Man alive ,i did not last but 20 minutes and couldn't take anymore.
The game pretty much does everything i hate in a game.
Starts off with a huge lame move,they use the exact same model for every single race,so the game has ONE model for males,that is really lame.All they change is the head.
Then it is loading screen after loading screen and total linear game play.
Combat,yep another pet peeve ...somersaults,you got to be kidding me.
The game is designed to be all WASD,i can't stand WASD.I change the E to my keypad 0 but in most instances it did not recognize my new keybind ..sigh.
So at this point i am already thinking ,wow this game is a super budget single player game,reminded me of DND online or NWO,really cheap design look.
Then i'm following this chick ,she goes through a door but it is again an instance,the zones are incredibly small to be instancing every 10 feet.
I knew right away i would not like the combat design either,trying to add in some skill with that method is more cumbersome and i did not find it fun at all.The way the game goes into a sort of bullet mode is goofy,don't like that at all.
Next peeve point systems,i hate point systems,they are always fake to make you think you are doing something or working towards something,yeah i'm sure that one point really changes the game a lot lol.
So at that point i am like,this game gets nothing right,does every last detail the way i hate it,so i was like why waste my time,no way could i enjoy that game.So i logged out see ya later.I assume people are going to tell me,that was just a crappy noob area experience it gets better,well TSW did the same thing,if you can't get the first 20 minutes down right,i can't trust the rest of the game is any better.
Never forget 3 mile Island and never trust a government official or company spokesman.
Comments
- Albert Einstein
I played it for 1 day upon launch. I didn't rage quit or even quit. I just never missed it, hence I never logged in again. And I'm a huge fan of the series, but if you remove the modding community I believe the whole franchise is going downhill after Morrowind.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.
When your head is stuck in the sand, your ass becomes the only recognizable part of you.
No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.
How to become a millionaire:
Start with a billion dollars and make an MMO.
I hope you were not seriously traumatised by this "terrible experience", because it would be a pity if you were unable to create such entertaining posts in the future...
Not sure why you had issues changing the keybinds. I rebound everything with no issues. (I dislike WASD because it ruins my typing reflexes, so I generally move everything over to ESDF in every game that allows it.) YMMV....
Once you get out of the prison/tutorial, there's a lot less zoning. Not sure why they made the tutorial that way, but the rest of the world is quite different. The newbie islands are fairly large and the mainland zones are basically seamless. Dungeons and buildings are -usually- separate zones, but there are plenty of exceptions even to that.
If you don't like ESO's implementation of action combat, then you're probably not going to like the game very much. OTOH, it's possible it only felt clunky because the starter weapon is a big, slow two-handed sword. I find one-handed weapons and staves to be reasonably responsive. Again, YMMV.
Personally, I love ESO's point systems (there are several with varying degrees of impact on your character), so we'll just have to agree to disagree on that one. Much like the combat system, if you don't like it, you're probably not going to like the game.
The game doesn't have too many loading screens. I think that's only the case in the beginning when you come out of the tutorial etc. Once you are in the real world, you get loading screens between zones which seems to be the norm in MMORPGs. Instancing is only used for dungeons and the main storyline.
I don't know about the rest. I love how you use the word peeve all the time. I can't remember the last time I heard anyone use it in real life.
No offence Wizardry but every time I see a post from you I know I will disagree with everything you are about to say
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Dragnon - Guildmaster - Albion Central Bank in Albion Online
www.albioncentralbank.enjin.com
The only real currency, the only thing that is worth something.
Its our time, and how mutch we are willing to spend.
I had a similar experience in Wildstar that i played for less then 5 minutes.
I just could not jump over the railing ...
I decided to play it a couple days before reaching a conclusion. I was looking forward to playing a healer so I picked up Templar since one of their skill lines is healing. I understand any class can heal but I enjoy playing templars/clerics in other games.
Playing the initial zone was not a good experience. After the initial zone and getting in Glenumbra my experience improved. The voice acting in the quests was very nice. It was a nice change in pace. I was listening/reading each quest.
After playing ESO a couple days I decided it wasn't a bad game. It's a little different and I appreciate that. And I'm still playing it.
> the other dude played the game for 3 hours
Are you retarded or smthin'?
http://www.amazon.co.uk/s/ref=nb_sb_ss_c_0_24?url=search-alias%3Dvideogames&field-keywords=the+elder+scrolls+online&sprefix=the+elder+scrolls+online%2Caps%2C298
The most expensive version is the PC download code, probably because its direct from Zenimax, on the other hand, the boxed versions are less than half the price of the digital download codes, with XB1 and PS4 games going for under £20.
Looks like Amazon are looking to shift old stock! Given that sales figures are usually based on how many copies retailers pick up, then have to wonder if TESO really sold as many copies of the game as was originally estimated, given that retailers are dropping prices so drastically to try and clear their stock. Did the game really sell 1.6m copies between the XB1 and PS4, or is the truth that many of those sales are based on how many were shipped to retailers like Amazon? because if it is, then actual sales figures may be significantly less.
Anyways: it is one thing to see that a game is not for you really fast but you honestly don't have much right to complain that it is bad without seeing more than the tutorial. You don't have to raid in a MMO to say if it is bad or not but I think minimum 30 hours is required to have any opinion worth talking about.Phry said: It was the top selling game for a while so I do think the numbers seems likely. Honestly is it not that many copies for a MMO.
From wikipedia: Metro reported that The Elder Scrolls Online was the top-selling game in the United Kingdom for the week of April 5, 2014, for individual formats, and number two across all formats. When the game was released on consoles, the game once again became the top-selling game in the United Kingdom for the week of June 15, 2015, across all formats, becoming the year's second best-selling game at retail The game was ranked the best-selling digital PlayStation 4 game of June 2015 in the United States and Europe. In the United States, the game was the second and sixth best-selling game of June and July 2015, respectively.
It is hardly on the way of beating Wow as some people predicted at the console launch, it is not even beating GW2 (who had 3.1M accounts online in november say the official numbers). It is competing with FF XIV though and that isn't bad. I don't think it ever will be the largest MMO but it is in the top 5 in the west and will keep on being there for at least the next year.
It is a pretty good game but far from perfect. I don't see any reason to doubt the official numbers.
You know something I don't ? I don't see any western AAA MMO's in development currently that could compete with ESO, so it will be in the "top 5" for the foreseeable future I'd say.
As for AAA MMOs, SC have 100M budget (source: articla on this forum) and even if that would be wrong and it had half that it should still be counted as AAA. I have my doubts of how popular it will be though but that doesn't change anything.
Also, Microsoft have invested a rrather large sum in Undead labs "Class 4". Not sure if they still are working on the game though since they been silent about it for a long while but Strain who leads it is the guy whu suddenly pulled out 2 different huge campaigns for Guildwars in a few months with very little warning.
I wouldn't be surprised if the top 5 were the same 3 years from now even though I wont bet money on it.
I couldn't stand Wildstar. I can't stand WoW anymore. I find EvE boring.
Not every title is for everyone.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”
This is a fairly circular argument though, and while i can't really fault them (Zenimax) for not providing actual details regarding subscription numbers, even more so in the light of Blizzard deciding they don't need to provide subscriber numbers any more, just financial figures, because, subscriber numbers aren't apparently, a true indicator of a games financial revenue or something! when i think its patently obvious that they absolutely are, and the reason to not publish them is 100% PR.
Likewise, if Zenimax truly had over 750k active subs in June 2014, they would have used that as positive PR, after all, thats pretty much double the entire subscriber base of Eve Online, why wouldn't they?
Of course i am not suggesting that SuperData Research may have been financially influenced to come up with those kinds of figures, but given the nature of the business, would it really surprise anyone if they were?
But we are back again to the validity of sales figures, and, what constitutes a credible source. And when it comes to SuperData, that becomes a very circular argument indeed.