Preferably one where end game is not about "achievements". I MEAN ALL, YES ALL OF THE MMO"S I'VE CHOSE TO PLAY OVER THE YEARS, ALL ENDED UP WITH THE SAME ENDGAME.
World of Warcraft achievements - check
DC Universe Online - feats (achievements) - check
Path of Exile (challenges) achievements - check
Marvel Heroes Online achievements - check
Even Ultima Online on a p server end up with achievements (conquests) - check
WTF IS SO GREAT about ACHIEVING by spending my life, my precious time doing some achievements like go kill 100,000 rats or level up 10 different classes or craft this sword 10,000 times so I can receive some text above my name? In fact I would feel pathetic if I showed to the public this is how much I value my life that I'm prepared to sink my time on this? If anything the term "NO LIFE" is exactly the title I might as well be using when completing such achievements.
You truly want to know why this genre has come this low? Well, this is the answer.
Comments
This genre or gaming or that matter hasn't change since day 1. There has always been goal and achievements that you needed to gain in order to progress. Maybe there wasn't an achievement bar but it still existed.
In short, the op makes no sense and the point you are trying to make is very moot.
You clearly just need to find a new hobby. This one doesn't work for you anymore and from reading numerous posts from you. I don't think it ever really did.
You have plenty of single player RPGs which are about story + combat and/or exploring.
There are some co-op games which are about various things done with your friend or family.
You have plenty of MultiPlyayer games that are about beating your opponent.
Trying to stick with MMOs and complaining that you get grindy games about grinding pointless stuff is silly.
http://www.cancerresearchuk.org/support-us/play-to-cure-genes-in-space
Pretty much anything else, be it killing 10,000 rats or a giant pixilated dragon, is just stuff we do because it's amusing.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
On the bright it is nice to have "proof" of having done the actual challenging ones instead of relying on word of mouth... but do we really need to have one pop up just for leaving the tutorial area?
I am a confirmed PVE player, so EVE is not for me unfortunately. I liked the PVE parts, but i hated the always looking over my shoulder worrying when/if i was going to be attacked.
I still wish they would have opened a PVE server. I really think it would have made them loads of cash. But we will most likely never know.
That was not the game that the devs wanted.
Lot of single player games out there. I would think it would be better to find some of them rather than continue to post how awful the MMO genre is. But that is just me:)
Try to limit yourself to something you dislike all the time, can take all the fun out of anyone eventually.
You can either make your goal "achievments" or you can achieve things (but not buy into it) as a byproduct of having fun.
I swear, (and I've said this before) people make their own hells ...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I'm pretty much a PVE player, but it's the looking over the shoulder part that keeps it challenging for me. Besides, I don't mind losing sometimes.
As for a PVE only server, trust me, not a good idea, EVE's not that interesting without its player driven, pvp focused meta game, which everyone is part of, even those who stay in HS and only PVE.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Then I go to GW2, where the achievements are literally spend 8 years online continuously grinding out this one event over and over and over and over to get the achievement (time needed calculated by me as minimum time assuming no real-world limitations, a more realistic time would be about 30 years).
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
MMO's i would suggest that you will find entertainment in, if at least for a while:
1. Star Wars Galaxies - That's right, it is not dead. It has been ressurected by the awesome development team at swgemu.com. The graphics and controls schemes are dated. But if you know what your doing you can make the controls modern, as well as the graphics... http://tinyurl.com/myswg This game has THE most depth and bredth than any mmorpg on the market. The crafting system is THE most robust and complex crafting system you will find anywhere. There is player housing, player built cities, player built factories that can mass produce items from a given schematic. Player built ore drillers that need to be refilled with power sources and maintenance costs paid. The combat takes some getting used to, but once you understand it, its fun as hell. EVERYTHING in the game is crafted by players. Hit the bazaar to find auctions or use it to search vendors across the galaxy - you'll have to get the coordinates and pick up the item directly from the vendor. Steep learning curve on this game - zero hand holding or direction. Very Sandbox.
2. Ragnarok Online - Not your typical mmorpg, mostly nostalgic for me. Tons of fun. Free 2 play with some caveats. Playragnarok.com
3. Elite: Dangerous - Not exactly what i would call a MMO... yet, still a bit lacking in the content area. But the Foundation of this game is rock solid. If you loved playing freespace 1&2 then you will LOVE this game. Multi-crew ships in the works, planetary landing already launched. Tons of features over the horizon. This is definately one to keep your eye on. It is leaps and bounds ahead of star citizen in EVERY way. This coming from a SC backer. Sandbox.
4. Eve online - Great game, has the absolute BEST player economy with everything crafted by players. Not what you would expect in terms of combat, but still loads of fun once you get into it. Starts off simple and gets complex quickly. Again the ONLY downside of this game is the time it takes to train your character to be able to fully fit your ship and begin end game. I'd say it takes a 3-4 months or so to train most of the skills you want for a select ship type. You que up the skills you want, and then wait for them to level up. Most mmos will require that you grind for 3-4 months, this game lets you grind offline for 3-4 months. Once you get past this hurdle the game is amazing. Sandbox game.
5. Path of Exile - But you've already been there done that. End game is doing high end maps, not achievements. But sadly this game gets extremely repetitive, was fun while it lasted though right?
6. Anarchy Online - Another Oldy but goody. Tons of depth and complexity. Old game however and like SWG and EVE there isn't much handholding in this one either. Not sure how alive this one is, but it's worth playing if you want to see how amazing mmorpg's used to be compared to how dumbed down they have become.
7. Dark souls 2: Scholar of the first sins - Not an mmorpg really but has tons of multiplayer and spontaneous PvP encounters. This games beauty lies in it's PvE. You WILL die. Over and over. You will either learn to overcome that, or you will give up. This game seperates the sheep from the wolves. If you have not played this game I HIGHLY suggest it over any of the games. MUST be played with a controller though, no exceptions. If you liked Zelda Ocarnia of time, THIS game is a grown mans version of it. I cannot stress the level of quality this game has to offer. You will find it extremely refreshing. The combat system is difficult to master and extremely rewarding. Scholar of the first sins is a bundle pack of all the DLC this game has and has it all remastered with tons of bug fixes and balances as well as performance tweaks. You can find it on steam. Do not play this without a controller. PS3 Controller or Xbox controller, doesn't matter.
I could list a few more. Let me know what you think of these. I suggest you take a break from MMO gaming and treat/torture yourself to Dark Souls 2 SOFS, You won't regret it.
I wish one of the many millionaires and billionaires out there deliver a product that's not around milking as much $ from the game at the cost of ruining it, like most if not all multiplayer progression games that are out there atm.
MurderHerd
It might not be so strange because all MMOs have most of it's content before the endgame, maybe 90% or so but since it is so fast and easy to reach now it is a huge problem. With Everquest most players never even reached it at all so putting most work into leveling made sense there but today that just isn't true anymore.
I don't really mind achivements as such, I could even see a system that gave you your points for speccing with achivements but it is not enough as an endgame, not even together with raids.
To quote Sisters of mercy: "I want more".
More content for the endgame, and more different types of endgame as well. MMOs are fun but most players tire of a new MMO faster and faster today. More focus and a more fun endgame would probably help there.
There is many pro's and con's to FFXIV, one of them I accidentally signed up on a japanese server when I am an american, haha. I know mmo's are supposed to be social, the surprising side effect, no one speaks my language, therefore no one bugs me.
I have however met a few helpful friendly people.
Now to the meat of the game...
It isn't exactly original, but the mechanics are fluid, nice, and systems fun and while everything is just clicking of the mouse, has a more interactive feel. Don't feel like going and killing monster, kk no worries think I will be a lvl 60 fisherman.
The game allows you to play how you like, economy is probably a little broken cause you can literally do everything. However, still fun if you are looking for a game with activities that aren't so combat oriented.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I want a game where based on what I do consequences will follow both for me and the world around me. Something that feels important, worthy, and rewarding to pursue. I need long term goals that I can continue pursuing. I need a game with meaning and even if it might not exist, I'm trying to see what is the closest to this.
Stop looking for meaning and fulfillment in video games. People treat these games like they're life choices. Is the game fun to play for awhile? Play it. Why do you need some deeper meaning in video games? Were you looking for a long term commitment when you played Duck Hunt? No. It was just fun.