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I had a terrible experience in TESO

WizardryWizardry Member LegendaryPosts: 19,332
Man alive ,i did not last but 20 minutes and couldn't take anymore.

The game pretty much does everything i hate in a game.
Starts off with a huge lame move,they use the exact same model for every single race,so the game has ONE model for males,that is really lame.All they change is the head.

Then it is loading screen after loading screen and total linear game play.

Combat,yep another pet peeve ...somersaults,you got to be kidding me.

The game is designed to be all WASD,i can't stand WASD.I change the E to my keypad 0 but in most instances it did not recognize my new keybind ..sigh.

So at this point i am already thinking ,wow this game is a super budget single player game,reminded me of DND online or NWO,really cheap design look.
Then i'm following this chick ,she goes through a door but it is again an instance,the zones are incredibly small to be instancing every 10 feet.

I knew right away i would not like the combat design either,trying to add in some skill with that method is more cumbersome and  i did not find it fun at all.The way the game goes into a sort of bullet mode is goofy,don't like that at all.

Next peeve point systems,i hate point systems,they are always fake to make you think you are doing something or working towards something,yeah i'm sure that one point really changes the game a lot lol.

So at that point i am like,this game gets nothing right,does every last detail the way i hate it,so i was like why waste my time,no way could i enjoy that game.So i logged out see ya later.I assume people are going to tell me,that was just a crappy noob area experience it gets better,well TSW did the same thing,if you can't get the first 20 minutes down right,i can't trust the rest of the game is any better.

Never forget 3 mile Island and never trust a government official or company spokesman.

Comments

  • DaikuruDaikuru Member RarePosts: 797
    I totally agree.
    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • fascismfascism Member UncommonPosts: 428
    Oh no! Are you okay?
  • crasset15crasset15 Member UncommonPosts: 194
    That retarded sprinting animation tho.
  • Gaming.Rocks2Gaming.Rocks2 Member UncommonPosts: 531
    I myself couldn't believe the character creation first time I logged in. Races weren't different at all, unless you had a tail hanging. I don't understand why to introduce a variety of races in the first place. I don't want people to really focus in my eyes to understand my racial background!

    I played it for 1 day upon launch. I didn't rage quit or even quit. I just never missed it, hence I never logged in again. And I'm a huge fan of the series, but if you remove the modding community I believe the whole franchise is going downhill after Morrowind. 
    Gaming Rocks next gen. community for last gen. gamers launching soon. 
  • waynejr2waynejr2 Member EpicPosts: 7,771
    I think the game is done well but that is it just more of something we have done in the past.  Plus, the point system isn't that interesting to me.
    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • VelocinoxVelocinox Member UncommonPosts: 1,010
    Wizardry said:

    So at this point i am already thinking ,wow this game is a super budget single player game,reminded me of DND online
    Nope. When you compare DDO to a 'super budget single player game' your credibility drops to zero.

    'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


    When your head is stuck in the sand, your ass becomes the only recognizable part of you.


    No game is more fun than the one you can't play, and no game is more boring than one which you've become familiar.


    How to become a millionaire:
    Start with a billion dollars and make an MMO.

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    The game is obviously not for you.

    I hope you were not seriously traumatised by this "terrible experience", because it would be a pity if you were unable to create such entertaining posts in the future... ;)
  • VicodinTacoVicodinTaco Member UncommonPosts: 804
    What game do you like again?  Because you pretty much respond to every post I've ever read over the last year and I can't remember anything positive coming from you.
  • VatecVatec Member UncommonPosts: 9
    Wizardry said:
    Man alive ,i did not last but 20 minutes and couldn't take anymore.

    The game pretty much does everything i hate in a game.
    Starts off with a huge lame move,they use the exact same model for every single race,so the game has ONE model for males,that is really lame.All they change is the head.

    Then it is loading screen after loading screen and total linear game play.

    Combat,yep another pet peeve ...somersaults,you got to be kidding me.

    The game is designed to be all WASD,i can't stand WASD.I change the E to my keypad 0 but in most instances it did not recognize my new keybind ..sigh.

    So at this point i am already thinking ,wow this game is a super budget single player game,reminded me of DND online or NWO,really cheap design look.
    Then i'm following this chick ,she goes through a door but it is again an instance,the zones are incredibly small to be instancing every 10 feet.

    I knew right away i would not like the combat design either,trying to add in some skill with that method is more cumbersome and  i did not find it fun at all.The way the game goes into a sort of bullet mode is goofy,don't like that at all.

    Next peeve point systems,i hate point systems,they are always fake to make you think you are doing something or working towards something,yeah i'm sure that one point really changes the game a lot lol.

    So at that point i am like,this game gets nothing right,does every last detail the way i hate it,so i was like why waste my time,no way could i enjoy that game.So i logged out see ya later.I assume people are going to tell me,that was just a crappy noob area experience it gets better,well TSW did the same thing,if you can't get the first 20 minutes down right,i can't trust the rest of the game is any better.
    You do realize that, using the body sliders, you can make that "exact same model" anything from Arnold Schwarzenegger to Santa Claus, right? There's also some variation in height between the races, but that's certainly easy enough to miss when you don't have an opportunity to stand them side by side to compare.

    Not sure why you had issues changing the keybinds. I rebound everything with no issues. (I dislike WASD because it ruins my typing reflexes, so I generally move everything over to ESDF in every game that allows it.) YMMV....

    Once you get out of the prison/tutorial, there's a lot less zoning. Not sure why they made the tutorial that way, but the rest of the world is quite different. The newbie islands are fairly large and the mainland zones are basically seamless. Dungeons and buildings are -usually- separate zones, but there are plenty of exceptions even to that.

    If you don't like ESO's implementation of action combat, then you're probably not going to like the game very much. OTOH, it's possible it only felt clunky because the starter weapon is a big, slow two-handed sword. I find one-handed weapons and staves to be reasonably responsive. Again, YMMV.

    Personally, I love ESO's point systems (there are several with varying degrees of impact on your character), so we'll just have to agree to disagree on that one. Much like the combat system, if you don't like it, you're probably not going to like the game.

  • fivorothfivoroth Member UncommonPosts: 3,916
    edited December 2015
    It's nice people give their games the whole of "20 minutes". I hope the experience wasn't too traumatic though.

    The game doesn't have too many loading screens. I think that's only the case in the beginning when you come out of the tutorial etc. Once you are in the real world, you get loading screens between zones which seems to be the norm in MMORPGs. Instancing is only used for dungeons and the main storyline.

    I don't know about the rest. I love how you use the word peeve all the time. I can't remember the last time I heard anyone use it in real life.

    No offence Wizardry but every time I see a post from you I know I will disagree with everything you are about to say :)


    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • ZigZagsZigZags Member UncommonPosts: 381
    I pretty much had the exact same experience as the OP. Played it for about 3 hrs total. Horrible. 

    Dragnon - Guildmaster - Albion Central Bank in Albion Online

    www.albioncentralbank.enjin.com

  • rawfoxrawfox Member UncommonPosts: 788
    And here it is again.
    The only real currency, the only thing that is worth something.
    Its our time, and how mutch we are willing to spend.

    I had a similar experience in Wildstar that i played for less then 5 minutes.
    I just could not jump over the railing ...

  • iczekiczek Member UncommonPosts: 8
    On Black Friday the game was on sale on Steam so I picked it up.

    I decided to play it a couple days before reaching a conclusion.  I was looking forward to playing a healer so I picked up Templar since one of their skill lines is healing.  I understand any class can heal but I enjoy playing templars/clerics in other games.

    Playing the initial zone was not a good experience.  After the initial zone and getting in Glenumbra  my experience improved.  The voice acting in the quests was very nice.  It was a nice change in pace.  I was listening/reading each quest.

    After playing ESO a couple days I decided it wasn't a bad game.  It's a little different and I appreciate that.  And I'm still playing it.
  • AeladiirAeladiir Member CommonPosts: 1
    >dude played the game for 20 minutes
    > the other dude played the game for 3 hours

    Are you retarded or smthin'?
  • PhryPhry Member LegendaryPosts: 11,004
    In most Elder Scrolls games, my favourite combat type is usually magic, but that kind of combat is handled very badly in TESO, its not really a 'magic' system, but a variation of archery, in that you have to have a staff thats either fire/ice/lightning kind of thing, its a total deviation from the TESO franchise in that respect, as mages can't seem to cast spells. Glad i bought the game when it was going cheap on amazon, that the console versions are now really cheap too, doesn't really surprise me very much.

    http://www.amazon.co.uk/s/ref=nb_sb_ss_c_0_24?url=search-alias%3Dvideogames&field-keywords=the+elder+scrolls+online&sprefix=the+elder+scrolls+online%2Caps%2C298

    The most expensive version is the PC download code, probably because its direct from Zenimax, on the other hand, the boxed versions are less than half the price of the digital download codes, with XB1 and PS4 games going for under £20.
     Looks like Amazon are looking to shift old stock! Given that sales figures are usually based on how many copies retailers pick up, then have to wonder if TESO really sold as many copies of the game as was originally estimated, given that retailers are dropping prices so drastically to try and clear their stock. Did the game really sell 1.6m copies between the XB1 and PS4, or is the truth that many of those sales are based on how many were shipped to retailers like Amazon? because if it is, then actual sales figures may be significantly less.
  • Loke666Loke666 Member EpicPosts: 21,441
    Aeladiir said:
    >dude played the game for 20 minutes
    > the other dude played the game for 3 hours

    Are you retarded or smthin'?
    Thats really rude. I know people who are actually retarded and they would never have reviewed a game after 20 minutes.

    Anyways: it is one thing to see that a game is not for you really fast but you honestly don't have much right to complain that it is bad without seeing more than the tutorial. You don't have to raid in a MMO to say if it is bad or not but I think minimum 30 hours is required to have any opinion worth talking about.Phry said:
    ....
    The most expensive version is the PC download code, probably because its direct from Zenimax, on the other hand, the boxed versions are less than half the price of the digital download codes, with XB1 and PS4 games going for under £20.
     Looks like Amazon are looking to shift old stock! Given that sales figures are usually based on how many copies retailers pick up, then have to wonder if TESO really sold as many copies of the game as was originally estimated, given that retailers are dropping prices so drastically to try and clear their stock. Did the game really sell 1.6m copies between the XB1 and PS4, or is the truth that many of those sales are based on how many were shipped to retailers like Amazon? because if it is, then actual sales figures may be significantly less.
    It was the top selling game for a while so I do think the numbers seems likely. Honestly is it not that many copies for a MMO.

    From wikipedia: Metro reported that The Elder Scrolls Online was the top-selling game in the United Kingdom for the week of April 5, 2014, for individual formats, and number two across all formats. When the game was released on consoles, the game once again became the top-selling game in the United Kingdom for the week of June 15, 2015, across all formats, becoming the year's second best-selling game at retail The game was ranked the best-selling digital PlayStation 4 game of June 2015 in the United States and Europe. In the United States, the game was the second and sixth best-selling game of June and July 2015, respectively.

    The game had 772,000 subscribers in June 2014 according to SuperData Research.

    It is hardly on the way of beating Wow as some people predicted at the console launch, it is not even beating GW2 (who had 3.1M accounts online in november say the official numbers). It is competing with FF XIV though and that isn't bad. I don't think it ever will be the largest MMO but it is in the top 5 in the west and will keep on being there for at least the next year.

    It is a pretty good game but far from perfect. I don't see any reason to doubt the official numbers.
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Loke666 said:
    .... I don't think it ever will be the largest MMO but it is in the top 5 in the west and will keep on being there for at least the next year.

    ....
    At least the next year ?

    You know something I don't ? I don't see any western AAA MMO's in development currently that could compete with ESO, so it will be in the "top 5" for the foreseeable future I'd say.
  • Loke666Loke666 Member EpicPosts: 21,441
    Loke666 said:
    .... I don't think it ever will be the largest MMO but it is in the top 5 in the west and will keep on being there for at least the next year.

    ....
    At least the next year ?

    You know something I don't ? I don't see any western AAA MMO's in development currently that could compete with ESO, so it will be in the "top 5" for the foreseeable future I'd say.
    Possibly but I don't like to say things about too far in the future. People here might quote me afterwards.

    As for AAA MMOs, SC have 100M budget (source: articla on this forum) and even if that would be wrong and it had half that it should still be counted as AAA. I have my doubts of how popular it will be though but that doesn't change anything.

    Also, Microsoft have invested a rrather large sum in Undead labs "Class 4". Not sure if they still are working on the game though since they been silent about it for a long while but Strain who leads it is the guy whu suddenly pulled out 2 different huge campaigns for Guildwars in a few months with very little warning.

    I wouldn't be surprised if the top 5 were the same 3 years from now even though I wont bet money on it.
  • MargraveMargrave Member RarePosts: 1,370
    It might not be for everyone, but I love TESO!

    I couldn't stand Wildstar. I can't stand WoW anymore. I find EvE boring.

    Not every title is for everyone.

    “You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”
  • PhryPhry Member LegendaryPosts: 11,004
    Loke666 said:
    Aeladiir said:
    >dude played the game for 20 minutes
    > the other dude played the game for 3 hours

    Are you retarded or smthin'?
    Thats really rude. I know people who are actually retarded and they would never have reviewed a game after 20 minutes.

    Anyways: it is one thing to see that a game is not for you really fast but you honestly don't have much right to complain that it is bad without seeing more than the tutorial. You don't have to raid in a MMO to say if it is bad or not but I think minimum 30 hours is required to have any opinion worth talking about.Phry said:
    ....
    The most expensive version is the PC download code, probably because its direct from Zenimax, on the other hand, the boxed versions are less than half the price of the digital download codes, with XB1 and PS4 games going for under £20.
     Looks like Amazon are looking to shift old stock! Given that sales figures are usually based on how many copies retailers pick up, then have to wonder if TESO really sold as many copies of the game as was originally estimated, given that retailers are dropping prices so drastically to try and clear their stock. Did the game really sell 1.6m copies between the XB1 and PS4, or is the truth that many of those sales are based on how many were shipped to retailers like Amazon? because if it is, then actual sales figures may be significantly less.
    It was the top selling game for a while so I do think the numbers seems likely. Honestly is it not that many copies for a MMO.

    From wikipedia: Metro reported that The Elder Scrolls Online was the top-selling game in the United Kingdom for the week of April 5, 2014, for individual formats, and number two across all formats. When the game was released on consoles, the game once again became the top-selling game in the United Kingdom for the week of June 15, 2015, across all formats, becoming the year's second best-selling game at retail The game was ranked the best-selling digital PlayStation 4 game of June 2015 in the United States and Europe. In the United States, the game was the second and sixth best-selling game of June and July 2015, respectively.

    The game had 772,000 subscribers in June 2014 according to SuperData Research.

    It is hardly on the way of beating Wow as some people predicted at the console launch, it is not even beating GW2 (who had 3.1M accounts online in november say the official numbers). It is competing with FF XIV though and that isn't bad. I don't think it ever will be the largest MMO but it is in the top 5 in the west and will keep on being there for at least the next year.

    It is a pretty good game but far from perfect. I don't see any reason to doubt the official numbers.
    Superdata Research, unless they had access to Zenimax's data, which i seriously doubt, then it means that its just a 'guesstimate' pretty much the same as all their data usually is, how far off the mark they are, one way or the other, we'll probably never know unless Zenimax tell us, which will probably never happen, but, i for one doubt very much that in June 2014 they had over 750k subscribers, because if they had, i seriously doubt they would have switched to a F2P model (for those who already own the game).
    This is a fairly circular argument though, and while i can't really fault them (Zenimax) for not providing actual details regarding subscription numbers, even more so in the light of Blizzard deciding they don't need to provide subscriber numbers any more, just financial figures, because, subscriber numbers aren't apparently, a true indicator of a games financial revenue or something! when i think its patently obvious that they absolutely are, and the reason to not publish them is 100% PR.
     Likewise, if Zenimax truly had over 750k active subs in June 2014, they would have used that as positive PR, after all, thats pretty much double the entire subscriber base of Eve Online, why wouldn't they?
    Of course i am not suggesting that SuperData Research may have been financially influenced to come up with those kinds of figures, but given the nature of the business, would it really surprise anyone if they were?
    But we are back again to the validity of sales figures, and, what constitutes a credible source. And when it comes to SuperData, that becomes a very circular argument indeed.
  • SammybonesSammybones Member UncommonPosts: 18
    Wizardry said:
    Man alive ,i did not last but 20 minutes and couldn't take anymore.

    The game pretty much does everything i hate in a game.
    Starts off with a huge lame move,they use the exact same model for every single race,so the game has ONE model for males,that is really lame.All they change is the head.

    Then it is loading screen after loading screen and total linear game play.

    Combat,yep another pet peeve ...somersaults,you got to be kidding me.

    The game is designed to be all WASD,i can't stand WASD.I change the E to my keypad 0 but in most instances it did not recognize my new keybind ..sigh.

    So at this point i am already thinking ,wow this game is a super budget single player game,reminded me of DND online or NWO,really cheap design look.
    Then i'm following this chick ,she goes through a door but it is again an instance,the zones are incredibly small to be instancing every 10 feet.

    I knew right away i would not like the combat design either,trying to add in some skill with that method is more cumbersome and  i did not find it fun at all.The way the game goes into a sort of bullet mode is goofy,don't like that at all.

    Next peeve point systems,i hate point systems,they are always fake to make you think you are doing something or working towards something,yeah i'm sure that one point really changes the game a lot lol.

    So at that point i am like,this game gets nothing right,does every last detail the way i hate it,so i was like why waste my time,no way could i enjoy that game.So i logged out see ya later.I assume people are going to tell me,that was just a crappy noob area experience it gets better,well TSW did the same thing,if you can't get the first 20 minutes down right,i can't trust the rest of the game is any better.
    LOL you must not play many mmos or atleast like them do you? You might reply back saying that you do, and that you have much experience with mmos, but we both know the truth. You are a negative person, and things probably arent always going your way so hey lets complain hardcore about every little thing that does not satisfy you. Err I wish you GOODLUCK, and have fun with life if you look at everything in a badway lolololol thats not the best perspective to have
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