What "good old days" I was mining for over 2 hrs last night with my corp, but we call it content.
You can buy fish at a market so I wonder why so many people spend so much time going thru the many tedious timesinks found in the hobby of fishing?
There's a forest out there in case you overlooked it.
I agree, just don't bring in the term 'fun' or we'll get an inundation of charts, pie and otherwise, attempting to dictate how we are doing it 'wrong' because if they can't find it fun..how can it be factually fun?! :pleased:
I loved Wow, it will probably always be the best game I have ever played.
I quit because I played it on and off for ten years, it just got old. It just became the same ol, same ol. Even when an expansion came out, me and my friends would get all excited about it but about 2 weeks after we hit the new level cap ( which usually took a week to hit ) we got bored and most of us quit until the next expansion. Eventually, even with the expansions, it just felt like the same stuff over and over. So I quit
My max level character was 85, I don't remember what expansion that was but that is when I left.
I never played WoW but I would like to see it gone only to repopulate other MMOs that I play.
The 5 million that left Wow have not turned up in other games....why would the rest?
source?
Anyway, don't want millions in my game. I think that would be bad. Solid thousand would do!
This reminds me in old EQ1 days (when druid or wizzys were needed to port) where peeps would wait for hours at HT for someone to drop out of a group. Gone are the days!
Ah, the good ol' days of tedious time sinks.
What "good old days" I was mining for over 2 hrs last night with my corp, but we call it content.
You can buy fish at a market so I wonder why so many people spend so much time going thru the many tedious timesinks found in the hobby of fishing?
There's a forest out there in case you overlooked it.
Fishing is fun. Waiting around for two hours for a port is not.
Most people don't hate WoW, they hate what WoW has become. It's been over 10 years and the blizz devs still don't understand that content is king. WoD was one of the best expansions in years UNTIL you get to endgame and realize it has the least amount of notable content.
How can a company this rich continually deliver such a shallow endgame? Boggles the mind. The only way Legion won't be the biggest failure in WoW history is if they put 80% of development into endgame.
I clocked 300+ days /played in WoW so I don't hate it. But in it's current iteration WoW has lost it's magic, they oversimplified every concept and presented with core components without the sauce and herbs on top, it is just not very attractive anymore. Besides that they took some crappy decisions along the way, which from a decent game in vanilla went worse for each expansion. Gear for Badges, Extreme quest hubbing, no world drops, no rngesus, no rewarding good and persistant players (except raiding), Dungeon Finder or not as much the tool but what it has done to player socializing, Cutscenes instead of gameplay, and the list goes on. Yes there have also been good specific features.
What I don't like is what WoW did to the entire genre, by turning it into story driven themepark. By turning mmorpgs from worlds for rpg adventurers into mmo's with overdesigned and simplified consumable content (like a movie). And unfortunately that dragged all other mmo projects in that direction so completely that in 2016 the majority of players don't even know that a mmorpg can be done in any other way - Talk to someone who started playing mmo's with WoW and they got no clue that a mmorpg can be an adventure and not spoonfed story content with more or less shallow endgame at the end. Even pvp focused games that claim to be about freedom for the players, drag them through designed story content in more and more extreme themepark style.
It has come to the point where I just can't take it anymore, I burn out when I find out that yet another mmo is railroading me through their story content, leaving choices to a minimum or even worse faking choice which leaves that awful taste of betrayal afterwards. Time for WoW to die ? whatever, but it is certainly time for some more diversity in mmorpg style choices - because at the moment we got the choice between 1. story driven themepark, or 2. story driven themepark with pvp focus.
Make Worlds not Stories - I can't state it more clearly than that.
I don't hate WoW i dislike majority of what came after WoW. blizzard does smart business even if that means playing it safe and boring most of the time.
Never cared for WoW. Bad writing and lackluster lore. Setting was uninspiring for me. Played six days, and ralized that what i did not like would never be changed. But then, no game is for everyone.
If you are holding out for the perfect game, the only game you play will be the waiting one.
People don't hate WoW so much as they hate what WoW brought about. Endless streams of clones trying to cash in on Blizzard pie, most of them badly made. WoW brought millions of players to the genre but it was a double edged sword. On the one hand a massive amount of money entered the MMO space, but on the other those very same people caused the death of tight knit and decent communities. Along with that and the influx of wall to wall theme parks the sandboxes and perpetual worlds faded into the Indy space, even though they are much cheaper to develop than theme parks. Like many here I played the original DAoC, SWG, Ao etc. and the feeling we got from those games back in the day is gone, and that is all related to WoW's success. It is only now that gamers are starting to realise just how shallow the theme park experience actually is and that genre is dying a slow death.
I liked WoW when I played it in 2005 . I enjoyed it. I had been playing Everquest 2 before that and I never considered WoW better because they were quite different then but I liked WoW a lot. I do not blame developers who were trying to recreate the recipe of success that Blizzard had come up with but I do blame them for trying to do so for so long. Why haven't companies realised that it was the perfect storm earlier than now. Someone said you cannot go back and try to become unfamous ,you could become infamous but not unfamous. (Dave Chappelle may be) That is what WoW is now,infamous for having managed to drive the MMORPG industry in the direction it went.
I hate WoW. I hate it because of all the fanatical WoW players and all their fanaticism that I've read or heard throughout the years. The thought of some other fanatic gushing over that game literally makes me want to throw up. I don't like the graphics, the subscription, the gear treadmill, among other things, but it's really the vocal fanbase that brings out the worst.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
Well said i am with you!!!! Oh and, deez (Nuts) fanboys are the only ones that are keeping the game alive. I hate wow not because it is a bad game, i hate in because he is the one responsible for the stagnation and almost death of the MMORPG. Everyone wants a piece of the cake. So the market ended up full of clones with no content. The future of MMO's, and of gaming in general, is now in the hands of independent developers. Like:
Visionary Realms (Pantheon: RotF) Black Eye Games (Gloria Victis) Soulbound Studios (Chronicles of Elyria) Ub3ergames (Darkfall: New Dawn) Elder Game (Project: Gorgon) And many more...
And what all those have in common is that they are not following the old wow-clone formula with linear questing. Some of them introduce concepts never seen before like Chronicles of Elyria witch is amazing. Ive started noticing a trend in the ENTIRE gaming community, People are tired of the same old sh!t. Titans like COD, AC, Battlefield, they are slowly starting to die. In fact, big corporations started loosing clients. And in the same time independent developers rise like Studio Wildcard (Ark). The MMORPG genre is also affected by that. The Titan franchises that where born in the mid 00's by then indie developers started dying. Because people got bored of the "casual-fest" that the gaming market became. We are in the beginning of a new era for gaming. The MMORPG market went through that many times before. Anyone of you remember the time of MUD's where you had to pay almost 120$/month to play Graphical MUD's like Shadow of Yserbius. People started to complaining and that gave birth to the traditional subscription model. And then people started complaining again and that's how we arrived at today's model: The Free-to-Play. And now people complain about the cheapness of free to play and want to bring the subscription of B2P back. The ENTIRE gaming community is going through an old school resurgence. This is not really a surprise, everyone knew this is unavoidable. And the ones that are at the front of this revolution are Indie Devs. OK, so i know that this has nothing to do with the topic but it is worth mentioning :-) Gongrats if you had the Balls to go through all this.
I never played it because I could not get passed the kiddy cartoonish graphics. Not that Eq2 was much better but it was the decision factor between the two for me
Please do not respond to me, even if I ask you a question, its rhetorical.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Not sure i would call it hate, but some things i find frustrating.
Constant large changes, like pvp, one expansion resillience is the thing to have, in next resil is useless, then pvp power that as far as i know is now also useless, damn hard to keep up.
Stat squish, well this one puzzles me, first they do realise the stats is getting out of hand so the squish happens, so now when i take my lvl 83 rshaman to get gear in ICC all item levels of gear have same stats, as in the ilvl 251 armor you can buy from vendor, but to get the ilvl 264 you have to get drops, but stats as far as i can tell is the same, but it comes with a nice graphics effect on the shoulders
And now listening to asmongold on youtube the stats in legion is going nuts, the new legendary has up to 4500 sta on some of them, ilvl 900/940 healers with 1 mil hp, tank at 1.6mil(not in fight) raid boss with 1.2billion hp, remind me why they did the squish again cause they seem to have forgotten it.
And something that pissed me off what the warlords crafting limit of 3 pieces, i love crafting and that was a kick in the face since that limit counts armor, weapons, jewelry as one, so 3 armor pieces on my hunter and i can't equip the engineered gun, nope i hated that part.
How common epic/legendaries are, they barely ever feel epic or legendary. Also, the constant nerfing and simplifying, i liked big talent trees, and i liked Alterac Valley going on for days.
I also enjoyed all the extra fluff abilities classes used to have, all this harmonization blows.
Also just to clarify, while I'm currently bored of WoW, i return every other year or so and Love playing it, It's in my eyes still the best MMO out there, I've just played it too much.
Comments
I quit because I played it on and off for ten years, it just got old. It just became the same ol, same ol.
Even when an expansion came out, me and my friends would get all excited about it but about 2 weeks after we hit the new level cap ( which usually took a week to hit ) we got bored and most of us quit until the next expansion.
Eventually, even with the expansions, it just felt like the same stuff over and over. So I quit
My max level character was 85, I don't remember what expansion that was but that is when I left.
Fishing is fun. Waiting around for two hours for a port is not.
How can a company this rich continually deliver such a shallow endgame? Boggles the mind. The only way Legion won't be the biggest failure in WoW history is if they put 80% of development into endgame.
What I don't like is what WoW did to the entire genre, by turning it into story driven themepark. By turning mmorpgs from worlds for rpg adventurers into mmo's with overdesigned and simplified consumable content (like a movie). And unfortunately that dragged all other mmo projects in that direction so completely that in 2016 the majority of players don't even know that a mmorpg can be done in any other way - Talk to someone who started playing mmo's with WoW and they got no clue that a mmorpg can be an adventure and not spoonfed story content with more or less shallow endgame at the end.
Even pvp focused games that claim to be about freedom for the players, drag them through designed story content in more and more extreme themepark style.
It has come to the point where I just can't take it anymore, I burn out when I find out that yet another mmo is railroading me through their story content, leaving choices to a minimum or even worse faking choice which leaves that awful taste of betrayal afterwards.
Time for WoW to die ? whatever, but it is certainly time for some more diversity in mmorpg style choices - because at the moment we got the choice between 1. story driven themepark, or 2. story driven themepark with pvp focus.
Make Worlds not Stories - I can't state it more clearly than that.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
... until Camelot Unchained comes out!
If you are holding out for the perfect game, the only game you play will be the waiting one.
I just got bored with it about mid-MoP and nothing in WoD and now Legion looks interesting enough to overcome that.
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.
I get banned in the forums for games I love, so lets see if I do better in the forums for games I hate.
I enjoy the serenity of not caring what your opinion is.
I don't hate much, but I hate Apple© with a passion. If Steve Jobs was alive, I would punch him in the face.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
https://www.youtube.com/watch?v=n5diMImYIIA
I hate wow not because it is a bad game, i hate in because he is the one responsible for the stagnation and almost death of the MMORPG. Everyone wants a piece of the cake. So the market ended up full of clones with no content. The future of MMO's, and of gaming in general, is now in the hands of independent developers. Like:
Visionary Realms (Pantheon: RotF)
Black Eye Games (Gloria Victis)
Soulbound Studios (Chronicles of Elyria)
Ub3ergames (Darkfall: New Dawn)
Elder Game (Project: Gorgon)
And many more...
And what all those have in common is that they are not following the old wow-clone formula with linear questing. Some of them introduce concepts never seen before like Chronicles of Elyria witch is amazing.
Ive started noticing a trend in the ENTIRE gaming community, People are tired of the same old sh!t. Titans like COD, AC, Battlefield, they are slowly starting to die. In fact, big corporations started loosing clients. And in the same time independent developers rise like Studio Wildcard (Ark). The MMORPG genre is also affected by that. The Titan franchises that where born in the mid 00's by then indie developers started dying. Because people got bored of the "casual-fest" that the gaming market became. We are in the beginning of a new era for gaming. The MMORPG market went through that many times before. Anyone of you remember the time of MUD's where you had to pay almost 120$/month to play Graphical MUD's like Shadow of Yserbius. People started to complaining and that gave birth to the traditional subscription model. And then people started complaining again and that's how we arrived at today's model: The Free-to-Play. And now people complain about the cheapness of free to play and want to bring the subscription of B2P back. The ENTIRE gaming community is going through an old school resurgence. This is not really a surprise, everyone knew this is unavoidable. And the ones that are at the front of this revolution are Indie Devs. OK, so i know that this has nothing to do with the topic but it is worth mentioning :-) Gongrats if you had the Balls to go through all this.
Hate is too strong word, i'm just sad for seeing what has happened to the master piece it once was.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
its a game you can play if your half asleep, maybe the sale of marijuana directly effects the subscriber numbers ?
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Constant large changes, like pvp, one expansion resillience is the thing to have, in next resil is useless, then pvp power that as far as i know is now also useless, damn hard to keep up.
Stat squish, well this one puzzles me, first they do realise the stats is getting out of hand so the squish happens, so now when i take my lvl 83 rshaman to get gear in ICC all item levels of gear have same stats, as in the ilvl 251 armor you can buy from vendor, but to get the ilvl 264 you have to get drops, but stats as far as i can tell is the same, but it comes with a nice graphics effect on the shoulders
And now listening to asmongold on youtube the stats in legion is going nuts, the new legendary has up to 4500 sta on some of them, ilvl 900/940 healers with 1 mil hp, tank at 1.6mil(not in fight) raid boss with 1.2billion hp, remind me why they did the squish again cause they seem to have forgotten it.
And something that pissed me off what the warlords crafting limit of 3 pieces, i love crafting and that was a kick in the face since that limit counts armor, weapons, jewelry as one, so 3 armor pieces on my hunter and i can't equip the engineered gun, nope i hated that part.
Also, the constant nerfing and simplifying, i liked big talent trees, and i liked Alterac Valley going on for days.
I also enjoyed all the extra fluff abilities classes used to have, all this harmonization blows.
Also just to clarify, while I'm currently bored of WoW, i return every other year or so and Love playing it, It's in my eyes still the best MMO out there, I've just played it too much.