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After a successful Blade & Soul launch, we're not sitting on our laurels! Our next big content drop will be arriving on February 10, and includes: |
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My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
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I think this website is that concept dialed up and refined to the point of perfection.
I have said this in a few other threads, so at risk of sounding like a broken record - why did they even make this game an MMORPG? It is clearly a fighting game, and the half-baked attempt at making an MMO only holds it back. Hell, as a $20 fighting game I'd play the hell out of it (if they removed tab targetting, gear, etc), but all the needless layers of nonsense around it just leave a bad taste in my mouth.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
Blade and Soul doesn't use this system.
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¯\_(ツ)_/¯
I think the only people who are complaining are A. The content locusts, B. Those who had a head start on their characters, and C. People who no-life the game.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
I just hope they keep them coming. One thing I always loved about TERA was how quickly it got content updates.
Everything outside of the PvP is just a shell, an afterthought and it's very apparent, at least to me.
You can take your long-winded SWTOR spoken dialogue, or your house you can spruce up in Wildstar, or whatever other supposedly deep features other MMOs have, and I'd trade them gladly for a great combat system and great pvp.
Everyone just seems to hate themeparks. I don't blame them because I hate them too, but until someone actually comes up with a quality sandbox, this game will do just fine.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
Saying you can't use skills on non-intractable objects has nothing to do with what targetting system the game uses.
It says quite a bit about the targeting system. It says wether or not you miss an attack boils down to numbers, provided your crosshair is on the enemies hitbox. This is most obvious when an enemy begins a slow attack on you, and you attempt to move out of the way, but unless you use a designated dodging or blocking skill, you will get hit. Some of the animations are slow enough I can literally walk out of range, but it doesn't matter because they fired off the skill before I moved. That is lock on targeting. Call it whatever you have to in order to justify the game not having lock on targeting, but it most certainly does.
If you look at games like Dark Souls and Bloodborne, or even less popular ones like Dragon's Dogma, you will see true action combat. If the animation doesn't connect, the hit doesn't land. I haven't played Tera in a long time, but I am fairly confident that this is how it works in Tera also. Hell, even Wildstar has a less restrictive targeting system than Blade and Soul. I only put any quality time into Kung-Fu Master, but the amount of skills I had that as long as the enemy I wanted was highlighted would connect no matter what is ridiculous. I believe there is even a "Classic Mode," where it doesn't use the action camera, and it is literal tab targeting (though I haven't tried it, I could be wrong).
I don't understand why fans of this game just utterly reject criticism. It is as bad as GW2 was at launch, and considering the state of Blade and Soul compared to GW2, it is mind boggling. Just because the game is a popular E-Sport doesn't make it a good MMO. It makes it a popular E-Sport.
EDIT: To clarify, I don't think the combat in Blade and Soul is bad... far from it. A little floaty and unresponsive, sure, but I also use a Steam Controller so that could contribute to it. What I am saying is that this game could have been so much more if they just gave up the guise of being an MMORPG and just made it an arena brawler with classes and costumes.
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
Please visit my youtube channel for some H1Z1/DayZ casual roleplay videos!
https://www.youtube.com/channel/UCrQoK5VZlwBBzpsksmXtjMQ
"Tab-targetting" means just what you think it would mean- you hit tab to target things. That's not what happens in this game. Tab in this game is often your escape move and there is no button at all to target things.
Not only that, but most of the moves require prerequisite moves to be usable. It's the "combo" nature of the game that really sets the combat apart and makes it more like fighting games than usual MMO combat.
Also, I'm not "utterly rejecting criticism". I'm simply pointing out that you're wrong when you say it has a soft-tab-target system and people describing it as action combat are being disingenuous.
Sure it's not FPS-like combat like Darkfall or Dark Souls, but it's certainly nothing like Tab Target either.
Finally, I really don't see how the game would be "more" if they ditched the whole MMO part of it. By definition, it would have less.