I have gotten tired of all the wizards and fireball crap. My new fav MMO is called Naval Action. It is an Age of Sail sim, in early access, but no crashes and still tonnes to do. It is B2p, kind of expensive, but well worth it imo, easily 300+ hours of new gameplay before even considering getting bored imo.
Very realistic combat, even has boarding, crew and sail damage, fires, pump, rudder and magazine damage and usually has 500-1000 people in the server at anytime, with their pvp EU server constantly being high or full population of about 2000 people at the same time. Full loot open world pvp as well, with the ability to capture player ships.
The question that remains is what is my best possible option for long term commitment? I'm looking back first in the past three years until now, and I have indeed very difficult time to find a game where its endgame is not about go fetch this and get this achievement.
I want a game where based on what I do consequences will follow both for me and the world around me. Something that feels important, worthy, and rewarding to pursue. I need long term goals that I can continue pursuing. I need a game with meaning and even if it might not exist, I'm trying to see what is the closest to this.
The answer, as I so often have told you is EVE. It likely will still be here 10 years from now.
Still time to rule over an empire if you so desire.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Preferably one where end game is not about "achievements". I MEAN ALL, YES ALL OF THE MMO"S I'VE CHOSE TO PLAY OVER THE YEARS, ALL ENDED UP WITH THE SAME ENDGAME.
World of Warcraft achievements - check DC Universe Online - feats (achievements) - check Path of Exile (challenges) achievements - check Marvel Heroes Online achievements - check Even Ultima Online on a p server end up with achievements (conquests) - check
WTF IS SO GREAT about ACHIEVING by spending my life, my precious time doing some achievements like go kill 100,000 rats or level up 10 different classes or craft this sword 10,000 times so I can receive some text above my name? In fact I would feel pathetic if I showed to the public this is how much I value my life that I'm prepared to sink my time on this? If anything the term "NO LIFE" is exactly the title I might as well be using when completing such achievements.
You truly want to know why this genre has come this low? Well, this is the answer.
Everquest and Asherons Call are still online sorry but they turned off Vanguard servers. So original EQ or AC if you realy want a good game.
But this is the thing, why do I have to look back into a decade old games to find closest to what I'm looking? I'm trying to find something from the last 3-5 years at least.
if you want an online game, grab some friends and get into GW1. Still to this day is an excellent non achievement based sort of mmo. I say grab some friends because not many people play, and soloing that game is suicidal even when hiring henchmen.
Otherwise, go for the single player games. In that case, I recommend Dragon's Dogma.
But this is the thing, why do I have to look back into a decade old games to find closest to what I'm looking? I'm trying to find something from the last 3-5 years at least.
Because they stopped making MMOS like you want more than 10 years ago.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Preferably one where end game is not about "achievements". I MEAN ALL, YES ALL OF THE MMO"S I'VE CHOSE TO PLAY OVER THE YEARS, ALL ENDED UP WITH THE SAME ENDGAME.
World of Warcraft achievements - check DC Universe Online - feats (achievements) - check Path of Exile (challenges) achievements - check Marvel Heroes Online achievements - check Even Ultima Online on a p server end up with achievements (conquests) - check
WTF IS SO GREAT about ACHIEVING by spending my life, my precious time doing some achievements like go kill 100,000 rats or level up 10 different classes or craft this sword 10,000 times so I can receive some text above my name? In fact I would feel pathetic if I showed to the public this is how much I value my life that I'm prepared to sink my time on this? If anything the term "NO LIFE" is exactly the title I might as well be using when completing such achievements.
You truly want to know why this genre has come this low? Well, this is the answer.
Let me throw some games your way, not all are MMO's. I will put a * next to the ones that are not full blown MMORPG's. But they are All online.
Eve Online Blade n Soul Black Desert Rainbow Six: Siege * Tom Clancy: The Division * (Pseudo-MMORPG) Smite * (moba) Life is Feudal Warframe * The Crew (Racing game)
Screw all multi player/mmo and try to play some single player games on the highest difficulty like X-com, Hitman Absolution or Dark Souls, it will take you same time as leveling/gearing some trash in mmo (except eve, these are real time skill )
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.? -Albert Einstein
"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write. So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.
Preferably one where end game is not about "achievements". I MEAN ALL, YES ALL OF THE MMO"S I'VE CHOSE TO PLAY OVER THE YEARS, ALL ENDED UP WITH THE SAME ENDGAME.
World of Warcraft achievements - check DC Universe Online - feats (achievements) - check Path of Exile (challenges) achievements - check Marvel Heroes Online achievements - check Even Ultima Online on a p server end up with achievements (conquests) - check
WTF IS SO GREAT about ACHIEVING by spending my life, my precious time doing some achievements like go kill 100,000 rats or level up 10 different classes or craft this sword 10,000 times so I can receive some text above my name? In fact I would feel pathetic if I showed to the public this is how much I value my life that I'm prepared to sink my time on this? If anything the term "NO LIFE" is exactly the title I might as well be using when completing such achievements.
You truly want to know why this genre has come this low? Well, this is the answer.
Not to be mean but an MMORPG is a life waster, that's what they have always been. Why on earth are you in this genre? Also achievments are optional, I've played almost ever mmo there is and I've never bothered with any achievments, at least not gone out of my war far to do any.
But this is the thing, why do I have to look back into a decade old games to find closest to what I'm looking? I'm trying to find something from the last 3-5 years at least.
Whats wrong with decade old games, are you ageist or something?! They are the most popular games in the genre, [mod edit]
@Kyleran, most of the players are not aware of most online games that exist out there and admitting that is the first step to help yourself find something you might be missing. There are a lot of endgame games with far more sophisticated and meaningful end game that many are not aware of, specifically outside this genre.
I've witnessed amazing games with very enjoyable endgame that are not traditional MMO's. Even sport and racing/dancing games can have far superior endgame with career paths, gearing and other progression, that these traditional PvE/PvP MMO's lack.
The title of this reminded me of oldschool Gauntlet -- RED WARRIOR NEEDS FOOD BADLY
..anyone? nobody? k.
Well I would say try something like SWTOR, I mean if you're looking for something where you can look back on your gameplay and say.. "what have I really accomplished" nothing is really as telling as a good story. "I definitely killed so and so when I first started" well, thats not really an accomplishment or a failure, its something that happened that you can look back on as part of your journey. The journey should be what you look for anyways. That, I believe, is the issue with achievement systems. So many of the items you work towards and there as a timesink. Like in GW2, all the achievements - well most of them - kill X amount of X monster... oh, then more. and more. and more. Yay you maxed killing all the elementals out, now kill giants X amount of times...
At least when it comes to a story, you have a badge of the journey if not any other badges you pick up along the way.
Another game thats picking up steam right now (and you can pick up on steam) is Ark: Survival Evolved. It has a large multiplayer following, maybe not in the sense of MMO's.. but still a large base... It can be brutal. It does take a long time to level up. It can be rewarding. You can get some achievements, but ultimately survival is your focus, and by the time you get to the top, you can easily be knocked down. Staying alive, building a community, creating lasting relationships, it can all be worth your time.
@Kyleran, most of the players are not aware of most online games that exist out there and admitting that is the first step to help yourself find something you might be missing. There are a lot of endgame games with far more sophisticated and meaningful end game that many are not aware of, specifically outside this genre.
I've witnessed amazing games with very enjoyable endgame that are not traditional MMO's. Even sport and racing/dancing games can have far superior endgame with career paths, gearing and other progression, that these traditional PvE/PvP MMO's lack.
Oh, so you posted this in the wrong place, belongs in LFG and not in the Pub which has traditionally been reserved for MMO/MMORPGs.
Besides, you weren't really looking for a new game, you well know what is out there, admit it, this is just your regular (almost daily) new thread about what you don't like about gaming.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
In fact I would feel pathetic if I showed to the public this is how much I value my life that I'm prepared to sink my time on this?
But you did not feel pathetic showing the public that you value your life so much that you have time to bash games which count your kills as a little pointless side feature?
But this is the thing, why do I have to look back into a decade old games to find closest to what I'm looking? I'm trying to find something from the last 3-5 years at least.
Kopo, this may come as a surprise, but Eve is not the game it was a decade ago. The same is true of most regularly updated MMORPGs.
And yes, there are MMORPGs whose endgame is not about 'achievements' or static objectives, but dynamic, shifting social landscapes within a sandbox environment.
I've been playing one for 12 years.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Preferably one where end game is not about "achievements". I MEAN ALL, YES ALL OF THE MMO"S I'VE CHOSE TO PLAY OVER THE YEARS, ALL ENDED UP WITH THE SAME ENDGAME.
World of Warcraft achievements - check DC Universe Online - feats (achievements) - check Path of Exile (challenges) achievements - check Marvel Heroes Online achievements - check Even Ultima Online on a p server end up with achievements (conquests) - check
WTF IS SO GREAT about ACHIEVING by spending my life, my precious time doing some achievements like go kill 100,000 rats or level up 10 different classes or craft this sword 10,000 times so I can receive some text above my name? In fact I would feel pathetic if I showed to the public this is how much I value my life that I'm prepared to sink my time on this? If anything the term "NO LIFE" is exactly the title I might as well be using when completing such achievements.
You truly want to know why this genre has come this low? Well, this is the answer.
This thread title really should have been called looking for game without a "achievements" section.
And yes, I agree it is lame. I too miss the old where the achievements was in what you did, and not got a trophy for showing up.
The Good Old Days: I ground out mobs for 50 hours look at my gear achievement!
I ground out mobs for 250 hours and got really lucky with RNG. My achievement is so much more meaningful!
That's literally how achievements worked in the good old days.
Hmm; That's literally not how achievements worked in the good old days.
I think....
It doesn't sound like it. Say something thoughtful instead of "they played in 2004 because the condescending dismissal makes me sound authoritative" argument.
I'm not sure how else you would like this put. IF an MMO had achievement "back in the day", no one cared. People played to experience the world and interact with friends. This whole "errand boy til end game" crap didn't come until later.
IF an MMO had achievement "back in the day", no one cared. People played to experience the world and interact with friends.
Hopefully I've removed the two sentences that confused you.
You just assume that people played for the same reasons than you. This is a sure way to be utterly wrong. People, even back then, played to have the biggest numbers, the best loot, be the server/world first guild, the same bullshit they also play for nowadays.
Many of us were already there in the 90s. And many lost their rose colored glasses a long time ago...
Absolutely. I played for loot, prestige and "grandmastery" in my skills too. Not the same thing as meaningless achievement badges.
The question that remains is what is my best possible option for long term commitment? I'm looking back first in the past three years until now, and I have indeed very difficult time to find a game where its endgame is not about go fetch this and get this achievement.
I want a game where based on what I do consequences will follow both for me and the world around me. Something that feels important, worthy, and rewarding to pursue. I need long term goals that I can continue pursuing. I need a game with meaning and even if it might not exist, I'm trying to see what is the closest to this.
Aren't you the player who has claimed not to have spent a dime a a game for years?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I think some people here are missing what "achievements" are. We're not talking about going out and achieving something, like taking down a mighty boss or discovering some lost country. We're talking about "Hey, you just killed your 10,000th goblin! Have a badge!"
It's nothing new. You haven't tackled a difficult task. You were just rewarded for continuing the same mind-numbing tasks.
Used to be, players just came up with their own things to do for fun... then someone came along and made it an achievement... thereby nullifying the entire experience for the originators.
Sometimes... "Insane in the membrane"... is more 'insane' when there is no reward other than your own amusement. Once it becomes a thing, then it's devalued. Who the hell wants to spend time doing what everyone else is doing? The whole point was to come up with something to do on your own that no one else would ever consider doing.
And do we really need to earn an achievement for kissing every little low life critter in the game? If that's what you feel like doing, then do it... just don't award everyone and their brother an achievement for basically following the crowd.
@Csick, I respect the effort and sent you replay via PM, as well as most other posters for trying to be helpful here. If I inherited millions, I would too gladly delivered one epic game that I believe would bring justice to this genre. Even if I left 1-2 million $ left, that's more than sufficient to game for rest of my natural life.
I wish one of the many millionaires and billionaires out there deliver a product that's not around milking as much $ from the game at the cost of ruining it, like most if not all multiplayer progression games that are out there atm.
I
know how you feel! That’s why I’ve decided to try and do something about it. It
would be easy to win a lottery or something, but to make a truly great game a
don’t think winning just the one would do the trick. It would be a great start
though!
In terms of difficulty sliders it depends on what you are looking for in the game.
Some people will not be satisfied with an indirect challenge where it only concerns them. Said people might want to have a world where there is a more direct competition and everyone plays by the same rules.
Obviously this would exclude a lot of people from playing the game which is probably why we don't see it happen.
Comments
Very realistic combat, even has boarding, crew and sail damage, fires, pump, rudder and magazine damage and usually has 500-1000 people in the server at anytime, with their pvp EU server constantly being high or full population of about 2000 people at the same time. Full loot open world pvp as well, with the ability to capture player ships.
http://store.steampowered.com/app/311310/
Still time to rule over an empire if you so desire.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Otherwise, go for the single player games. In that case, I recommend Dragon's Dogma.
But you know this so is the question rhetorical?
Or are just trying to up your post count ?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Eve Online
Blade n Soul
Black Desert
Rainbow Six: Siege *
Tom Clancy: The Division * (Pseudo-MMORPG)
Smite * (moba)
Life is Feudal
Warframe *
The Crew (Racing game)
Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.? -Albert Einstein
"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.
Go play an moba, fps or something. Try Warframe.
I've witnessed amazing games with very enjoyable endgame that are not traditional MMO's. Even sport and racing/dancing games can have far superior endgame with career paths, gearing and other progression, that these traditional PvE/PvP MMO's lack.
..anyone? nobody? k.
Well I would say try something like SWTOR, I mean if you're looking for something where you can look back on your gameplay and say.. "what have I really accomplished" nothing is really as telling as a good story. "I definitely killed so and so when I first started" well, thats not really an accomplishment or a failure, its something that happened that you can look back on as part of your journey. The journey should be what you look for anyways. That, I believe, is the issue with achievement systems. So many of the items you work towards and there as a timesink. Like in GW2, all the achievements - well most of them - kill X amount of X monster... oh, then more. and more. and more. Yay you maxed killing all the elementals out, now kill giants X amount of times...
At least when it comes to a story, you have a badge of the journey if not any other badges you pick up along the way.
Another game thats picking up steam right now (and you can pick up on steam) is Ark: Survival Evolved. It has a large multiplayer following, maybe not in the sense of MMO's.. but still a large base... It can be brutal. It does take a long time to level up. It can be rewarding. You can get some achievements, but ultimately survival is your focus, and by the time you get to the top, you can easily be knocked down. Staying alive, building a community, creating lasting relationships, it can all be worth your time.
Just some ideas.
Besides, you weren't really looking for a new game, you well know what is out there, admit it, this is just your regular (almost daily) new thread about what you don't like about gaming.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And yes, there are MMORPGs whose endgame is not about 'achievements' or static objectives, but dynamic, shifting social landscapes within a sandbox environment.
I've been playing one for 12 years.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Or xcom2 which is out tonight
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's nothing new. You haven't tackled a difficult task. You were just rewarded for continuing the same mind-numbing tasks.
Sometimes... "Insane in the membrane"... is more 'insane' when there is no reward other than your own amusement. Once it becomes a thing, then it's devalued. Who the hell wants to spend time doing what everyone else is doing? The whole point was to come up with something to do on your own that no one else would ever consider doing.
And do we really need to earn an achievement for kissing every little low life critter in the game? If that's what you feel like doing, then do it... just don't award everyone and their brother an achievement for basically following the crowd.
I know how you feel! That’s why I’ve decided to try and do something about it. It would be easy to win a lottery or something, but to make a truly great game a don’t think winning just the one would do the trick. It would be a great start though!
Some people will not be satisfied with an indirect challenge where it only concerns them. Said people might want to have a world where there is a more direct competition and everyone plays by the same rules.
Obviously this would exclude a lot of people from playing the game which is probably why we don't see it happen.