading it to success.
Dungeon finder was made for sheep. It allowed them quicker access to content, rather than waiting for a leader to form a group. It removed all responsibility for making that group a success (beyond being able to play the game). When a leader uses a dungeon finder, they still have the ability to lead, be social etc, but they usually miss some of the tools that normal grouping allows (loot rules, target marking, voice chat, raid targets etc).
Personally, I don't think you can get rid of dungeon finders unless you make your game more group orientated from the start. For example, when LotRO launched, it was pretty group orientated. You got your first group quest at lvl3 in the starter zone and then had group quests and dungeons all the way through the leveling content. The way classes / combat worked, there were also ways to mitigate class imbalance. The result was that forming groups in lotro was extremely. The community was used to it, happy to join pugs and groups were very social. After a few expansions, they started revamped all the leveling content, removing the group content and anything difficult. What happened is the community wasn't used to, so stopped pugging almost entirely. People didn't know how to play their classes at endgame due to lack of practice, so dropout rate increased and eventually the endgame scene just died (turbine no longer make raids).
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
can solo to max level on any class autogrouping gear is color marked because people can't read travel is super easy no serious death penalty xp is super easy to get completely invulnerable during corpse run some of the easiest raids in any game
EVE is one of the easiest MMO ever made
it has no levels, or classes for that matter fleet-finder is your friend gear is color coded, with green, blue and then purple being best, because people can't read travel is super easy, using warp drive, gates and instant jump cloning to move vast distances quickly no serious death penalty, just some pixels, heck your clone doesn't even lose XP anymore you get exp just for subbing, you don't even have to log in. completely invulnerable while docked in stations, for a minute after jumping through gates and 30 secs after leaving stations doesnt even have "dance with the stars" raiding....(pun intended)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
can solo to max level on any class autogrouping gear is color marked because people can't read travel is super easy no serious death penalty xp is super easy to get completely invulnerable during corpse run some of the easiest raids in any game
EVE is one of the easiest MMO ever made
I agree EVE is rather casual. You make progress by not even logging in.
I don't know any other game where you just gain skills by not playing the game.
can solo to max level on any class autogrouping gear is color marked because people can't read travel is super easy no serious death penalty xp is super easy to get completely invulnerable during corpse run some of the easiest raids in any game
EVE is one of the easiest MMO ever made
it has no levels, or classes for that matter fleet-finder is your friend gear is color coded, with green, blue and then purple being best, because people can't read travel is super easy, using warp drive, gates and instant jump cloning to move vast distances quickly no serious death penalty, just some pixels, heck your clone doesn't even lose XP anymore you get exp just for subbing, you don't even have to log in. completely invulnerable while docked in stations, for a minute after jumping through gates and 30 secs after leaving stations doesnt even have "dance with the stars" raiding....(pun intended)
clearly a a game for casuals
I agree EVE is rather casual. You make progress by not even logging in.
I don't know any other game where you just gain skills by not playing the game.
but you dont make money...
there is the problem with the 'no-playing of eve'
I dont disagree that the game model is a bit bizzare an is structured to make them money however if you are to be a serious player in that game you have to make bank
Please do not respond to me, even if I ask you a question, its rhetorical.
I stopped playing EvE when there was a discussion in my corp about what was the best isk-per-hour activity and someone remarked that it was working a real-life minimum-wage job for two hours and using the money to buy and sell plex. One of those scales-fall-from-the-eyes moments.
Or even tried 40 mans back in the day. Certainly wasn't for 'casuals', the prep being the most trying.
I actually quit WOW because of how easy the 40 man raids were. Me and a friend tested this by joining a raid and pretending to fight the whole way through and our non contribution didn't make any difference to the success of the raid. Not saying all raids are (I have certainly been in some tough raids in other games) but particularly related to WOW the game is made so simple even an idiot could play it.
Or even tried 40 mans back in the day. Certainly wasn't for 'casuals', the prep being the most trying.
I actually quit WOW because of how easy the 40 man raids were. Me and a friend tested this by joining a raid and pretending to fight the whole way through and our non contribution didn't make any difference to the success of the raid. Not saying all raids are (I have certainly been in some tough raids in other games) but particularly related to WOW the game is made so simple even an idiot could play it.
At the time there were no other games doing said raids. It's one of the reasons they decided to stop making 40 man raids. Too little of the player base participating. I also made reference tot he prep time involved. Also, you can do what you did in 5 man groups in almost any game. Eventually you'll either get found out or bored. So it's moot.
Isn't there a video of this guy joining WoW raids without even attacking anything and getting decked out in raid gear in a matter of days.
The fact there is such a thing as joining a raid without being in a raid guild is unbelievable to me. That just means the raids aren't difficult enough.
Isn't there a video of this guy joining WoW raids without even attacking anything and getting decked out in raid gear in a matter of days.
The fact there is such a thing as joining a raid without being in a raid guild is unbelievable to me. That just means the raids aren't difficult enough.
There was a Youtuber that did it that I know of during MoP with the raid finder tool. It's possible now for the basic raids. Not so in Vanilla though. Had to use chat if you wanted to fill the ranks. lol
You know you are getting old when you see people putting WoW in a sentence with 'hard', 'hardcore' and 'non-casual'.
None of those who say WoW is easy have ever cleared a Mythic raid, or even just killed a single Mythic boss.
I think at this point it's safe to say most of those who complain about these things, don't stick with them long enough to reach such a point, most probably don't even reach the level cap. For whatever reason that may be. Most also seem to judge difficulty based on hurdles as well as time it takes..rather than a certain individual fight. Most MMORPG's have tougher encounters to reach at some point. It's a matter of making it there that seems to be the issue, again for whatever reason that may be.
I think what many seem to want is the days where systems were a bit deeper, more damage types, more defense types, more ways to build a character, different paths to take through choice of profession. Simply more choices to make, as well as more engaging progression types, things are getting severely gutted on these fronts in favor of cinematic based content.
I think it's these aspects that provide the impression of challenge many seek, as when it's a deeper system like say PRe-cu SWG vs the NGE, far less people invest enough time to reach the pinnacle of power. Those at the top of the spectrum are fewer and farther between creating a feeling of superiority (sorry for a lack of a better term). Like any other position of exclusivity people carry it as a badge of honor. As well as look down on options that allow more folks to reach the higher tiers of power.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I stopped playing EvE when there was a discussion in my corp about what was the best isk-per-hour activity and someone remarked that it was working a real-life minimum-wage job for two hours and using the money to buy and sell plex. One of those scales-fall-from-the-eyes moments.
having played eve I cant imagine how that could remotely work.
All you can spend plex on is subscription fee...right?
Please do not respond to me, even if I ask you a question, its rhetorical.
can solo to max level on any class autogrouping gear is color marked because people can't read travel is super easy no serious death penalty xp is super easy to get completely invulnerable during corpse run some of the easiest raids in any game
EVE is one of the easiest MMO ever made
it has no levels, or classes for that matter fleet-finder is your friend gear is color coded, with green, blue and then purple being best, because people can't read travel is super easy, using warp drive, gates and instant jump cloning to move vast distances quickly no serious death penalty, just some pixels, heck your clone doesn't even lose XP anymore you get exp just for subbing, you don't even have to log in. completely invulnerable while docked in stations, for a minute after jumping through gates and 30 secs after leaving stations doesnt even have "dance with the stars" raiding....(pun intended)
clearly a a game for casuals
wait are you saying that having 'levels or classes' would fall into the category of an non-'easy' MMO? or was that part COMPLETELY random and has nothing to do with what you are talking about.
and for the record, levels and classes are SOOOOOOOO antiquated. I pretty much avoid games with those things now.
Please do not respond to me, even if I ask you a question, its rhetorical.
You know you are getting old when you see people putting WoW in a sentence with 'hard', 'hardcore' and 'non-casual'.
None of those who say WoW is easy have ever cleared a Mythic raid, or even just killed a single Mythic boss.
Or even tried 40 mans back in the day. Certainly wasn't for 'casuals', the prep being the most trying.
40 man raid? Sure, I bet that was an accomplishment. This, however, was EPIC.
"The guild Blood of the Spider on The Rathe server
was the first guild system-wide to kill Ventani (the fourth warder) on
July 28, 2001, and therefore wake the sleeper. The event caused a stir
on the server when Kerafyrm went into multiple zones, including
Skyshrine, killing everyone and everything in his path.
On
November 15, 2003, on the Rallos Zek PvP server, the three top guilds
(Ascending Dawn, Wudan, and Magus Imperialis Magicus) assembled over 180
players with the intent to wake and kill The Sleeper. This was in
response to an attempt to wake The Sleeper by an Iksar monk named
Stynkfyst, who partnered with the largest random-pk guild of the time.
Having been a former member of uber-guild Ascending Dawn, he had the
knowledge the random pk guild needed to wake The Sleeper. The top guilds
did not assemble their forces until word of Stynkfyst's intentions had
spread, and it became clear that he intended to wake The Sleeper,
forever preventing future guilds from farming the old loot table. Until
this point, waking The Sleeper had not been seriously considered by any
guilds, as it was believed that waking The Sleeper would make the
offending guild's players kill-on-sight to the other guilds of the
server. After 3 hours and 15 minutes, at 26% health, Kerafyrm
disappeared (despawned). The players talked with the EverQuest Game
Masters, and there was a general consensus that a bug had caused the
problem, although some suggested (backed by statements from one GM) that
higher-ups at SOE had purposely despawned Kerafyrm, because it was not
intended to be part of the story.
The following day, the players
logged in to find that Kerafyrm was back in his "sleeping" state, ready
to be triggered again. There was also an apology on the official
EverQuest forums from SOE, explaining that they had stopped the
encounter because they feared the players were engaging the boss in an
unintended manner. Although annoyed (the players pointed out that the
reasons SOE gave could not have occurred, and felt lied to), they
attempted to battle Kerafyrm once again.
On November 17, 2003,
after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100
million and 400 million hit points, likely around 250 million (most
EverQuest bosses have 2 million at most), was immune to all spells
except wizard's manaburn spell and Shadow Knight's Harm Touch, possessed
two death touch abilities (abilities that automatically killed
players), and attacked players for 6999 damage per swing. By using the
cleric's epic weapon and other resurrection spells, the players were
able to bring their dead characters back into the battle faster than
Kerafyrm could kill them all."
I think this is what I'm getting at when I say I don't like instances. It's neat when you don't have a definite number of people for a raid. You just gather up some people and go at it. Whatever happens happens. I'm not a raider, but it's always fun to be able to watch other people trying to take down things in game they have little knowledge about. That is one of the issues I was talking about with LFG finders, instances, directed content, and having labels for everything in game to tell the players exactly what is what. There is little room for experimentation. I seem to recall the sleeper in EQ and people talking about it all the time even though I never got involved.
It's neat when you don't have a definite number of people for a raid.
It's indeed "neat" for people who like it easy... just assemble a large enough zerg and you win.
Perhaps, but I don't recall that happening in EQ raids. It was mostly people dying a lot and the raid wiping. As I said I'm not a raider. I participated in only a few of them. Organizing all those people and getting them to work together would be more difficult. Especially in a non instanced zone IMO.
Of course difficulty is just one part. The other is competition and having things effect everyone in the world. That is more exciting.
I believe developers could probably take some bosses and make them really difficult to kill like the sleeper. If they are defeated then a new boss is put in it's places that is more difficult. Of course this would be non instanced so it would impact the entire population.
40 man raid? Sure, I bet that was an accomplishment. This, however, was EPIC. Something no game will ever achieve again by using the - everyone is a winner, just click this button approach .
"The guild Blood of the Spider on The Rathe server
was the first guild system-wide to kill Ventani (the fourth warder) on
July 28, 2001, and therefore wake the sleeper. The event caused a stir
on the server when Kerafyrm went into multiple zones, including
Skyshrine, killing everyone and everything in his path.
On
November 15, 2003, on the Rallos Zek PvP server, the three top guilds
(Ascending Dawn, Wudan, and Magus Imperialis Magicus) assembled over 180
players with the intent to wake and kill The Sleeper. This was in
response to an attempt to wake The Sleeper by an Iksar monk named
Stynkfyst, who partnered with the largest random-pk guild of the time.
Having been a former member of uber-guild Ascending Dawn, he had the
knowledge the random pk guild needed to wake The Sleeper. The top guilds
did not assemble their forces until word of Stynkfyst's intentions had
spread, and it became clear that he intended to wake The Sleeper,
forever preventing future guilds from farming the old loot table. Until
this point, waking The Sleeper had not been seriously considered by any
guilds, as it was believed that waking The Sleeper would make the
offending guild's players kill-on-sight to the other guilds of the
server. After 3 hours and 15 minutes, at 26% health, Kerafyrm
disappeared (despawned). The players talked with the EverQuest Game
Masters, and there was a general consensus that a bug had caused the
problem, although some suggested (backed by statements from one GM) that
higher-ups at SOE had purposely despawned Kerafyrm, because it was not
intended to be part of the story.
The following day, the players
logged in to find that Kerafyrm was back in his "sleeping" state, ready
to be triggered again. There was also an apology on the official
EverQuest forums from SOE, explaining that they had stopped the
encounter because they feared the players were engaging the boss in an
unintended manner. Although annoyed (the players pointed out that the
reasons SOE gave could not have occurred, and felt lied to), they
attempted to battle Kerafyrm once again.
On November 17, 2003,
after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100
million and 400 million hit points, likely around 250 million (most
EverQuest bosses have 2 million at most), was immune to all spells
except wizard's manaburn spell and Shadow Knight's Harm Touch, possessed
two death touch abilities (abilities that automatically killed
players), and attacked players for 6999 damage per swing. By using the
cleric's epic weapon and other resurrection spells, the players were
able to bring their dead characters back into the battle faster than
Kerafyrm could kill them all."
----
This is making history in a virtual world. Nothing was handed to anyone, the community had to come together on their own will and dedication to see something happen.
Yes, there a going to be stories from before WoW that were considered insurmountable, if you will, yet achieved. DAoC with epic three way battles, EvE with large scale corps going at it with the intrigue and espionage leading up to it. etc. etc. I'm not taking anything away from them. However, the term 'casual' is thrown around way too gratuitously and sometimes without any experience from the older games. I've played EQ. Never raided but grinded for hours on end with a great guild on Cazic-Thule. If that's all you see (that event from that game) then I fear you'll never truly enjoy any other Mmo for what they are.
whisperwynd said: If that's all you see (that event from that game) then I fear you'll never truly enjoy any other Mmo for what they are.
Huh? I never said ... I don't know wha... huh?
This was in response to the 40 player...
Forget it..
Idk, I just referenced the 40 man's long ass time and effort to get something going as being non-casual. Then you chimed in, "Yeah maybe but this event was Epic". I took it as you trying to trump my example. Apologies if I misunderstood.
Is there such thing now? Closest non casual MMO's I've been fortunate to experience in the past were World of Warcraft BC, Lich King, Cataclysm and Pandaria expansions (very hard progressive raiding) and Star Wars Galaxies the path to unlocking force sensitive and then training jedi as well as going through the trials, while most bounty hunters and basically the galaxy is chasing for you to give you exp penalty.
Raids back then in WOW the top progression guilds raided for 5+ days in the week for 4-5 hours as I recall. The reward for clearing the most difficult content through a short time frame was not just being the top guild on server, but also being able to ride some very rare and difficult to obtain mounts.
You should look at The Elder Scrolls Online. I tried it way back when it first came out, and found it sort of a mess and not that compelling. There was a lot of talk that they have changed/bettered nearly everything that was wrong with the game now, so I went back to check it out. It is WAY different now. Go to YouTube and watch "Deltia's Gaming" channel. He does tons of TESO videos and man does the game seem to have some serious complexity and depth to it.
I think TESO is a game every needs to give another chance as it seems to be much more compelling than anything on the market currently. SWTOR is a lot of fun, but doubtfully will satisfy your urge for a more hardcore game.
You know you are getting old when you see people putting WoW in a sentence with 'hard', 'hardcore' and 'non-casual'.
None of those who say WoW is easy have ever cleared a Mythic raid, or even just killed a single Mythic boss.
Or even tried 40 mans back in the day. Certainly wasn't for 'casuals', the prep being the most trying.
40 man raid? Sure, I bet that was an accomplishment. This, however, was EPIC. Something no game will ever achieve again by using the - everyone is a winner, just click this button approach .
"The guild Blood of the Spider on The Rathe server
was the first guild system-wide to kill Ventani (the fourth warder) on
July 28, 2001, and therefore wake the sleeper. The event caused a stir
on the server when Kerafyrm went into multiple zones, including
Skyshrine, killing everyone and everything in his path.
On
November 15, 2003, on the Rallos Zek PvP server, the three top guilds
(Ascending Dawn, Wudan, and Magus Imperialis Magicus) assembled over 180
players with the intent to wake and kill The Sleeper. This was in
response to an attempt to wake The Sleeper by an Iksar monk named
Stynkfyst, who partnered with the largest random-pk guild of the time.
Having been a former member of uber-guild Ascending Dawn, he had the
knowledge the random pk guild needed to wake The Sleeper. The top guilds
did not assemble their forces until word of Stynkfyst's intentions had
spread, and it became clear that he intended to wake The Sleeper,
forever preventing future guilds from farming the old loot table. Until
this point, waking The Sleeper had not been seriously considered by any
guilds, as it was believed that waking The Sleeper would make the
offending guild's players kill-on-sight to the other guilds of the
server. After 3 hours and 15 minutes, at 26% health, Kerafyrm
disappeared (despawned). The players talked with the EverQuest Game
Masters, and there was a general consensus that a bug had caused the
problem, although some suggested (backed by statements from one GM) that
higher-ups at SOE had purposely despawned Kerafyrm, because it was not
intended to be part of the story.
The following day, the players
logged in to find that Kerafyrm was back in his "sleeping" state, ready
to be triggered again. There was also an apology on the official
EverQuest forums from SOE, explaining that they had stopped the
encounter because they feared the players were engaging the boss in an
unintended manner. Although annoyed (the players pointed out that the
reasons SOE gave could not have occurred, and felt lied to), they
attempted to battle Kerafyrm once again.
On November 17, 2003,
after a nearly 3-hour battle, Kerafyrm was defeated. He had between 100
million and 400 million hit points, likely around 250 million (most
EverQuest bosses have 2 million at most), was immune to all spells
except wizard's manaburn spell and Shadow Knight's Harm Touch, possessed
two death touch abilities (abilities that automatically killed
players), and attacked players for 6999 damage per swing. By using the
cleric's epic weapon and other resurrection spells, the players were
able to bring their dead characters back into the battle faster than
Kerafyrm could kill them all."
----
This is making history in a virtual world. Nothing was handed to anyone, the community had to come together on their own will and dedication to see something happen.
Ahhhh I remember the day when the legendary Sleeper fell. Every server was following the fight real time in cross-server chat Nothing since has ever come even remotely close to the epicness of killing an unkillable god to the point that the game lore had to be changed (Sleeper was designed as unkillable). Good times.
WoW is just a kiddy game compared to EQ and that's how we (EQ vets) have been calling WoW since launch, a kiddy game.
I care about your gaming 'problems' and teenage anxieties, just not today.
WoW is just a kiddy game compared to EQ and that's how we (EQ vets) have been calling WoW since launch, a kiddy game.
Cool story bro. Now tell us the time you fought a grizzly in your shorts with nothing but a pocket knife and some dental floss. SMH
Aww did I hurt your feelings talking about 'your' game? Let it go brah, it's been 10 years and you aren't a kid anymore. You can still experience the real thing if want though, classic servers etc, you wont be killing any Sleepers though sadly. Oh well.
I care about your gaming 'problems' and teenage anxieties, just not today.
WoW is just a kiddy game compared to EQ and that's how we (EQ vets) have been calling WoW since launch, a kiddy game.
Cool story bro. Now tell us the time you fought a grizzly in your shorts with nothing but a pocket knife and some dental floss. SMH
Aww did I hurt your feelings talking about 'your' game? Let it go brah, it's been 10 years and you aren't a kid anymore. You can still experience the real thing if want though, classic servers etc, you wont be killing any Sleepers though sadly. Oh well.
My game? lol Just becasue I actually tried it when it first came out I'm now delegated to being a fanboy am I?! Sure, I'm also salty because Bill Bixby can no longer be the Incredible Hulk, I lost my Teddy Ruxpin to my room getting flooded, and The Clash is no more. Oh the humanity!
Maybe if I was 'hardcore' like yourself I'd be able to live with the grief...
Comments
My experience of manually finding groups versus dungeon finders is it massively depends on your personality type.
In MMOs, I'm a leader. I led raids, I ran my guild for years, I formed PUGs for group content. This meant that it was my responsibility to make the group work, including socially. I'd chat to each member of my group, assess knowledge levels and adapt group strategy accordingly.
I'm not the norm. Most people are sheep. They don't want the responsibility of forming groups, of making it social, of leading it to success.
Dungeon finder was made for sheep. It allowed them quicker access to content, rather than waiting for a leader to form a group. It removed all responsibility for making that group a success (beyond being able to play the game). When a leader uses a dungeon finder, they still have the ability to lead, be social etc, but they usually miss some of the tools that normal grouping allows (loot rules, target marking, voice chat, raid targets etc).
Personally, I don't think you can get rid of dungeon finders unless you make your game more group orientated from the start. For example, when LotRO launched, it was pretty group orientated. You got your first group quest at lvl3 in the starter zone and then had group quests and dungeons all the way through the leveling content. The way classes / combat worked, there were also ways to mitigate class imbalance. The result was that forming groups in lotro was extremely. The community was used to it, happy to join pugs and groups were very social. After a few expansions, they started revamped all the leveling content, removing the group content and anything difficult. What happened is the community wasn't used to, so stopped pugging almost entirely. People didn't know how to play their classes at endgame due to lack of practice, so dropout rate increased and eventually the endgame scene just died (turbine no longer make raids).
it has no levels, or classes for that matter
fleet-finder is your friend
gear is color coded, with green, blue and then purple being best, because people can't read
travel is super easy, using warp drive, gates and instant jump cloning to move vast distances quickly
no serious death penalty, just some pixels, heck your clone doesn't even lose XP anymore
you get exp just for subbing, you don't even have to log in.
completely invulnerable while docked in stations, for a minute after jumping through gates and 30 secs after leaving stations
doesnt even have "dance with the stars" raiding....(pun intended)
clearly a a game for casuals
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't know any other game where you just gain skills by not playing the game.
there is the problem with the 'no-playing of eve'
I dont disagree that the game model is a bit bizzare an is structured to make them money however if you are to be a serious player in that game you have to make bank
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Also, you can do what you did in 5 man groups in almost any game. Eventually you'll either get found out or bored. So it's moot.
The fact there is such a thing as joining a raid without being in a raid guild is unbelievable to me. That just means the raids aren't difficult enough.
I think what many seem to want is the days where systems were a bit deeper, more damage types, more defense types, more ways to build a character, different paths to take through choice of profession. Simply more choices to make, as well as more engaging progression types, things are getting severely gutted on these fronts in favor of cinematic based content.
I think it's these aspects that provide the impression of challenge many seek, as when it's a deeper system like say PRe-cu SWG vs the NGE, far less people invest enough time to reach the pinnacle of power. Those at the top of the spectrum are fewer and farther between creating a feeling of superiority (sorry for a lack of a better term). Like any other position of exclusivity people carry it as a badge of honor. As well as look down on options that allow more folks to reach the higher tiers of power.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
and for the record, levels and classes are SOOOOOOOO antiquated. I pretty much avoid games with those things now.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Of course difficulty is just one part. The other is competition and having things effect everyone in the world. That is more exciting.
I believe developers could probably take some bosses and make them really difficult to kill like the sleeper. If they are defeated then a new boss is put in it's places that is more difficult. Of course this would be non instanced so it would impact the entire population.
I'm not taking anything away from them. However, the term 'casual' is thrown around way too gratuitously and sometimes without any experience from the older games.
I've played EQ. Never raided but grinded for hours on end with a great guild on Cazic-Thule.
If that's all you see (that event from that game) then I fear you'll never truly enjoy any other Mmo for what they are.
Apologies if I misunderstood.
I think TESO is a game every needs to give another chance as it seems to be much more compelling than anything on the market currently. SWTOR is a lot of fun, but doubtfully will satisfy your urge for a more hardcore game.
Every server was following the fight real time in cross-server chat
Nothing since has ever come even remotely close to the epicness of killing an unkillable god to the point that the game lore had to be changed (Sleeper was designed as unkillable).
Good times.
WoW is just a kiddy game compared to EQ and that's how we (EQ vets) have been calling WoW since launch, a kiddy game.
I care about your gaming 'problems' and teenage anxieties, just not today.
Let it go brah, it's been 10 years and you aren't a kid anymore.
You can still experience the real thing if want though, classic servers etc, you wont be killing any Sleepers though sadly.
Oh well.
I care about your gaming 'problems' and teenage anxieties, just not today.
Sure, I'm also salty because Bill Bixby can no longer be the Incredible Hulk, I lost my Teddy Ruxpin to my room getting flooded, and The Clash is no more. Oh the humanity!
Maybe if I was 'hardcore' like yourself I'd be able to live with the grief...