Tamer, Giant, Sorcerer, and archer are gender locked.
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
Tamer, Giant, Sorcerer, and archer are gender locked.
Dont they have similar classes for the other gender?
Not at the moment. Currently they are ALL gender locked except for the Wizard/Sorceress combination. But some of the classes that aren't in game yet sorta have mirrors too, like Ninja/Kunoichi.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
Thanks for the answer. I don't understand why a company forces players to play a character they cannot identify with ? They spend millions on the game and just want to save money on art work etc ?
Thanks for the answer. I don't understand why a company forces players to play a character they cannot identify with ? They spend millions on the game and just want to save money on art work etc ?
Their original plan was to make different genders of classes play vastly different. But later on they settled for only different effects
Gaming Rocks next gen. community for last gen. gamers launching soon.
You know statistically 85% of all first person only RPG's (not FPS) fail, but three more are being made right now. Why? who knows why these companies limit there revenue intake like with forced gender...
What is funny is how the game forum light up about something the customers do not want but yet the game company says no we are going to do this. Then the game company runs around wondering why they failed....lol...it is kinda funny to watch though.
I can understand some classes being gender locked based on they history, like valkiryes, amazons, kunoichi and paladins, berzerkers and ninjas (though there is female ninjas, kunocihi was more likely to use they" female" charms to kill they targets), but otehr then that don't really know why, lazyness come to mind
Thanks for the answer. I don't understand why a company forces players to play a character they cannot identify with ? They spend millions on the game and just want to save money on art work etc ?
I find in this particular game it has to do with lore. B&S seem to be similar.
Thanks for the answer. I don't understand why a company forces players to play a character they cannot identify with ? They spend millions on the game and just want to save money on art work etc ?
I find in this particular game it has to do with lore. B&S seem to be similar.
The ones who write the lore in an unlicensed game in the first place are the developers.
It was their own decision to tie their hands with restrictive lore that forced gender locks on their own development. Why a company would purposefully write their lore in a way that restricts them from implementing simple-and-cheap features that would increase revenue (such as non-gender locked classes) is beyond me, but hey, if they want less money, more power to them I suppose.
Thanks for the answer. I don't understand why a company forces players to play a character they cannot identify with ? They spend millions on the game and just want to save money on art work etc ?
I find in this particular game it has to do with lore. B&S seem to be similar.
The ones who write the lore in an unlicensed game in the first place are the developers.
It was their own decision to tie their hands with restrictive lore that forced gender locks on their own development. Why a company would purposefully write their lore in a way that restricts them from implementing simple-and-cheap features that would increase revenue (such as non-gender locked classes) is beyond me, but hey, if they want less money, more power to them I suppose.
If you can get the lore deep enough it adds to the game more then you realize. But then again not many players even care about lore.
I personally like to make all my characters look identical, so yea, I would not like the gender locking. It just takes the hype for the game down a bit when they gender/ race lock classes trying to handcuff you to something you do not enjoy. Hopefully they will correct this in time.
Personally if the Lore explains why classes are gender specific I have zero issues with it. I find it much worse when the lore says one thing and play allows something else. If X is female in the lore then keep it female for play. Same for male. That is just basic internal consistency. Something any good writer/creator strives for.
I asked my wife ...who plays mmog's...if she would play a male character. Absolutely not was her answer. I tried once to play a female . lasted 15 minutes. Never again.
Thanks for the answer. I don't understand why a company forces players to play a character they cannot identify with ? They spend millions on the game and just want to save money on art work etc ?
I find in this particular game it has to do with lore. B&S seem to be similar.
The ones who write the lore in an unlicensed game in the first place are the developers.
It was their own decision to tie their hands with restrictive lore that forced gender locks on their own development. Why a company would purposefully write their lore in a way that restricts them from implementing simple-and-cheap features that would increase revenue (such as non-gender locked classes) is beyond me, but hey, if they want less money, more power to them I suppose.
If you can get the lore deep enough it adds to the game more then you realize. But then again not many players even care about lore.
Deep lore doesn't require gender-locking lore.
The writers of the game's lore, as employed by the company developing the game, had their own choice in how to write the lore. They decided to write the lore in a way that would gender lock classes. Whether or not the lore is deep did not require that decision, yet they decided on it anyways.
But hey, like I said, if they want less money because of less broad appeal, more power to them.
If you can get the lore deep enough it adds to the game more then you realize. But then again not many players even care about lore.
Deep lore doesn't require gender-locking lore.
The writers of the game's lore, as employed by the company developing the game, had their own choice in how to write the lore. They decided to write the lore in a way that would gender lock classes. Whether or not the lore is deep did not require that decision, yet they decided on it anyways.
But hey, like I said, if they want less money because of less broad appeal, more power to them.
Lore should be about good story telling. They shouldn't have to weaken the Lore just to make a change so utterly unimportant to play to include a gender.
I've said this countless times before... Most of the people who complain about gender lock have no problem playing other races. The fact that they have less difficulty relating to a wholly foreign race than another gender is baffling.
AS far as I remember only classes without counter parts were going to be Sorcerer, Tamer and Giant. Male ranger is in first two videos of the game, not sure if that has changed. But they have stated they will change this if western audience cannot make their peace with it.
Gaming Rocks next gen. community for last gen. gamers launching soon.
I asked my wife ...who plays mmog's...if she would play a male character. Absolutely not was her answer. I tried once to play a female . lasted 15 minutes. Never again.
Good thing this title has both male and female avatars then, no worries.
Next you'll want a paticular class and before long...dress them uniquely.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
If you can get the lore deep enough it adds to the game more then you realize. But then again not many players even care about lore.
Deep lore doesn't require gender-locking lore.
The writers of the game's lore, as employed by the company developing the game, had their own choice in how to write the lore. They decided to write the lore in a way that would gender lock classes. Whether or not the lore is deep did not require that decision, yet they decided on it anyways.
But hey, like I said, if they want less money because of less broad appeal, more power to them.
Lore should be about good story telling. They shouldn't have to weaken the Lore just to make a change so utterly unimportant to play to include a gender.
I've said this countless times before... Most of the people who complain about gender lock have no problem playing other races. The fact that they have less difficulty relating to a wholly foreign race than another gender is baffling.
I prefer players to write the story, not the developers and create more interesting characters and story than the *Yawn* Developer scripted nonsense. The way it was when RPGs began...
I don't like playing other races, or genders. I prefer all my characters to look the same. It may be utterly unimportant to YOU, but it is not utterly unimportant to millions of other players. That is why there should be options for players to play how they wish. You can choose to change your character, or you can choose not to. You should not expect to impose your preference upon others though. If there are choices you can still play how you prefer and others will play how they prefer.
Players should be able to create their own characters and their own stories, that is the difference between being a part of the game rather than just being along for the ride. I would prefer a game with no NPC's.. all players, all the books in the game written by players, all the monuments and statues to be of actual players, the wanted posters to be of players.. Of course mmorpgs are still far behind ever coming to that point. Maybe in the future..
Allowing players to at least create their own characters and story would be a good place to start however.
When the developer creates all the characters and stories it feels like the game might as well play itself too. What is the point of playing it?
Lore should be about good story telling. They shouldn't have to weaken the Lore just to make a change so utterly unimportant to play to include a gender.
I've said this countless times before... Most of the people who complain about gender lock have no problem playing other races. The fact that they have less difficulty relating to a wholly foreign race than another gender is baffling.
I prefer players to write the story, not the developers and create more interesting characters and story than the *Yawn* Developer scripted nonsense. The way it was when RPGs began...
I don't like playing other races, or genders. I prefer all my characters to look the same. It may be utterly unimportant to YOU, but it is not utterly unimportant to millions of other players. That is why there should be options for players to play how they wish. You can choose to change your character, or you can choose not to. You should not expect to impose your preference upon others though. If there are choices you can still play how you prefer and others will play how they prefer.
Players should be able to create their own characters and their own stories, that is the difference between being a part of the game rather than just being along for the ride. I would prefer a game with no NPC's.. all players, all the books in the game written by players, all the monuments and statues to be of actual players, the wanted posters to be of players.. Of course mmorpgs are still far behind ever coming to that point. Maybe in the future..
Allowing players to at least create their own characters and story would be a good place to start however.
When the developer creates all the characters and stories it feels like the game might as well play itself too. What is the point of playing it?
Please tell me where I was trying to impose my preferences? I simply stated what I think.
What I will say is you shouldn't expect the writer/artist to bend to your will because you have a preference. They created something and presented it. If you like it play it. If you don't then pass. How often do people complain that everything is the same then turn around and complain when X didn't do what Y did? Often. It is leading to homogenization.
To this -> "Players should be able to create their own characters and their own stories, that is the difference between being a part of the game rather than just being along for the ride. I would prefer a game with no NPC's.. all players, all the books in the game written by players, all the monuments and statues to be of actual players, the wanted posters to be of players.. Of course mmorpgs are still far behind ever coming to that point. Maybe in the future.. "
That would be nice but there still needs to be a world full of lore as background and that fictional history shaped the world we arrive in.
Lore should be about good story telling. They shouldn't have to weaken the Lore just to make a change so utterly unimportant to play to include a gender.
I've said this countless times before... Most of the people who complain about gender lock have no problem playing other races. The fact that they have less difficulty relating to a wholly foreign race than another gender is baffling.
I prefer players to write the story, not the developers and create more interesting characters and story than the *Yawn* Developer scripted nonsense. The way it was when RPGs began...
I don't like playing other races, or genders. I prefer all my characters to look the same. It may be utterly unimportant to YOU, but it is not utterly unimportant to millions of other players. That is why there should be options for players to play how they wish. You can choose to change your character, or you can choose not to. You should not expect to impose your preference upon others though. If there are choices you can still play how you prefer and others will play how they prefer.
Players should be able to create their own characters and their own stories, that is the difference between being a part of the game rather than just being along for the ride. I would prefer a game with no NPC's.. all players, all the books in the game written by players, all the monuments and statues to be of actual players, the wanted posters to be of players.. Of course mmorpgs are still far behind ever coming to that point. Maybe in the future..
Allowing players to at least create their own characters and story would be a good place to start however.
When the developer creates all the characters and stories it feels like the game might as well play itself too. What is the point of playing it?
Please tell me where I was trying to impose my preferences? I simply stated what I think.
What I will say is you shouldn't expect the writer/artist to bend to your will because you have a preference. They created something and presented it. If you like it play it. If you don't then pass. How often do people complain that everything is the same then turn around and complain when X didn't do what Y did? Often. It is leading to homogenization.
To this -> "Players should be able to create their own characters and their own stories, that is the difference between being a part of the game rather than just being along for the ride. I would prefer a game with no NPC's.. all players, all the books in the game written by players, all the monuments and statues to be of actual players, the wanted posters to be of players.. Of course mmorpgs are still far behind ever coming to that point. Maybe in the future.. "
That would be nice but there still needs to be a world full of lore as background and that fictional history shaped the world we arrive in.
Of course I should expect the writer to bend to " players" whims, that is what players pay them for, otherwise, players should just pay someone else to do the job. It is about meeting a demand. If they fail to meet the demand, people just take their business to those that will. Why hire a writer that isn't meeting the demands of your business? What you are suggesting is businesses should just run off the majority of players, since the majority of players enjoy creating their own characters and stories. That is a good way to kill your game before you ever get started, and a terrible business decision.
Creating the setting and then letting the players create their own world from there is giving players a game to play. Creating the whole story and showing it to people is making a book or a movie, not a game to play. I buy games to play them, not have them play themselves.
Lore should be about good story telling. They shouldn't have to weaken the Lore just to make a change so utterly unimportant to play to include a gender.
I've said this countless times before... Most of the people who complain about gender lock have no problem playing other races. The fact that they have less difficulty relating to a wholly foreign race than another gender is baffling.
I prefer players to write the story, not the developers and create more interesting characters and story than the *Yawn* Developer scripted nonsense. The way it was when RPGs began...
I don't like playing other races, or genders. I prefer all my characters to look the same. It may be utterly unimportant to YOU, but it is not utterly unimportant to millions of other players. That is why there should be options for players to play how they wish. You can choose to change your character, or you can choose not to. You should not expect to impose your preference upon others though. If there are choices you can still play how you prefer and others will play how they prefer.
Players should be able to create their own characters and their own stories, that is the difference between being a part of the game rather than just being along for the ride. I would prefer a game with no NPC's.. all players, all the books in the game written by players, all the monuments and statues to be of actual players, the wanted posters to be of players.. Of course mmorpgs are still far behind ever coming to that point. Maybe in the future..
Allowing players to at least create their own characters and story would be a good place to start however.
When the developer creates all the characters and stories it feels like the game might as well play itself too. What is the point of playing it?
Please tell me where I was trying to impose my preferences? I simply stated what I think.
What I will say is you shouldn't expect the writer/artist to bend to your will because you have a preference. They created something and presented it. If you like it play it. If you don't then pass. How often do people complain that everything is the same then turn around and complain when X didn't do what Y did? Often. It is leading to homogenization.
To this -> "Players should be able to create their own characters and their own stories, that is the difference between being a part of the game rather than just being along for the ride. I would prefer a game with no NPC's.. all players, all the books in the game written by players, all the monuments and statues to be of actual players, the wanted posters to be of players.. Of course mmorpgs are still far behind ever coming to that point. Maybe in the future.. "
That would be nice but there still needs to be a world full of lore as background and that fictional history shaped the world we arrive in.
Of course I should expect the writer to bend to " players" whims, that is what players pay them for, otherwise, players should just pay someone else to do the job. It is about meeting a demand. If they fail to meet the demand, people just take their business to those that will. Why hire a writer that isn't meeting the demands of your business? What you are suggesting is businesses should just run off the majority of players, since the majority of players enjoy creating their own characters and stories. That is a good way to kill your game before you ever get started, and a terrible business decision.
Creating the setting and then letting the players create their own world from there is giving players a game to play. Creating the whole story and showing it to people is making a book or a movie, not a game to play. I buy games to play them, not have them play themselves.
You seem to be confusing an established lore that sets the rules for the world, which is what I am discussing, with scripted events we play through. I never said I wanted that. Your having a debate with a point I never made.
And the Lore writers should come up with unique worlds people want to play in. Not necessarily every person. The world should have elements that set it apart from other games or what is the point of a new world. Classes with lore specific limitations is one tool to achieve that. I am not saying you need to like that particular tool.
Comments
Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
Warrior - Valkyrie
Blader - Plum
Ninja - Kunoichi
Wizard - Witch
none - Tamer
none - Sorcerer
Berserker - none
none - Ranger
I don't understand why a company forces players to play a character they cannot identify with ? They spend millions on the game and just want to save money on art work etc ?
What is funny is how the game forum light up about something the customers do not want but yet the game company says no we are going to do this. Then the game company runs around wondering why they failed....lol...it is kinda funny to watch though.
I find in this particular game it has to do with lore. B&S seem to be similar.
It was their own decision to tie their hands with restrictive lore that forced gender locks on their own development. Why a company would purposefully write their lore in a way that restricts them from implementing simple-and-cheap features that would increase revenue (such as non-gender locked classes) is beyond me, but hey, if they want less money, more power to them I suppose.
I find it much worse when the lore says one thing and play allows something else.
If X is female in the lore then keep it female for play.
Same for male.
That is just basic internal consistency.
Something any good writer/creator strives for.
The writers of the game's lore, as employed by the company developing the game, had their own choice in how to write the lore. They decided to write the lore in a way that would gender lock classes. Whether or not the lore is deep did not require that decision, yet they decided on it anyways.
But hey, like I said, if they want less money because of less broad appeal, more power to them.
I've said this countless times before...
Most of the people who complain about gender lock have no problem playing other races. The fact that they have less difficulty relating to a wholly foreign race than another gender is baffling.
Next you'll want a paticular class and before long...dress them uniquely.
Whats wrong with you people?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't like playing other races, or genders. I prefer all my characters to look the same. It may be utterly unimportant to YOU, but it is not utterly unimportant to millions of other players. That is why there should be options for players to play how they wish. You can choose to change your character, or you can choose not to. You should not expect to impose your preference upon others though. If there are choices you can still play how you prefer and others will play how they prefer.
Players should be able to create their own characters and their own stories, that is the difference between being a part of the game rather than just being along for the ride. I would prefer a game with no NPC's.. all players, all the books in the game written by players, all the monuments and statues to be of actual players, the wanted posters to be of players.. Of course mmorpgs are still far behind ever coming to that point. Maybe in the future..
Allowing players to at least create their own characters and story would be a good place to start however.
When the developer creates all the characters and stories it feels like the game might as well play itself too. What is the point of playing it?
I simply stated what I think.
What I will say is you shouldn't expect the writer/artist to bend to your will because you have a preference.
They created something and presented it. If you like it play it. If you don't then pass.
How often do people complain that everything is the same then turn around and complain when X didn't do what Y did? Often. It is leading to homogenization.
To this -> "Players should be able to create their own characters and their own stories, that is the difference between being a part of the game rather than just being along for the ride. I would prefer a game with no NPC's.. all players, all the books in the game written by players, all the monuments and statues to be of actual players, the wanted posters to be of players.. Of course mmorpgs are still far behind ever coming to that point. Maybe in the future.. "
That would be nice but there still needs to be a world full of lore as background and that fictional history shaped the world we arrive in.
Creating the setting and then letting the players create their own world from there is giving players a game to play. Creating the whole story and showing it to people is making a book or a movie, not a game to play. I buy games to play them, not have them play themselves.
I never said I wanted that.
Your having a debate with a point I never made.
And the Lore writers should come up with unique worlds people want to play in. Not necessarily every person. The world should have elements that set it apart from other games or what is the point of a new world. Classes with lore specific limitations is one tool to achieve that. I am not saying you need to like that particular tool.